# Pixelimg.js [![GitHub release](https://img.shields.io/badge/release-v1.0.1-orange)](https://github.com/DrMaxNix/pixelimgjs) [![License](https://img.shields.io/badge/license-MIT-green)](https://github.com/DrMaxNix/pixelimgjs/blob/main/LICENSE) [![Maintaner](https://img.shields.io/badge/maintainer-DrMaxNix-blue)](https://www.drmaxnix.de) Pixelimg.js is a rather small js-library to display code-generated pixel images inside of a html image-element. ## Installation To include Pixelimg.js in your html code you have two options: - Either download the pixelimg.js file from the repo and serve it by yourself - Or use a CDN Example using jsdelivr.net: ```html ``` ## Usage #### HTML image element The only two important parts here are: 1. The element must be an image `` 2. The element should have an id-tag (or any other data-tag) which helps specifying the element later when we will be loading data into the image ```html ``` #### Create Pixelimg-object To be able to work with your image you need to create an object for each of them. ```javascript const img1 = new Pixelimg(document.getElementById("img1"), {matrix:8, image:512}); ``` Arguments shown above: - `matrix`: The pixel-matrix will have 8 by 8 pixels in size - `image`: The png image which is generated will have a size of 512 by 512 pixels (=resolution) More arguments for the constructor can be found in the [Functions/constructor](#constructor) section. ## Functions #### constructor Bla ## Examples #### 1. Do something #### 2. Do something else