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BinaryEye/Makefile
Markus Fisch 4c6d66a4aa Migrate to ZXing-C++
Replace the ZXing Java implementation with the C++ fork.

The C++ fork is faster, actively maintained and supports the MicroQR
Code barcode format.

The original Java implementation is in "Maintenance Mode Only",
what means that no new features or barcodes will be accepted.

Because the C++ fork is much faster, we can now drop RenderScript
which has been deprecated by Google anyway. Also, this removes a lot
of complications. RenderScript was never very robust.
2022-10-09 18:46:50 +02:00

57 lines
1.1 KiB
Makefile

PACKAGE = de.markusfisch.android.binaryeye
all: debug install start
debug:
./gradlew assembleDebug
release: lint
./gradlew assembleRelease
bundle: lint
./gradlew bundleRelease
lint:
./gradlew lintDebug
infer: clean
infer -- ./gradlew assembleDebug
test:
./gradlew test
testview:
adb shell am start -W -a android.intent.action.VIEW -d 'binaryeye://scan'
testscan:
adb shell am start -a android.intent.action.VIEW \
-c android.intent.category.BROWSABLE \
-d 'binaryeye://scan/?ret=http%3A%2F%2Fmarkusfisch.de%2F%3Fresult%3D{RESULT}'
testurl:
adb shell am start -a android.intent.action.VIEW \
-c android.intent.category.BROWSABLE \
-d 'http://markusfisch.de/BinaryEye?ret=http%3A%2F%2Fmarkusfisch.de%2F%3Fresult%3D{RESULT}'
install:
adb $(TARGET) install -r app/build/outputs/apk/debug/app-debug.apk
start:
adb $(TARGET) shell 'am start -n \
$(PACKAGE).debug/$(PACKAGE).activity.SplashActivity'
uninstall:
adb $(TARGET) uninstall $(PACKAGE).debug
meminfo:
adb shell dumpsys meminfo $(PACKAGE).debug
images:
svg/update.sh
avocado:
avocado $(shell fgrep -rl '<vector' app/src/main/res)
clean:
./gradlew clean