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Make MobSpawnESP color settings translatable
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@ -57,11 +57,10 @@ public final class MobSpawnEspHack extends Hack
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new ChunkAreaSetting("Draw distance", "", ChunkArea.A9);
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private final ColorSetting nightColor = new ColorSetting("Night color",
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"Color of the X at positions where mobs can spawn at night.",
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Color.YELLOW);
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"description.wurst.setting.mobspawnesp.night_color", Color.YELLOW);
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private final ColorSetting dayColor = new ColorSetting("Day color",
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"Color of the X at positions where mobs can always spawn.", Color.RED);
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"description.wurst.setting.mobspawnesp.day_color", Color.RED);
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private final SliderSetting opacity =
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new SliderSetting("Opacity", 0.5, 0, 1, 0.01, ValueDisplay.PERCENTAGE);
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@ -147,6 +147,8 @@
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"description.wurst.hack.mileycyrus": "Makes you twerk.",
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"description.wurst.hack.mobesp": "Highlights nearby mobs.",
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"description.wurst.hack.mobspawnesp": "Highlights areas where mobs can spawn.",
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"description.wurst.setting.mobspawnesp.night_color": "Color of the X at positions where mobs can spawn at night.",
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"description.wurst.setting.mobspawnesp.day_color": "Color of the X at positions where mobs can always spawn.",
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"description.wurst.hack.multiaura": "Faster Killaura that attacks multiple entities at once.",
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"description.wurst.hack.nameprotect": "Hides all player names.",
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"description.wurst.hack.nametags": "Changes the scale of the nametags so you can always read them. Also allows you to see the nametags of sneaking players.",
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