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mirror of https://github.com/Wurst-Imperium/Wurst7.git synced 2024-09-19 17:02:13 +02:00

Add "Ignore mouse input" setting to AimAssistHack

This commit is contained in:
Alexander01998 2024-07-26 19:13:52 +02:00
parent 23a149c015
commit fad99db20b
2 changed files with 13 additions and 2 deletions

View File

@ -45,6 +45,11 @@ public final class AimAssistHack extends Hack
private final AimAtSetting aimAt = new AimAtSetting(
"What point in the target's hitbox AimAssist should aim at.");
private final SliderSetting ignoreMouseInput =
new SliderSetting("Ignore mouse input",
"description.wurst.setting.aimassist.ignore_mouse_input", 0, 0, 1,
0.01, ValueDisplay.PERCENTAGE);
private final CheckboxSetting checkLOS =
new CheckboxSetting("Check line of sight",
"description.wurst.setting.aimassist.check_line_of_sight", true);
@ -95,6 +100,7 @@ public final class AimAssistHack extends Hack
addSetting(rotationSpeed);
addSetting(fov);
addSetting(aimAt);
addSetting(ignoreMouseInput);
addSetting(checkLOS);
addSetting(aimWhileBlocking);
@ -201,7 +207,11 @@ public final class AimAssistHack extends Hack
diffPitch = nextPitch < curPitch ? -1 : 1;
}
event.setDeltaX(event.getDefaultDeltaX() + diffYaw);
event.setDeltaY(event.getDefaultDeltaY() + diffPitch);
double inputFactor = 1 - ignoreMouseInput.getValue();
int mouseInputX = (int)(event.getDefaultDeltaX() * inputFactor);
int mouseInputY = (int)(event.getDefaultDeltaY() * inputFactor);
event.setDeltaX(mouseInputX + diffYaw);
event.setDeltaY(mouseInputY + diffPitch);
}
}

View File

@ -1,6 +1,7 @@
{
"description.wurst.hack.aimassist": "Helps you aim at nearby entities.",
"description.wurst.setting.aimassist.fov": "Field Of View - how far away from your crosshair an entity can be before it's ignored.\n360° = aims at entities all around you.",
"description.wurst.setting.aimassist.ignore_mouse_input": "Ignores some of your mouse input while AimAssist is aiming. This makes it harder for you to accidentally aim away from the target.",
"description.wurst.setting.aimassist.check_line_of_sight": "Won't aim at entities behind blocks.",
"description.wurst.setting.aimassist.aim_while_blocking": "Keeps aiming at entities while you're blocking with a shield or using items.",
"description.wurst.hack.airplace": "Allows you to place blocks in mid-air.",