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mirror of https://github.com/signalapp/libsignal.git synced 2024-09-20 20:03:07 +02:00
libsignal/swift
2021-12-20 10:21:31 -08:00
..
Sources Expose SessionRecord.needsPniSignature/.setNeedsPniSignature 2021-12-20 10:21:31 -08:00
Tests Expose SessionRecord.needsPniSignature/.setNeedsPniSignature 2021-12-20 10:21:31 -08:00
.swiftlint.yml swiftlint: allow the term "master" (for GroupMasterKey) 2021-11-08 11:06:32 -08:00
build_ffi.sh Update dependencies 2021-10-06 10:58:44 -07:00
Package.swift Standardize license headers 2021-10-28 17:27:30 -07:00
PodLibLint.xcconfig Swift: connect Rust's 'log' to SignalCoreKit's OWSLogger 2020-12-08 09:46:16 -08:00
README.md Update build instructions for Java and for Swift 2021-09-24 16:31:08 -07:00

Overview

This is a binding to the Signal client code in rust/, implemented on top of the C FFI produced by rust/bridge/ffi/. It's set up as a CocoaPod for integration into the Signal iOS client and as a Swift Package for local development.

Use as CocoaPod

  1. Make sure you are using use_frameworks! in your Podfile. SignalClient is a Swift pod and as such cannot be compiled as a plain library.

  2. Add 'SignalClient' and 'SignalCoreKit' as dependencies in your Podfile:

     pod 'SignalClient', git: 'https://github.com/signalapp/libsignal-client.git'
     pod 'SignalCoreKit', git: 'https://github.com/signalapp/SignalCoreKit.git'
    
  3. Use pod install or pod update to build the Rust library for all targets. You may be prompted to install Rust dependencies (cbindgen, rust-src, xargo).

  4. Build as usual. The Rust library will automatically be linked into the built SignalClient.framework.

Development as a CocoaPod

Instead of a git-based dependency, use a path-based dependency to treat SignalClient as a development pod. Since prepare_commands are not run for path-based dependencies, you will need to build the Rust library yourself. (Xcode should prompt you to do this if you forget.)

CARGO_BUILD_TARGET=x86_64-apple-ios swift/build_ffi.sh --release

The CocoaPod is configured to use the release build of the Rust library.

If validating SignalClient locally, use the following invocation:

XCODE_XCCONFIG_FILE=swift/PodLibLint.xcconfig pod lib lint \
  --platforms=ios \
  --include-podspecs=../SignalCoreKit/SignalCoreKit.podspec \
  --skip-import-validation \
  --verbose

You will also need to have SignalCoreKit checked out; the above command assumes you have checked it out as a sibling directory to libsignal-client.

When exposing new APIs to Swift, you will need to add the --generate-ffi flag to your build_ffi.sh invocation.

Development as a Swift Package

  1. Build the Rust library using swift/build_ffi.sh. The Swift Package.swift is configured to use the debug build of the Rust library.

  2. Use swift build and swift test as usual from within the swift/ directory.

When exposing new APIs to Swift, you will need to add the --generate-ffi flag to your build_ffi.sh invocation.

Use as a Swift Package

...is not supported. In theory we could make this work through the use of a custom pkg-config file and requiring clients to set PKG_CONFIG_PATH (or install the Rust build products), but since Signal itself does not use this configuration it's considered extra maintenance burden. Development as a package is supported as a lightweight convenience (as well as a cross-platform one), but the CocoaPods build is considered the canonical one.

M1 Simulator and Catalyst

Rust targets for both the M1 Simulator and Catalyst are still in tier 3 support, so we use xargo to build the standard library.

In order to compile for these platforms you will need to:

  • Install Xargo with cargo install xargo
  • Install the standard library component with rustup component add rust-src
  • If not using Cocoapods, add the --use-xargo flag to your build_ffi.sh invocation