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mirror of https://github.com/signalapp/libsignal.git synced 2024-09-20 03:52:17 +02:00
libsignal/swift
Jordan Rose 852069bdc9 bridge: Add zkgroup APIs
These APIs are designed to match the generated "simpleapi" entry
points in the original zkgroup repository, to make it easier to adapt
the existing Java, Swift, and TypeScript code to libsignal-client.

The cbindgen-generated signal_ffi.h now includes constants, so that
the fixed-size arrays used to serialize zkgroup types can use named
constants in Rust. This meant filtering out some constants that were
getting picked up but that should not be included.

Note that this commit makes references to Java exception types that
will be added in a later commit.
2021-11-08 11:04:41 -08:00
..
Sources bridge: Add zkgroup APIs 2021-11-08 11:04:41 -08:00
Tests Standardize license headers 2021-10-28 17:27:30 -07:00
.swiftlint.yml Standardize license headers 2021-10-28 17:27:30 -07:00
build_ffi.sh Update dependencies 2021-10-06 10:58:44 -07:00
Package.swift Standardize license headers 2021-10-28 17:27:30 -07:00
PodLibLint.xcconfig Swift: connect Rust's 'log' to SignalCoreKit's OWSLogger 2020-12-08 09:46:16 -08:00
README.md Update build instructions for Java and for Swift 2021-09-24 16:31:08 -07:00

Overview

This is a binding to the Signal client code in rust/, implemented on top of the C FFI produced by rust/bridge/ffi/. It's set up as a CocoaPod for integration into the Signal iOS client and as a Swift Package for local development.

Use as CocoaPod

  1. Make sure you are using use_frameworks! in your Podfile. SignalClient is a Swift pod and as such cannot be compiled as a plain library.

  2. Add 'SignalClient' and 'SignalCoreKit' as dependencies in your Podfile:

     pod 'SignalClient', git: 'https://github.com/signalapp/libsignal-client.git'
     pod 'SignalCoreKit', git: 'https://github.com/signalapp/SignalCoreKit.git'
    
  3. Use pod install or pod update to build the Rust library for all targets. You may be prompted to install Rust dependencies (cbindgen, rust-src, xargo).

  4. Build as usual. The Rust library will automatically be linked into the built SignalClient.framework.

Development as a CocoaPod

Instead of a git-based dependency, use a path-based dependency to treat SignalClient as a development pod. Since prepare_commands are not run for path-based dependencies, you will need to build the Rust library yourself. (Xcode should prompt you to do this if you forget.)

CARGO_BUILD_TARGET=x86_64-apple-ios swift/build_ffi.sh --release

The CocoaPod is configured to use the release build of the Rust library.

If validating SignalClient locally, use the following invocation:

XCODE_XCCONFIG_FILE=swift/PodLibLint.xcconfig pod lib lint \
  --platforms=ios \
  --include-podspecs=../SignalCoreKit/SignalCoreKit.podspec \
  --skip-import-validation \
  --verbose

You will also need to have SignalCoreKit checked out; the above command assumes you have checked it out as a sibling directory to libsignal-client.

When exposing new APIs to Swift, you will need to add the --generate-ffi flag to your build_ffi.sh invocation.

Development as a Swift Package

  1. Build the Rust library using swift/build_ffi.sh. The Swift Package.swift is configured to use the debug build of the Rust library.

  2. Use swift build and swift test as usual from within the swift/ directory.

When exposing new APIs to Swift, you will need to add the --generate-ffi flag to your build_ffi.sh invocation.

Use as a Swift Package

...is not supported. In theory we could make this work through the use of a custom pkg-config file and requiring clients to set PKG_CONFIG_PATH (or install the Rust build products), but since Signal itself does not use this configuration it's considered extra maintenance burden. Development as a package is supported as a lightweight convenience (as well as a cross-platform one), but the CocoaPods build is considered the canonical one.

M1 Simulator and Catalyst

Rust targets for both the M1 Simulator and Catalyst are still in tier 3 support, so we use xargo to build the standard library.

In order to compile for these platforms you will need to:

  • Install Xargo with cargo install xargo
  • Install the standard library component with rustup component add rust-src
  • If not using Cocoapods, add the --use-xargo flag to your build_ffi.sh invocation