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vo: eliminate a redundant variable
Originally, I probably had plans to allow NULL images to handle things like the last frame case, but that idea was dropped later.
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@ -136,10 +136,9 @@ struct vo_internal {
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int64_t wakeup_pts; // time at which to pull frame from decoder
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bool rendering; // true if an image is being rendered
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bool frame_queued; // frame queued, with parameters below
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struct mp_image *frame_queued; // the image that should be rendered
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int64_t frame_pts; // realtime of intended display
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int64_t frame_duration; // realtime frame duration (for framedrop)
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struct mp_image *frame_image; // the image that should be rendered
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};
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static void forget_frames(struct vo *vo);
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@ -359,8 +358,7 @@ static void forget_frames(struct vo *vo)
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{
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struct vo_internal *in = vo->in;
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in->hasframe = false;
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in->frame_queued = false;
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mp_image_unrefp(&in->frame_image);
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mp_image_unrefp(&in->frame_queued);
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}
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#ifndef __MINGW32__
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@ -479,10 +477,9 @@ void vo_queue_frame(struct vo *vo, struct mp_image *image,
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pthread_mutex_lock(&in->lock);
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assert(vo->config_ok && !in->frame_queued);
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in->hasframe = true;
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in->frame_queued = true;
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in->frame_queued = image;
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in->frame_pts = pts_us;
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in->frame_duration = duration;
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in->frame_image = image;
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in->wakeup_pts = in->frame_pts + MPMAX(duration, 0);
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wakeup_locked(vo);
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pthread_mutex_unlock(&in->lock);
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@ -507,16 +504,14 @@ static bool render_frame(struct vo *vo)
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int64_t pts = in->frame_pts;
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int64_t duration = in->frame_duration;
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struct mp_image *img = in->frame_image;
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struct mp_image *img = in->frame_queued;
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if (!img) {
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pthread_mutex_unlock(&in->lock);
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return false;
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}
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assert(!!img == in->frame_queued);
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in->rendering = true;
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in->frame_queued = false;
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in->frame_image = NULL;
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in->frame_queued = NULL;
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pthread_mutex_unlock(&in->lock);
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