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https://github.com/mpv-player/mpv.git
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cocoa: make live-resizing as fast as before
Interrupt video timing. This means the Cocoa event loop does not have to up to 2 video frame durations until redrawing the frame finally has finished. We abuse the VO event flags for this. Eventually this should use wait_vo() or so in the video timing wait function, but for now the interaction this would require with the code of other VOs/backends would cause too much of a mess.
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@ -629,13 +629,15 @@ static void vo_cocoa_resize_redraw(struct vo *vo, int width, int height)
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s->frame_w = s->frame_h = 0;
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s->pending_events |= VO_EVENT_RESIZE | VO_EVENT_EXPOSE;
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vo_wakeup(vo);
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vo_event(vo, VO_EVENT_LIVE_RESIZING);
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while (s->frame_w != width && s->frame_h != height && s->vo_ready) {
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if (pthread_cond_timedwait(&s->resize_wakeup, &s->resize_lock, &e))
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break;
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}
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vo_query_and_reset_events(vo, VO_EVENT_LIVE_RESIZING);
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pthread_mutex_unlock(&s->resize_lock);
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}
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@ -484,7 +484,7 @@ static void wakeup_locked(struct vo *vo)
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{
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struct vo_internal *in = vo->in;
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pthread_cond_signal(&in->wakeup);
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pthread_cond_broadcast(&in->wakeup);
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if (vo->event_fd >= 0)
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wakeup_event_fd(vo);
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if (vo->driver->wakeup)
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@ -567,14 +567,14 @@ static void wait_until(struct vo *vo, int64_t target)
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{
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struct vo_internal *in = vo->in;
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struct timespec ts = mp_time_us_to_timespec(target);
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while (1) {
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int64_t now = mp_time_us();
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if (target <= now)
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pthread_mutex_lock(&in->lock);
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while (target > mp_time_us()) {
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if (in->queued_events & VO_EVENT_LIVE_RESIZING)
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break;
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if (pthread_cond_timedwait(&in->wakeup, &in->lock, &ts))
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break;
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pthread_mutex_lock(&in->lock);
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pthread_cond_timedwait(&in->wakeup, &in->lock, &ts);
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pthread_mutex_unlock(&in->lock);
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}
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pthread_mutex_unlock(&in->lock);
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}
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// needs lock
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@ -722,7 +722,7 @@ static bool render_frame(struct vo *vo)
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in->request_redraw = false;
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}
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pthread_cond_signal(&in->wakeup); // for vo_wait_frame()
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pthread_cond_broadcast(&in->wakeup); // for vo_wait_frame()
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mp_input_wakeup(vo->input_ctx);
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pthread_mutex_unlock(&in->lock);
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@ -984,6 +984,7 @@ void vo_event(struct vo *vo, int event)
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mp_input_wakeup(vo->input_ctx);
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in->queued_events |= event;
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in->internal_events |= event;
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wakeup_locked(vo);
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pthread_mutex_unlock(&in->lock);
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}
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@ -40,6 +40,8 @@
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#define VO_EVENT_WIN_STATE 8
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// The ambient light conditions changed and need to be reloaded
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#define VO_EVENT_AMBIENT_LIGHTING_CHANGED 16
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// Special mechanism for making resizing with Cocoa react faster
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#define VO_EVENT_LIVE_RESIZING 32
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// Set of events the player core may be interested in.
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#define VO_EVENTS_USER (VO_EVENT_RESIZE | VO_EVENT_WIN_STATE)
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