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vo_opengl: fix build breakage

This commit is contained in:
wm4 2016-04-06 01:21:16 +02:00
parent 7a5312e9a6
commit 796b32c4d7

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@ -246,7 +246,7 @@ const float* get_nnedi3_weights(const struct nnedi3_opts *conf, int *size)
void pass_nnedi3(GL *gl, struct gl_shader_cache *sc, int planes, int tex_num,
int step, float tex_mul, const struct nnedi3_opts *conf,
struct gl_transform *transform)
struct gl_transform *transform, GLenum tex_target)
{
}