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vo_opengl: make gl_sc_enable_extension() permanent/idempotent

No reason not to, and makes the following commit slightly simpler.

In fact, this makes the shaders more correct too. Normally, "#extension"
must come before any normal shader text, including the "precision"
directive. Not sure why this worked before. (Probably didn't.)
This commit is contained in:
wm4 2016-05-19 11:57:41 +02:00
parent b46eaa3b43
commit b0d3c2ede7

View File

@ -478,7 +478,11 @@ struct gl_shader_cache {
GL *gl;
struct mp_log *log;
// this is modified during use (gl_sc_add() etc.)
// permanent
char **exts;
int num_exts;
// this is modified during use (gl_sc_add() etc.) and reset for each shader
bstr prelude_text;
bstr header_text;
bstr text;
@ -554,7 +558,11 @@ void gl_sc_reset_error(struct gl_shader_cache *sc)
void gl_sc_enable_extension(struct gl_shader_cache *sc, char *name)
{
bstr_xappend_asprintf(sc, &sc->prelude_text, "#extension %s : enable\n", name);
for (int n = 0; n < sc->num_exts; n++) {
if (strcmp(sc->exts[n], name) == 0)
return;
}
MP_TARRAY_APPEND(sc, sc->exts, sc->num_exts, talloc_strdup(sc, name));
}
#define bstr_xappend0(sc, b, s) bstr_xappend(sc, b, bstr0(s))
@ -905,6 +913,8 @@ void gl_sc_gen_shader_and_reset(struct gl_shader_cache *sc)
// set up shader text (header + uniforms + body)
bstr *header = &sc->tmp[0];
ADD(header, "#version %d%s\n", gl->glsl_version, gl->es >= 300 ? " es" : "");
for (int n = 0; n < sc->num_exts; n++)
ADD(header, "#extension %s : enable\n", sc->exts[n]);
if (gl->es)
ADD(header, "precision mediump float;\n");
ADD_BSTR(header, sc->prelude_text);