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Revert "vo: improve frame drop logic on high playback rate"

This reverts commit ffcad1a72b.
This commit is contained in:
wm4 2015-06-07 20:04:49 +02:00
parent fb7d0c80cc
commit f4ce99d082

View File

@ -626,22 +626,14 @@ static bool render_frame(struct vo *vo)
if (!in->hasframe_rendered)
duration = -1; // disable framedrop
// If the clip and display have similar/identical fps, it's possible that
// if the clip and display have similar/identical fps, it's possible that
// we'll be very slightly late frequently due to timing jitter, or if the
// clip/container timestamps are not very accurate.
// So if we dropped the previous frame, keep dropping until we're aligned
// so if we dropped the previous frame, keep dropping until we're aligned
// perfectly, else, allow some slack (1 vsync) to let it settle into a rhythm.
// On low clip fps, we don't drop anyway and the slack logic doesn't matter.
// If the clip fps is more than ~5% above screen fps, we remove this slack
// and use "normal" logic to allow more regular drops of 1 frame at a time.
bool use_slack = duration > (0.95 * in->vsync_interval);
in->dropped_frame = duration >= 0 &&
use_slack ?
((in->dropped_frame && end_time < next_vsync) ||
(end_time < prev_vsync)) // hard threshold - 1 vsync late
:
end_time < next_vsync; // normal frequent drops
(end_time < prev_vsync)); // hard threshold - 1 vsync late
in->dropped_frame &= !(vo->driver->caps & VO_CAP_FRAMEDROP);
in->dropped_frame &= (vo->global->opts->frame_dropping & 1);