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vo_opengl_cb: fix flipped rendering
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@ -232,6 +232,7 @@ int mpv_opengl_cb_render(struct mpv_opengl_cb_context *ctx, int fbo, int vp[4])
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if (ctx->force_update && vo) {
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ctx->force_update = false;
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ctx->wnd = wnd;
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ctx->flip = flip;
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struct mp_rect src, dst;
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struct mp_osd_res osd;
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