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vo_opengl: make operator precedence explicit

More readable.
This commit is contained in:
wm4 2014-11-26 20:03:20 +01:00
parent cebb3ba645
commit fc0ea3a541

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@ -904,7 +904,8 @@ static void compile_shaders(struct gl_video *p)
// Linear light scaling is only enabled when either color correction // Linear light scaling is only enabled when either color correction
// option (3dlut or srgb) is enabled, otherwise scaling is done in the // option (3dlut or srgb) is enabled, otherwise scaling is done in the
// source space. We also need to linearize for constant luminance systems. // source space. We also need to linearize for constant luminance systems.
bool convert_to_linear_gamma = !p->is_linear_rgb && use_cms || use_const_luma; bool convert_to_linear_gamma =
(!p->is_linear_rgb && use_cms) || use_const_luma;
// Figure out the right color spaces we need to convert, if any // Figure out the right color spaces we need to convert, if any
enum mp_csp_prim prim_src = p->image_params.primaries, prim_dest; enum mp_csp_prim prim_src = p->image_params.primaries, prim_dest;