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Commit Graph

1667 Commits

Author SHA1 Message Date
wm4
0edeb0899a af_scaletempo: handle obscure integer overflow
Saw it once, not really reproducible. This should fix it, and in any
case it's harmless.
2020-06-02 20:43:49 +02:00
wm4
c5158b057c audio: reduce extra wakeups caused by recent changes
The feeder thread basically woke up the core and itself too often, and
caused some CPU overhead. This was caused by the recent buffer.c
changes.

For one, do not let ao_read_data() wake up the core, and instead rely on
the feeder thread's own buffer management. This is a bit strange, since
the change intended to unify the buffer management, but being more
consequent about it is better deferred to later, when the buffer
management changes again anyway. And also, the "more" condition in the
feeder thread seems outdated, or at least what made it make sense has
been destroyed, so do something that may or may not be better. In any
case, I'm still not getting underruns with ao_alsa, but the wakeup
hammering is gone.
2020-06-01 15:48:45 +02:00
wm4
d27ad96542 audio: redo internal AO API
This affects "pull" AOs only: ao_alsa, ao_pulse, ao_openal, ao_pcm,
ao_lavc. There are changes to the other AOs too, but that's only about
renaming ao_driver.resume to ao_driver.start.

ao_openal is broken because I didn't manage to fix it, so it exits with
an error message. If you want it, why don't _you_ put effort into it? I
see no reason to waste my own precious lifetime over this (I realize the
irony).

ao_alsa loses the poll() mechanism, but it was mostly broken and didn't
really do what it was supposed to. There doesn't seem to be anything in
the ALSA API to watch the playback status without polling (unless you
want to use raw UNIX signals).

No idea if ao_pulse is correct, or whether it's subtly broken now. There
is no documentation, so I can't tell what is correct, without reverse
engineering the whole project. I recommend using ALSA.

This was supposed to be just a simple fix, but somehow it expanded scope
like a train wreck. Very high chance of regressions, but probably only
for the AOs listed above. The rest you can figure out from reading the
diff.
2020-06-01 01:08:16 +02:00
wm4
d448dd5bf2 audio: fix unpausing with some AOs
wasapi/coreaudio/sdl were affected, alsa/pusle were not.

The confusion here was that resume() has different meaning with pull and
push AOs.

Fixes: #7772
2020-05-31 14:43:13 +02:00
wm4
27e41c69aa ao_null: remove unreferenced function
Forgot in the previous commit to this file.
2020-05-27 21:29:43 +02:00
wm4
a4b7fcc183 audio: stop applying volume twice for some AOs
Regression since the recent refactor. How did nobody notice?

This happened because the push code now calls the function for the pull
code. Both the former and latter apply the volume, so oops.
2020-05-27 21:11:46 +02:00
wm4
9885952c2a audio: remove ao_driver.drain
The recent change to the common code removed all calls to ->drain. It's
currently emulated via a timed sleep and polling ao_eof_reached(). That
is actually fallback code for AOs which lacked draining. I could just
readd the drain call, but it was a bad idea anyway. My plan to handle
this better is to require the AO to signal a underrun, even if
AOPLAY_FINAL_CHUNK is not set. Also reinstate not possibly waiting for
ao_lavc.c. ao_pcm.c did not have anything to handle this; whatever.
2020-05-27 21:04:32 +02:00
wm4
b83bdd1d17 audio: merge pull/push ring buffer glue code
This is preparation to further cleanups (and eventually actual
improvements) of the audio output code.

AOs are split into two classes: pull and push. Pull AOs let an audio
callback of the native audio API read from a ring buffer. Push AOs
expose a function that works similar to write(), and for which we start
a "feeder" thread. It seems making this split was beneficial, because of
the different data flow, and emulating the one or other in the AOs
directly would have created code duplication (all the "pull" AOs had
their own ring buffer implementation before it was cleaned up).
Unfortunately, both types had completely separate implementations (in
pull.c and push.c). The idea was that little can be shared anyway. But
that's very annoying now, because I want to change the API between AO
and player.

This commit attempts to merge them. I've moved everything from push.c to
pull.c, the trivial entrypoints from ao.c to pull.c, and attempted to
reconcile the differences. It's a mess, but at least there's only one
ring buffer within the AO code now. Everything should work mostly the
same. Pull AOs now always copy the audio data under a lock; before this
commit, all ring buffer access was lock-free (except for the decoder
wakeup callback, which acquired a mutex). In theory, this is "bad", and
people obsessed with lock-free stuff will hate me, but in practice
probably won't matter. The planned change will probably remove this
copying-under-lock again, but who knows when this will happen.

One change for the push AOs now makes it drop audio, where before only a
warning was logged. This is only in case of AOs or drivers which exhibit
unexpected (and now unsupported) behavior.

This is a risky change. Although it's completely trivial conceptually,
there are too many special cases. In addition, I barely tested it, and
I've messed with it in a half-motivated state over a longer time, barely
making any progress, and finishing it under a rush when I already should
have been asleep. Most things seem to work, and I made superficial tests
with alsa, sdl, and encode mode. This should cover most things, but
there are a lot of tricky things that received no coverage. All this
text means you should be prepared to roll back to an older commit and
report your problem.
2020-05-25 01:54:37 +02:00
wm4
afb6f1c7e9 audio: add frame alloc function
Meh, why is this so roundabout?
2020-05-25 01:54:37 +02:00
wm4
ab4e0c42fb audio: redo video-sync=display-adrop
This mode drops or repeats audio data to adapt to video speed, instead
of resampling it or such. It was added to deal with SPDIF. The
implementation was part of fill_audio_out_buffers() - the entire
function is something whose complexity exploded in my face, and which I
want to clean up, and this is hopefully a first step.

Put it in a filter, and mess with the shitty glue code. It's all sort of
roundabout and illogical, but that can be rectified later. The important
part is that it works much like the resample or scaletempo filters.

For PCM audio, this does not work on samples anymore. This makes it much
worse. But for PCM you can use saner mechanisms that sound better. Also,
something about PTS tracking is wrong. But not wasting more time on
this.
2020-05-23 04:04:46 +02:00
wm4
43a67970b6 af_scaletempo: fix theoretical UB
Passing NULL to memset() is undefined behavior, even if the size
argument is 0. Could happen on init errors and such.
2020-05-23 03:49:46 +02:00
wm4
bc1a18ee24 options: cleanup .min use for OPT_CHANNELS
Replace use of .min==1 with a proper flag. This is a good idea, because
it has nothing to do with numeric limits (also see commit 9d32d62b61
for how this can go wrong).

With this, m_option.min/max are strictly used for numeric limits.
2020-04-09 11:27:38 +02:00
wm4
bca917f6d2 ao_oss: remove this audio output
Ancient Linux audio output. Apparently it survived until now, because
some BSDs (but not all) had use of this. But these should work with
ao_sdl or ao_openal too (that's why these AOs exist after all). ao_oss
itself has the problem that it's virtually unmaintainable from my point
of view due to all the subtle (or non-subtle) difference. Look at the
ifdef mess and the multiple code paths (that shouldn't exist) in the
removed source code.
2020-03-28 20:59:31 +01:00
wm4
4583bd8cc7 ao_rsound: remove this audio output
I wonder what this even is. I've never heard of anyone using it, and
can't find a corresponding library that actually builds with it. Good
enough to remove.
2020-03-28 20:59:00 +01:00
wm4
71d218eae4 ao_sndio: remove this audio output
It was always marked as "experimental", and had inherent problems that
were never fixed. It was disabled by default, and I don't think anyone
is using it.
2020-03-28 20:58:56 +01:00
wm4
6169fba796 encode: fix occasional init crash due to initialization order issues
Looks like the recent change to this actually made it crash whenever
audio happened to be initialized first, due to not setting the
mux_stream field before the on_ready callback. Mess a way around this.

Also remove a stray unused variable from ao_lavc.c.
2020-03-22 21:08:44 +01:00
wm4
63311762ed encode: add some shit that does some shit
?????????????

Makes no sense, can endless loop, but whatever.

Part of #7524.
2020-03-22 13:07:36 +01:00
wm4
de53155971 encode: restore audio muxer timebase use
Seems to crash hard if an error happens somewhere at init. Who cares.

Part of #7524.
2020-03-22 13:06:59 +01:00
Kevin Mitchell
3aad89829f ao_wasapi: try mix format except for chmap
In shared mode, we previously tried to feed the full native format to
IsFormatSupported in the hopes that the "closest match" returned was
actually that.

Turns out, IsFormatSupported will always return the mix format if we
don't use the mix format's sample rate. This will also clobber our
choice of channel map with the mix format channel map even if our
desired channel map is supported due to surround emulation.

The solution is to not bother trying to use anything other than the mix
format sample rate. While we're at it, we might as well use the mix
format PCM sample format (always float32) since this conversion will
happen anyway and may avoid unecessary dithering to intermediate
integer formats if we are already resampling or channel mixing.
2020-03-19 20:39:44 +02:00
Kevin Mitchell
609d0ef478 ao_wasapi: handle S_FALSE in mp_format_res_str
IsFormatSupported may return S_FALSE (considered SUCCESS) if the
requested format is not suppported, but is close to one that is.
2020-03-19 20:39:44 +02:00
wm4
26f4f18c06 options: change option macros and all option declarations
Change all OPT_* macros such that they don't define the entire m_option
initializer, and instead expand only to a part of it, which sets certain
fields. This requires changing almost every option declaration, because
they all use these macros. A declaration now always starts with

   {"name", ...

followed by designated initializers only (possibly wrapped in macros).
The OPT_* macros now initialize the .offset and .type fields only,
sometimes also .priv and others.

I think this change makes the option macros less tricky. The old code
had to stuff everything into macro arguments (and attempted to allow
setting arbitrary fields by letting the user pass designated
initializers in the vararg parts). Some of this was made messy due to
C99 and C11 not allowing 0-sized varargs with ',' removal. It's also
possible that this change is pointless, other than cosmetic preferences.

Not too happy about some things. For example, the OPT_CHOICE()
indentation I applied looks a bit ugly.

Much of this change was done with regex search&replace, but some places
required manual editing. In particular, code in "obscure" areas (which I
didn't include in compilation) might be broken now.

In wayland_common.c the author of some option declarations confused the
flags parameter with the default value (though the default value was
also properly set below). I fixed this with this change.
2020-03-18 19:52:01 +01:00
wm4
9d04e76f3f ao_pcm: fix double free on exit
This seems to be an older bug. It set priv->outputfilename to a new
talloc-allocated string, but the field is also managed as string option,
so talloc will free it first, then m_option_free() is called on the
dangling pointer. Possibly this is caused by the earlier ta destruction
order change.
2020-03-14 13:50:04 +01:00
wm4
8d965a1bfb options: change how option range min/max is handled
Before this commit, option declarations used M_OPT_MIN/M_OPT_MAX (and
some other identifiers based on these) to signal whether an option had
min/max values. Remove these flags, and make it use a range implicitly
on the condition if min<max is true.

This requires care in all cases when only M_OPT_MIN or M_OPT_MAX were
set (instead of both). Generally, the commit replaces all these
instances with using DBL_MAX/DBL_MIN for the "unset" part of the range.

This also happens to fix some cases where you could pass over-large
values to integer options, which were silently truncated, but now cause
an error.

This commit has some higher potential for regressions.
2020-03-13 17:34:46 +01:00
wm4
5d5a7e1953 ao_lavc: don't spam underrun warnings
Like ao_pcm, this is (conceptually) in perpetual underrun, as long as
dumping is fast enough.
2020-03-13 16:50:27 +01:00
wm4
eb381cbd4b options: split m_config.c/h
Move the "old" mostly command line parsing and option management related
code to m_config_frontend.c/h. Move the the code that enables other part
of the player to access options to m_config_core.c/h. "frontend" is out
of lack of creativity for a better name.

Unfortunately, the separation isn't quite clean yet. m_config_frontend.c
still references some m_config_core.c implementation details, and
m_config_new() is even left in m_config_core.c for now. There some odd
functions that should be removed as well (marked as "Bad functions").
Fixing these things requires more changes and will be done separately.

struct m_config is left with the current name to reduce diff noise.
Also, since there are a _lot_ source files that include m_config.h, add
a replacement m_config.h that "redirects" to m_config_core.h.
2020-03-13 16:50:27 +01:00
wm4
faf24a286f ad_lavc: disable decoder downmix by default
Let's see how much everyone hates this. Leaving it enabled seems
problematic, because libavcodec returns an unspecific error if it
doesn't like it.

Fixes: #6300
2020-02-29 22:08:38 +01:00
wm4
7d11eda72e Remove remains of Libav compatibility
Libav seems rather dead: no release for 2 years, no new git commits in
master for almost a year (with one exception ~6 months ago). From what I
can tell, some developers resigned themselves to the horrifying idea to
post patches to ffmpeg-devel instead, while the rest of the developers
went on to greener pastures.

Libav was a better project than FFmpeg. Unfortunately, FFmpeg won,
because it managed to keep the name and website. Libav was pushed more
and more into obscurity: while there was initially a big push for Libav,
FFmpeg just remained "in place" and visible for most people. FFmpeg was
slowly draining all manpower and energy from Libav. A big part of this
was that FFmpeg stole code from Libav (regular merges of the entire
Libav git tree), making it some sort of Frankenstein mirror of Libav,
think decaying zombie with additional legs ("features") nailed to it.
"Stealing" surely is the wrong word; I'm just aping the language that
some of the FFmpeg members used to use. All that is in the past now, I'm
probably the only person left who is annoyed by this, and with this
commit I'm putting this decade long problem finally to an end. I just
thought I'd express my annoyance about this fucking shitshow one last
time.

The most intrusive change in this commit is the resample filter, which
originally used libavresample. Since the FFmpeg developer refused to
enable libavresample by default for drama reasons, and the API was
slightly different, so the filter used some big preprocessor mess to
make it compatible to libswresample. All that falls away now. The
simplification to the build system is also significant.
2020-02-16 15:14:55 +01:00
wm4
cc52a03401 audio: slightly simplify pull underrun message printing
A previous commit moved the underrun reporting to report_underruns(),
and called it from get_space(). One reason was that I worried about
printing a log message from a "realtime" callback, so I tried to move it
out of the way. (Though there's little justification other than a bad
feeling. While an older version of the pull code tried to avoid any
mutexes at all in the callback to accommodate "requirements" from APIs
like jackaudio, we gave up on that. Nobody has complained yet.)

Simplify this and move underrun reporting back to the callback. But
instead of printing the message from there, move the message into the
playloop. Change the message slightly, because ao->log is inaccessible,
and without the log prefix (e.g. "[ao/alsa]"), some context is missing.
2020-02-13 18:02:16 +01:00
wm4
5bf433b16f player: consider audio buffer if AO driver does not report underruns
AOs can report audio underruns, but only ao_alsa and ao_sdl (???)
currently do so. If the AO was marked as not reporting it, the cache
state was used to determine whether playback was interrupted due to slow
input.

This caused problems in some cases, such as video with very low video
frame rate: when a new frame is displayed, a new frame has to be
decoded, and since there it's so much further into the file (long frame
durations), the cache gets into an underrun state for a short moment,
even though both audio and video are playing fine. Enlarging the audio
buffer didn't help.

Fix this by making all AOs report underruns. If the AO driver does not
report underruns, fall back to using the buffer state.

pull.c behavior is slightly changed. Pull AOs are normally intended to
be used by pseudo-realtime audio APIs that fetch an audio buffer from
the API user via callback. I think it makes no sense to consider a
buffer underflow not an underrun in any situation, since we return
silence to the reader. (OK, maybe the reader could check the return
value? But let's not go there as long as there's no implementation.)
Remove the flag from ao_sdl.c, since it just worked via the generic
mechanism. Make the redundant underrun message verbose only.

push.c seems to log a redundant underflow message when resuming (because
somehow ao_play_data() is called when there's still no new data in the
buffer). But since ao_alsa does its own underrun reporting, and I only
use ao_alsa, I don't really care.

Also in all my tests, there seemed to be a rather high delay until the
underflow was logged (with audio only). I have no idea why this happened
and didn't try to debug this, but there's probably something wrong
somewhere.

This commit may cause random regressions.

See: #7440
2020-02-13 01:32:58 +01:00
wm4
f3c498c7f1 ao: avoid unnecessary wakeups
If ao_add_events() is used, but all events flags are already set, then
we don't need to wakeup the core again.

Also, make the underrun message "exact" by avoiding the race condition
mentioned in the comment.

Avoiding redundant wakeups is not really worth the trouble, and it's
actually just a bonus in the change making the ao_underrun_event()
function return whether a new underrun was set, which is needed by the
following commit.
2020-02-13 01:28:14 +01:00
Rafael Rivera
c40554295a ao_wasapi_utils: remove invalid audio session icon path (fixes #7269) 2020-01-31 23:08:47 +11:00
wm4
025e77eaf1 audio: react to --ao and --audio-buffer runtime changes
Before this commit, runtime changes were only applied if something else
caused audio to be reinitialized. Now setting them reinitializes audio
explicitly.
2019-12-27 17:56:22 +01:00
wm4
1cb085a82e options: get rid of GLOBAL_CONFIG hack
Just an implementation detail that can be cleaned up now. Internally,
m_config maintains a tree of m_sub_options structs, except for the root
it was not defined explicitly. GLOBAL_CONFIG was a hack to get access to
it anyway. Define it explicitly instead.
2019-11-29 12:14:43 +01:00
Aman Gupta
03fbb57bd9 audio: add ao_audiotrack for android 2019-11-19 12:10:26 -08:00
Aman Gupta
f93faf26d8 audio: fix minor whitespace issue in out/internal.h 2019-11-19 12:10:26 -08:00
wm4
20c9538e32 audio: more alignment nonsense
It's hard to see what FFmpeg does or what its API requires. It looks
like the alignment in our own allocation code might be slightly too
lenient, but who knows. Even if this is not needed, upping the alignment
only wastes memory and doesn't do anything bad.

(Note that the only reason why we have our own code is because FFmpeg
doesn't even provide it as API. API users are forced to recreate this,
even if they have no need for custom allocation!)
2019-11-10 15:30:29 +01:00
wm4
4667b3a182 audio: work around ffmpeg being a piece of shit
The "amultiply" filter crashes in AVX mode on unaligned access if an
audio pointer is unaligned (on 32 or 64 bytes I assume).

A requirement that audio data needs to be aligned isn't documented
anywhere. In our case, the data is still sample- and channel-aligned,
which is completely sane. Sure, you can imagine optimizations which make
some algorithms even faster by requiring higher alignment. But, and this
is a big but, you shouldn't crash api users because you just invented a
new undocumented requirement. And even more importantly, your
user-crashing optimization won't matter because it's just a trivial
algorithm working on audio. You don't need to pretend to be an
optimization devil, and nobody will give you a prize for this. But no,
lets random make API users crash (and then probably blame them for it!)
for something that wouldn't matter at all.

Not to mention that they do "document" some requirements on _video_
data, yet their vf_crop probably can still produce unaligned video
pointers. Oh how hilarious that the same documentation also talks about
libswscale alignment requirements. (This is weird because libswscale is
just one of many, many things which consume video data. Also did you
know that zimg, written in C++ and using intrinsics, i.e. the antithesis
to FFmpeg development, is much faster than libswscale, easier to use,
and produces more correct results, even if you ignore that libswscale
flat out doesn't support some very important features?)

Fucking tired of this bullshit. Can't wait until someone comes up with a
better framework than this... (well let's not write this out).

Fix this by copying instead of adjusting the start pointer when skipping
samples. This makes general operations slower just to fix interoperating
with a single filter. Thank you for your "optimization", FFmpeg. Go die
in a fire.

Didn't check whether this is correct. It probably is? If the frame needs
to be copied (due to COW), and memory allocation fails, it just silently
(or audibly lol) doesn't skip samples, because a never-fail function can
suddenly fail. Well, who cares.

Fixes: #7141
2019-11-10 15:13:25 +01:00
wm4
6d92e55502 Replace uses of FFMIN/MAX with MPMIN/MAX
And remove libavutil includes where possible.
2019-10-31 11:24:20 +01:00
wm4
5d5fdb77e9 ad_lavc, vd_lavc: return full error codes to shared decoder loop
ad_lavc and vd_lavc use the lavc_process() helper to translate the
FFmpeg push/pull API to the internal filter API (which completely
mismatch, even though I'm responsible for both, just fucking kill me).

This interface was "slightly" too tight. It returned only a bool
indicating "progress", which was not enough to handle some cases (see
following commit).

While we're at it, move all state into a struct. This is only a single
bool, but we get the chance to add more if needed.

This fixes mpv falling asleep if decoding returns an error during
draining. If decoding fails when we already sent EOF, the state machine
stopped making progress. This left mpv just sitting around and doing
nothing.

A test case can be created with: echo $RANDOM >> image.png

This makes libavformat read a proper packet plus a packet of garbage.
libavcodec will decode a frame, and then return an error code. The
lavc_process() wrapper could not deal with this, because there was no
way to differentiate between "retry" and "send new packet". Normally, it
would send a new packet, so decoding would make progress anyway. If
there was "progress", we couldn't just retry, because it'd retry
forever.

This is made worse by the fact that it tries to decode at least two
frames before starting display, meaning it will "sit around and do
nothing" before the picture is displayed.

Change it so that on error return, "receiving" a frame is retried. This
will make it return the EOF, so everything works properly.

This is a high-risk change, because all these funny bullshit exceptions
for hardware decoding are in the way, and I didn't retest them. For
example, if hardware decoding is enabled, it keeps a list of packets,
that are fed into the decoder again if hardware decoding fails, and a
software fallback is performed. Another case of horrifying accidental
complexity.

Fixes: #6618
2019-10-24 18:50:28 +02:00
Stefano Pigozzi
899e0bd16b input: add gamepad support through SDL2
The code is very basic:

- only handles gamepads, could be extended for generic joysticks in the
  future.
- only has button mappings for controllers natively supported by SDL2.
  I heard more can be added through env vars, there's also ways to load
  mappings from text files, but I'd rather not go there yet. Common ones
  like Dualshock are supported natively.
- analog buttons (TRIGGER and AXIS) are mapped to discrete buttons using an
  activation threshold.
- only supports one gamepad at a time. the feature is intented to use
  gamepads as evolved remote controls, not play multiplayer games in mpv :)
2019-10-23 09:40:30 +02:00
wm4
cde94e83a9 audio/out: rip out old unused app/softvolume reporting
This was all dead code. Commit 995c47da9a (over 3 years ago) removed all
uses of the controls.

It would be nice if AOs could apply a linear gain volume, that only
affects the AO's audio stream for low-latency volume adjust and muting.
AOCONTROL_HAS_SOFT_VOLUME was supposed to signal this, but to use it,
we'd have to thoroughly check whether it really uses the expected
semantics, so there's really nothing useful left in this old code.
2019-10-11 21:05:11 +02:00
wm4
d908fbd584 audio/out/pull, ao_sdl: implement new underrun reporting
See previous commits. ao_sdl is worthless, but it might be a good test
for pull-based AOs.

This stops using the old underrun reporting if the new one is enabled.
Also, since the AO's behavior can in theory not be according to
expectations, this needs to be enabled for every single pull AO
separately.

For some reason, in certain cases I get multiple underrun warnings while
cache-pausing is active. It fills the cache, restarts the AO,
immediately underruns again, and then fills the cache again. I'm not
sure why this happens; maybe ao_sdl tries to catch up when it shouldn't.
Who knows.
2019-10-11 20:02:23 +02:00
wm4
89c717559b audio/out/pull: fix underflow reporting
I think this was _always_ wrong. Due to the line above the first changed
line, buffered_bytes==bytes always. I can only hope I broke this in a
less under-tested edit when I originally wrote this.

Fixes: c5a82f729b
2019-10-11 20:02:23 +02:00
wm4
1723b88cdd ao_alsa: use AO underrun reporting
This enables the change introduced in the previous commit for ao_alsa.
2019-10-11 20:02:23 +02:00
wm4
c84ec02128 ao: add API for underrun reporting
AOs can now call ao_underrun_event() (in any context) if an underrun has
happened. It will print a message.

This will be used in the following commits. But for now, audio.c only
clears the underrun bit, so that subsequent underruns still print the
warning message.

Since the underrun flag will be used in fragile ways by the playback
state machine, there is the "reports_underruns" field that signals
strong support for underrun reporting. (Otherwise, underrun events will
not be used by it.)
2019-10-11 19:25:45 +02:00
wm4
52f3dee16a ao_alsa: handle underruns in get_space() too
This is essentially optional. But it will give the higher level code a
better guarantee that underruns were tested.
2019-10-11 19:19:59 +02:00
wm4
c6c93499cb ao_alsa: mess with underrun handling again
This commit tries to prepare for better underrun reporting. The goal is
to report underruns relatively immediately. Until now, this happened
only when play() was called. Change this, and abuse that get_delay() is
called "relatively often" - this reports the underrun immediately in
practice.

Background:

In commit 81e51a15f7 (and also e38b0b245e), we were quite confused
about ALSA underrun handling. The commit message showed uncertainty how
case 3 happened, but it's blindingly obvious and simple.

Actually reading the code shows that ALSA does not have a concept of a
"final chunk" (or we don't use it). It's obvious we never pass the
AOPLAY_FINAL_CHUNK flag along to the ALSA API in any way. The only thing
we do is simply writing a partial fragment. Of course this will cause an
underrun. Doing a partial write saves us the trouble to pad the last
frame with silence, or so.

The main reason why the underrun message was avoided was that play() was
never called with a non-0 sample count again (except if reset() was
called before that). That was OK, at least the goal of avoiding the
unwanted message was reached. (And the original "bogus" message at end
of playback was perfectly correct, as far as ALSA goes.)

If network stalls, play() will called again only once new data is
available. Obviously, this could take a long time, thus it's too late.
2019-10-11 16:52:45 +02:00
wm4
e38b0b245e ao_alsa: don't silence legitimate underrun if final chunk underruns
It turns out that case 2) mentioned in the previous commit happened
quite often when playback ended normally.

There is probably a legitimate underrun with normal buffer sizes (100
ms, 4 fragments, gapless audio in "weak" mode). This is a result of the
player waiting for video to end, and/or the time needed to kill the
video window. The former case means that it depends on your test case
whether it happens (a file where video ends slightly before audio is
less likely to trigger it).

This in turn is due to how gapless playback works. Achieving not having
a "gap" requires queuing the audio of the next file without playing a
partial chunk (as AOPLAY_FINAL_CHUNK would do). The partial chunk is
then played as part of the first chunk played from the next file. But if
it detects "later" that there is no next file, it still needs to get rid
of the last fragment with AOPLAY_FINAL_CHUNK. At this point it's too
late, and an underrun may have actually happened. The way the player
uninits and reinits the entire playback engine for the next file in a
"serial" manner means it cannot know in advance whether this works.

This is the reason why the idiot who added the underrun exception for
the last chunk in play() was wrong (I wrote that btw., before you accuse
me of being rude). Yes, it's a real underrun, and you could probably
hear it.
2019-10-06 20:46:22 +02:00
wm4
81e51a15f7 ao_alsa: remove sometimes bogus XRUN message
This XRUN (aka underrun) message was printed in the following
situations:

1) legitimate underrun during playback
2) legitimate underrun when playing final chunk
3) bogus underrun when playing final chunk

The old underrun case (in play()) happens in cases 1) and 2) as well,
but 3) did not happen. It appears 3) is indeed something that happens,
although it's not known for sure. It's still pretty annoying, so remove
the new XRUN message.

When testing, care should be taken to play with buffer sizes, video
versus no video, and gapless enabled/disabled. Also, suspending the
player with Ctrl+Z in the terminal (SIGSTOP) and then resuming is a good
way to trigger a "normal" underrun.
2019-10-06 20:46:22 +02:00
Paul B Mahol
2b19a7c964 audio/filter: remove no longer used header 2019-10-05 12:36:38 +02:00