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Commit Graph

332 Commits

Author SHA1 Message Date
wm4
344d44681e video: readd codec delay estimation
Approximately reverts commit 3ccac74d. This failed with some avi files,
which do pseudo-VFR by sending packets with empty frames (or repeat
frames, depending on point of view). Specifically, these packets are not
0 bytes, so they don't get skipped by libavformat, as with the usual VFR
avi hack. Instead, the packet contains a VOP with vop_coded=0, so
libavcodec will just return no frame. We could probably distinguish such
skipped frames and delayed frames by explicitly measuring the codec
delay by counting how long it takes to get the very first frame (and
then treat skips as explicit drops), but we may as well simply reinstate
the old code.

To appease to at least one semi-broken case, do not enable this logic on
the RPI, as the FFmpeg MMAL wrapper has arbitrary buffering (and MMAL
itself is asynchronous).
2015-12-02 14:38:47 +01:00
wm4
52af1f72e2 dxva2: reject 10 bit HEVC
10 bit HEVC would require DXVA2_ModeHEVC_VLD_Main10, and most a
different surface type (judging by lavfsplitter source code, both
P010 and P016 would work). Since I'm unable to test this stuff,
exclude 10 bit for now.

See #2516.
2015-11-23 12:38:06 +01:00
wm4
0ec35fa111 videotoolbox: make decoder format customizable
Because apparently there's no ideal universally working format.

The weird OpenGL texture format for kCVPixelFormatType_32BGRA is from:

http://stackoverflow.com/questions/22077544/draw-an-iosurface-to-an-opengl-context

(Which apparently got it from the linked Apple example code.)
2015-11-17 21:21:19 +01:00
wm4
9a6ec9de2f vd_lavc: be more careful with flushing the decoder
Until now, we've relied on the following things:

- you can send flush packets to the decoder even if it's fully flushed,
- you can send new packets to a flushed decoder,
- you can send new packers to a partially flushed decoder.

("flushing" refers to sending flush packets to the decoder until the
decoder does not return new pictures, not avcodec_flush_buffers().)

All of these are questionable. The libavcodec API probably doesn't
guarantee that these work well or at all, even though most decoders have
no issue with these. But especially with hardware decoding wrappers
(like MMAL), real problems can be expected. Isolate us from these corner
cases by handling them explicitly.
2015-11-10 16:06:42 +01:00
wm4
b2a3e877c0 video: increase avi pts buffer size
When decoding on RPI/MMAL, the buffering between decoder input and
output can be quite excessive.
2015-11-06 17:06:32 +01:00
wm4
2cf9ee989c rpi: add support for codecs other than h264
FFmpeg now supports h264 and mpeg2. At least vc-1 will probably follow.
2015-11-05 17:24:35 +01:00
wm4
163c6ad862 vd_lavc: make hwdec fallback more tolerant
A hw decoder might fail to decode a frame for multiple reasons, and not
always just because decoding is impossible. We can't generally
distinguish these reasons well. Make it more tolerant by accepting
failures of 3 frames, but not more. The threshold can be adjusted by the
repurposed --vd-lavc-software-fallback option.

(This behavior was suggested much earlier in some PR, but at the time
the "proper" hwdec fallback was indistinguishable from decoding error.
With the current situation, "proper" fallback is still instantious.)
2015-11-03 14:03:02 +01:00
wm4
1d2d649281 vdpau: fix uninit when init fails
The uninit() function was called twice if the uninit() function failed
(once by init(), once by vd_lavc.c code), which caused crashes due to
double-free. (This failure is a corner case, and all other hwdec
backends appear to handle this case gracefully.)

I do not think this code should be able to deal with uninit() being
called other than once. Guarantee that it's called exactly once.
2015-11-01 23:03:02 +01:00
wm4
3dec68ba47 vd_lavc: fix declarations
Fixes linker failure. How did this ever work? Apparently it did most of
the time, but apparently we just got the first case where it didn't.

Fixes #2433.
2015-10-30 09:41:55 +01:00
Rodger Combs
d6e7190836 vd_lavc: make software decoding fallback an option 2015-10-25 15:21:11 +01:00
wm4
50f8548b2f vd_lavc: attempt to fallback from hwdec before anything is decoded
The previous commit moved the av_frame_unref() after the got_picture
check. This accidentally also deferred the software fallback
reinitialization to until a software picture was decoded (instead of the
exact time of the fallback), which is not ideal.

Just rely on the fact that calling av_frame_unref() on a frame is ok
even if nothing was decoded.
2015-10-19 18:19:57 +02:00
wm4
0ab6031d76 vd_lavc: continue decoding properly after decoding failure
Commit 12cd48a8 started setting the hwdec_failed field even if hwdec was
not active, and because it also checked this field even if hwdec was not
active, broke decoding forever.

Fix this, and also avoid a memory leak or API misuse by releasing the
decoded picture. Passing an unreleased frame to the decoder has as far
as I know no defined effects.
2015-10-19 17:49:30 +02:00
wm4
8d004f07a4 vd_lavc: work around libavcodec nonsense causing hwdec init failure
The libavcodec h264 decoder contains some idiotic code with unknown
purpose (no sample or explanation known that necessitates its
existence), that causes the AVCodecContext.get_format callback to be
invoked at a time when hwaccels can't be initialized. By definition, the
get_format callback is supposed to initialize hwaccels (another idiotic
thing now part of the API, but different story). This causes hwdec
initialization sometimes to fail (WolfensteinTwitch.mp4): the first
get_format callback will mark it as failed, so the second get_format
(the "proper" normal one) will not bother restoring the state, and hwdec
init fails.

While this should be fixed in libavcodec (good luck with that), it's
quite easy to workaround.
2015-10-12 21:24:25 +02:00
wm4
9e7069fde2 vd_lavc: refuse to initialize vaapi with unknown profiles
Bad idea, although I'm not sure how harmful it actually was.

Although this is common code, only the vaapi hwaccel still uses it.
2015-10-11 18:48:02 +02:00
wm4
b4804a4b26 video: fix base for --no-correct-pts
Use the first encountered packet PTS/DTS as base, instead of the last
one. This does not add the amount of frames buffered in the codec to the
PTS offset, and thus is better.

Also, don't add the frame time if there was no decoded frame yet. The
first frame should obviously have the timestamp of the first packet
(going by this heuristic).
2015-10-06 18:19:20 +02:00
wm4
5015759334 video: increase maximum number of buffered AVI pts samples
While b-frame reordering limits the maximum required number to around
16, the number of additionally buffered frames can be much higher.

Guess when this actually matters? (For the libavcodec MMAL wrapper.)
2015-10-06 18:19:20 +02:00
wm4
3c292395ca video: don't sort AVI pts samples
It's obviously not needed, and only an artifact of the old PTS
determination code.
2015-10-06 18:19:20 +02:00
wm4
8e654d3f78 video: remove user-controllable PTS sorting (--pts-association-mode)
Useless. Sometimes it might be useful to make some extremely broken
files work, but on the other hand --no-correct-pts is sufficient for
these cases.

While we still need some of the code for AVI, the "auto" mode in
particular inflated the size of the code.
2015-10-06 18:19:20 +02:00
wm4
0e245b3752 video: disable framedrop if avi-style timestamps are used
This can't be handled correctly at all. Other cases when the decoder
might drop a frame (such as completely failing to decode a frame) will
shift timestamps by a frame, and it can't be avoided.

While we could maybe find a better way to handle this with libavcodec's
main decoders, this seems to be much harder if it should work with
certain HW decoders, which don't passthrough the DTS field (such as
MMAL). Another problem are .avi files with b-frames. So just leave it
as it is.
2015-10-06 18:18:57 +02:00
wm4
3ccac74de2 video: remove codec delay estimation
This was used only by the timestamp sorting code, which is a fallback
for avi files (as well as avi-muxed mkv files). This was supposed to
prevent accumulating timestamps in case the decoder consumes more
packets than it outputs frames (i.e. frames are dropped). This didn't
work very well (timestamps could be off by a large amount), the
estimation of the delay was fragile, and the interdependencies with the
decoder were annoying, so kill it.
2015-10-03 22:10:44 +02:00
wm4
ee283843fa video: cosmetics: remove trailing whitespace 2015-10-03 21:21:27 +02:00
wm4
12cd48a8a9 Revert "vd_lavc: do not abort hardware decoding on errors"
This essentially reverts commit 009dfbe3. FFmpeg VideoToolbox support
is being wacky, and can cause major issues, such as not being able
to decode a single frame. (E.g. by playing a .ts file. This should be
fixed in FFmpeg eventually.)

This is not a straight revert of the commit; just a functional one. We
keep the slightly simpler code structure.
2015-09-28 22:31:47 +02:00
wm4
1dd7b7bddc video: remove VDA support
VideoToolbox is preferred. Now that FFmpeg released 2.8, there's no
reason to support VDA anymore. In fact, we had a bug that made VDA not
useable with older FFmpeg versions in some newer mpv releases.

VideoToolbox is supported even on slightly older OSX versions, and if
not, you still can run mpv without hw decoding.
2015-09-28 22:03:14 +02:00
wm4
15ef9f9ee6 vd_lavc: remove some ancient cargo-culting
Definitely not needed anymore, and fixes a crash in some weird corner-
cases.

The extradata freeing is apparently still needed, though. (Because a
codec context can be opened again, which makes no sense, but ok.)
2015-09-28 22:03:14 +02:00
wm4
710872bc22 vaapi: remove dependency on X11
There are at least 2 ways of using VAAPI without X11 (Wayland, DRM).
Remove the X11 requirement from the decoder part and the EGL interop.
This will be used by a following commit, which adds Wayland support.

The worst about this is the decoder part, which includes a bad hack for
using the decoder without any VO interop (also known as "vaapi-copy"
mode). Separate the X11 parts so that they're self-contained. For the
EGL interop code we do something similar (it's kept slightly simpler,
because it essentially only has to translate between our silly
MPGetNativeDisplay abstraction and the vaGetDisplay...() call).
2015-09-27 21:33:15 +02:00
wm4
0ae8aebb89 video: refactor GPU memcpy usage
Make the GPU memcpy from the dxva2 code generally useful to other parts
of the player.

We need to check at configure time whether SSE intrinsics work at all.
(At least in this form, they won't work on clang, for example. It also
won't work on non-x86.)

Introduce a mp_image_copy_gpu(), and make the dxva2 code use it. Do some
awkward stuff to share the existing code used by mp_image_copy(). I'm
hoping that FFmpeg will sooner or later provide a function like this, so
we can remove most of this again. (There is a patch, bit it's stuck in
limbo since forever.)

All this is used by the following commit.
2015-09-25 19:18:16 +02:00
Philip Langdale
361040f9d9 vd_lavc: Fix recovery from vdpau preemption
Flushing buffers, and thereby triggering decoder reinitialisation
needs to happen before attempting, and failing, to decode.
2015-09-25 17:29:44 +02:00
wm4
009dfbe3b6 vd_lavc: do not abort hardware decoding on errors
Usually, libavcodec ignores errors reported by the hardware decoding
API, so it's not like we can actually escape if the hardware is somehow
acting up.

For normal fallback purposes, or if parts of the hw decoding API which
we actually check fails, we do this by setting and checking the
hwdec_failed flag anyway.
2015-09-23 20:37:47 +02:00
wm4
4d6c1be7b6 vd_lavc: minor cleanup to hwdec fallback code
The comment was largely outdated, and described the old situation when
we used a "violent" fallback by making get_buffer2 fail completely.

Also, for the case when the hw decoder initialization succeeded (in
get_format), but get_buffer2 for some reason requests something
unexpected, we also can fallback more gracefully and in the same way.
2015-09-23 14:20:50 +02:00
Kevin Mitchell
269f271b73 video: make --field-dominance set interlaced flag
fixes #2289
2015-09-10 23:46:06 -07:00
wm4
61b902f5a7 vd_lavc: better hwdec log output
Often, we don't know whether hardware decoding will work until we've
tried. (This used to be different, but API changes and improvements in
libavcodec led to this situation.) We will often output that we're going
to use hardware decoding, and then print a fallback warning.

Instead, print the status once we have decoded a frame.

Some of the old messages are turned into verbose messages, which should
be helpful for debugging. Also add some new ones.
2015-09-02 23:33:13 +02:00
wm4
11f44a10f9 vd_lavc: factor all hwdec fallbacks into the same function
The fallback at initialization time was basically duplicated, maybe for
the sake of showing a different error message. This doesn't matter
anymore; not much can fail at initialization anymore. Most meaningful
and common errors happen either at probing or in get_format (when the
actual hw decoder is initialized).
2015-09-02 23:10:39 +02:00
wm4
82f0d373fb video: make container vs. bitstream aspect ratio configurable
Utterly idiotic bullshit.

Fixes #2259.
2015-08-30 23:04:17 +02:00
wm4
1ec1b4186c vd_lavc: bump number of allocated surfaces for hwdec with HEVC 2015-08-24 23:02:40 +02:00
wm4
2172c22ee3 vaapi: add HEVC profile entries
libavcodec does not support HEVC via VAAPI yet, so this won't work.
However, there is ongoing work to add HEVC support to VAAPI, and this
change might help with testing. (Or maybe not - but there is no harm in
this change.)
2015-08-24 23:00:45 +02:00
wm4
bffd78748f vd_lavc: remove unneeded hwdec parameters
All hwdec backends now use a single pixel format, and the format is
always checked.

Also, the init_decoder callback is now mandatory.
2015-08-19 21:33:18 +02:00
wm4
6894858bf2 video: fix VideoToolbox/VDA autodetection
This affects vo_opengl_cb in particular: it'll most likely auto-load
VDA, and then the VideoToolbox decoder won't work. And everything fails.

This is mainly caused by FFmpeg using separate pixfmts for the _same_
thing (CVPixelBuffers), simply because libavcodec's architecture demands
that hwaccel backends are selected by pixfmts. (Which makes no sense,
but now we have the mess.)

So instead of duplicating FFmpeg's misdesign, just change the format to
our own canonical one on the image output by the decoder. Now the GL
interop code is exactly the same for VDA and VT, and we use the VT name
only.
2015-08-17 23:51:31 +02:00
wm4
8d66bd76e2 video: remove old vdpau hwaccel API usage
While the "old" libavcodec vdpau API is not deprecated (only the very-
old API is), it's still relatively complicated code that badly
duplicates the much simpler newer vdpau code. It exists only for the
sake of older FFmpeg releases; get rid of it.
2015-08-10 00:07:35 +02:00
Sebastien Zwickert
31b5a211f4 hwdec: add VideoToolbox support
VDA is being deprecated in OS X 10.11 so this is needed to keep hwdec working.
The code needs libavcodec support which was added recently (to FFmpeg git,
libav doesn't support it).

Signed-off-by: Stefano Pigozzi <stefano.pigozzi@gmail.com>
2015-08-05 17:47:30 +02:00
wm4
41101c2996 win32: revert wchar_t changes
Revert "win32: more wchar_t -> WCHAR replacements"
Revert "win32: replace wchar_t with WCHAR"

Doing a "partial" port of this makes no sense anymore from my
perspective. Revert the changes, as they're confusing without
context, maintenance, and progress. These changes were a bit
premature anyway, and might actually cause other issues
(locale neutrality etc. as it was pointed out).
2015-08-01 21:09:11 +02:00
wm4
fefac2c941 win32: more wchar_t -> WCHAR replacements
This was essentially missing from commit 0b52ac8a.

Since L"..." string literals have the type wchar_t[], we can't use them
for UTF-16 strings. Use C11 u"..." string literals instead. These have
the type char16_t[], but we simply assume char16_t is the same
underlying type as WCHAR. In practice, they're both unsigned short.

For this reason use -std=c11 on Windows. Since Windows is a "special"
environment (we require either MinGW or Cygwin), we don't need to worry
too much about compiler compatibility.
2015-07-30 21:50:11 +02:00
wm4
281c21b7f1 video: don't restrict --vd-lavc-threads to a maximum of 16
Only do it when the number of threads is autodetected, as more than 16
threads are still considered not recommended. (libavcodec prints a
warning.)
2015-07-23 17:17:26 +02:00
wm4
d1c37c0e29 vaapi: allow allocating additional surfaces during decoding
Fixes problems with --vo=opengl:interpolation. The issue here is that
vo_opengl retains more surfaces than what was preallocated for the
decoder. Until now, we just explicitly failed to decode frames for which
no additional surfaces are available. Since modern drivers usually are
fine with not "registering" surfaces before the decoder is created, just
allow allocating additional surfaces if needed.

(We also could probably recreate the HW decoder, since the HW decoder
should be stateless. But let's try to avoid raising the overall
complexity of the code.)
2015-07-15 12:37:28 +02:00
wm4
9620e37d6a vaapi: increase number of additional surfaces
Sometime recently, hardware decoding started to fail if h264 with full
reference frames was decoded, and --vo=vaapi was used. VAAPI requires
registering all surfaces that the decoder will ever use in advance, so
if the playback chain uses more surfaces than originally allocated, we
fail and drop back to software decoding.

I'm not really sure why or when this started happening. Commit 7b9d7265
for one is not the cause - it can be reproduced with earlier commits. It
also seems to be timing dependent. Possibly it has to do with the way
vo.c retains previous surfaces, and the way they can be queued/unqueued
asynchronously.

Increasing the number of reserved additional surfaces by 1 fixes it.

(Though I have no idea where exactly all these surfaces are being used.
Or rather, _when_.)
2015-07-08 12:18:29 +02:00
wm4
dcd167ca37 dxva2: fix handling of cropped video
Basically, we need to make sure to allocate enough data for the pretty
dumb copy_nv12 function. (It could be avoided by making the function
less dumb, but this fix is simpler.)
2015-07-06 21:25:07 +02:00
wm4
7b9d726588 video: replace our own refcounting with libavutil's
mpv had refcounted frames before libav*, so we were not using
libavutil's facilities. Change this and drop our own code.

Since AVFrames are not actually refcounted, and only the image data
they reference, the semantics change a bit. This affects mainly
mp_image_pool, which was operating on whole images instead of buffers.
While we could work on AVBufferRefs instead (and use AVBufferPool),
this doesn't work for use with hardware decoding, which doesn't
map cleanly to FFmpeg's reference counting. But it worked out. One
weird consequence is that we still need our custom image data
allocation function (for normal image data), because AVFrame's uses
multiple buffers.

There also seems to be a timing-dependent problem with vaapi (the
pool appears to be "leaking" surfaces). I don't know if this is a new
problem, or whether the code changes just happened to cause it more
often. Raising the number of reserved surfaces seemed to fix it, but
since it appears to be timing dependent, and I couldn't find anything
wrong with the code, I'm just going to assume it's not a new bug.
2015-07-05 23:56:00 +02:00
wm4
561416597e client API, dxva2: add a workaround for OpenGL fullscreen issues
This is basically a hack for drivers which prevent the mpv DXVA2 decoder
glue from working if OpenGL is in fullscreen mode.

Since it doesn't add any "hard" new API to the client API, some of the
code would be required for a true zero-copy hw decoding pipeline, and
sine it isn't too much code after all, this is probably acceptable.
2015-07-03 16:38:12 +02:00
wm4
b85321d057 vo_direct3d, dxva2: use the same D3D device
Since we still read-back (and don't have hard plans on changing this),
this doesn't have much of an advantage.
2015-07-03 16:04:42 +02:00
wm4
b6dc11810b dxva2: move device creation code
Preparation for the following commit.
2015-07-03 15:42:52 +02:00
wm4
a5b96226a0 vaapi: prefer direct display over copy-back
Again. With the old OpenGL interop dropped, this probably works better
than vaapi-copy now. Last time we defaulted to vaapi-copy, because the
OpenGL interop could swap U/V planes and other stupid crap. We'll see.
2015-06-29 15:14:38 +02:00