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mirror of https://github.com/mpv-player/mpv.git synced 2024-09-20 20:03:10 +02:00
Commit Graph

407 Commits

Author SHA1 Message Date
wm4
1b1421866d ao_sndio: fix some incorrect comments
The AO API always uses sample counts.
2014-09-26 15:46:23 +02:00
wm4
8a8f65d73d ao_sndio: fix U24 bit width
This was wrong since the initial commit.
2014-09-24 21:32:15 +02:00
wm4
7954017b56 ao_oss: improve format negotiation, and hopefully fix pass-through
Digital pass-through was probably broken. Possibly fix it (no way to
test). This also should make the logic slightly saner.

Fortunately, it's unlikely that anyone who uses OSS has a spdif setup.
2014-09-24 01:12:14 +02:00
wm4
bf927531aa ao_coreaudio: fix build failure
Commit 5b5a3d0c broke this. The really funny thing is that this code was
actually always under "#if BYTE_ORDER == BIG_ENDIAN". The breaking
commit just edited this code slightly, but it must have failed to
compile on big endian long before (since over 1 year ago, commit d3fb58).
2014-09-24 00:05:18 +02:00
wm4
429260a35c ao_oss: unbreak
Oops.
2014-09-23 23:34:30 +02:00
wm4
c2fa9f6629 ao_pulse: digital pass-through
Should be able to pass-through AC3, DTS, and others.

It seems PulseAudio wants players to fallback to PCM on certain events
signaled by the server, but we don't implement that. There's not much
documentation available anyway.
2014-09-23 23:11:55 +02:00
wm4
7230d88c7e ao_pulse: correctly wait for stream state
This works similar to condition variables; for some reason this
apparently worked fine until now, but it breaks with passthrough mode.
2014-09-23 23:11:55 +02:00
wm4
601fb2f93a ao_pulse: use pa_stream_new_extended()
Needed for compressed audio pass-through later.
2014-09-23 23:11:55 +02:00
wm4
81bf9a1963 audio: cleanup spdif format definitions
Before this commit, there was AF_FORMAT_AC3 (the original spdif format,
used for AC3 and DTS core), and AF_FORMAT_IEC61937 (used for AC3, DTS
and DTS-HD), which was handled as some sort of superset for
AF_FORMAT_AC3. There also was AF_FORMAT_MPEG2, which used
IEC61937-framing, but still was handled as something "separate".

Technically, all of them are pretty similar, but may use different
bitrates. Since digital passthrough pretends to be PCM (just with
special headers that wrap digital packets), this is easily detectable by
the higher samplerate or higher number of channels, so I don't know why
you'd need a separate "class" of sample formats (AF_FORMAT_AC3 vs.
AF_FORMAT_IEC61937) to distinguish them. Actually, this whole thing is
just a mess.

Simplify this by handling all these formats the same way.
AF_FORMAT_IS_IEC61937() now returns 1 for all spdif formats (even MP3).
All AOs just accept all spdif formats now - whether that works or not is
not really clear (seems inconsistent due to earlier attempts to make
DTS-HD work). But on the other hand, enabling spdif requires manual user
interaction, so it doesn't matter much if initialization fails in
slightly less graceful ways if it can't work at all.

At a later point, we will support passthrough with ao_pulse. It seems
the PulseAudio API wants to know the codec type (or maybe not - feeding
it DTS while telling it it's AC3 works), add separate formats for each
codecs. While this reminds of the earlier chaos, it's stricter, and most
code just uses AF_FORMAT_IS_IEC61937().

Also, modify AF_FORMAT_TYPE_MASK (renamed from AF_FORMAT_POINT_MASK) to
include special formats, so that it always describes the fundamental
sample format type. This also ensures valid AF formats are never 0 (this
was probably broken in one of the earlier commits from today).
2014-09-23 23:11:54 +02:00
wm4
308d72a02e ao_wasapi: fix fragile format-mapping code
This code tried to play with the format bits, and potentially could
create invalid formats, or reinterpret obscure formats in unexpected
ways.

Also there was an abort() call if the winapi or mpv used a format with
unexpected bit-width. This could probably easily happen; for example,
mpv supports at least one 64 bit format. And what would happen on 8 bit
formats anyway?

Untested.
2014-09-23 23:09:29 +02:00
wm4
b745c2d005 audio: drop swapped-endian audio formats
Until now, the audio chain could handle both little endian and big
endian formats. This actually doesn't make much sense, since the audio
API and the HW will most likely prefer native formats. Or at the very
least, it should be trivial for audio drivers to do the byte swapping
themselves.

From now on, the audio chain contains native-endian formats only. All
AOs and some filters are adjusted. af_convertsignendian.c is now wrongly
named, but the filter name is adjusted. In some cases, the audio
infrastructure was reused on the demuxer side, but that is relatively
easy to rectify.

This is a quite intrusive and radical change. It's possible that it will
break some things (especially if they're obscure or not Linux), so watch
out for regressions. It's probably still better to do it the bulldozer
way, since slow transition and researching foreign platforms would take
a lot of time and effort.
2014-09-23 23:09:25 +02:00
wm4
5b5a3d0c46 audio: remove swapped-endian spdif formats
IEC 61937 frames should always be little endian (little endian 16 bit
words). I don't see any apparent need why the audio chain should handle
swapped-endian formats.

It could be that some audio outputs might want them (especially on big
endian architectures). On the other hand, it's not clear how that works
on these architectures, and it's not even known whether the current code
works on big endian at all. If something should break, and it should
turn out that swapped-endian spdif is needed on any platform/AO,
swapping still could be done in-place within the affected AO, and
there's no need for the additional complexity in the rest of the player.

Note that af_lavcac3enc outputs big endian spdif frames for unknown
reasons. Normally, the resulting data is just pulled through an auto-
inserted conversion filter and turned into little endian. Maybe this was
done as a trick so that the code didn't have to byte-swap the actual
audio frame. In any case, just make it output little endian frames.

All of this is untested, because I have no receiver hardware.
2014-09-23 19:34:14 +02:00
wm4
396756e58a ao_oss: prevent hang when unpausing after device was lost
Pausing/unpausing while the audio device can't be reopened, and then
unpausing again when the device is finally reopened, can hang the
player for a while.

This happens because p->prepause_samples grows without bounds each
time the player is unpaused while the device is lost. On unpause,
ao_oss plays prepause_samples of silence to compensate for A/V timing
issues due to the partially lost buffer (we can't pause the device at
an arbitrary sample position, and the current period will be lost).
This in turn will make the player appear to be frozen if too much
audio is queued. (Normally, play() must never block, but here it
happens because more data is written than get_space() reports. A
better implementation would never let prepause_samples grow larger
than the period size.)

The unbounded growth happens because get_space() always returns that
the device can be written while the device is lost. So limit it to
200ms. (A better implementation would limit it to the period size.)

Also see #1080.
2014-09-17 00:33:40 +02:00
wm4
c158e4641a ao_oss: move code around
More logical, and preparation for the next commit. No functional
changes.
2014-09-17 00:14:21 +02:00
wm4
7c2fb859ab ao_oss: don't break playback when device can't be reopened
Apparently NetBSD users want/need this (see issue #1080).

In order not to break playback, we need at least to emulate get_delay().
We do this approximately by using the system clock.

Also, always close the audio device on reset. Reopen it on play only. If
we can't reopen it, don't retry until after the next time reset or
resume is called, to avoid spam and unexpectedly "stealing" back the
audio device.

Also do something about framestepping causing audio desync.
2014-09-15 23:08:19 +02:00
wm4
d5b8b5b901 ao_oss: audio_buf_info isn't state
The context struct had an audio_buf_info field, but there's no reason
why this would be needed. It's a tiny struct, and it isn't permanent
state. It's always returned by SNDCTL_DSP_GETOSPACE. Keeping this as
field is just confusing, so get rid of it.
2014-09-15 22:02:04 +02:00
wm4
b951326a38 ao_oss: remove duplicate audio device open code
The code for reopening the audio device was separate, and duplicated
some of the "real" open code. This was very badly done, and major
required parts of initialization were skipped. Fix this by removing
the code duplication. This consists mainly of moving the code for
opening the device to a separate function, and adding some changes
to handle format changes gracefully. (We can't change the audio
format on the fly, but we can at least not explode and play noise
when that happens.)

As a minor change, actually always use SNDCTL_DSP_RESET when closing
the audio device. We don't want to wait until the rest of the buffer
is played.

Also, don't use strerror() when printing the error message that
reopening failed, simply because reopen_device() takes care of this,
and also errno might be clobbered at this point.
2014-09-15 22:02:04 +02:00
wm4
9ca1582953 ao_oss: assume audio format reinit is not needed with SNDCTL_DSP_RESET
I have no idea whether this is true, because there literally doesn't
seem to exist documentation for SNDCTL_DSP_RESET. But at least on
Linux' OSS emulation, it is true. Also, it would be quite insane if
it would be needed.
2014-09-15 21:56:46 +02:00
wm4
2308eda2b8 ao_oss: don't use SNDCTL_DSP_RESET when pausing on NetBSD
It seems on NetBSD SNDCTL_DSP_RESET exists, but using it for pausing
is not feasible. We still use it to discard the audio buffer when
closing the audio device.
2014-09-15 21:54:28 +02:00
wm4
8efc4b7e24 ao_oss: fix incorrect comments using bytes instead of samples
MPlayer uses bytes, mpv uses sample counts in the AO API.
2014-09-15 20:22:12 +02:00
wm4
d26a0ae111 ao_oss: fix audio device leak on error
Close the audio device if it was already opened, but the rest of
initialization failed.
2014-09-11 02:05:12 +02:00
wm4
5f80e3f91a ao_oss: use poll(), drop --disable-audio-select support
Replace select() usage with poll() (and reduce code duplication).

Also, while we're at it, drop --disable-audio-select, since it has the
wrong name anyway. And I have doubts that this is needed anywhere. If
it is, it should probably fallback to doing the right thing by default,
instead of requiring the user to do it manually. Since nobody has done
that yet, and since this configure option has been part of MPlayer ever
since ao_oss was added, it's probably safe to say it's not needed.

The '#ifdef SNDCTL_DSP_GETOSPACE' was pointless, since it's already used
unconditionally in another place.
2014-09-11 02:03:15 +02:00
wm4
f744aadb77 ao_pulse: dump library version etc.
Might help with debugging.

Unfortunately, there doesn't seem to be a way to get the actual
pulseaudio server version.
2014-09-10 23:14:06 +02:00
wm4
b578abe81b ao_pulse: fix typo in error message
Closes #1076.
2014-09-08 17:19:53 +02:00
wm4
94113e632f audio/out: fix active waiting during pause again
This was fixed in commit 8432eaefa, and commit 39609fc1 of course broke
it again. This was pretty stupid.
2014-09-06 16:25:27 +02:00
wm4
39609fc19a audio/out/push: redo audio waiting
Improve the logic how the audio thread decides how to wait until the AO
is ready for new data. The previous commit makes some of this easier,
although it turned out that it wasn't required, and we still can handle
AOs with bad get_space implementation (although the new code prints an
error message, and it might fail in obscure situations).

The new code is pretty similar to the old one, and the main thing that
changes is that complicated conditions are tweaked. AO waiting is now
used better (mainly instead of max>0, r>0 is used). Whether to wakeup
is reevaluated every time, instead of somehow doing the wrong thing
and compensating for it with a flag.

This fixes the specific situation when the device buffer is full, and
we don't want to buffer more data. In the old code, this wasn't handled
correctly: the AO went to sleep forever, because it prevented proper
wakeup by the AO driver, and as consequence never asked the core for new
data. Commit 4fa3ffeb was a hack-fix against this, and now that we have
a proper solution, this hack is removed as well.

Also make the refill threshold consistent and always use 1/4 of the
buffer. (The threshold is used for situations when an AO doesn't
support proper waiting or chunked processing.)

This commit will probably cause a bunch of regressions again.
2014-09-06 12:59:04 +02:00
wm4
769ac6fb7b audio/out: always round get_space on period size
Round get_space() results in the same way play() rounds the input size.
Some audio APIs do this for various reasons.

This affects only "push" based AOs. Some of these need no change,
because they either do it already right (like ao_openal), or they seem
not to have any such requirements (like ao_pulse).

Needed for the following commit.
2014-09-06 12:59:00 +02:00
wm4
d9941e01cc ao_sndio: fix a comment
Whether this code was written with the correct assumptions in mind, I
don't know.
2014-09-06 12:58:57 +02:00
wm4
6c9ce5bee2 ao_pcm: minor simplification 2014-09-06 12:58:54 +02:00
wm4
4962a1ece3 ao_oss: minor simplification
Equivalent code.
2014-09-06 12:58:48 +02:00
wm4
439a05d8c3 audio/out: remove old things
Remove the unnecessary indirection through ao fields.

Also fix the inverted result of AOCONTROL_HAS_TEMP_VOLUME. Hopefully the
change is equivalent. But actually, it looks like the old code did it
wrong.
2014-09-06 02:30:57 +02:00
wm4
bdf49d137e audio/out: make EOF handling properly event-based
With --gapless-audio=no, changing from one file to the next apparently
made it hang, until the player was woken up by unrelated events like
input. The reason was that the AO doesn't notify the player of EOF
properly. the played was querying ao_eof_reached(), and then just went
to sleep, without anything waking it up.

Make it event-based: the AO wakes up the playloop if the EOF state
changes.

We could have fixed this in a simpler way by synchronously draining the
AO in these cases. But I think proper event handling is preferable.

Fixes: #1069
CC: @mpv-player/stable (perhaps)
2014-09-05 23:45:54 +02:00
wm4
a7d737a698 audio: make buffer size configurable
Really only for testing.
2014-09-05 01:53:10 +02:00
wm4
8432eaefa0 audio/out: prevent burning CPU when seeking while paused
The audio/video sync code in player/audio.c calls ao_reset() each time
audio decoding is entered, but the player is paused, and there would be
more than 1 sample to skip to make audio start match with video start.
This caused a wakeup feedback loop with push.c.

CC: @mpv-player/stable
2014-08-31 14:48:58 +02:00
wm4
68ff8a0484 Move compat/ and bstr/ directory contents somewhere else
bstr.c doesn't really deserve its own directory, and compat had just
a few files, most of which may as well be in osdep. There isn't really
any justification for these extra directories, so get rid of them.

The compat/libav.h was empty - just delete it. We changed our approach
to API compatibility, and will likely not need it anymore.
2014-08-29 12:31:52 +02:00
Stefano Pigozzi
f4ccf22e16 coreaudio_device: fix overwriting of user input
Fixes #1030
2014-08-25 10:08:54 +02:00
wm4
26500425f6 ao_dsound: raise default buffer size to 200ms, make it configurable 2014-08-22 16:12:47 +02:00
wm4
218ace2b02 audio: limit on low (and not high) buffer size
The original intention was probably to avoid unnecessarily high numbers
of wakeups. Change it to wait at most 25% of buffer time instead of 75%
until refilling. Might help with the dsound problems in issue #1024, but
I don't know if success is guaranteed.
2014-08-21 22:45:58 +02:00
wm4
b4f72b46e5 ao_dsound: reduce default buffer size
Reduce from 1000ms to 100ms. Since there is an audio thread updating AOs
quickly enough now, requesting such a large buffer size makes no sense
anymore.
2014-08-08 01:56:23 +02:00
wm4
6afa1a2afc ao_alsa: disable use of non-interleaved formats by default
Some ALSA plugins take non-interleaved audio, but treat it as
interleaved, which results in various funny bugs. Users keep hitting
this issue, and it just doesn't seem worth the trouble.

CC: @mpv-player/stable
2014-07-30 23:28:44 +02:00
wm4
bc6359313f ao_pulse: allow disabling timing bug workarounds
Add an option that enables using native PulseAudio auto-updated timing
information, instead of the manual calculations added in mplayer2 times.
You can use --ao=pulse:no-latency-hacks to enable the new code. The code
is almost the same as the code that was removed with commit de435ed5,
but I didn't readd some bits I didn't understand. Likewise, the option
will disable the code added with that commit.

In my tests this seemed to work well, though the A/V sync display looks
funny when seeking.

The default is still the old behavior.

See issue #959.
2014-07-26 23:20:09 +02:00
wm4
77d9e4b8a9 ao_pulse: remove hacks for ancient PulseAudio versions
This was needed by very old (0.9) versions only. Get rid of it.

Unfortunately, I can't cross-check with the original bug report, since
the bug URL leads to this:

Internal Server Error

TracError: IOError: [Errno 2] No such file or directory: '/home/lennart/svn/trac/pulseaudio/VERSION'
2014-07-26 23:19:48 +02:00
wm4
7077526ffb ao_null: never fail at initialization
ao_null is used to stop autoprobing (if all AOs before fail to init).
After it come things like ao_pcm, which should never be automatically
selected.

Remove a certain theoretically possible failure case, and force "some"
fallback.
2014-07-26 20:26:57 +02:00
wm4
ac62244983 audio/out: fix initialization failure with win32
mp_make_wakeup_pipe() always fails on win32. If this call fails on Linux
(and e.g. ao_alsa is used), this will probably burn CPU since poll()
won't work on the invalid file descriptor, but whatever, the failure
case is obscure enough.
2014-07-26 20:26:27 +02:00
wm4
ef600041ba audio, client API: check mp_make_wakeup_pipe() return value
Could fail e.g. due to FD exhaustion.
2014-07-25 14:32:45 +02:00
Rudolf Polzer
c19ec6f6f6 encode: deal even more with codec->time_base deprecation.
I assume this works too with Libav 10 and FFmpeg d3e51b41.
2014-07-23 16:09:44 +02:00
wm4
80d36a0aa2 ao_pulse: fix potential compilation problem
It seems at least on some platforms (OSX 10.9), the POSIX wait()
function becomes visible, and conflicts with this unrelated function.
Just rename it.
2014-07-22 19:26:53 +02:00
Rudolf Polzer
073b2becfe ao_lavc: Fix design of audio pts handling.
There was confusion about what should go into audio pts calculation and
what not (mainly due to the audio push thread). This has been fixed by
using the playing - not written - audio pts (which properly takes into
account the ao's buffer), and incrementing the samples count only by the
amount of samples actually taken from the buffer (unfortunately this
now forces us to keep the lock too long for my taste).
2014-07-16 16:18:34 +02:00
Rudolf Polzer
e257cbfdbb ao_lavc: Add a missing newline for the log. 2014-07-16 16:18:34 +02:00
Rudolf Polzer
2a985716cd ao_lavc: Fix advancing of audio pts. 2014-07-16 16:18:34 +02:00