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Commit Graph

222 Commits

Author SHA1 Message Date
pavelxdd
edbe25f38a w32_common: use the screen working area when resizing the window
This makes the default fit on screen, autofit and window-scale
changing behavior to use the screen working area, instead of
the whole screen area.

As a result mpv window doesn't cover the taskbar now when opening
videos with size larger than the screen size.

The actual behavior now is the same as expected behavior for
usecases 1-4 from #4363.

This commit also removes the screenrc from w32 struct.
The screen rect can now be retrieved via `get_screen_area` function,
which was renamed from `update_screen_rect`.

On a multi-monitor system, if the user moved the window between
monitors, this function will return the current screen area under
the window, and not the screen area from monitor specified by
`--screen` option. The `--screen` option sets the initial monitor
the mpv window is displayed on.
2018-11-18 00:56:34 +02:00
wm4
10584159df w32_common: avoid recursive dispatch queue calls
I suppose this doesn't matter in practice, i.e. even if calls relayed
over the dispatch queue will cause WndProc to be invoked, WndProc will
never run for a longer time.

Preparation for removing recursion support from the dispatch queue code.
2018-04-18 01:17:41 +03:00
pavelxdd
d13f9d0886 w32_common: refactor and improve window state handling
Refactored and split the `reinit_window_state` code into four
separate functions:
- `update_window_style` used to update window styles without
modifying the window rect.
- `fit_window_on_screen` used to adjust the window size when it is
larger than the screen size. Added a helper function `fit_rect` to
fit one rect on another without using any data from w32 struct.
- `update_fullscreen_state` used to calculate the new fullscreen
state and adjust the window rect accordingly.
- `update_window_state` used to display the window on screen with
new size, position and ontop state.

This commit fixes three issues:
- fixed #4753 by skipping `fit_window_on_screen` for a maximized
window, since maximized window should already fit on the screen.
It should be noted that this bug was only reproducible with
`--fit-border` option which is enabled by default. The cause of the
bug is that after calling the `add_window_borders` for a maximized
window, the rect in result is slightly larger than the screen rect,
which is okay, `SetWindowPos` will interpret it as a maximized state
later, so no auto-fitting to screen size is needed here.
- fixed #5215 by skipping `fit_window_on_screen` when leaving fullscreen.
On a multi-monitor system if the mpv window was stretched to cover
multiple monitors, its size was reset after switching back from
fullscreen to fit the size of the active monitor. Also, when changing
`--ontop` and `--border` options, now only the
`update_window_style` and `update_window_state` functions are used,
so `fit_window_on_screen` is not used for them too.
- fixed #2451 by moving the `ITaskbarList2_MarkFullscreenWindow`
below the `SetWindowPos`. If the taskbar is notified about fullscreen
state before the window is shown on screen, the taskbar button could
be missing until Alt-TAB is pressed, usually it was reproducible on
Windows 8.

Other changes:
- In `update_fullscreen_state` the `reset window bounds` debug
message now reports client area size and position, instead of window area
size and position. This is done for consistency with debug messages
in handling fullscreen state above in this function, since they also print
window bounds of the client area.
- Refactored `gui_thread_reconfig`. Added a new window flag `fit_on_screen`
to fit the window on screen even when leaving fullscreen. This is needed
for the case when the new video opened while the window is still in the
fullscreen state.
- Moved parent and fullscreen state checks out from the WM_MOVING to
`snap_to_screen_edges` function for consistency with other functions.
There's no point in keeping these checks out of the function body.
2017-12-19 23:22:52 +11:00
pavelxdd
ebd5ae3721 w32_common: use RECT for storing screen and window size & position
When window and screen size and position are stored in RECT, it's
much easier to modify them using WinAPI functions.
Added two macros to get width and height of the rect.
2017-12-19 23:22:52 +11:00
pavelxdd
6a85f9bf74 w32_common: update outdated comment about wakeup events
mpv doesn't use WM_USER for wakeup events since 91079c0
Updated the comment.
2017-12-11 11:51:41 -08:00
pavelxdd
665173d8b2 w32_common: improve the window message state machine
* Distinguish between the window being moved or not.
* Skip trying to snap if currently in full screen or an embedded
  window.
* Exit snapped state if the size changed when the window was being
  moved.
2017-12-07 23:32:56 +02:00
pavelxdd
483437ba91 w32_common: skip window snapping if Windows handled it
Check the expected width and height against up-to-date
window placement. If they do not match, we will consider snapping
to have happened on Windows' side.
2017-12-07 23:32:56 +02:00
pavelxdd
35d74e1612 w32_common: move imm32.dll function to w32->api struct
For consistency with already implemented shcore.dll
function loading in w32->api:

Moved loading of imm32.dll to w32_api_load, and declare
pImmDisableIME function pointer in the w32->api struct.
Removed unloading of imm32.dll.
2017-11-15 22:54:54 +11:00
James Ross-Gowan
7897f79217 input: merge mouse wheel and axis keycodes
Mouse wheel bindings have always been a cause of user confusion.
Previously, on Wayland and macOS, precise touchpads would generate AXIS
keycodes and notched mouse wheels would generate mouse button keycodes.
On Windows, both types of device would generate AXIS keycodes and on
X11, both types of device would generate mouse button keycodes. This
made it pretty difficult for users to modify their mouse-wheel bindings,
since it differed between platforms and in some cases, between devices.

To make it more confusing, the keycodes used on Windows were changed in
18a45a42d5 without a deprecation period or adequate communication to
users.

This change aims to make mouse wheel binds less confusing. Both the
mouse button and AXIS keycodes are now deprecated aliases of the new
WHEEL keycodes. This will technically break input configs on Wayland and
macOS that assign different commands to precise and non-precise scroll
events, but this is probably uncommon (if anyone does it at all) and I
think it's a fair tradeoff for finally fixing mouse wheel-related
confusion on other platforms.
2017-09-03 20:31:44 +10:00
James Ross-Gowan
957e9a37db input: use mnemonic names for mouse buttons
mpv's mouse button numbering is based on X11 button numbering, which
allows for an arbitrary number of buttons and includes mouse wheel input
as buttons 3-6. This button numbering was used throughout the codebase
and exposed in input.conf, and it was difficult to remember which
physical button each number actually referred to and which referred to
the scroll wheel.

In practice, PC mice only have between two and five buttons and one or
two scroll wheel axes, which are more or less in the same location and
have more or less the same function. This allows us to use names to
refer to the buttons instead of numbers, which makes input.conf syntax a
lot easier to remember. It also makes the syntax robust to changes in
mpv's underlying numbering. The old MOUSE_BTNx names are still
understood as deprecated aliases of the named buttons.

This changes both the input.conf syntax and the MP_MOUSE_BTNx symbols in
the codebase, since I think both would benefit from using names over
numbers, especially since some platforms don't use X11 button numbering
and handle different mouse buttons in different windowing system events.

This also makes the names shorter, since otherwise they would be pretty
long, and it removes the high-numbered MOUSE_BTNx_DBL names, since they
weren't used.

Names are the same as used in Qt:
https://doc.qt.io/qt-5/qt.html#MouseButton-enum
2017-09-03 20:31:44 +10:00
James Ross-Gowan
037c7a9279 w32_common: handle media keys
This was attempted before in fc9695e63b, but it was reverted in
1b7ce759b1 because it caused conflicts with other software watching
the same keys (See #2041.) It seems like some PCs ship with OEM software
that watches the volume keys without consuming key events and this
causes them to be handled twice, once by mpv and once by the other
software.

In order to prevent conflicts like this, use the WM_APPCOMMAND message
to handle media keys. Returning TRUE from the WM_APPCOMMAND handler
should indicate to the operating system that we consumed the key event
and it should not be propogated to the shell. Also, we now only listen
for keys that are directly related to multimedia playback (eg. the
APPCOMMAND_MEDIA_* keys.) Keys like APPCOMMAND_VOLUME_* are ignored, so
they can be handled by the shell, or by other mixer software.
2017-08-05 02:38:44 +10:00
James Ross-Gowan
91079c0e2b w32_common: use sent messages to wake up the Win32 thread
Instead of PostMessage, use SendNotifyMessage from the SendMessage
family of functions to wake up the Win32 thread from the VO thread. When
a message is sent rather than posted between threads, it ends up in a
different queue which is processed before posted messages and can be
processed in more places. This prevents a playback glitch when clicking
on the titlebar, but not moving the window. With PostMessage-based
wakeups, VOCTRLs could be delayed for up to 500ms after the user clicks
on the titlebar, but with SendNotifyMessage, they still complete in
under a millisecond.

Also, instead of handling WM_USER, process the dispatch queue before
every message. This ensures the dispatch queue is processed as soon as
possible. WM_NULL is used to wake up the window procedure in case there
are no other messages being processed.
2017-07-04 23:08:40 +10:00
James Ross-Gowan
8d02983b4d w32_common: use SWP_NOSENDCHANGING when resizing child
This seems to reduce glitches when resizing a --wid program (or it could
be a placebo.) Since we don't need the WM_WINDOWPOSCHANGING handler in
--wid mode, it should be fine.
2017-07-03 21:29:17 +10:00
wm4
c9696a1b14 w32_common, w32_keyboard: change license to LGPL
All authors agreed.
2017-06-24 12:54:45 +02:00
James Ross-Gowan
fe09d76142 w32_common: drop TLS usage
This was added in 3f268cc4f2 because it wasn't clear whether
WM_NCCREATE could be used to send a context pointer from CreateWindowEx
to the window procedure. WM_NCCREATE isn't always the first message sent
to a window, but this seems to be because of an undocumented but
well-known bug where, for top-level overlapped windows, a spurious
WM_GETMINMAXINFO arrives first instead. The WM_GETMINMAXINFO can be
safely ignored, so it is still okay to pass the context struct in
WM_NCCREATE.
2017-05-16 20:13:09 +10:00
James Ross-Gowan
e6a6677630 w32_common: use the proper keycodes for XBUTTON1/2
mpv's mouse button numbering is based on X11, which means XBUTTON1 and 2
on Windows (the "back" and "forward" buttons) should map to MOUSE_BTN7
and 8 in mpv. MOUSE_BTN5 and 6 refer to the horizontal scroll buttons on
mouses that have them.
2017-05-12 22:58:58 +10:00
James Ross-Gowan
18a45a42d5 w32_common: generate MP_AXIS_* keycodes for scrolling
Windows doesn't have a way to distinguish "precise" mouse wheel events
and events from regular notched mouse wheels. A notched wheel should
always send events with a delta of 120, but a precise wheel could also
happen to send 120 if multiple scroll events are coalesced (and to make
things even harder, some buggy Microsoft drivers send deltas less than
120, even for notched wheels.) Since there is no distinction, but
MP_AXIS_* keycodes can hold more information (the delta value,) send
MP_AXIS_* events for both kinds of mouse wheel scrolling.
2017-05-12 22:58:58 +10:00
James Ross-Gowan
0e4531440d w32_common: refactor mouse button handling
Previously, the shared behaviour for each mouse-button message lived at
the bottom of the WndProc. Move it into handle_mouse_down/up functions
(similar to the handle_key_down/up functions.) This makes the WndProc
slightly less complicated. There should be no change in behaviour.
2017-04-04 13:24:57 +10:00
James Ross-Gowan
16ff72cc14 w32_common: fix undefined behaviour when toggling fullscreen
The old code called reinit_window_state() from the VO thread, which is
not safe. Instead of calling reinit_window_state() when
VO_EVENT_FULLSCREEN_STATE is captured, it should be called when sending
the event from the Win32 thread instead.
2017-04-02 00:41:49 +11:00
James Ross-Gowan
0af8ec08f8 w32_common: move the IDropTarget impl to a separate file
This was mostly self-contained, so its removal makes w32_common.c a bit
easier to read. Also, because it was self contained and its author has
agreed to LGPL relicencing, the new file has the LGPL licence header.
2017-03-26 00:41:16 +11:00
pavelxdd
3739d1318f win32: update the fullscreen state on restoring
If a maximized window restored from fullscreen,
the fullscreen state needs to be updated manually.
2017-02-12 02:49:25 +11:00
pavelxdd
9c90c902c1 win32: snap to screen edges
Disabled by default. The snap sensitivity value depends on
the screen DPI. The default value is 16px on a 96 DPI screen.

Fixes #2248
2017-01-27 12:00:32 +01:00
pavelxdd
0e7dd6d4ff win32: fix for wm_syscommand
According to MSDN, in WM_SYSCOMMAND messages, the four low-order
bits of the wParam parameter are used internally by the system.
To obtain the correct result when testing the value of wParam,
an application must combine the value 0xFFF0 with the wParam
value by using the bitwise AND operator.
2017-01-05 17:23:03 +11:00
pavelxdd
544110bf43 win32: change the log level of 'move window' msg
It does more harm than good, since it spams terminal a lot
2016-12-14 20:45:58 +01:00
pavelxdd
bf5727a60f win32: window styles improvements
Allow minimizing the borderless/fullscreen window by clicking on the
taskbar button or pressing Win+Down hotkey.

Also fixes #2229 and probably fixes #2451
2016-12-12 22:22:43 +11:00
pavelxdd
4399be5b62 win32: update winapi functions names
According to MSDN, GetWindowLong and SetWindowLong have been
superseded by GetWindowLongPtr and SetWindowLongPtr.
It's a cosmetic code change in this case.
2016-12-12 21:17:58 +11:00
James Ross-Gowan
f549cec0ac w32_common: implement VOCTRL_GET_DISPLAY_NAMES
This should make display-names usable on Windows. It returns a list of
GDI monitor names like "\\.\DISPLAY1". Since it may be useful to get the
monitor that Windows considers associated with the window (with
MonitorFromWindow,) this will always be returned as the first argument.
This monitor is the one used for display-fps and icc-profile-auto.
2016-09-29 23:49:36 +10:00
James Ross-Gowan
3751065f97 win32: build with -DINITGUID
We always want to use __declspec(selectany) to declare GUIDs, but
manually including <initguid.h> in every file that used GUIDs was
error-prone. Since all <initguid.h> does is define INITGUID and include
<guiddef.h>, we can remove all references to <initguid.h> and just
compile with -DINITGUID to get the same effect.

Also, this partially reverts 622bcb0 by re-adding libuuid.a to the
build, since apparently some GUIDs (such as GUID_NULL) are not declared
in the source file, even when INITGUID is set.
2016-09-28 21:38:52 +10:00
wm4
8716c2e88f player: use better way to wait for input and dispatching commands
Instead of using input_ctx for waiting, use the dispatch queue directly.
One big change is that the dispatch queue will just process commands
that come in (e.g. from client API) without returning. This should
reduce unnecessary playloop excutions (which is good since the playloop
got a bit fat from rechecking a lot of conditions every iteration).

Since this doesn't force a new playloop iteration on every access, this
has to be enforced manually in some cases.

Normal input (via terminal or VO window) still wakes up the playloop
every time, though that's not too important. It makes testing this
harder, though. If there are missing wakeup calls, it will be noticed
only when using the client API in some form.

At this point we could probably use a normal lock instead of the
dispatch queue stuff.
2016-09-16 14:49:23 +02:00
wm4
591e21a2eb osdep: rename atomics.h to atomic.h
The standard header is stdatomic.h, so the extra "s" freaks me out every
time I look at it.
2016-09-07 11:26:25 +02:00
wm4
b92d3b6d44 w32_common: initialize playback status as soon as possible
On a VOCTRL_UPDATE_PLAYBACK_STATE store the state, and use it to
initialize the next time the task list becomes available.

This actually fixes #3482. Revert commit f2e25e9e because it's not
needed anymore.
2016-09-02 21:21:47 +02:00
quilloss
aae47146a7 vo: update w32_common left out by 4d75514 2016-08-31 22:19:55 +02:00
James Ross-Gowan
31f28da0f3 w32_common: use hooks to detect parent window resize
Because VOCTRL_CHECK_EVENTS is processed asynchronously (as of 088a007,)
the GUI thread no longer gets regular wakeups, so the old check that
made sure the video window matched the parent window's size in --wid
embedding mode did not run very often. This made --wid embedding not
very usable.

Instead of polling for window size changes, use Windows hooks to react
to them when they happen. When the parent window is owned by the same
process as the video window, use a WH_CALLWNDPROC hook. When the parent
window is not owned by the same process, WinEvents must be used, which
are not as smooth, but still work for this purpose.

Since neither SetWindowsHookEx nor SetWinEventHook take a context
parameter to send data to the hook function, the hook functions must
find the child window by its class instead, so there are a few changes
to ensure this is fast and the class is unique.

This also fixes up the logic to handle window destruction. When a parent
window is destroyed, its children are also destroyed, so this gives us a
way to react to parent window destruction without polling.
2016-08-26 20:02:58 +10:00
wm4
cfed84af2b w32_common: update window size on resize events
Fixes a regression introduced by commit 088a0075.

Fixes #3400.
2016-08-07 19:33:20 +02:00
wm4
088a0075c5 w32_common: don't wait for GUI thread when polling for events
VOCTRL_CHECK_EVENTS is called on every frame. This is by design, and is
supposed to check the event queue of the windowing API.

With the decoupled GUI thread in w32_common.c this doesn't make too much
sense, and the purpose of VOCTRL_CHECK_EVENTS is really reduced to
checking event flags. Even worse, waiting on the GUI thread can
interfere with playback, since win32 sometimes blocks the event loop
(e.g. clicking the window title bar).

Change the code such that we really only query the event flags. Use
atomics to avoid having to add a new mutex. (We assume we always have
real atomics available. The build system doesn't check this properly,
and it could fall back to dummy atomics, which are not atomic.)

Should help with #3393. Doesn't help if the core happens to send a
synchronous request, most commonly via VOCTRL_SET_CURSOR_VISIBILITY or
VOCTRL_UPDATE_PLAYBACK_STATE.
2016-08-05 16:04:57 +02:00
James Ross-Gowan
06219c7f88 w32_common: make WM_NCHITTEST simpler and more accurate
This makes the geometry of the sizing borders more like the ones in
Windows 10. It also fixes an off-by-one error that made the right and
bottom borders thinner than the left and top borders, which made it
difficult to resize the window when using the Windows 7 classic theme
(because it has pretty thin sizing borders to begin with.)
2016-07-03 21:58:29 +10:00
stepshal
c5094206ce Fix misspellings 2016-06-26 13:47:21 +02:00
James Ross-Gowan
9fcc517cee win32: use HINST_THISCOMPONENT
This is a common idiom used in MSDN docs and Raymond Chen's example
programs to get a HINSTANCE for the current module, regardless of
whether it's an .exe or a .dll. Using GetModuleHandle(NULL) for this is
technically incorrect, since it always gets a handle to the .exe, even
when the executing code (in libmpv) is running in a .dll. In this case,
using the wrong HINSTANCE could cause namespace issues with window
classes, since CreateWindowEx uses the HINSTANCE to search for the
matching window class name.

See:
https://blogs.msdn.microsoft.com/oldnewthing/20050418-59/?p=35873
https://blogs.msdn.microsoft.com/oldnewthing/20041025-00/?p=37483
2016-06-11 15:35:17 +02:00
maniak1349
899d3e55b3 w32_common: center window on original window center on video resize
Position the window around the original window center on video size change
(when switching to the next file with different resolution, for example)
instead of keeping the position of its top-left corner fixed.
2016-05-30 16:58:07 +02:00
maniak1349
5a3c299ca1 w32_common: make VOCTRL_SET_UNFS_WINDOW_SIZE resize the window around its center
Before that position of the window top-left corner was remaining the same
when the window was scaled.

Right now VOCTRL_SET_UNFS_WINDOW_SIZE is called only by window-scale. This
change will not affect resizes made by the user (dragging window edge).

Fixes #3164.
2016-05-22 14:31:37 +02:00
maniak1349
364af7c630 w32_common: center window on original window center on resize to fit screen
Center the window on the original window center instead of the screen center
when the window has been resized due to requested window size exceeding the
size of the screen.

If user moved the window, he probably did it for the reason and he probably
don't want it to get back to the center of the screen when he is resizing it
(with window-scale for example).
2016-05-22 14:31:37 +02:00
maniak1349
981048e041 w32_common: update stored client area size on window resize
Properly update stored client area size when the window is resized in
reinit_window_state due to window size exceeding the size of the screen.

This was causing wrong behavior with window-scale - when window size was
becoming too big the window was resized but the video was not.
2016-05-22 14:31:37 +02:00
maniak1349
7d9eab15f0 win32: make taskbar progress indication optional
Add --taskbar-progress command line option and property which controls taskbar
progress indication rendering in Windows 7+. This option is on by default and
can be toggled during playback.

This option does not affect the creation process of ITaskbarList3. When the
option is turned off the progress bar is just hidden with TBPF_NOPROGRESS.

Closes #2535
2016-05-08 17:05:20 +02:00
James Ross-Gowan
622bcb0e37 win32: replace libuuid.a usage with initguid.h
Including initguid.h at the top of a file that uses references to GUIDs
causes the GUIDs to be declared globally with __declspec(selectany). The
'selectany' attribute tells the linker to consolidate multiple
definitions of each GUID, which would be great except that, in Cygwin
and MinGW GCC 6.1, this method of linking makes the GUIDs conflict with
the ones declared in libuuid.a.

Since initguid.h obsoletes libuuid.a in modern compilers that support
__declspec(selectany), add initguid.h to all files that use GUIDs and
remove libuuid.a from the build.

Fixes #3097
2016-05-01 21:10:24 +10:00
maniak1349
949247d6e6 w32_common: respect --fit-border on size check
Fit whole window or just a client area in accord with value of --fit-border option.

Fixes #2935.
2016-04-30 18:55:09 +02:00
maniak1349
5c90352ae6 w32_common: fix size calculations for window resize
Substraction of 1 is not necessary due to .right and .bottom values of RECT
struct describing a point one pixel outside of the rectangle.

Fixes #2935. (2.b)
2016-04-30 18:55:09 +02:00
wm4
04783e11c9 w32_common: switch to UniformResourceLocatorW
This is the "unicode" version of it. It appears Firefox uses it now?
I'm not sure if we still need to support the old variant, but hopefully
not.

Fixes #2782.
2016-02-02 21:51:50 +01:00
Dmitrij D. Czarkoff
ea442fa047 mpv_talloc.h: rename from talloc.h
This change helps avoiding conflict with talloc.h from libtalloc.
2016-01-11 21:05:55 +01:00
wm4
159eb3f962 win32: add option to set VO MMCSS profile
This was requested.
2015-12-06 19:20:23 +01:00
James Ross-Gowan
69ba4f776f w32_common: implement icc-profile-auto
This adds basic support for ICC profiles. Per-monitor profiles are
supported. WCS profiles are not supported, but there is an API for
converting WCS profiles to ICC, so they might be supported in future.
I'm just not sure if anyone actually uses them.

Reloading the ICC profile when it's changed in the control panel is also
not supported. This might be possible by using the WCS APIs and watching
the registry for changes, but there is no official API for it, and as
far as I can tell, no other Windows programs can do it.
2015-11-26 23:04:50 +11:00
James Ross-Gowan
718807b78b win32: don't show progress indicator in idle mode 2015-11-23 19:50:13 +11:00
Martin Herkt
bf0b178e71
win32: support taskbar button progress indicator
This adds support for the progress indicator taskbar extension
that was introduced with Windows 7 and Windows Server 2008 R2.

I don’t like this solution because it keeps its own state and
introduces another VOCTRL, but I couldn’t come up with anything
less messy.

closes #2399
2015-11-15 23:18:24 +01:00
Martin Herkt
def87f1e5f
win32: avoid detection as exclusive fullscreen window
Apparently Windows treats windows that use OpenGL, cover an entire
screen and have the WS_POPUP style set or are topmost windows as
exclusive fullscreen windows that bypass DWM and cannot be covered
by other windows.
This means we can’t use dwmflush in fullscreen mode, and it also
means that no other window can cover mpv, and it makes the screen
flicker when switching to fullscreen mode.

This can be avoided by not setting the WS_POPUP flag.
Users can still access the old behavior by enabling stay-on-top
(which IMO at least makes sense—now we just need to get dwmflush
autodetection right to avoid nasty surprises).

fixes #2177
2015-11-13 12:41:59 +01:00
wm4
16cd20c46f win32: request MMCSS "Playback" profile 2015-11-08 19:33:38 +01:00
James Ross-Gowan
647b360a0a w32: use DisplayConfig API to retrieve correct monitor refresh rate
This is based on an older patch by James Ross-Gowan. It was rebased and
cleaned up. Also, the DWM API usage present in the older patch was
removed, because DWM reports nonsense rates at least on Windows 8.1
(they are rounded to integers, just like with the old GDI API - except
the GDI API had a good excuse, as it could report only integers).

Signed-off-by: wm4 <wm4@nowhere>
2015-11-06 19:53:18 +01:00
James Ross-Gowan
68ac45e487 w32: always get screenrc from an HMONITOR
This simplifies update_screen_rect a bit. Unless --fs-screen=all is
used, it will always get an HMONITOR and call GetMonitorInfo to
determine its dimensions. This will make it easier for the next few
commits to determine the colour profile and the refresh rate from the
HMONITOR.

There is a slight change in behaviour. When selecting a screen that is
out of range, such as --screen=9 on a machine with only two monitors,
the old code would silently select the last existing monitor. The new
code prints an error message and falls back to the default screen (same
as the Cocoa code.)

Signed-off-by: wm4 <wm4@nowhere>
2015-11-06 19:53:18 +01:00
James Ross-Gowan
9e10cd9fa1 w32: remove Win95 and NT4 monitor code
The call to EnumDisplaySettings seems to be a relic from when MPlayer
ran on systems that didn't have GetMonitorInfo or SM_CX/CYVIRTUALSCREEN.
GetMonitorInfo was loaded dynamically, so it was possible for MPlayer to
run without it and use the values returned by EnumDisplaySettings.

These are always present in modern versions of Windows, so the values
returned from EnumDisplaySettings are always overwritten. Remove the
call to EnumDisplaySettings and assume SM_CX/CYVIRTUALSCREEN is always
present.

Signed-off-by: wm4 <wm4@nowhere>
2015-11-06 19:53:18 +01:00
wm4
b92fd602ce vo_direct3d: fix operation
Regression since commit 93db4233. I think the bit that was forgotten
here was to remove the vo_w32_config() return value completely. The VO
failed to init because that function always returned 0. This commit
removes these bits and fixes the VO.

Fixes #2434.
2015-10-31 12:52:02 +01:00
James Ross-Gowan
bf6b981367 w32_common: disable IME
The IME is not useful for key-bindings. Handle the base ASCII chars
instead and don't show the IME window. For the sake of libmpv users, the
IME should only be disabled on mpv's GUI thread and not application-
wide.

No IME on the GUI thread should also mean that VK_PROCESSKEY will never
have to be handled, so the logic for that can be removed as well.
2015-10-23 17:55:47 +02:00
wm4
93db4233af win32: cleanup: remove some unneeded things 2015-10-02 18:14:00 +02:00
wm4
fe993a6712 vo_opengl: w32: switch to new internal API 2015-10-02 18:10:58 +02:00
wm4
4d747400bb win32: allow multiple windows at the same time
Window classes are process-wide (or at least DLL-wide), so you can't
have 2 classes with the same name. Our code attempted to do this when
for example 2 libmpv instances were created within the same process.
This failed, because RegisterWindowEx() fails if the class already
exists.

Fix this by ignoring RegisterWindowEx() errors. If the class can really
not be registered, we will fail on CreateWindowEx() instead. Of course
we also can't unregister the class, as another thread might be using it.
Windows will free the class automatically if the DLL is unloaded or the
process terminates.

Fixes #2319 (hopefully).
2015-09-22 21:54:43 +02:00
Kevin Mitchell
061b947c84 w32: shift drag and drop appends
use the append to playlist functionality if shift is pressed while dropping
2015-08-30 05:55:16 -07:00
Kevin Mitchell
c80b7eed53 input: add append argument to file drop event
This puts in place the machinery to merely append dropped file to the playlist
instead of replacing the existing playlist. In this commit, all front-ends
set this to false preserving the existing behaviour.
2015-08-30 05:28:24 -07:00
wm4
41101c2996 win32: revert wchar_t changes
Revert "win32: more wchar_t -> WCHAR replacements"
Revert "win32: replace wchar_t with WCHAR"

Doing a "partial" port of this makes no sense anymore from my
perspective. Revert the changes, as they're confusing without
context, maintenance, and progress. These changes were a bit
premature anyway, and might actually cause other issues
(locale neutrality etc. as it was pointed out).
2015-08-01 21:09:11 +02:00
wm4
fefac2c941 win32: more wchar_t -> WCHAR replacements
This was essentially missing from commit 0b52ac8a.

Since L"..." string literals have the type wchar_t[], we can't use them
for UTF-16 strings. Use C11 u"..." string literals instead. These have
the type char16_t[], but we simply assume char16_t is the same
underlying type as WCHAR. In practice, they're both unsigned short.

For this reason use -std=c11 on Windows. Since Windows is a "special"
environment (we require either MinGW or Cygwin), we don't need to worry
too much about compiler compatibility.
2015-07-30 21:50:11 +02:00
wm4
0b52ac8a78 win32: replace wchar_t with WCHAR
WCHAR is more portable. While at least MinGW, Cygwin, and MSVC actually
use 16 bit wchar_t, Midipix will have 32 bit wchar_t. In that context,
using WCHAR instead is more portable.

This affects only non-MinGW parts, so not all uses of wchar_t need to
be changed. For example, terminal-win.c won't be used on Midipix at
all. (Most of io.c won't either, so the search & replace here is more
than necessary, but also not harmful.)

(Midipix is not useable yet, so this is just preparation.)
2015-07-29 00:01:32 +02:00
wm4
da9e0988a6 win32: remove a wine hack
No particular reason, but it's still possible that it causes additional
corner cases, and it's not really needed to test this on wine (other
than testing fullscreen stuff, which should be done on a real Windows
anyway).
2015-06-20 14:32:14 +02:00
wm4
91fdfd3880 win32: prefer using internal variable for fullscreen
No particular reason, but since we already have an internal variable,
it's better than using the option struct, which will be redone sooner
or later.
2015-06-20 14:29:17 +02:00
wm4
ec72feaba3 win32: use atomics for COM interface refcount 2015-06-14 17:56:24 +02:00
wm4
d91d24ba7e win32: fix window resize logic
Reconfiguring with the same video size should never cause the window to
resize back to the video size (if the user changed its size). This was
broken and it resized anyway.
2015-05-31 17:54:14 +02:00
James Ross-Gowan
ad11d877a5 w32_common: add more rounded-down frame rates
Suggested by avih. This handles x/1.001 frame rates for all multiples of
24 and 30 under 144.
2015-04-25 02:11:00 +10:00
James Ross-Gowan
138c4e50df w32_common: use the current monitor's refresh rate 2015-04-25 02:10:59 +10:00
James Ross-Gowan
88d3058681 w32_common: prevent system sleep
This prevents the machine from going to sleep while a video-only stream
is playing. When audio is playing, the audio stack should make this
request for us.
2015-04-20 20:24:19 +10:00
Marcin Kurczewski
f43017bfe9 Update license headers
Signed-off-by: wm4 <wm4@nowhere>
2015-04-13 12:10:01 +02:00
Avi Halachmi (:avih)
f881a520fd win32: support get display fps 2015-03-13 13:32:36 +01:00
James Ross-Gowan
acbac01a73 w32_common: don't hide cursor when the menu is open
Previously, mpv would hide the cursor when the autohide timer expired,
even if the window menu was open. This made it difficult to use the menu
with the mouse.

When handling VOCTRL_SET_CURSOR_VISIBILITY, instead of determining
whether to call SetCursor by checking if the cursor is in the client
area, call it based on the parameters to the last WM_SETCURSOR message.
When the window enters "menu mode," it gets a WM_SETCURSOR message with
HIWORD(lParam) set to 0 to indicate that the cursor shouldn't be set.
2015-03-13 21:31:58 +11:00
James Ross-Gowan
5f0eda7b94 w32_common: remove redundant is_maximized function
This already exists as IsMaximized in the Windows API.
2015-03-09 22:16:26 +11:00
James Ross-Gowan
a26ea50694 w32_common: support the "window-minimized" property 2015-03-09 11:46:06 +01:00
wm4
85bf102f54 win32: fix some more -Wparentheses warnings
Stupid compiler.

For decode_surrogate_pair(), I changed the order of evaluation; it
shouldn't matter, but this order is more readable in my opinion.
2015-03-04 17:28:41 +01:00
torque
3b269ac0a0 input: add MOUSE_ENTER keybinding.
Signed-off-by: wm4 <wm4@nowhere>
2015-02-18 00:03:16 +01:00
wm4
dd287a3276 win32: don't resize when window is minimized
At least the opengl-hq VO allocates additional resources when
downscaling a lot, which is just a waste.

Also see #1547 (although I doubt that this is the cause; if it is,
a real fix will be required).
2015-02-02 22:52:13 +01:00
wm4
fc524e8a07 command: unify handling of fullscreen and other VO flags
The "ontop" and "border" properties already used a common
mp_property_vo_flag() function, and the corresponding VOCTRLs used the
same conventions. "fullscreen" is pretty similar, but was handled
slightly similar. Change how VOCTRL_FULLSCREEN behaves, and use the same
helper function for "fullscreen" as the other flags.
2015-01-16 23:07:13 +01:00
wm4
348ea46537 win32: minor simplification
The events parameter is not needed here and won't ever be.
2015-01-08 18:32:23 +01:00
wm4
f61b8b312d win32: request UTF-16 API variants, Vista+ APIs, and COM C macros
Put the Vista+ (_WIN32_WINNT) and the COM C (COBJMACROS) defines into
the build system, instead of defining them over and over in the code.
2015-01-07 21:42:44 +01:00
James Ross-Gowan
e3a86eb3be w32_common: allow window resizing with --no-border 2014-12-29 15:20:46 +01:00
Kevin Mitchell
011b7c9c3c Revert "vo/w32_common: use local definition of IID_ITaskbarList2"
This reverts commit 17067343eb.

Embarassingly, this turned out not to be necessary.
2014-12-16 02:19:33 -08:00
Kevin Mitchell
17067343eb vo/w32_common: use local definition of IID_ITaskbarList2
It is not defined in the current cygwin release.
2014-12-15 23:38:29 -08:00
wm4
a8cce88663 w32: copy WinID option
See previous and next commit.
2014-12-09 21:55:21 +01:00
James Ross-Gowan
349d19dda9 w32_common: fix GUID linking in Cygwin 2014-12-09 21:07:47 +11:00
James Ross-Gowan
2e1daaff83 w32_common: ensure taskbar is hidden when fullscreen
Windows uses a heuristic to determine if a window should appear
fullscreen. If the active window's client area covers the whole screen,
the taskbar should move to the bottom of the Z-order, allowing the
window to show through.

Unfortunately, sometimes it doesn't work and the taskbar stays on top of
the "fullscreen" window. ITaskbarList2->MarkFullscreenWindow explicitly
tells the shell that a window wants to be fullscreen, so the taskbar is
always at the bottom of the Z-order while the marked window is active.

This might help with #999. Firefox also uses this interface to fix
fullscreen issues.
2014-12-08 22:07:20 +11:00
wm4
4af24daf2c win32: add screen offset when handling overlarge windows
MS Windows doesn't allow windows larger than the screen, so we include
a hack to make the window smaller. This hack recenters the window (what
else would it do?).

It didn't account for the virtual offset of the current screen, and it
was reported that it forces the window to the first screen.

Should fix #1292.
2014-11-28 22:11:54 +01:00
James Ross-Gowan
68ecbdf920 w32_common: open window menu on Alt+Space
Since mpv doesn't call TranslateMessage, this must be done manually.

Should fix #1254
2014-11-08 12:16:14 +01:00
wm4
249e8f6a54 Revert "w32_common: don't override alt+space"
This reverts commit d859549424.

Going to apply the alternative fix through PR #1256, which came just
some seconds after pushing the reverted commit. The reverted commit
was reported as not actually working.
2014-11-08 12:14:29 +01:00
wm4
d859549424 w32_common: don't override alt+space
Apparently, stealing this from the WM is bad form, just like with F10.

Fixes #1254.
2014-11-08 12:06:44 +01:00
wm4
9ba6641879 Set thread name for debugging
Especially with other components (libavcodec, OSX stuff), the thread
list can get quite populated. Setting the thread name helps when
debugging.

Since this is not portable, we check the OS variants in waf configure.
old-configure just gets a special-case for glibc, since doing a full
check here would probably be a waste of effort.
2014-10-19 23:48:40 +02:00
wm4
d15df00643 win32: clear window handle on destruction
As I understand, otherwise, the code will try to destroy the same
window again in the cleanup part of the gui_thread(), which makes no
sense and is potentially dangerous.
2014-10-17 22:22:10 +02:00
wm4
bd169a313c options: add --no-keepaspect-window
Seems silly, but was requested.
2014-10-04 22:17:36 +02:00
James Ross-Gowan
f23827d557 w32_common: quit event loop on destroy
When embedding, if the parent window is destroyed, it will cause mpv's
window to be destroyed as well. Since WM_USER wakeups are sent to the
window, destroying the window will prevent wakeups and cause uninit to
hang.

Fix this by quitting the event loop on WM_DESTROY. Events should only be
processed for the lifetime of the window, from CreateWindowEx to
WM_DESTROY. After the event loop is finished, mp_dispatch_queue_process
can handle any remaining requests.
2014-09-30 23:01:06 +10:00
wm4
670f965f1a win32: don't request window size larger than the screen
An attempt at fixing #1070. Apparently something goes wrong if the
video size is equal to the screen size. Since the window decorations
add to the window size, it must actually be larger than the screen.
Actually I don't know what exactly is going wrong, but since this
commit also slightly improves the behavior otherwise, it's a win
anyway.

Try to keep the window size strictly below screen size, even accounting
for window decorations. Size it down and center the window so that it
fits (by either touching the left/right or top/bottom screen borders).
I haven't found any information on what is the maximum allowed size and
position of a window so that it doesn't collide with the task bar, so
assume that we can use the entire screen, minus 1 pixel to avoid
triggering fullscreen semantics (if that is even possible).
2014-09-10 00:48:07 +02:00