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Commit Graph

475 Commits

Author SHA1 Message Date
wm4
94d853d3a3 test: add tests for zimg RGB repacking
This tests the RGB repacker code in zimg, which deserves to be tested
because it's tricky and there will be more formats.

scale_test.c contains some code that can be used to test any scaler. Or
at least that would be great; currently it can only test repacking of
some byte-aligned-component RGB formats. It should be called
repack_test.c, but I'm too lazy to change the filename now.

The idea is that libswscale is used to cross-check the conversions
performed by the zimg wrapper. This is why it's "OK" that scale_test.c
does libswscale calls.

scale_sws.c is the equivalent to scale_zimg.c, and is of course
worthless (because it tests libswscale by comparing the results with
libswscale), but still might help with finding bugs in scale_test.c.

This borrows a sorted list of image formats from test/img_format.c, for
the same reason that file sorts them.

There's a slight possibility that this can be used to test vo_gpu.c too
some times in the future.
2019-11-09 01:55:13 +01:00
wm4
1edb3d061b test: add dumping of img_format metadata
This is fragile enough that it warrants getting "monitored".

This takes the commented test program code from img_format.c, makes it
output to a text file, and then compares it to a "ref" file stored in
git.

Originally, I wanted to do the comparison etc. in a shell or Python
script. But why not do it in C. So mpv calls /usr/bin/diff as a
sub-process now.

This test will start producing different output if FFmpeg adds new pixel
formats or pixel format flags, or if mpv adds new IMGFMT (either aliases
to FFmpeg formats or own formats). That is unavoidable, and requires
manual inspection of the results, and then updating the ref file.

The changes in the non-test code are to guarantee that the format ID
conversion functions only translate between valid IDs.
2019-11-08 21:22:49 +01:00
wm4
a6c8b4efa5 test: merge test_helpers.c and index.c
No need to keep them separate. Originally I thought index.c was only
going to contain the list of tests, but that didn't happen.
2019-11-08 20:34:07 +01:00
wm4
fb56896319 test: make tests part of the mpv binary
Until now, each .c file in test/ was built as separate, self-contained
binary. Each binary could be run to execute the tests it contained.

Change this and make them part of the normal mpv binary. Now the tests
have to be invoked via the --unittest option. Do this for two reasons:

- Tests now run within a "properly" initialized mpv instance, so all
  services are available.
- Possibly simplifying the situation for future build systems.

The first point is the main motivation. The mpv code is entangled with
mp_log and the option system. It feels like a bad idea to duplicate some
of the initialization of this just so you can call code using them.

I'm also getting rid of cmocka. There wouldn't be any problem to keep it
(it's a perfectly sane set of helpers), but NIH calls. I would have had
to aggregate all tests into a CMUnitTest list, and I don't see how I'd
get different types of entry points easily. Probably easily solvable,
but since we made only pretty basic use of this library, NIH-ing this is
actually easier (I needed a list of tests with custom metadata anyway,
so all what was left was reimplement the assert_* helpers).

Unit tests now don't output anything, and if they fail, they'll simply
crash and leave a message that typically requires inspecting the test
code to figure out what went wrong (and probably editing the test code
to get more information). I even merged the various test functions into
single ones. Sucks, but here you go.

chmap_sel.c is merged into chmap.c, because I didn't see the point of
this being separate. json.c drops the print_message() to go along with
the new silent-by-default idea, also there's a memory leak fix unrelated
to the rest of this commit.

The new code is enabled with --enable-tests (--enable-test goes away).
Due to waf's option parser, --enable-test still works, because it's a
unique prefix to --enable-tests.
2019-11-08 00:26:37 +01:00
Stefano Pigozzi
899e0bd16b input: add gamepad support through SDL2
The code is very basic:

- only handles gamepads, could be extended for generic joysticks in the
  future.
- only has button mappings for controllers natively supported by SDL2.
  I heard more can be added through env vars, there's also ways to load
  mappings from text files, but I'd rather not go there yet. Common ones
  like Dualshock are supported natively.
- analog buttons (TRIGGER and AXIS) are mapped to discrete buttons using an
  activation threshold.
- only supports one gamepad at a time. the feature is intented to use
  gamepads as evolved remote controls, not play multiplayer games in mpv :)
2019-10-23 09:40:30 +02:00
dudemanguy
bedca07a02 wayland: add presentation time
Use ust/msc/refresh values from wayland's presentation time in mpv's
ra_swapchain_fns.get_vsync for the wayland contexts.
2019-10-20 15:34:57 +00:00
wm4
07aa29ed8e video: add zimg wrapper
This provides a very similar API to sws_utils.h, which can be used to
convert and scale from one mp_image to another.

This commit adds only the code, but does not use it anywhere.

The code is quite preliminary and barely tested. It supports only a few
pixel formats, and will return failure for many others. (Unlike
libswscale, which tries to support anything that FFmpeg knows.)

zimg itself accepts only planar formats. Supporting other formats
requires manual packing/unpacking. (Compared to libswscale, the zimg API
is generally lower level, but allows for more flexibility.) Only BGR0
output was actually tested. It appears to work.
2019-10-20 02:17:31 +02:00
Emmanuel Gil Peyrot
a6000d3114 vo_wlshm: use memfd_create() instead of shm_open()
This syscall avoids the need to guess an unused filename in /dev/shm and
allows seals to be placed on it.  We immediately return if no fd got
returned, as there isn’t anything we can do otherwise.

Seals especially allow the compositor to drop the SIGBUS protections,
since the kernel promises the fd won’t ever shrink.

This removes support for any platform but Linux from this vo.
2019-10-17 19:38:04 +02:00
Michael Forney
2fcd5271eb Reintroduce vo_wayland as vo_wlshm
vo_wayland was removed during the wayland rewrite done in 0.28. However,
it is still useful for systems that do not have OpenGL.

The new wayland_common code makes vo_wayland much simpler, and
eliminates many of the issues the previous vo_wayland had.
2019-10-17 12:26:22 +02:00
wm4
b7eae31834 vo_gpu: hwdec_d3d11eglrgb: remove this
Finally. Since with the previous commit we can (probably) handle
P010 directly, this hack isn't needed anymore.
2019-10-16 23:41:06 +02:00
der richter
6d0f0546ee cocoa-cb: remove get_property_* usages and split up mpv helper
all the get_property_* usages were removed because in some circumstances
they can lead to deadlocks. they were replaced by accessing the vo and
mp_vo_opts structs directly, like on other vos.

additionally the mpv helper was split into a mpv and libmpv helper, to
differentiate between private and public APIs and for future changes
like a macOS vulkan context for vo=gpu.
2019-10-06 13:29:48 +02:00
wm4
1c63869d0a demux: restore some of the DVD/BD/CDDA interaction layers
This partially reverts commit a9d83eac40
("Remove optical disc fancification layers").

Mostly due to the timestamp crap, this was never really going to work.
The playback layer is sensitive to timestamps, and derives the playback
time directly from the low level packet timestamps. DVD/BD works
differently, and libdvdnav/libbluray do not make it easy at all to
compensate for this. Which is why it never worked well, but not doing it
at all is even more awful.

demux_disc.c tried this and rewrote packet timestamps from low level TS
to playback time. So restore demux_disc.c, which should bring behavior
back to the old often non-working but slightly better state.

I did not revert anything that affects components above the demuxer
layer. For example, the properties for switching DVD angles or listing
disc titles are still gone. (Disc titles could be reimplemented as
editions. But not by me.)

This commit modifies the reverted code a bit; this can't be avoided,
because the internal API changed quite a bit. The old seek resync in
demux_lavf.c (which was a hack) is replaced with a hack. SEEK_FORCE and
demux_params.external_stream are new additions.

Some of this could/should be further cleaned up. If you don't want
"proper" DVD/BD support to disappear, you should probably volunteer.

Now why am I wasting my time for this? Just because some idiot users are
too lazy to rip their ever-wearing out shitty physical discs? Then why
should I not be lazy and drop support completely? They won't even be
thankful for me maintaining this horrible garbage for no compensation.
2019-10-03 00:22:18 +02:00
Philip Sequeira
a7158ceec0 demux: sort filenames naturally when playing a directory / archive 2019-09-29 01:13:00 +03:00
Philip Sequeira
2712db8238 zsh completion: move generation to runtime and improve
The completion function itself now parses --list-options on the first
tab press and caches the results. This does mean a slight delay on that
first tab press, but it will only do this if the argument being
completed looks like an option (i.e. starts with "-"), so there is never
a delay when just completing a file name. I've also put some effort into
making it reasonably fast; on my machine it's consistently under 100 ms,
more than half of which is mpv itself.

Installation of zsh completion is now done unconditionally because it's
nothing more than copying a file. If you really don't want it installed,
set zshdir to empty: `./waf configure --zshdir= ...`

Improvements in functionality compared to the old script:

 * Produces the right results for mpv binaries other than the one it was
   installed with (like a dev build for testing changes).

 * Does not require running mpv at build time, so it won't cause
   problems with cross compilation.

 * Handles aliases.

 * Slightly nicer handling of options that take comma-separated values
   and/or sub-options: A space is now inserted at the end instead of a
   comma, allowing you to immediately start typing the next argument,
   but typing a comma will still remove the automatically added space,
   and = and : will now do that too, so you can immediately add a
   sub-option.

 * More general/flexible handling of values for options that print their
   possible values with --option=help. The code as is could handle quite
   a few more options (*scale, demuxers, decoders, ...), but nobody
   wants to maintain that list here so we'll just stick with what the
   old completion script already did.
2019-09-27 13:19:29 +02:00
sfan5
e350ceef4c vo_gpu: vulkan: add Android context 2019-09-27 00:05:06 +03:00
sfan5
508e35881e context_android: move common code to a separate file
In preparation for a Vulkan Android context.
This also replaces querying for EGL_WIDTH and EGL_HEIGHT
with equivalent ANativeWindow calls.
2019-09-27 00:05:06 +03:00
der richter
9e52d36962 build: optimise adding additional objects for linking
splitting the string by spaces isn't the best idea, so we use a proper
list instead now.
2019-09-22 17:14:31 +03:00
der richter
511a73c5ce build: don't add swift object when swift disabled 2019-09-21 16:23:51 +02:00
Cameron Cawley
db09d77e46 rpi: Update for modern systems 2019-09-20 11:39:06 +02:00
wm4
9cfeafa89e video: add vf_fingerprint and a skip-logo script
skip-logo.lua is just what I wanted to have. Explanations are on the top
of that file. As usual, all documentation threatens to remove this stuff
all the time, since this stuff is just for me, and unlike a normal user
I can afford the luxuary of hacking the shit directly into the player.

vf_fingerprint is needed to support this script. It needs to scale down
video frames as part of its operation. For that, it uses zimg. zimg is
much faster than libswscale and generates more correct output. (The
filter includes a runtime fallback, but it doesn't even work because
libswscale fucks up and can't do YUV->Gray with range adjustment.)

Note on the algorithm: seems almost too simple, but was suggested to me.
It seems to be pretty effective, although long time experience with
false positives is missing. At first I wanted to use dHash [1][2], which
is also pretty simple and effective, but might actually be worse than
the implemented mechanism. dHash has the advantage that the fingerprint
is smaller. But exact matching is too unreliable, and you'd still need
to determine the number of different bits for fuzzier comparison. So
there wasn't really a reason to use it.

[1] https://pypi.org/project/dhash/
[2] http://www.hackerfactor.com/blog/index.php?/archives/529-Kind-of-Like-That.html
2019-09-19 20:37:05 +02:00
wm4
fb8d240c4d vf_vapourynth: remove Lua backend
I once created this because someone wanted to use vapoursynth without
the Python dependency. No idea if anyone ever actually used it. It's
sort of icky (it calls itself "lazy" to preempt complaints about how
much it sucks), and complicates the build process. Kill it.

It seems much more promising to have something like this:

https://github.com/vapoursynth/vapoursynth/issues/386

This would either solve the build distribution problem by relaxing the
Python dependency, and/or allow a Lua backend to be included without
pain.
2019-09-19 20:37:05 +02:00
wm4
c8b8fe9981 audio: remove unreferenced af_lavrresample
This filter wasn't referenced anywhere and thus was dead code. It should
have been in the audio filter list in user_filters.c. This was intended
as compatibility wrapper (to avoid breaking old command lines and config
files), and has no real use. Apparently I forgot to add it to the filter
list (did I even test this shit?), and so it was rotting around for 1.5
years doing nothing (just like myself).

Note that users can just use the libavfilter provided filter to force
resampling, just that it has a different name and different options.
There's also af_format to force inserting auto conversion through the
internal f_swsresample filter.
2019-09-19 20:37:05 +02:00
wm4
c6773692ad vo_gpu: remove vdpau/GLX backend
Useless garbage.

This was once added to test whether vdpau presentation feedback could be
used. Results were always unsatisfactory, and now vdpau is dead.
2019-09-19 20:37:05 +02:00
wm4
83d7123dc3 vo_gpu: remove mali-fbdev
Useless at this point, I don't even know if it still works, or how to
test it.
2019-09-19 20:37:05 +02:00
wm4
43fc314279 stream: add a generic concat implementation
This is not available to users. It can be used only though the
stream_concat_open(). It's unused yet; to be used in the following
commit.
2019-09-19 20:37:05 +02:00
wm4
17da9071a4 demux: add a on-disk cache
Somewhat similar to the old --cache-file, except for the demuxer cache.
Instead of keeping packet data in memory, it's written to disk and read
back when needed.

The idea is to reduce main memory usage, while allowing fast seeking in
large cached network streams (especially live streams). Keeping the
packet metadata on disk would be rather hard (would use mmap or so, or
rewrite the entire demux.c packet queue handling), and since it's
relatively small, just keep it in memory.

Also for simplicity, the disk cache is append-only. If you're watching
really long livestreams, and need pruning, you're probably out of luck.
This still could be improved by trying to free unused blocks with
fallocate(), but since we're writing multiple streams in an interleaved
manner, this is slightly hard.

Some rather gross ugliness in packet.h: we want to store the file
position of the cached data somewhere, but on 32 bit architectures, we
don't have any usable 64 bit members for this, just the buf/len fields,
which add up to 64 bit - so the shitty union aliases this memory.

Error paths untested. Side data (the complicated part of trying to
serialize ffmpeg packets) untested.

Stream recording had to be adjusted. Some minor details change due to
this, but probably nothing important.

The change in attempt_range_joining() is because packets in cache
have no valid len field. It was a useful check (heuristically
finding broken cases), but not a necessary one.

Various other approaches were tried. It would be interesting to list
them and to mention the pros and cons, but I don't feel like it.
2019-09-19 20:37:05 +02:00
Philip Langdale
fa0a905ea0 vo_gpu: hwdec_vaapi: Refactor Vulkan and OpenGL interops for VAAPI
Like hwdec_cuda, you get a big #ifdef mess if you try and keep the
OpenGL and Vulkan interops in the same file. So, I've refactored
them into separate files in a similar way.
2019-09-15 17:51:47 -07:00
wm4
a25b3d61a1 demux, stream: remove old rar support in favor of libarchive
The old rar code could do uncompressed rar, libarchive supports at least
some rar compression algorithms. There is no need to keep the old rar
code.
2019-09-13 17:35:06 +02:00
wm4
b30e85508a Remove classic Linux analog TV support, and DVB runtime controls
Linux analog TV support (via tv://) was excessively complex, and
whenever I attempted to use it (cameras or loopback devices), it didn't
work well, or would have required some major work to update it. It's
very much stuck in the analog past (my favorite are the frequency tables
in frequencies.c for analog TV channels which don't exist anymore).

Especially cameras and such work fine with libavdevice and better than
tv://, for example:

  mpv av://v4l2:/dev/video0

(adding --profile=low-latency --untimed even makes it mostly realtime)

Adding a new input layer that targets such "modern" uses would be
acceptable, if anyone is interested in it. The old TV code is just too
focused on actual analog TV.

DVB is rather obscure, but has an active maintainer, so don't remove it.
However, the demux/stream ctrl layer must go, so remove controls for
channel switching. Most of these could be reimplemented by using the
normal method for option runtime changes.
2019-09-13 17:32:19 +02:00
wm4
a9d83eac40 Remove optical disc fancification layers
This removes anything related to DVD/BD/CD that negatively affected the
core code. It includes trying to rewrite timestamps (since DVDs and
Blurays do not set packet stream timestamps to playback time, and can
even have resets mid-stream), export of chapters, stream languages,
export of title/track lists, and all that.

Only basic seeking is supported. It is very much possible that seeking
completely fails on some discs (on some parts of the timeline), because
timestamp rewriting was removed.

Note that I don't give a shit about optical media. If you want to watch
them, rip them. Keeping some bare support for DVD/BD is the most I'm
going to do to appease the type of lazy, obnoxious users who will care.
There are other players which are better at optical discs.
2019-09-13 17:31:59 +02:00
wm4
cf36e3d15b stream_dvdnav: merge stream_dvd_common
Isolate icky DVD garbage into a single file.
2019-09-13 15:35:23 +02:00
wm4
6229404985 Remove libdvdread support in favor of libdvdnav
stream_dvd.c contained large amounts of ancient, unmaintained code,
which has been historically moved to libdvdnav. Basically, it's full of
low level parsing of DVD on-disc structures.

Kill it for good. Users can use the remaining dvdnav support (which
basically operates in non-menu mode). Users have reported that
libdvdread  sometimes works better, but this is just libdvdnav's problem
and not ours.
2019-09-13 15:29:27 +02:00
wm4
10a1b98082 vo_gpu: x11egl: support Mesa OML sync extension
Mesa supports the EGL_CHROMIUM_sync_control extension, and it's
available out of the box with AMD drivers. In practice, this is exactly
the same as GLX_OML_sync_control, but for EGL. The extension
specification is separate from the GLX one though, and buried somewhere
in the Chromium code.

This appears to work, although I don't know if it really works.

In theory, this could be useful for other EGL targets. Support code for
it could have been added to egl_helpers.c to avoid some minor duplicated
glue code if another EGL target were to provide this extension. I didn't
bother with that. ANGLE on Windows can't support it, because the
extension spec. explicitly requires POSIX timers. ANGLE on Linux/OSX is
actively harmful for mpv and hopefully won't ever use it. Wayland uses
EGL, but has its own fancy presentation feedback stuff (and besides, I
don't think basic video player functionality works on Wayland at all).
context_drm_egl maybe? But I think DRM has its own stuff.
2019-09-08 23:23:43 +10:00
wm4
8d7960f6ef vo_gpu: glx: move OML sync code to an independent file
So the next commit can make EGL use it. EGL has a quite similar
function, that practically works the same. Although it's relatively
trivial, it's still tricky, and probably shouldn't end up as duplicated
code.

There are no functional changes, except initialization, and how failure
of the glXGetSyncValues call is handled. Also, some comments mention the
EGL extension.

Note that there's no intention for this code to handle anything else
than the very specific OML sync extension (and its EGL equivalent). This
is just too weirdly specific to the weird idiosyncrasies of the
extension, and it makes no sense to extend it to handle anything else.
(Such as Wayland or DXGI presentation feedback.)
2019-09-08 23:23:43 +10:00
der richter
c540ac8485 cocoa-cb: conditional compilation for Dark Mode and Material features
Fixes #6621
2019-07-21 18:13:07 +03:00
Philip Langdale
b70ed35ba4 vo_gpu: hwdec_vaapi: Add Vulkan interop
This change introduces a vulkan interop path for the vaapi hwdec.
The basic principles are mostly the same as for EGL, with the
exported dma_buf being imported by Vukan. The biggest difference
is that we cannot reuse the texture as we do with OpenGL - there's
no way to rebind a VkImage to a different piece of memory, as far
as I can see. So, a new texture is created on each map call.

I did not bother implementing a code path for the old libva API as
I think it's safe to assume any system with a working vulkan driver
will have access to a newer libva.

Note that we are using separate layers for the vaapi surface, just
as is done for EGL. This is because libplacebo doesn't support
multiplane images.

This change does not include format negotiation because no driver
implements the vk_ext_image_drm_format_modifier extension that
would be required to do that. In practice, the two formats we care
about (nv12, p010) work correctly, so we are not blocked. A separate
change had to be made in libplacebo to filter out non-fatal validation
errors related to surface sizes due to the lack of format negotiation.
2019-07-08 01:57:02 +02:00
Philip Langdale
6842755feb vo_gpu: hwdec_vaegl: Rename and move to hwdec_vaapi
In preparation for adding Vulkan interop support, let's rename
to remove the egl reference and move to an api neutral location.
2019-07-08 01:57:02 +02:00
Bin Jin
ca2f193671 vo_gpu: implement error diffusion for dithering
This is a straightforward parallel implementation of error diffusion
algorithms in compute shader. Basically we use single work group with
maximal possible size to process the whole image. After a shift
mapping we are able to process all pixels column by column.

A large ring buffer are allocated in shared memory to speed things up.
However the size of required shared memory depends linearly on the
height of video window (or screen height in fullscreen mode). In case
there is no enough shared memory, it will fallback to `--dither=fruit`.

The maximal allowed work group size is hardcoded as 1024. Ideally we
could query `GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS`. But for whatever
reason, it seems most high end card from nvidia and amd support only
the minimal required value, so I guess we can stick to it for now.
2019-06-16 11:19:44 +02:00
Philip Langdale
23a324215b vo/gpu: hwdec_cuda: Refactor gpu api specific code into separate files
The amount of code now present that's specific to Vulkan or OpenGL
has reached the point where we really want to split it out to
avoid a mess of #ifdefs.

At the same time, I'm moving the code to an api neutral location.
2019-05-03 18:02:18 +02:00
Philip Langdale
b74b39dfb5 vo_gpu: vulkan: Add back context_win for libplacebo
Feature parity with the original ra_vk obviously requires win32 support,
so let's put it back in.
2019-04-21 23:55:22 +03:00
Niklas Haas
7006d6752d vo_gpu: vulkan: use libplacebo instead
This commit rips out the entire mpv vulkan implementation in favor of
exposing lightweight wrappers on top of libplacebo instead, which
provides much of the same except in a more up-to-date and polished form.

This (finally) unifies the code base between mpv and libplacebo, which
is something I've been hoping to do for a long time.

Note: The ra_pl wrappers are abstract enough from the actual libplacebo
device type that we can in theory re-use them for other devices like
d3d11 or even opengl in the future, so I moved them to a separate
directory for the time being. However, the rest of the code is still
vulkan-specific, so I've kept the "vulkan" naming and file paths, rather
than introducing a new `--gpu-api` type. (Which would have been ended up
with significantly more code duplicaiton)

Plus, the code and functionality is similar enough that for most users
this should just be a straight-up drop-in replacement.

Note: This commit excludes some changes; specifically, the updates to
context_win and hwdec_cuda are deferred to separate commits for
authorship reasons.
2019-04-21 23:55:22 +03:00
der richter
d5be1e2729 cocoa-cb: move all title bar related functionality in its own file
quite a lot of the title bar functionality and logic was within our
window. since we recently added a custom title bar class to our window
i decided to move all that functionality into that class and in its
own file.

this is also a preparation for the next commits.
2019-04-02 02:09:01 +03:00
Jan Ekström
199aabddcc Merge branch 'master' into pr6360
Manual changes done:
  * Merged the interface-changes under the already master'd changes.
  * Moved the hwdec-related option changes to video/decode/vd_lavc.c.
2019-03-11 01:00:27 +02:00
Akemi
6ce570359a cocoa-cb: add support for VOCTRL_GET_DISPLAY_NAMES 2019-02-10 22:39:25 +02:00
Aman Gupta
9284543ab9 wscript_build: de-duplicate build file list 2019-01-25 21:24:36 +02:00
Anton Kindestam
8b83c89966 Merge commit '559a400ac36e75a8d73ba263fd7fa6736df1c2da' into wm4-commits--merge-edition
This bumps libmpv version to 1.103
2018-12-05 19:19:24 +01:00
Niklas Haas
5bcac8580d spirv: remove --spirv-compiler=nvidia
This option has been deprecated upstream for a long time, probably
doesn't even work anymore, and won't work moving forwards as we replace
the vulkan code by libplacebo wrappers.

I haven't removed the option completely yet since in theory we could
still add support for e.g. a native glslang wrapper in the future. But
most likely the future of this code is deletion.

As an aside, fix an issue where the man page didn't mention d3d11.
2018-12-01 15:50:23 +02:00
emersion
95589fd4f8 wayland: remove KDE server-decoration support 2018-11-19 00:15:31 +02:00
emersion
6d2be82094 wayland: use xdg-decoration if available 2018-11-19 00:15:31 +02:00
Akemi
543a3bc0bd build: don't hardcode swift module name 2018-10-28 15:48:37 +02:00
Akemi
eab30807fe build: use an argument list for the Swift build args
that way we don't need to quote or escape anything.

Fixes #6220
2018-10-28 15:48:37 +02:00
wm4
559a400ac3 demux, stream: rip out the classic stream cache
The demuxer cache is the only cache now. Might need another change to
combat seeking failures in mp4 etc. The only bad thing is the loss of
cache-speed, which was sort of nice to have.
2018-08-31 12:55:22 +02:00
Tom Yan
d48786f682 wscript: split egl-android from android 2018-08-20 17:16:22 +02:00
Stephen Hutchinson
08a6827b3d wscript_build: apply project-wide CFLAGS/LDFLAGS to mpv.com
mpv.com fails to build when cross-compiling with a multilib version
of GCC, because the -m32 flags aren't getting passed to the build
process for osdep/win32-console-wrapper.c or the link phase for
mpv.com itself.
2018-07-19 02:38:51 +03:00
Akemi
5e608fc4c8 build: utilize built-in gnu_dirs module for installation directories
This started breaking with newer (2.0.x) waf versions, and it was
noticed that a built-in waf module was providing very similar
functionality.

APPNAME definition was required to have `gnu_dirs`' PACKAGE
variable to be defined in order to have f.ex. documentation
installed to the correct directory.

Currently unused options added by `gnu_dirs` were removed to clean
up the output of the help command.

Effective changes to behavior:
- `gnu_dirs` will attempt to figure out if it needs to use lib64
  instead of lib within your installation prefix. If you would
  like it to not do that, set `--libdir` during configuration.
  The way it tries to figure lib/lib64 out is if there's a
  `/usr/lib64` and no `/usr/lib32`.
- `--incdir` is now `--includedir` as per standard `gnu_dirs`
  behavior.
2018-07-12 01:48:10 +03:00
Jan Ekström
4bf9a78b36 wscript_build: fixup swift include parameter to point to source root
Fixes compilation of the swift components with
`--variant="random_string"`, in which case "." is not the source
directory.
2018-07-08 03:22:09 +03:00
Martin Herkt
afe713c71c
build: add static libraries to libmpv.pc 2018-06-20 10:42:39 +02:00
Akemi
2e7a4f717c build: manually add standard library search paths for linking
this reverts commit a174566 since the actually reason for failing has
been found. the isysroot flag overwrites the framework and library
search paths. though we only need to overwrite the former and there is
no way to just overwrite that one. we manually add the standard library
search paths to the very end of the linking command, so it won't
interfere with the search paths extracted by waf.

Fixes #5791
2018-06-12 01:54:45 +03:00
wm4
22c002138d misc: add a synchronization helper
This is almost like rendezvous(), except it allows async wakeup, and
does not require global state. It will be used by a later commit.

struct mp_waiter is intended to be allocated on the stack, and uses an
initializer including PTHREAD_MUTEX_INITIALIZER. This is the first case
in mpv that it uses PTHREAD_MUTEX_INITIALIZER for stack-allocated
mutexes. It seems POSIX still does not allow this formally, but since
POSIX is worth less than used toilet paper, I don't really care. Modern
OSes use futexes, which means you can make _every_ memory location a
lock, and this code tries to make use of it, without using OS specific
code.

The name of the source file is rather generic, because I intend to dump
further small helpers there (or maybe move mp_rendezvous() to it).
2018-05-24 19:56:34 +02:00
wm4
9fa0e6bf6a input: merge cmd_list.c with cmd.c
It doesn't really make sense to keep a separate cmd_list.c file, which
does _not_ contain a command list, but only a few minor helper
functions.
2018-05-03 01:20:01 +03:00
wm4
e5f884e68c input: rename cmd_parse.c to cmd.c
Done separately from the cmd.h rename to avoid issues with git being bad
at tracking mixed content and filename changes.
2018-05-03 01:20:01 +03:00
wm4
e02c9b9902 build: make encoding mode non-optional
Makes it easier to not break the build by confusing the ifdeffery.
2018-05-03 01:08:44 +03:00
Emmanuel Gil Peyrot
76211609e3 wayland_common: update to stable xdg-shell
This removes support for older compositors using the unstable version,
but those will still use Xwayland by default, so not a big loss.
2018-04-29 12:33:12 +03:00
wm4
76844c9c51 vo: move DR helper code to a separate source file
So it can be reused by vo_libmpv.c, which needs to use it in a slightly
different way.
2018-04-29 02:21:32 +03:00
Philip Langdale
07915b1227 vo_gpu: hwdec: Use ffnvcodec to load CUDA symbols
The CUDA dynamic loader was broken out of ffmpeg into its own repo
and package. This gives us an opportunity to re-use it in mpv and
remove our custom loader logic.
2018-04-15 19:31:50 +03:00
Jan Ekström
46d2f1f08d build: fixup vendored wayland protocols with variants
Utilize the SRC variable for this to get a built-in relative path.
Can be tested by adding `--variant="random_string"` to configure and
build.
2018-04-15 14:09:50 +03:00
Akemi
12b90e744d build: fix swift build with waf 1.8.4
with older waf versions a node doesn't return an absolute path but just
a relative one. fix this by explicitly requesting an absolute one.

Fixes #5604
2018-03-11 22:44:26 -07:00
Niklas Haas
79f82a2ca4 wscript: also install render API related headers
Omitted from b0371214
2018-03-04 00:17:00 -08:00
wm4
7ee01860d9 build: restore alphabetical sort order of file lists 2018-02-28 00:55:06 -08:00
wm4
b037121430 client API: deprecate opengl-cb API and introduce a replacement API
The purpose of the new API is to make it useable with other APIs than
OpenGL, especially D3D11 and vulkan. In theory it's now possible to
support other vo_gpu backends, as well as backends that don't use the
vo_gpu code at all.

This also aims to get rid of the dumb mpv_get_sub_api() function. The
life cycle of the new mpv_render_context is a bit different from
mpv_opengl_cb_context, and you explicitly create/destroy the new
context, instead of calling init/uninit on an object returned by
mpv_get_sub_api().

In other to make the render API generic, it's annoyingly EGL style, and
requires you to pass in API-specific objects to generic functions. This
is to avoid explicit objects like the internal ra API has, because that
sounds more complicated and annoying for an API that's supposed to never
change.

The opengl_cb API will continue to exist for a bit longer, but
internally there are already a few tradeoffs, like reduced
thread-safety.

Mostly untested. Seems to work fine with mpc-qt.
2018-02-28 00:55:06 -08:00
Akemi
a17456608c build: fix dependency check on macOS
235eb60 added a needed linking flag, but too soon. this lead to some of
the configure checks to fail. add the flag in our build phase.

Fixes #5528
2018-02-16 00:48:34 -08:00
Akemi
6751b5b1c2 build: fix linking libmpv when swift features are built
the swift object file wasn't linked when libmpv was linked, which
resulted in a missing symbol error. add the swift object to the linking
list for libmpv too.

Fixes #5522
2018-02-13 20:31:09 -08:00
wm4
1dcf511376 build: drop support for SDL1
For some reason it was supported for ao_sdl because we've only used SDL1
API.
2018-02-13 17:45:29 -08:00
Akemi
c5e4538bc4 cocoa-cb: initial implementation via opengl-cb API
this is meant to replace the old and not properly working vo_gpu/opengl
cocoa backend in the future. the problems are various shortcomings of
Apple's opengl implementation and buggy behaviour in certain
circumstances that couldn't be properly worked around. there are also
certain regressions on newer macOS versions from 10.11 onwards.

- awful opengl performance with a none layer backed context
- huge amount of dropped frames with an early context flush
- flickering of system elements like the dock or volume indicator
- double buffering not properly working with a none layer backed context
- bad performance in fullscreen because of system optimisations

all the problems were caused by using a normal opengl context, that
seems somewhat abandoned by apple, and are fixed by using a layer backed
opengl context instead. problems that couldn't be fixed could be
properly worked around.

this has all features our old backend has sans the wid embedding,
the possibility to disable the automatic GPU switching and taking
screenshots of the window content. the first was deemed unnecessary by
me for now, since i just use the libmpv API that others can use anyway.
second is technically not possible atm because we have to pre-allocate
our opengl context at a time the config isn't read yet, so we can't get
the needed property. third one is a bit tricky because of deadlocking
and it needed to be in sync, hopefully i can work around that in the
future.

this also has at least one additional feature or eye-candy. a properly
working fullscreen animation with the native fs. also since this is a
direct port of the old backend of the parts that could be used, though
with adaptions and improvements, this looks a lot cleaner and easier to
understand.

some credit goes to @pigoz for the initial swift build support which
i could improve upon.

Fixes: #5478, #5393, #5152, #5151, #4615, #4476, #3978, #3746, #3739,
#2392, #2217
2018-02-12 04:49:15 -08:00
wm4
76e7e78ce9 audio: move to decoder wrapper
Use the decoder wrapper that was introduced for video. This removes all
code duplication the old audio decoder wrapper had with the video code.

(The audio wrapper was copy pasted from the video one over a decade ago,
and has been kept in sync ever since by the power of copy&paste. Since
the original copy&paste was possibly done by someone who did not answer
to the LGPL relicensing, this should also remove all doubts about
whether any of this code is left, since we now completely remove any
code that could possibly have been based on it.)

There is some complication with spdif handling, and a minor behavior
change (it will restrict the list of codecs to spdif if spdif is to be
used), but there should not be any difference in practice.
2018-01-30 03:10:27 -08:00
wm4
6d36fad83c video: make decoder wrapper a filter
Move dec_video.c to filters/f_decoder_wrapper.c. It essentially becomes
a source filter. vd.h mostly disappears, because mp_filter takes care of
the dataflow, but its remains are in struct mp_decoder_fns.

One goal is to simplify dataflow by letting the filter framework handle
it (or more accurately, using its conventions). One result is that the
decode calls disappear from video.c, because we simply connect the
decoder wrapper and the filter chain with mp_pin_connect().

Another goal is to eventually remove the code duplication between the
audio and video paths for this. This commit prepares for this by trying
to make f_decoder_wrapper.c extensible, so it can be used for audio as
well later.

Decoder framedropping changes a bit. It doesn't seem to be worse than
before, and it's an obscure feature, so I'm content with its new state.
Some special code that was apparently meant to avoid dropping too many
frames in a row is removed, though.

I'm not sure how the source code tree should be organized. For one,
video/decode/vd_lavc.c is the only file in its directory, which is a bit
annoying.
2018-01-30 03:10:27 -08:00
wm4
0366ba2531 player: replace old lavfi wrapper with new filter code
lavfi.c is not necessary anymore, because f_lavfi.c (which was actually
converted from it) can be used now.
2018-01-30 03:10:27 -08:00
wm4
b9f804b566 audio: rewrite filtering glue code
Use the new filtering code for audio too.
2018-01-30 03:10:27 -08:00
wm4
76276c9210 video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.

This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.

vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.

f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).

The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.

Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)

In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.

vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.

The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.

Exporting VO capabilities is still a big mess (mp_stream_info stuff).

The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.

f_async_queue is unused.
2018-01-30 03:10:27 -08:00
myfreeer
573bfae7e4 hwdec: detach d3d and d3d9 hwaccel from angle
Fix https://github.com/mpv-player/mpv/issues/5420
2018-01-25 20:57:45 -08:00
James Ross-Gowan
88c29b1301 vo_gpu: hwdec_dxva2dxgi: initial implementation
This enables DXVA2 hardware decoding with ra_d3d11. It should be useful
for Windows 7, where D3D11VA is not available. Images are transfered
from D3D9 to D3D11 using D3D9Ex surface sharing[1].

Following Microsoft's recommendations, it uses a queue of shared
surfaces, similar to Microsoft's ISurfaceQueue. This will hopefully
prevent surface sharing from impacting parallelism and allow multiple
D3D11 frames to be in-flight at once.

[1]: https://msdn.microsoft.com/en-us/library/windows/desktop/ee913554.aspx
2018-01-06 11:26:15 +11:00
Ricardo Constantino
8457287bd0
build: use unicode codepage in windres 2018-01-01 21:41:48 +00:00
James Ross-Gowan
3d8ca93d23 vo_gpu: win: remove exclusive-fullscreen detection hack
This hack was part of a solution to VSync judder in desktop OpenGL on
Windows. Rather than using blocking-SwapBuffers(), mpv could use
DwmFlush() to wait for the image to be presented by the compositor.
Since this would only work while the compositor was running, and the
compositor was silently disabled when OpenGL entered exclusive
fullscreen mode, mpv needed a way to detect exclusive fullscreen mode.

The code that is being removed could detect exclusive fullscreen mode by
checking the state of an undocumented mutex using undocumented native
API functions, but because of how fragile it was, it was always meant to
be removed when a better solution for accurate VSync in OpenGL was
found. Since then, mpv got the dxinterop backend, which uses desktop
OpenGL but has accurate VSync. It also got a native Direct3D 11 backend,
which is a viable alternative to OpenGL on Windows.

For people who are still using desktop OpenGL with WGL, there shouldn't
be much of a difference, since mpv can use other API functions to detect
exclusive fullscreen.
2017-12-20 14:53:41 +11:00
wm4
26cdd52801 vf_buffer: remove this filter
It has been deprecated for a while and is 100% useless. It was forgotten
in the recent filter purge. Get rid of it.
2017-12-12 22:02:56 +02:00
Drew DeVault
ba418132cd osdep: add poll shim for macOS
This implements a poll-compatible interface, backed by select on macOS,
suitable for polling on device files - which are not supported by
macOS's implementation of poll. This is a (long-standing) bug in macOS,
so hopefully we can eventually remove this shim.
2017-12-09 21:11:46 +02:00
wm4
80359c6615 vd_lavc: drop mediacodec direct rendering support temporarily
The libavcodec mediacodec support does not conform to the new hwaccel
APIs yet. It has been agreed uppon that this glue code can be deleted
for now, and support for it will be restored at a later point.

Readding would require that it supports the AVCodecContext.hw_device_ctx
API. The hw_device_ctx would then contain the surface ID.
vo_mediacodec_embed would actually perform the task of creating
vo.hwdec_devs and adding a mp_hwdec_ctx, whose av_device_ref is a
AVHWDeviceContext containing the android surface.
2017-12-01 18:01:15 +01:00
wm4
9f52a92899 video: move d3d.c out of decode sub directory
It makes more sense to have it in the general video directory (along
with vdpau.c and vaapi.c), since the decoder source files don't even
access it anymore.
2017-12-01 17:58:56 +01:00
wm4
1e44540906 vd_lavc: delete hw_d3d11va.c/hw_dxva2.c and merge leftovers
Like with all hwaccels, there's little that is actually specific to
decoding (which has been moved away anyway), and what is left are
declarations (which will also go away soon).
2017-12-01 17:58:56 +01:00
wm4
c437267518 vo_gpu: remove hwdec_vaglx interop
This has stopped being useful a long time ago, and it's the only GPL
source file in the vo_gpu source directories. Recently it wasn't even
loaded at all, unless you forced loading it.
2017-11-30 04:19:12 +01:00
wm4
9c909fbb4d build: fix LGPL build with ALSA enabled
Oops. This is part of the TV code, for which we didn't make any effort
to relicense. But files were always built, because they didn't depend on
the common TV code. (The HAVE_GPL in the source file exposed this by
making the build fail.)
2017-11-29 21:30:51 +01:00
wm4
3d27a0792b af: remove deprecated audio filters
These couldn't be relicensed, and won't survive the LGPL transition. The
other existing filters are mostly LGPL (except libaf glue code).

This remove the deprecated pan option. I guess it could be restored by
inserting a libavfilter filter (if there's one), but for now let it be
gone.

This temporarily breaks volume control (and things related to it, like
replaygain).
2017-11-29 21:30:51 +01:00
wm4
194ec2b47b vf_sub, vf_format: change license to LGPL
They were added to the "to deleted" list and never relicensed, because I
thought I'd delete them early. But it's possible that they'll stay in
mpv for a longer time, so relicense them. Still leaving them as
deprecated and scheduled for removal, so they can still be dropped once
there is a better way to deal with them, if they get annoying, or if a
better mechanism is found that makes them unnecessary.

All contributors agreed. There are some minor changes by people who did
not agree, but these are all not relevant or have been removed.
2017-11-29 18:22:23 +01:00
wm4
12cac1d111 vf: remove most GPL video filters
Almost all of them had their guts removed and replaced by libavfilter
long ago, but remove them anyway. They're pointless and have been
scheduled for deprecation.

Still leave vf_format (because we need it in some form) and vf_sub (not
sure).

This will break some builtin functionality: lavfi yadif defaults are
different, auto rotation and stereo3d downconversion are broken. These
might be fixed later.
2017-11-29 18:15:19 +01:00
wm4
d752f743ff vf: add vf_convert as interim replacement for vf_scale
We want to drop vf_scale, but we still need a way to auto convert
between imgfmts. In particular, vf.c will auto insert the "scale" filter
if the VO doesn't support a pixfmt.

To avoid chaos, create a new vf_convert.c filter, based on vf_scale.c,
but without the unrelicensed code parts. In particular, this filter does
not do scaling and has no options. It merely converts from one imgfmt to
another, if needed.
2017-11-29 18:04:56 +01:00
James Ross-Gowan
68eac1a1e7 vo_gpu: d3d11: initial implementation
This is a new RA/vo_gpu backend that uses Direct3D 11. The GLSL
generated by vo_gpu is cross-compiled to HLSL with SPIRV-Cross.

What works:

- All of mpv's internal shaders should work, including compute shaders.

- Some external shaders have been tested and work, including RAVU and
  adaptive-sharpen.

- Non-dumb mode works, even on very old hardware. Most features work at
  feature level 9_3 and all features work at feature level 10_0. Some
  features also work at feature level 9_1 and 9_2, but without high-bit-
  depth FBOs, it's not very useful. (Hardware this old is probably not
  fast enough for advanced features anyway.)

  Note: This is more compatible than ANGLE, which requires 9_3 to work
  at all (GLES 2.0,) and 10_1 for non-dumb-mode (GLES 3.0.)

- Hardware decoding with D3D11VA, including decoding of 10-bit formats
  without truncation to 8-bit.

What doesn't work / can be improved:

- PBO upload and direct rendering does not work yet. Direct rendering
  requires persistent-mapped PBOs because the decoder needs to be able
  to read data from images that have already been decoded and uploaded.
  Unfortunately, it seems like persistent-mapped PBOs are fundamentally
  incompatible with D3D11, which requires all resources to use driver-
  managed memory and requires memory to be unmapped (and hence pointers
  to be invalidated) when a resource is used in a draw or copy
  operation.

  However it might be possible to use D3D11's limited multithreading
  capabilities to emulate some features of PBOs, like asynchronous
  texture uploading.

- The blit() and clear() operations don't have equivalents in the D3D11
  API that handle all cases, so in most cases, they have to be emulated
  with a shader. This is currently done inside ra_d3d11, but ideally it
  would be done in generic code, so it can take advantage of mpv's
  shader generation utilities.

- SPIRV-Cross is used through a NIH C-compatible wrapper library, since
  it does not expose a C interface itself.

  The library is available here: https://github.com/rossy/crossc

- The D3D11 context could be made to support more modern DXGI features
  in future. For example, it should be possible to add support for
  high-bit-depth and HDR output with DXGI 1.5/1.6.
2017-11-07 20:27:13 +11:00
wm4
7fd1359fcf videotoolbox: use generic code for dummy hwdevice init
And move the remaining code (just 2 struct constant definitions) to
vd_lavc.c.
2017-10-31 15:20:09 +01:00
Lionel CHAZALLON
cfcee4cfe7 Add DRM_PRIME Format Handling and Display for RockChip MPP decoders
This commit allows to use the AV_PIX_FMT_DRM_PRIME newly introduced
format in ffmpeg that allows decoders to provide an AVDRMFrameDescriptor
struct.

That struct holds dmabuf fds and information allowing zerocopy rendering
using KMS / DRM Atomic.

This has been tested on RockChip ROCK64 device.
2017-10-23 21:07:24 +02:00
Julian
81cf58c8c4 stats: add documentation
stats.rst is heavily based on osc.rst
2017-10-09 20:48:44 +02:00
Julian
92a9150cc2 lua: integrate stats.lua script
Signed-off-by: wm4 <wm4@nowhere>

Rename --stats to --load-stats-overlay and add an entry to options.rst
over the original commit.

Signed-off-by: wm4 <wm4@nowhere>
2017-10-09 20:47:33 +02:00
Aman Gupta
8fc21fd0d5 vo_gpu: add android opengl backend
At the moment, rendering on Android requires ``--vo=opengl-cb`` and
a lot of java<->c++ bridging code to receive the receive and react to
the render callback in java. Performance also suffers with opengl-cb,
due to the overhead of context switching in JNI.

With this patch, Android can render using ``--vo=gpu --gpu-context=android``
(after setting ``--wid`` to point to an android.view.Surface on-screen).
2017-10-09 18:36:54 +02:00