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Commit Graph

3786 Commits

Author SHA1 Message Date
wm4
2b5da4804c build: make vo_gpu + infrastructure non-optional
Also readd the the error message for when no GL backends are found (why
was this removed?).
2017-09-22 05:35:26 +02:00
wm4
2b855739d5 vd_lavc: revert accidental vaapi changes revert
Commit bfa9b62858 accidentally reverted these (because my editor did
not reload the file correctly).

Fixes #4904.
2017-09-22 05:19:37 +02:00
Aman Gupta
6254b6d637 vo_opengl_cb: hwdec_ios: fix build
[179/188] Compiling video/out/vo_lavc.c
../../video/out/opengl/hwdec_ios.m:135:9: warning: unused variable 'gl' [-Wunused-variable]
    GL *gl = ra_gl_get(mapper->ra);
        ^
../../video/out/opengl/hwdec_ios.m:247:48: warning: incompatible pointer to integer conversion passing 'CVOpenGLESTextureRef' (aka 'struct __CVBuffer *') to parameter of type 'GLuint' (aka 'unsigned int') [-Wint-conversion]
                                               p->gl_planes[i]);
                                               ^~~~~~~~~~~~~~~
../../video/out/opengl/ra_gl.h:9:45: note: passing argument to parameter 'gl_texture' here
                                     GLuint gl_texture);
                                            ^
2 warnings generated.
2017-09-22 05:03:52 +02:00
Niklas Haas
52789d6ca0
vo_gpu: fix vo=opengl legacy alias
Turns out the option code apparently tries to directly talloc_free() the
allocated strings, instead of going through a tactx wrapper or
something. So we can't directly overwrite it. Do something else
instead..
2017-09-21 16:13:52 +02:00
Niklas Haas
aefd7a90c9
vo_gpu: fix memleak in ra_gl_ctx
The ctx->ra was never freed propely, nor was p->wrapped_fb.

(TIL: MPV_LEAK_REPORT exists)
2017-09-21 15:51:47 +02:00
Niklas Haas
b940691784 vo_gpu: drop the RA_CAP_NESTED_ARRAY req from EWA compute
Almost as fast as the old code, but more general. Notably, glslang
doesn't support nested arrays.

(cf. https://github.com/KhronosGroup/glslang/issues/1057)

Also much cleaner code-wise, so I think I'll keep it even if glslang
implements array_of_arrays.
2017-09-21 15:15:59 +02:00
Niklas Haas
03fee22c4d wayland: allow vo_wayland_uninit(NULL) 2017-09-21 15:15:55 +02:00
Niklas Haas
28b2fa4b7e vo_gpu: fix possible segfault in shader_cache.c
If shader compilation fails in an unexpected way, it can end up calling
renderpass_run on an invalid pass, since current_shader is never cleared.
2017-09-21 15:15:15 +02:00
Niklas Haas
db0fb3c48b
vo_gpu: fix gamma scale
This never really made sense since the BT.1886 changes. It should get
*brighter* for bright rooms, not darker for dark rooms. Picked some new
values that seemed reasonable-ish.
2017-09-21 15:01:26 +02:00
Niklas Haas
61f5c423be vo_gpu: fix comment on ra_buf_type
This hasn't been true for several iterations of this API.
2017-09-21 15:01:22 +02:00
Niklas Haas
e92effb14f vo_gpu: describe the plane merging pass
This can get left unknown if something hooks NATIVE
2017-09-21 15:01:22 +02:00
James Ross-Gowan
cee764849e cocoa: re-enable double buffering
This causes a performance regression on 10.11 and newer, but the single
buffered method was broken and could cause partially rendered frames to
be presented to the screen.

This reverts 9f30cd8292 and
e543853a7f.
2017-09-21 15:01:22 +02:00
James Ross-Gowan
75c0c06640 vo_gpu: convert windows/osx hwdecs/contexts to new API 2017-09-21 15:01:17 +02:00
Niklas Haas
65979986a9 vo_opengl: refactor into vo_gpu
This is done in several steps:

1. refactor MPGLContext -> struct ra_ctx
2. move GL-specific stuff in vo_opengl into opengl/context.c
3. generalize context creation to support other APIs, and add --gpu-api
4. rename all of the --opengl- options that are no longer opengl-specific
5. move all of the stuff from opengl/* that isn't GL-specific into gpu/
   (note: opengl/gl_utils.h became opengl/utils.h)
6. rename vo_opengl to vo_gpu
7. to handle window screenshots, the short-term approach was to just add
   it to ra_swchain_fns. Long term (and for vulkan) this has to be moved to
   ra itself (and vo_gpu altered to compensate), but this was a stop-gap
   measure to prevent this commit from getting too big
8. move ra->fns->flush to ra_gl_ctx instead
9. some other minor changes that I've probably already forgotten

Note: This is one half of a major refactor, the other half of which is
provided by rossy's following commit. This commit enables support for
all linux platforms, while his version enables support for all non-linux
platforms.

Note 2: vo_opengl_cb.c also re-uses ra_gl_ctx so it benefits from the
--opengl- options like --opengl-early-flush, --opengl-finish etc. Should
be a strict superset of the old functionality.

Disclaimer: Since I have no way of compiling mpv on all platforms, some
of these ports were done blindly. Specifically, the blind ports included
context_mali_fbdev.c and context_rpi.c. Since they're both based on
egl_helpers, the port should have gone smoothly without any major
changes required. But if somebody complains about a compile error on
those platforms (assuming anybody actually uses them), you know where to
complain.
2017-09-21 15:00:55 +02:00
wm4
bfa9b62858 build: add preliminary LGPL mode
See "Copyright" file for caveats.

This changes the remaining "almost LGPL" files to LGPL, because we think
that the conditions the author set for these was finally fulfilled.
2017-09-21 13:56:27 +02:00
wm4
a4de782272 mp_image: don't guess colorspace params in mp_image_copy_attributes()
This is "wrong", because you might want mp_image_copy_attributes() to
preserve the information that the colorspace parameters are unknown.
This is important for hwdec -copy modes, which call this function before
fix_image_params() and mp_colorspace_merge() are called.

Instead, just wipe the colorspace attributes if the pixel format changes
in an apparently incompatible way. Use mp_image_params_guess_csp() logic
for this and factor that into its own function.

mp_image_set_attributes() attempts to do something similar, so change
that in the same way. Also, mp_image_params_guess_csp() just returned if
the imgfmt was invalid or unset - just remove that part, because it
annoyingly doesn't fit into the new code, and had little reason to exist
to begin with. (Probably.)
2017-09-19 19:20:27 +02:00
wm4
06927fefdd mp_image: always copy pixel aspect ratio
I see no reason not to do this. I think the check comes from the time
when mp_image stored the image aspect ratio, instead of the pixel aspect
ratio, where the logic might have made more sense.
2017-09-19 19:04:47 +02:00
wm4
810990a746 mp_image: always copy color attributes on hw download
It was noticed that -copy hwdec modes typically dropped the
chroma_location field. This happened because the attributes on hw
download are copied with mp_image_copy_attributes(), which tries to copy
these parameters only if src and dst were both YUV (in an attempt to
copy parameters only if it makes sense).

But hardware formats did not have the YUV flag set (anymore?), and code
shouldn't attempt to check the flag in this way anyway. Drop the check,
and always copy the whole color metadata struct. There is a call to
mp_image_params_guess_csp() below, which tries to unset nonsense
metadata if it was copied from a YUV format to RGB. This function would
also do the right thing for hw formats (although for the cited bug only
the software case matters).

Fixes #4804.
2017-09-19 18:59:01 +02:00
wm4
b881881dbd Revert "vd_lavc: change auto-probe order to prefer cuda over vdpau-copy"
This reverts commit 96462040ec.

I guess the autoprobing is still too primitive to handle this well. What
it really should be trying is initializing the wrapper decoder, and if
that doesn't work, try another method. This is complicated by hwaccels
initializing in a delayed way, so there is no easy solution yet.

Probably fixes #4865.
2017-09-19 18:35:29 +02:00
Niklas Haas
2f41b834b3
vo_opengl: make the ra_renderpass names consistent
The random space kept screwing me over
2017-09-13 20:53:19 +02:00
Niklas Haas
293c696ddb vo_opengl: use GLX_MESA_swap_control where available
This overrides the use of GLX_SGI_swap_control, because apparently
GLX_SGI_swap_control doesn't support SwapInterval(0), but the
GLX_MESA_swap_interval does.

Of course, everybody except mesa just accepts SwapInterval(0) even for
GLX_SGI_swap_control, but mesa needs to be the special snowflake here
and reject it, forcing us to load their stupid named extension instead.

Meanwhile khronos has done nothing except spit out GLX_EXT_swap_control
(not to be confused with GL_EXT_swap_control, which is exported by
WGL_EXT_swap_control), that doesn't fix the problem because mesa doesn't
implement it anyway.

What a fucking mess.
2017-09-13 20:53:17 +02:00
Niklas Haas
0bb67b1055
vo_opengl: always initialize uniforms on first use
Even if the contents are entirely zero. In the current code, these
entries were left uninitialized. (Which always worked for nvidia - but
randomly blew up for AMD)
2017-09-12 03:00:47 +02:00
Niklas Haas
0c2cb69597 vo_opengl: generalize UBO packing/handling
This is simultaneously generalized into two directions:
1. Support more sc_uniform types (needed for SC_UNIFORM_TYPE_PUSHC)
2. Support more flexible packing (needed for both PUSHC and ra_d3d11)
2017-09-12 02:57:45 +02:00
Niklas Haas
3faf1fb0a4
vo: avoid putting large voctrl_performance_data on stack
This is around 512 kB, which is just way too much. Heap-allocate it
instead. Also cut down the max pass count to 64, since 128 was
unrealistically high even for vo_opengl.
2017-09-11 18:20:18 +02:00
Niklas Haas
71c25df5e6
vo_opengl: refactor timer_pool_measure (again)
Instead of relying on power-of-two buffer sizes and unsigned overflow,
make this code more robust (and also cleaner).

Why can't C get a real modulo operator?
2017-09-11 02:42:50 +02:00
Niklas Haas
8a4f2f0ac0
vo_opengl: fix out-of-bounds access in timer_pool_measure
This was there even before the refactor, but the refactor exposed the
bug. I hate C's useless fucking modulo operator so much. I've gotten hit
by this exact bug way too many times.
2017-09-11 02:07:04 +02:00
Niklas Haas
0fe4a492c4
vo_opengl: fix out-of-bounds read in update_uniform
Since the addition of UBOs, the assumption that the uniform index
corresponds to the pass->params.inputs index is no longer true. Also,
there's no reason it would even need this - since the `input` is also
available directly in sc_uniform.

I have no idea how I've been using this code for as long as I have
without any segfaults until earlier today.
2017-09-11 01:04:08 +02:00
Niklas Haas
1da53248ab
vo_opengl: refactor/fix mp_pass_perf code
This was needlessly complicated and prone to breakage, because even the
references to the ring buffer could end up getting invalidated and
containing garbage data on e.g. shader cache flush. For much the same
reason why we can't keep around the *timer_pool, we're also forced to
hard-copy the entire sample buffer per pass per frame.

Not a huge deal, though. This is, what, a few kB per frame? We have more
pressing CPU performance concerns anyway.

Also simplified/fixed some other code.
2017-09-11 00:35:23 +02:00
Niklas Haas
d0c87dd579
vo_opengl: add a gamut warning feature
This clearly highlights all out-of-gamut/clipped pixels. (Either too
bright or too saturated)

Has some (documented) caveats. Also make TONE_MAPPING_CLIP stop actually
clamping the value range (it's unnecessary and breaks this feature).
2017-09-10 18:19:46 +02:00
Niklas Haas
5771f7abf4
vo_opengl: add support for vulkan GLSL dialect
Redefining texture1D / texture3D seems to be illegal, they are already
built-in macros or something. So just use tex1D and tex3D instead.

Additionally, GL_KHR_vulkan_glsl requires using explicit vertex
locations and bindings, so make some changes to facilitate this. (It
also requires explicitly setting location=0 for the color attachment
output)
2017-09-04 13:53:23 +02:00
Niklas Haas
62f0677614 vo_opengl: use rgba16 for 3DLUTs instead of rgb16
Vulkan compat. rgb16 doesn't exist on hardware anyway, might as well
just generate the 3DLUT against rgba16 as well. We've decided this is
the simplest way to do vulkan compatibility: just make sure we never
actually need 3-component textures.
2017-09-04 13:53:14 +02:00
Niklas Haas
8cf5799ab1 vo_opengl: refactor scaler LUT weight packing/loading
This is mostly done so we can support using textures with more
components than the scaler LUTs have entries. But while we're at it,
also change the way the weights are packed so that they're always
sequential with no gaps. This allows us to simplify
pass_sample_separated_get_weights as well.
2017-09-04 13:53:14 +02:00
Niklas Haas
f589a3bd78
vo_opengl: scale deband-grain to the signal range
This prevents blowing up for high dynamic range sources, where a noise
level of 48 can suddenly mean 4800.
2017-09-03 21:51:48 +02:00
James Ross-Gowan
9a28088e74 filter_kernels: correct spline64 kernel
This seems to have had some copy/paste errors. It should now match the
implementation in fmtconv:
https://github.com/EleonoreMizo/fmtconv/blob/00453a86dd73/src/fmtcl/ContFirSpline64.cpp#L58-L76
2017-09-03 21:18:06 +02:00
James Ross-Gowan
7897f79217 input: merge mouse wheel and axis keycodes
Mouse wheel bindings have always been a cause of user confusion.
Previously, on Wayland and macOS, precise touchpads would generate AXIS
keycodes and notched mouse wheels would generate mouse button keycodes.
On Windows, both types of device would generate AXIS keycodes and on
X11, both types of device would generate mouse button keycodes. This
made it pretty difficult for users to modify their mouse-wheel bindings,
since it differed between platforms and in some cases, between devices.

To make it more confusing, the keycodes used on Windows were changed in
18a45a42d5 without a deprecation period or adequate communication to
users.

This change aims to make mouse wheel binds less confusing. Both the
mouse button and AXIS keycodes are now deprecated aliases of the new
WHEEL keycodes. This will technically break input configs on Wayland and
macOS that assign different commands to precise and non-precise scroll
events, but this is probably uncommon (if anyone does it at all) and I
think it's a fair tradeoff for finally fixing mouse wheel-related
confusion on other platforms.
2017-09-03 20:31:44 +10:00
James Ross-Gowan
8fe4aa94ee cocoa: fix button numbering for back/forward
It seems like the Cocoa backend used to return the same mpv keycodes for
mouse back/forward as it did for scrolling up and down. Fix this by
explicitly mapping all Cocoa button numbers to the right mpv keycodes.
2017-09-03 20:31:44 +10:00
James Ross-Gowan
957e9a37db input: use mnemonic names for mouse buttons
mpv's mouse button numbering is based on X11 button numbering, which
allows for an arbitrary number of buttons and includes mouse wheel input
as buttons 3-6. This button numbering was used throughout the codebase
and exposed in input.conf, and it was difficult to remember which
physical button each number actually referred to and which referred to
the scroll wheel.

In practice, PC mice only have between two and five buttons and one or
two scroll wheel axes, which are more or less in the same location and
have more or less the same function. This allows us to use names to
refer to the buttons instead of numbers, which makes input.conf syntax a
lot easier to remember. It also makes the syntax robust to changes in
mpv's underlying numbering. The old MOUSE_BTNx names are still
understood as deprecated aliases of the named buttons.

This changes both the input.conf syntax and the MP_MOUSE_BTNx symbols in
the codebase, since I think both would benefit from using names over
numbers, especially since some platforms don't use X11 button numbering
and handle different mouse buttons in different windowing system events.

This also makes the names shorter, since otherwise they would be pretty
long, and it removes the high-numbered MOUSE_BTNx_DBL names, since they
weren't used.

Names are the same as used in Qt:
https://doc.qt.io/qt-5/qt.html#MouseButton-enum
2017-09-03 20:31:44 +10:00
wm4
9f0e358827 vo_opengl: fix overlay mode (again)
Did I mention yet that I regret this overlay mode thing?
2017-08-30 12:19:32 +02:00
wm4
96462040ec vd_lavc: change auto-probe order to prefer cuda over vdpau-copy
This aims at making --opengl-hwdec-interop=cuda --hwdec=yes select the
correct decoding mode: cuda instead of vdpau-copy.
2017-08-30 12:08:40 +02:00
wm4
a9571fcc0f vo_opengl: don't discard buffered video on redundant resize calls
If a VO-area option changes, gl_video_resize() is called
unconditionally. This function does something even if the size does not
change (at least it discards buffered frames for interpolation), which
can lead to stutter when you keep firing option change events during
playback.

Check for an actual resize, and if nothing changes, exit early.
2017-08-29 15:15:34 +02:00
wm4
a46500a2c8 vo_opengl: don't assume imgfmt=0 is valid
Could cause a crash if anything called ra_get_imgfmt_desc(imgfmt=0). Let
it fail correctly. This can happen if a hwdec backend does not set
hw_subfmt correctly.
2017-08-29 15:05:32 +02:00
Niklas Haas
cc79d48d22
vo_opengl: fix the renderpass target format at creation time
Required for vulkan.
2017-08-27 14:37:47 +02:00
Niklas Haas
7baa18d5f8 vo_opengl: fix misleading comment in ra.h
tex_upload is not just for buffers
2017-08-27 14:36:28 +02:00
Niklas Haas
1d47473a7b
vo_opengl: use UBOs where supported/required
This also introduces RA_CAP_GLOBAL_UNIFORM. If this is not set, UBOs
*must* be used for non-bindings. Currently the cap is ignored though,
and the shader_cache *always* generates UBO-using code where it can.
Could be made an option in principle.

Only enabled for drivers new enough to support explicit UBO offsets,
just in case...

No change to performance, which is probably what we expect.
2017-08-27 14:36:04 +02:00
Niklas Haas
136cf2b770 vo_opengl: add support for UBOs
Not actually used by anything yet, but straightforward enough to add to
the RA API for starters.
2017-08-27 14:36:00 +02:00
Niklas Haas
8404a354e5 vo_opengl: clarify RA_CAP_DIRECT_UPLOAD
This no longer concerns the API user except in as much as the API user
probably wants to know whether or not PBOs are active, so keep around
the CAP field even though it's mostly useless now.
2017-08-27 14:36:00 +02:00
Niklas Haas
7684fda6ac vo_opengl: refactor shader_cache binding
There's no reason to be needlessly wasteful with our binding points
here. Just add a CAP for it.
2017-08-27 14:36:00 +02:00
Niklas Haas
45bae90f4d vo_opengl: be explicit about IMG_RW
Both vulkan and opengl distinguish between rendering to an image and
using an image as a storage attachment. So make this an explicit
capability instead of lumping it in with render_dst. (That way we could
support, for example, using an image as a storage attachment without
requiring a framebuffer)

The real reason for this change is that you can directly use the output
FBO as a storage attachment on vulkan but you can't on opengl, which
makes this param structly separate from render_dst.
2017-08-27 14:36:00 +02:00
Niklas Haas
f40717a664 vo_opengl: use size_t offset for vertex offsets
I don't like the feeling of "reusing" the int binding for this. It
feels... wrong, somehow. I'd prefer to use an explicit "offset" field.
(Plus, I might re-use this for uniform buffers or something)

YMMV
2017-08-27 14:36:00 +02:00
James Ross-Gowan
eacd97d536 mp_image: include config.h directly
This is needed for HAVE_SSE4_INTRINSICS. config.h used to be included as
a transitive dependency of vf.h, but the include statement was removed
from vf.h in 8f2ccba71b.

Also silence an unused variable warning that was introduced in the same
commit.
2017-08-26 00:41:04 +10:00