Change all OPT_* macros such that they don't define the entire m_option
initializer, and instead expand only to a part of it, which sets certain
fields. This requires changing almost every option declaration, because
they all use these macros. A declaration now always starts with
{"name", ...
followed by designated initializers only (possibly wrapped in macros).
The OPT_* macros now initialize the .offset and .type fields only,
sometimes also .priv and others.
I think this change makes the option macros less tricky. The old code
had to stuff everything into macro arguments (and attempted to allow
setting arbitrary fields by letting the user pass designated
initializers in the vararg parts). Some of this was made messy due to
C99 and C11 not allowing 0-sized varargs with ',' removal. It's also
possible that this change is pointless, other than cosmetic preferences.
Not too happy about some things. For example, the OPT_CHOICE()
indentation I applied looks a bit ugly.
Much of this change was done with regex search&replace, but some places
required manual editing. In particular, code in "obscure" areas (which I
didn't include in compilation) might be broken now.
In wayland_common.c the author of some option declarations confused the
flags parameter with the default value (though the default value was
also properly set below). I fixed this with this change.
Previously, the vo wasn't always informed if something about the output
changed during playback. For instance, changing a display's refresh rate
during playback would not update mpv's display fps. Fix this by simply
using VO_EVENT_WIN_STATE in output_handle_done which executes whenever
something about the output is changed.
Previously if the --fs-screen option was set, it would only use the
screen if mpv was launched with --fs and only on startup. During
runtime, the toggle would ignore it. Rework the logic here so that mpv's
fullscreen always uses --fs-screen if it is set. Additionally, cleanup
some unneeded cruft in vo_wayland_reconfig and make find_output more
useful.
Resizing the window while preserving the aspect ratio actually kind of
sucked. The window size could make big dramatic changes which was pretty
unintuitive with respect to where the mouse was actually located.
Instead, let's just do some math to ensure that the window size is
always contained inside the width/height reported by
handle_toplevel_config while preserving the aspect ratio. Fixes#7426.
Fixes#7441. Just set screenrc to be equal to current_output's geometry.
Also remove some pointless/extra variables and print a warning/fallback
to screen 0 if a bad id is passed to --fs-screen.
Wayland uses vo_wayland_wait_frame plus some polling with a timeout for
blocking on vsync. Here are a couple of changes that seem to be
improvements. First, the poll time is always rounded up instead of
truncated. When rendering frames longer than the standard 16.666 ms
timeout, it seems that truncating the poll time slightly early may cause
some vsync jitter spikes. Waiting longer, even if it's too long, appears
to behave better.
The second change is to use wl_display_roundtrip instead of
wl_display_dispatch_pending. wl_display_dispatch_pending dispatches all
events immediately. This is good to avoid blocking, but it's not
guaranteed to wait long enough for all events to be processed on the
display fd. The preceding wl_display_read_events routine ensures that
all events on the display fd are queued. We just need a semi-blocking
routine to dispatch them for the most reliable vsync.
wl_display_roundtrip will dispatch any events for us, but also wait for
a reply from the display server. This makes it ideal for this role. If
the compositor doesn't reply to the client something else is probably
horribly broken and wrong anyway. It's also not a permanently blocking
call like wl_display_dispatch. If there's no frame callback (i.e. the
window is hidden), then it does not dispatch any events and returns
immediately.
There were a couple of erroneous things in the handle_toplevel_config
function. Firstly, looping through the different states was not handled
correctly. Launching a window as maximized (can happen in sway for
example) was always stuck on true and would never be set to false. Fix
this by always checking if XDG_TOPLEVEL_STATE_MAXIMIZED is found or not.
Also do a similar thing for the fullscreen state.
Additionally, there were some issues with resizing windows and
window-scale going back to old sizes. The root of this problem is that
the width and height arguments of handle_toplevel_config aren't actually
guarenteed to be the actual width and height of the surface. There are
times when mpv will set the surface size on its own (like with
window-scale) which will be unknown to the toplevel listener. To
complicate matters, there are times when we do want to use the width and
height arguments (like when resizing with the mouse).
Fix this by checking if the width and height arguments reported by
handle_toplevel_config changed from the previous call of the function.
If the value is different, then we go ahead and use them when setting
mpv's geometry. If not, then we just ignore it.
This originally existed as a hack for weston. In certain scenarios, a
frame taking too long to render would cause vo_wayland_wait_frame to
timeout which would result in a ton of dropped frames. The naive
solution was to just to add a slight delay to the time value. If a
frame took too long, it would likely to fall under the timeout value and
all was well. This was exposed to the user since the default delay
(1000) was completely arbitrary.
However with presentation time, this doesn't appear to be neccesary.
Fresh frames that take longer than the display's refresh rate (16.666 ms
in most cases) behave well in Weston. In the other two main compositors
without presentation time (GNOME and Plasma), they also do not
experience any ill effects. It's better not to overcomplicate things, so
this "feature" can be removed now.
Allow the --window-maximized and --window-minimized flags to actually
work when the player is started on wayland. If the compositor doesn't
support maximization or minimization, then these options just do
nothing.
Fixes#7345
There was a multitude of issues with cursor handling in wayland and
behavior seemed to vary for strange reasons across compositors and also
bad things were being done in wayland_common. The problem is complicated
and involved fullscreen states being set incorrectly under certain
instances and so on. The best solution is to just remove most of the
extra cruft. In handle_toplevel_config, instead of automatically
assuming is_fullscreen and is_maximized are false, we should use
whatever value is currently set vo_opts which matters when we initially
launch the window.
This shouldn't really matter, but it's probably best to avoid.
vo_wayland_control would execute set_cursor_visibility while wl->pointer
existed but it didn't check if wl->pointer_id existed. So
wl_pointer_set_cursor would be set to a null surface with an id of 0.
Instead, just wait until we have an actual, non-zero pointer id so that
the cursor is set with the correct, actual id and not a fictious 0 id.
This ensures that the pointer isn't set until it enters the wl_surface
which is what we want.
It turns out that gnome wayland still has very serious issues that make
it unusable for playback with mpv. Other compositors mostly behave fine
(Plasma is just missing feature but it's not seriously broken), so GNOME
gets the special honor of having a warning printed out. The only
solution for GNOME users at this time of writing is to either use the
Xorg session or use another wayland compositor.
The wayland backend needs to keep track of whether or not a window is
hidden for presentation time. There is no presentation feedback when a
window is hidden which means we shouldn't be sending information to the
vo_sync_info structure (i.e. just leave it all at -1). This seemed to
work fine, but recent changes to presentation time in one notable
compositor (Sway; it was probably always broken in Weston actually)
changed the presentation time behavior.
For reasons that aren't clear, there is a greater than 16.666ms delay
between the first presentation time event and the second presentation
time event (compositor latency?) when you switch back to an mpv window
after it is hidden for long enough (a few seconds). When using
presentation time, this causes mpv to feed in some bad values in its
vsync timing mechanism thus causing the A/V desync spike as described in
issue #7223.
This solution is not really ideal. It would be better if the
presentation time events received by the compositors did not have the
aforementioned inconsistency. However since this occurs in both Sway and
Weston and clients can't really fight compositors in wayland-world,
here's a reasonable enough workaround. Basically, just add a slight
delay before we start feeding information into the vo_sync_info again.
We already do this when the window is hidden, so it's not a huge leap.
The delay chosen here is arbitrary, and it basically just recycles the
same parameters used to detect if a window is hidden. If
vo_wayland_wait_frame times out 60 times in a row (or whatever your
monitor's refresh rate is), then we assume the window is hidden. This is
a pretty safe assumption; something has to be terribly wrong for you to
miss 60 vblanks in a row while a window is on the screen.
In this case, we basically just do the reverse of that. If mpv receives
60 frame callbacks in a row (or whatever your monitor's refresh rate
is), then it assumes the window is not hidden. Previously, as soon as it
received 1 frame callback it was declared not hidden. Essentially,
there's just 1 second of delay after reshowing a window before the
presentation time statistics are used again. This should be more than
enough time to skip over the weird inconsistent behavior presentation
time behavior and avoid the A/V desync spike.
Fixes#7223
To aid in discoverability, and to address the most common case
directly, I'm adding an 'auto' mode for the window controls. In
this case, we will show the controls if there is no window border
and hide them if there are borders. This also respects the option
being toggled at runtime.
To ensure that it works in the wayland case, I've also made sure
that the wayland code explicitly forces the option to false if
decoration support is missing.
Based on feedback, I've split the config in two, with one option
for whether controls are active, and one for alignment. These are
new enough that we can get away with ignoring compatibility.
This small regression was introduced by #7216. Previously, the wayland
backend used a trick which kept track of the previous fullscreen state
and used that logic for showing the cursor. Since vo_opts now keeps
track of the current fullscreen state, most of this stopped being
neccessary.
However, there was one edge case where the cursor didn't
behave the same: passing a fullscreen flag for the inital window. The
cursor would initially be visible here which is not desirable. This can
be remedied pretty easily by just setting the cursor visiblity to false
if the pointer entry event occurs on fullscreen. The only thing we need
to do is to make sure that the autohide delay isn't completely disabled
(i.e. the cursor is always visible). Hence the need for the previous
commit.
The remaining legacy VOCTRLs are for the fullscreen and border
properties. For fullscreen this largely just replacing the private
state field with the vo option but there are small semantic
differences that we need to be careful of.
For the border setting, it's trivial as we don't have external
mechanisms for changing the state, but I also can't test it as
I'm not using a compositor that supports it.
I wanted to get this done quickly as I introduced the new VOCTRL
behaviour for minimize and maximize and it was immediately made
legacy, so best to purge it before anyone gets confused.
I did not sort out fullscreen as that's more involved and not something
I've educated myself about yet. But I did replace the VOCTRL_FULLSCREEN
usage with the new option change mechanism as that seemed simple
enough.
We primarily care about pseudo-decorations for wayland, where
the compositor may not support server-side decorations. So let's
implement the minimize and maximize commands and return the
maximized window state.
At least with gnome-shell (I know, I know), the compositor does
not provide the old window size when leaving the maximized state.
Instead, we get a toplevel_config event with a 0x0 size and no
additional states.
Today, we already save the window geometry to restore it when leaving
the fullscreen state, so we just need a small change for it to
kick in for leaving the maximized state. If I read this correctly,
we'll still respect the size passed by a compositor that actually
provides the old size.
Rather than hard-coding the edge grab zone width, we can make it
user configurable. It seems worthwhile to have separate configs
for pointer and touch usage as the defaults should be different,
and a user might have both input methods in use.
Today, we support resizing wayland windows when we detect a touch
event in a defined grab zone. As part of implementing
pseudo-decorations, we should have equivalent functionality for
mouse input. And if we detect support for actual decorations we
will not activate the grab zone as the decorations will provide this.
There's 2 stupid things here that need to be fixed. First of all,
vulkan wasn't actually using presentation time because somehow the
get_vsync function in context.c disappeared. Secondly, if the mpv window
was hidden it was updating the ust time based on the refresh_usec but
really it should simply just not feed any information to the vsync info
structure. So this adds some logic to assume whether or not a window is
hidden.
The old way of using wayland in mpv relied on an external renderloop for
semi-accurate timings. This had multiple issues though. Display sync
would break whenever the window was hidden (since the frame callback
stopped being executed) which was really annoying. Also the entire
external renderloop logic was kind of fragile and didn't play well with
mpv's internal structure (i.e. using presentation time in that old
paradigm breaks stats.lua).
Basically the problem is that swap buffers blocks on wayland which is
crap whenever you hide the mpv window since it looks up the entire
player. So you have to make swap buffers not block, but this has a
different problem. Timings will be terrible if you use the unblocked
swap buffers call.
Based on some discussion in #wayland, the trick here is relatively
simple and works well enough for our purposes. Instead we basically
build a way to block with a timeout in the wayland buffer swap
functions.
A bool is set in the frame callback function that indicates whether or
not mpv is waiting for a frame to be displayed. In the actual buffer
swap function, we enter into a while loop waiting for this flag to be
set. At the same time, the wl_display is polled to block the thread and
wakeup if it receives any events from the compositor. This loop only
breaks if enough time has passed or if the frame callback bool is
received.
In the near future, it is better to set whether or not frame a frame has
been displayed in the presentation feedback. However as a first pass,
doing it in the frame callback is more than good enough.
The "downside" is that we render frames that aren't actually shown on
screen when the player is hidden (it seems like wayland people don't
like that). But who cares. Accurate timings are way more important. It's
probably not too hard to add that behavior back in the player though.
The externally driven renderloop was originally added for the wayland
context (to make display sync somewhat work), but it has a lot of issues
with mpv's internal structure. A different approach should be used.
This reverts commit a743fef837.
Dumb idea. The correct thing to do is to fix the preinit and context
creation so that the uninit is correctly executed when probing fails
(and then everything gets freed).
This reverts commit defc8f359c.
wm4 mentioned that the wayland autoprobe leaked. A simple oversight in
the wayland_common code forgot to free the vo_wayland_state if
vo_wayland_init returned false.
I previously skipped creating the wl_output if the --fullscreen flag
with no --fsscreen_id was inputted, so the fullscreen video lands on the
correct output (where mpv was launched). This has breakage if someone
combines the --autofit flag (or other similar options with it). Instead,
just actually read xdg_shell spec and realize that you can pass NULL to
xdg_toplevel_set_fullscreen and let the compositor choose the output if
the user doesn't specify it. If this has issues, get a better
compositor.
Certain mpv config options require wl->current_output to be created
before the video can actually start rendering. Just always create it
here if the current_output doesn't exist (the one exception being the
--fs option with no --fs-screen flag). Incidentally, this also fixes
--fs-screen not working on wayland.
On wayland the cursor has to be configured each time the pointer enters.
Currently if the window (re)gains the focus, the pointer is not hidden,
even when configured. After the mouse has been moved the pointer hides
correctly.
https://wayland.freedesktop.org/docs/html/apa.html#protocol-spec-wl_pointer:
wl_pointer::enter - enter event
...
When a seat's focus enters a surface, the pointer image is undefined
and a client should respond to this event by setting an appropriate
pointer image with the set_cursor request.
Fixes#6185.
Signed-off-by: Thomas Weißschuh <thomas@t-8ch.de>
Previously, the only mouse buttons supported in wayland were left,
right, and middle click. This adds the thumb back/forward buttons as
valid bindings. Also it removes the old, default behavior of always
sending a right click if an unrecognized mouse button is clicked.
In a related but different fix, the magnitude of an axis event in
wayland is not important to mpv since it internally handles all scaling.
The only thing we care about is getting the sign when the event occurs.
This one is probably not terribly obvious from just the valgrind log,
but a wayland dev explained it to me just a second ago. Whenever mpv
sends events to the screen with wl_display_dispatch, wayland internally
allocates memory to a struct wl_proxy object if a new id is found. Quite
a few more things happen to that proxy object, but eventually mpv stores
the data on the client-side in a wrapper type of struct (struct
wl_data_offer). mpv's data_device_listener keeps track of those proxies
and frees the memory when appropriate. Of course, mpv is constantly
sending events to the screen and does so until the user quits the
player. What happens here is that one final wl_display_dispatch is called
right before the user quits the player and before mpv's
data_device_listener can handle that object. So the result is that you
always have one extra dangling proxy that doesn't get properly freed.
The solution is to just simply call wl_data_offer_destroy before closing
the wl_display to free that final dangling wl_proxy.
This is the naming xdg-shell stable adopted, it doesn’t make much sense
to keep using “shell” everywhere with all functions calling it
“wm_base”.
Finishes what 76211609e3 started.
Fixes display-sync (though if you change virtual desktops you'll need to seek
to re-enable display-sync) partially under wayland.
As an advantage, rendering is completely disabled if you change desktops or
alt+tab so you lose no performance if you leave mpv running elsewhere as long
as it isn't visible.
This could also be ported to other VOs which supports it.
Since we divide by it in a couple of places and compositors can be crazy,
its better to be safe than sorry.
Also checks cursor spawn durinig init (pointless since it does again on
cursor entry but its more correct).
It seems the cursor hadn't had its position properly adjusted when scaled.
Hence, bring back correct buffer scaling to make the cursor look fine.
Also the cursor surface now gets created sooner so that's better.
Every compositor (including toy compositors) has had support for wl_output v2
since forever, so there's little point in supporting degraded output for 5 year
old releases (especially considering we require zxdg6 which is far more recent).
It turns out compositors which do scaling scale the cursor as well,
so every single surface needs to get scaled too.
Also, 32 corresponds to the default size for both GTK+ and KDE.
This commit:
- Implements output tracking (e.g. monitor plug/unplug)
- Creates the surface during registry (no other dependencies)
- Queues the callback immediately after surface creation
- Cleaner and better event handling (functions return directly)
- Better reconfigure handling (resizes reduced to 1 during init)
- Don't unnecessarily resize (if dimensions match)
Apart from that fixes 2 potential memory leaks (mime type and window
title), 2 string ownership issues (output name and make need to be
dup'd), fixes some style issues (switches were indented) and finally
adds messages when disabling/enabling idle inhibition.
The callback setter function was removed in preparation for the commit
which will use the frame event cb because it was unnecessary.
The VO code resets each flag individually, and it doesn't do it for this one.
Also make the prints use the struct names rather than the hardcoded ones,
forgot to add those to the last wayland_common commit.
The wayland code was written more than 4 years ago when wayland wasn't
even at version 1.0. This commit rewrites everything in a more modern way,
switches to using the new xdg v6 shell interface which solves a lot of bugs
and makes mpv tiling-friedly, adds support for drag and drop, adds support
for touchscreens, adds support for KDE's server decorations protocol,
and finally adds support for the new idle-inhibitor protocol.
It does not yet use the frame callback as a main rendering loop driver,
this will happen with a later commit.
Mouse wheel bindings have always been a cause of user confusion.
Previously, on Wayland and macOS, precise touchpads would generate AXIS
keycodes and notched mouse wheels would generate mouse button keycodes.
On Windows, both types of device would generate AXIS keycodes and on
X11, both types of device would generate mouse button keycodes. This
made it pretty difficult for users to modify their mouse-wheel bindings,
since it differed between platforms and in some cases, between devices.
To make it more confusing, the keycodes used on Windows were changed in
18a45a42d5 without a deprecation period or adequate communication to
users.
This change aims to make mouse wheel binds less confusing. Both the
mouse button and AXIS keycodes are now deprecated aliases of the new
WHEEL keycodes. This will technically break input configs on Wayland and
macOS that assign different commands to precise and non-precise scroll
events, but this is probably uncommon (if anyone does it at all) and I
think it's a fair tradeoff for finally fixing mouse wheel-related
confusion on other platforms.
mpv's mouse button numbering is based on X11 button numbering, which
allows for an arbitrary number of buttons and includes mouse wheel input
as buttons 3-6. This button numbering was used throughout the codebase
and exposed in input.conf, and it was difficult to remember which
physical button each number actually referred to and which referred to
the scroll wheel.
In practice, PC mice only have between two and five buttons and one or
two scroll wheel axes, which are more or less in the same location and
have more or less the same function. This allows us to use names to
refer to the buttons instead of numbers, which makes input.conf syntax a
lot easier to remember. It also makes the syntax robust to changes in
mpv's underlying numbering. The old MOUSE_BTNx names are still
understood as deprecated aliases of the named buttons.
This changes both the input.conf syntax and the MP_MOUSE_BTNx symbols in
the codebase, since I think both would benefit from using names over
numbers, especially since some platforms don't use X11 button numbering
and handle different mouse buttons in different windowing system events.
This also makes the names shorter, since otherwise they would be pretty
long, and it removes the high-numbered MOUSE_BTNx_DBL names, since they
weren't used.
Names are the same as used in Qt:
https://doc.qt.io/qt-5/qt.html#MouseButton-enum
The function tried to do something clever but ignored the fact that
the middle button followed the left button rather than the right.
Signed-off-by: Rostislav Pehlivanov <atomnuker@gmail.com>
Fixes a segfault introduced in libwayland
e8ad23266f36521215dcd7cfcc524e0ef67d66dd, where a poison value has been
introduced to catch this kind of use-after-free bug.
Before this commit, all VOs had to toggle the option flag themselves,
now command.c does it.
I can't really comprehend why it required every VO to do this manually.
Maybe it was for rejecting the property/option change if the VO didn't
support a specific capability. But then it could have checked the VOCTRL
result. In any case, I don't care, and successfully changing the
property without doing anything (With some VOs) is fine too. Many things
work this way now, and it's simpler overall.
This change will be useful for cleaning up VO option handling.
Prevents segfaults when a fullscreen switch is issued before fully
initializing the VO.
Doesn't change anything since the schedule_resize is only there to
resize in case the image size switches, which happens long after init.
The problem was that when in fullscreen, switching between images did
not issue a resize event, causing none of the images to be rendered
correctly.
This fixes the problem by issuing a resize event with the screen width
and height.
This commit also moves the zeroing of the events field to when it gets
retrieved by mpv rather than randomly after a resize in the vo/backend
code.
ssurface_handle_configure()'s width and height are just hints given by
the compositor, the application's free to not respect those strictly and
to compensate for e.g. aspect ratio.
This prevents crazy scenarios in which pictures with portrait aspect
ratios have a huge black area to make them 16:9 or whatever the
compositor feels like.
With X11 it was usually left up to the window manager to prevent huge
windows from being out of range, but no Wayland compositor will do
this right now.
Hugely improves usability when using mpv as an image viewer.
Missed during the recent changes.
Also simplify error checking code and check for POLLNVAL
as well (the display fd was never actually checked to be valid).
Both backends have code to close each FD of their wakeup_pipe array.
This array is default-initialized with 0, which means if the backends
exit before the wakeup pipe is created (e.g. when probing), they would
close FD 0.
Initialize the FDs with -1. Then we call close(-1) in these situations,
which is perfectly allowed and has no bad consequences.
This fits natively into the vo/backend and allows to simplify the
polling code.
One new change is the fact that surface_handle_enter flags VO_EVENT_WIN_STATE
and VO_EVENT_RESIZE instead of only VO_EVENT_WIN_STATE. Before this, the code
hackily relied on the timeout and the loop in the wait_frame function to track
and set the scaling factor. Instead, this triggers mpv to run a schedule_resize
and adjust the new VO output dimensions immediately. This is also more accurate
since surface_handle_enter() gets called when a surface is created, moved and
resized, which is exactly what the rest of the player might be interested in.
There's no need to call wl_display_flush() since all the client-side
buffered data has already been flushed prior to polling the fd.
Instead only check for POLLIN and the usual ERR+HUP.
It gets printed on every alt+tab or desktop switch under mutter and
weston, and offers no useful information since it's handled by
destroying the previous entry.
Signed-off-by: Rostislav Pehlivanov <atomnuker@gmail.com>
This commit will cause the wayland backend and vo to correctly report
the display frame rate. This didn't work as VOCTRL_GET_DISPLAY_FPS was
received way too early, before the window was created (and thus
current_output set).
The VO will now signal VO_EVENT_WIN_STATE after window initialization
and upon a resize.
Signed-off-by: Rostislav Pehlivanov <atomnuker@gmail.com>
The wayland protocol exposes scaling done by the compositor to
compensate for small window sizes on small high DPI displays. If the
program ignores the scaling done, what'll happen is the compositor is
going to ask the program to be scaled down by N times the window size and
then it'll upscale the program's surface by N times. The scaling
algorithm seems to be bilinear so the scaling is quite obvious.
This commit sets up callbacks to listen for the scaling factor of each
output and, on rescale events, notifies the compositor that the
surface's scale is what the compositor asked for and changes the
player's surface to the appropriate size, causing no scaling to be done
by the compositor.
Compositors not supporting this interface will ignore the callbacks and do
nothing, keeping program behaviour the same. For compositors supporting
and using this interface (mutter), this will fix the rendering to be pixel
precise as it should be.
Both the opengl wayland backend and the wayland vo have been fixed to support
this. Verified to not break either on weston and mutter.
Signed-off-by: Rostislav Pehlivanov <atomnuker@gmail.com>
When we receive the wl_shell_surface::configure event, it makes sense
to respect the aspect ratio of the video in windowed mode, but in
fullscreen it forces compositing and wastes resources (until atomic
modesetting is available everywhere and we can stop having
desynchronised planes).
Weston mitigates a resolution mismatch by creating black surfaces and
compositing them around the fullscreen surface, placed at the middle,
while GNOME puts it at the top-left and leaves the rest of the desktop
composited below, both of them producing a subpar experience.
Fixes#3021, #2657.
Prevents an infinite loop of configure event and set_fullscreen
request on Weston and other compositors respecting the protocol.
Fixes#2817
This reverts commit eb6b2b6e50.
This covers source files which were added in mplayer2 and mpv times
only, and where all code is covered by LGPL relicensing agreements.
There are probably more files to which this applies, but I'm being
conservative here.
A file named ao_sdl.c exists in MPlayer too, but the mpv one is a
complete rewrite, and was added some time after the original ao_sdl.c
was removed. The same applies to vo_sdl.c, for which the SDL2 API is
radically different in addition (MPlayer supports SDL 1.2 only).
common.c contains only code written by me. But common.h is a strange
case: although it originally was named mp_common.h and exists in MPlayer
too, by now it contains only definitions written by uau and me. The
exceptions are the CONTROL_ defines - thus not changing the license of
common.h yet.
codec_tags.c contained once large tables generated from MPlayer's
codecs.conf, but all of these tables were removed.
From demux_playlist.c I'm removing a code fragment from someone who was
not asked; this probably could be done later (see commit 15dccc37).
misc.c is a bit complicated to reason about (it was split off mplayer.c
and thus contains random functions out of this file), but actually all
functions have been added post-MPlayer. Except get_relative_time(),
which was written by uau, but looks similar to 3 different versions of
something similar in each of the Unix/win32/OSX timer source files. I'm
not sure what that means in regards to copyright, so I've just moved it
into another still-GPL source file for now.
screenshot.c once had some minor parts of MPlayer's vf_screenshot.c, but
they're all gone.
This reverts commit c10fb4ce9f.
This is already done in vo_wayland.c:resize,324 doing it here makes the window bigger before the video resizes showing a black area while dragging the border.
This puts in place the machinery to merely append dropped file to the playlist
instead of replacing the existing playlist. In this commit, all front-ends
set this to false preserving the existing behaviour.
Define frame callback logic in wayland_common.c
As this should be used by opengl renderer as well.
Preferably drawing should be skipped entierly when no frame callbacks
are received. However, for now only swap buffers is skipped.
This warning wasn't overly helpful in the past, and warned against
perfectly fine code. But at least with recent gcc versions, this is the
warning that complains about assignments in if expressions (why???), so
we want to enable it.
Also change all the code this warning complains about for no reason.
The "ontop" and "border" properties already used a common
mp_property_vo_flag() function, and the corresponding VOCTRLs used the
same conventions. "fullscreen" is pretty similar, but was handled
slightly similar. Change how VOCTRL_FULLSCREEN behaves, and use the same
helper function for "fullscreen" as the other flags.
For some reason, schedule_resize() can be called with everything set to
0. The code couldn't handle wl->window.aspect set to 0, converting NaNs
to integers. Just work this around.
(I have no idea what I'm doing. This is probably a corner case caused
by my broken-ish wayland setup.)
libxkbcommon keysyms are the same as X11 keysyms (sans prefix),
so I simply copied the missing subsection from x11_common.c.
Signed-off-by: Sergey Kvachonok <ravenexp@gmail.com>
Signed-off-by: wm4 <wm4@nowhere>
bstr.c doesn't really deserve its own directory, and compat had just
a few files, most of which may as well be in osdep. There isn't really
any justification for these extra directories, so get rid of them.
The compat/libav.h was empty - just delete it. We changed our approach
to API compatibility, and will likely not need it anymore.
Only reports the most recently entered output if the window is displayed on
2 or more outputs. Should be changed to the lowest fps of all outputs the
window is visible. Until no one complains this will have to wait.
Look for the VO framedropping for more information on this topic.
Subsurfaces are only used by the wayland vo. Thats why it makes sense to move
all osd and subsurface specific parts to the vo_wayland.c
Also destroy the subsurfaces and subcompositor properly.
While I'm not very fond of "const", it's important for declarations
(it decides whether a symbol is emitted in a read-only or read/write
section). Fix all these cases, so we have writeable global data only
when we really need.
This reverts commit 6e34b0ec1f.
There has always been an error message "proxy already has a listener" and
I couldn't reproduce where it is comming from until now. The display interface
already has a listener and we can't overwrite it. Now remove the code and avoid
this error message.
Conflicts:
video/out/wayland_common.c
Fix all include statements of the form:
#include "libav.../..."
These come from MPlayer times, when FFmpeg was somehow part of the
MPlayer build tree, and this form was needed to prefer the local files
over system FFmpeg.
In some cases, the include statement wasn't needed or could be replaced
with mpv defined symbols.
mpv was resizing to the same size before it went to fullscreen, we don't need to schedule a resize because the compositor will send a configure event with the new dimensions and thats when we should do it.
For some reason, this made all VO backends both set the screen
resolution in opts->screenwidth/height, and call
aspect_save_screenres(). Remove the latter. Move the code to calculate
the PAR-corrected window size from aspect.c to vo.c, and make it so that
the monitor PAR is recalculated when it makes sense.
On X11, if no wayland compositor is running, wl_list_init() will never
be called. This will cause destroy_display() to segfault when trying to
iterate over the list.
The user_data is passed on add_listener and can later be changed with
set_user_data. But because we don't want to change it later and because it is
the same object remove the set_user_data call.
This might be a copy&paste leftover from the initial draft for the wayland
backend.
I added enough logic to never set ontop or fullscreen twitce.
This commit keeps also the size of the video if multiple videos are played.
If the ratio differs the width will be kept at the same size and only the
height changes.
libwayland-client contains the following code [1]:
runtime_dir = getenv("XDG_RUNTIME_DIR");
if (!runtime_dir) {
fprintf(stderr,
"error: XDG_RUNTIME_DIR not set in the environment.\n");
This means this message will unconditionally and unavoidably be printed
if XDG_RUNTIME_DIR is not set. Since mpv is a terminal program, and we
want to avoid unnecessary output, work it around by not attempting to
use wayland if this environment variable is not set.
[1] http://cgit.freedesktop.org/wayland/wayland/tree/src/wayland-client.c#n636
(cd0dccd01e16fa404e03974d30ded3aebdb1c4bc)
This commonly happens when initializing vo_opengl on a X11-only system.
Unfortunately, most wl_*_destroy() functions appear not to accept NULL
pointers, making partial deinitialization a pain: you have to add your
own NULL checks everywhere to avoid crashes.
xkb.context is uninitialized separately, because you can initialize it
just fine, even if the rest of input initialization fails.
The changes in the vo_wayland_ontop function have no effect on the workaround.
Somehow the problem just disappeared. I guess it is because of the new control
function in gl_wayland.c where the resize happens immediatly after the event
dispatch/flush.
Both X11 and Wayland support the same format for drag & drop operations
(text/uri-list), and the code for that was copied from x11_common.c to
wayland_common.c. Factor it out.
Since m_option.h and options.h are extremely often included, a lot of
files have to be changed.
Moving path.c/h to options/ is a bit questionable, but since this is
mainly about access to config files (which are also handled in
options/), it's probably ok.
The default behavior of weston changed some time ago to not fill the surface
black for fullscreen windows.
Now let mpv draw the whole screen in fullscreen mode.
Instead of removing dragging we now test if it we should drag the window or
not. Because if the OSC shows up we can not drag the window because that would
cause mouse events that makes the OSC disappear.
Moving the window was convenient but generates a MOUSE_LEAVE event
which it shouldn't. Now we remove it, because it is still possible
to move the window in weston with MOD+BTN0.
Before this commit there was just an error message, but the file descriptor was
still open. Now we close the file descriptor and prevent it from calling
endlessly. Also a CLOSE_WIN event is sent which closes the window eventually if
the action of CLOSE_WIN is set to quit or quit_watch_later.
This is supposed to reduce the amount of useless error messages shown
during initialization of vo_opengl. If multiple backends are compiled,
usually only one of them will work. For example, on Linux both X and
Wayland backends can be compiled, but usually either Wayland or X is
running. Then, if Wayland is not running, but X is, trying to initialize
the Wayland backend should not spam the terminal with error messages.
Signed-off-by: Andreas Sinz <andreas.sinz@aon.at>
The obtained information from the shm listener isn't used by anything and is
also wrong now in wayland git master branch because of new shm formats which
need a different way of saving the supported formats.
Moves a good chunk of the resizing code to wayland_common.c. This makes it
possible to share it with future video drivers.
It doesn't resizit it immediatly, it calcutlates the new position and size and
then shedules a resizing event. This removes the ugly callback and void pointer
from the wayland data structure.
The display, window, keyboard and cursor structures are now cleanly and
logically separated. Also could prevent a future bug where no shm format is set
when the cursor image is loaded (Never happened until now).
The default value for a standard mouse is 10.0. Because we don't want to
multiply the value in the input config file we scale it down to 1.0.
Hopefully this should work for more precise mousewheels or touchpad, but
I don't have access to such hardware.
This commit removes the pointer to the single different structures for input
and window and puts them as anonymous structures inside the wayland_state
structure.
This has the disadvantage of passing the substructure to the listeners, but the
advantage is that we don't have to allocate them and check for NULL pointers.
This makes it more reliable and easier to follow.
The vo_wayland_fullscreen handles resizing for the video, because the video
could still be in fullscreen mode and resizing it in gl_wayland could make it
grow or shrink.
There was a MPOpts fullscreen field, a mp_vo_opts.fs field, and
VOFLAG_FULLSCREEN. Remove all these and introduce a
mp_vo_opts.fullscreen flag instead.
When VOs receive VOCTRL_FULLSCREEN, they are supposed to set the
current fullscreen mode to the state in mp_vo_opts.fullscreen. They
also should do this implicitly on config().
VOs which are capable of doing so can update the mp_vo_opts.fullscreen
if the actual fullscreen mode changes (e.g. if the user uses the
window manager controls). If fullscreen mode switching fails, they
can also set mp_vo_opts.fullscreen to the actual state.
Note that the X11 backend does almost none of this, and it has a
private fs flag to store the fullscreen flag, instead of getting it
from the WM. (Possibly because it has to deal with broken WMs.)
The fullscreen option has to be checked on config() to deal with
the -fs option, especially with something like:
mpv --fs file1.mkv --{ --no-fs file2.mkv --}
(It should start in fullscreen mode, but go to windowed mode when
playing file2.mkv.)
Wayland changes by: Alexander Preisinger <alexander.preisinger@gmail.com>
Cocoa changes by: Stefano Pigozzi <stefano.pigozzi@gmail.com>
Calculate the aspect ratio in vo_config, when we get the window size and in the
inside the resize function we calculate the aspect ratio of the output in order
to determine if we have to change the height or the width of the video.
If the ratio of the output is bigger than the ratio of the video then we have
to set the width accordingly and if the ratio is smaller we change the size.
But only if no resize edges are passed, because this indicates that we want to
change the windows state instead of just a simple resize and the video should
not grow bigger than the requested size.
Making key up events implicit was sort-of a nice idea, but it's too
tricky and unreliable and makes the key lookup code (interpret_keys())
hard to reason about. See e.g. previous commit for subtle bugs and
issues this caused.
Make key-up events explicit instead. Add key up events to all VOs.
Any time MP_KEY_STATE_DOWN is used, the matching key up event must
use MP_KEY_STATE_UP.
Rewrite the key lookup code. It should be simpler and more robust now.
(Even though the LOC increases, because the new code is less "compact".)
Instead of having separate callbacks for each backend-handled feature
(like MPGLContext.fullscreen, MPGLContext.border, etc.), pass the
VOCTRL responsible for this directly to the backend. This allows
removing a bunch of callbacks, that currently must be set even for
optional/lesser features (like VOCTRL_BORDER).
This requires changes to all VOs using gl_common, as well as all
backends that support gl_common.
Also introduce VOCTRL_CHECK_EVENTS. vo.check_events is now optional.
VO backends can use VOCTRL_CHECK_EVENTS instead to implementing
check_events. This has the advantage that the event handling code in
VOs doesn't have to be duplicated if vo_control() is used.
This fixes 2 bugs:
* Resizing very fast breaks the aspect of the window and the width and height
don't match with the video anymore
* Pressing 'f' for fullscreen very fast can overwrite the backup variables for
the previous width and height.
Also includes a better aspect calculation with fluid resizing.
We only print an error message when POLLERR or POLLHUP occurrs, as the
something did go horribly wrong and the server will either deal with it or
crash.
Also add POLLOUT to the events.
Bump xkbcommon version and use the new xkb_keymap_from_buffer. This is more
secure, because the from_string expects a 0 terminated string, but this cannot
be guaranteed with mmap.
This commit remove a lot of linux specific code, like epoll. It also reduces
the complexity of the code. Instead of epoll we use poll which makes the
wayland backend more portable to other platforms.
This removes a good chunk of code trying to recreate key repeat.
Because the wayland protocol and xkbcommon don't have an interface for
auto-repeating pressed keys.
Separate the video output options from the big MPOpts structure and also only
pass the new mp_vo_opts structure to the vo backend.
Move video_driver_list into mp_vo_opts
Removes almost every global variabel in vo.h and puts them in a special struct
in MPOpts for video output related options.
Also we completly remove the options/globals pts and refresh rate because
they were unused.
Store the window state (position and size) in vo_x11_state, instead of
in vo->dx/dy/dwidth/dheight. The VO variables are overwritten by vo.c on
every vo_config() call, which is extremely not helpful.
Now vo->dx/dy are mostly unused (except for passing the position forced
by the --geometry option), and vo->dwidth/dheight are set for the VO,
and otherwise read for resize detection only.
In the long term, the way vo_config() handles the --geometry option
should be changed, and vo->dx/dy should be removed.
Remove some useless stuff: VO_EVENT_MOVE and VO_EVENT_KEYPRESS were
generated, but unused. Wayland changes by Alexander Preisinger.
All wayland only specific routines are placed in wayland_common.
This makes it easier to write other video outputs.
The EGL specific parts, as well as opengl context creation, are in gl_common.
This backend works for:
* opengl-old
* opengl
* opengl-hq
To use it just specify the opengl backend
--vo=opengl:backend=wayland
or disable the x11 build.
Don't forget to set EGL_PLATFORM to wayland.
Co-Author: Scott Moreau
(Sorry I lost the old commit history due to the file structure changes)