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Commit Graph

806 Commits

Author SHA1 Message Date
wm4
21f2468d67 input: add text produced by key to script key events
Particularly for "any_unicode" mappings, so they don't have to
special-case keys like '#' and ' ', which are normally mapped to
symbolic names for input.conf reasons. (Though admittedly, this is a
pretty minor thing, since API users could map these manually.)
2019-11-22 01:15:08 +01:00
wm4
0a6c09b96f input: introduce a pseudo key name that grabs all text input
The intended target for this is the mpv.repl script, which manually
added every single ASCII key as a separate key binding. This provides a
simpler mechanism, that will catch any kind of text input.

Due to its special nature, explicitly do not give a guarantee for
compatibility; thus the warning in input.rst.
2019-11-22 01:15:08 +01:00
wm4
a098e98198 input: fix ineffective mp_msg_test call
This was supposed not to go through key lookup if the message wasn't
going to be output, but for whatever reason the log levels were
mismatched.
2019-11-22 01:15:07 +01:00
wm4
4cae192377 options: remove M_OPT_FIXED
Options marked with this flag were changed to strictly read-only after
initialization (mpv_initialize() in the client API, after option parsing
and config file loading with the CLI player).

This used to be necessary, because there was a single option struct that
could be accessed by multiple threads. For example, --config-dir sets
MPOpts.force_configdir, which was read whenever anything accessed the
mpv config dir (which could be on different threads, e.g. font
initialization tries to lookup fonts.conf from an arbitrary thread).

This isn't needed anymore, because threads now access these in a thread
safe way. In the case of --config-dir, the path is actually just copied
on init.

This M_OPT_FIXED mechanism is thus not strictly needed anymore. It still
prevents writing to some options that cannot take effect at runtime, but
even that can be dropped. In general, all mpv options can be changed any
time at runtime, even if they never take effect, and there's no need to
make an exception for a very low number of options. So just get rid of
it.
2019-11-10 23:49:23 +01:00
wm4
6d92e55502 Replace uses of FFMIN/MAX with MPMIN/MAX
And remove libavutil includes where possible.
2019-10-31 11:24:20 +01:00
wm4
c184e290b0 sdl: prevent concurrent use of SDL in different threads
sdl_gamepad.c and vo_sdl.c both have their own event loops and run in
separate threads. They don't know of each other (and shouldn't). Since
SDL only has one global event loop (why didn't they fix this in SDL2?),
these obviously clash. The actual behavior is relatively subtle, which
event being randomly dispatched to either of the threads.

This is very regrettable. Very.

Work this around. "Fortunately" SDL exposes its global state to some
degree. SDL_WasInit() returns whether a "subsystem" was initialized, and
you could say the one who initialized it owns it. Both SDL_INIT_VIDEO
and SDL_INIT_GAMECONTROLLER implicitly enable SDL_INIT_EVENTS, and the
event loop is indeed the resource that cannot be shared.

Unfortunately, this is still racy, since SDL_InitSubSystem is a second
call, and succeeds if the subsystem is already initialized (increases a
refcount I think). But good enough. Blame SDL for everything.

(I think I made this commit message too long. Nobody cares even.)

Fixes: #7085
2019-10-25 22:17:54 +02:00
wm4
4a82349900 input: disable gamepad code by default
Enabling this by default probably causes a number of issues, such as
breaking vo_sdl, or reacting to various input devices while the window
is not focused. It's also pretty obscure, or at least new. Disable it by
default.
2019-10-25 21:54:35 +02:00
wm4
8b0ff53b69 sdl_gamepad: fix typo in function name
As pointed out by LaserEyess on IRC.
2019-10-25 15:33:23 +02:00
wm4
49cde32be0 sdl_gamepad: fix function signature
This is semantically different in C.
2019-10-25 15:26:34 +02:00
Stefano Pigozzi
899e0bd16b input: add gamepad support through SDL2
The code is very basic:

- only handles gamepads, could be extended for generic joysticks in the
  future.
- only has button mappings for controllers natively supported by SDL2.
  I heard more can be added through env vars, there's also ways to load
  mappings from text files, but I'd rather not go there yet. Common ones
  like Dualshock are supported natively.
- analog buttons (TRIGGER and AXIS) are mapped to discrete buttons using an
  activation threshold.
- only supports one gamepad at a time. the feature is intented to use
  gamepads as evolved remote controls, not play multiplayer games in mpv :)
2019-10-23 09:40:30 +02:00
Dudemanguy911
4614d432a8 input: add keybind command 2019-09-21 16:58:14 +00:00
thewisenerd
2a29950020 input: ignore empty lines on drag-drop mime data
do not outright err and quit the player for this
2019-09-21 15:39:47 +02:00
Anton Kindestam
8b83c89966 Merge commit '559a400ac36e75a8d73ba263fd7fa6736df1c2da' into wm4-commits--merge-edition
This bumps libmpv version to 1.103
2018-12-05 19:19:24 +01:00
Niklas Haas
880c59d189 ipc-unix: don't blow up on readonly fd://
On my system, when trying to use mpv with a read-only fd created by
python 3.7, `send` triggers ENOTSOCK, not EBADF. Extend the logic to
detect non-writable fds by this `errno`.
2018-10-31 09:20:44 +01:00
Ben Boeckel
e3e1bdfb13 ipc-unix: leave room for a NUL terminator
The `strncpy` function will not always place a terminating `NUL` if the
source is longer than the destination buffer. Instead, let `strncpy`
truncate as it normally would, but leave the last byte alone (it is
zero-initialized when declared).
2018-10-31 09:20:26 +01:00
wm4
36099d27f8 cmd: do not use a random value for MP_CMD_OPT_ARG
This flag is used only by the command parser. Its value overlapped with
some of the existing m_option flags, but only flags that did not matter
for the command parser (i.e. the flag bits used had mostly private uses
in each component). It's still a bit unclean and dangerous to use an
essentially random value, so reuse M_OPT_OPTIONAL_PARAM for it.

Since M_OPT_OPTIONAL_PARAM has a slightly longer name than
MP_CMD_OPT_ARG, I'm going to keep the old name.
2018-05-25 11:13:44 +02:00
wm4
db03f01300 ipc: cosmetic: switch a negated if/else 2018-05-25 10:46:18 +02:00
wm4
40ebedabcf ipc: alias set_property_string to set_property
The only effective difference is that the former explicitly checks
whether the JSON value type is string, and errors out if not. The rest
is exactly the same (mpv_set_property_string is mpv_set_property with
MPV_FORMAT_STRING).

It seems silly to keep this, so just remove it.
2018-05-25 10:45:59 +02:00
wm4
fae9d7744c input: move an enum back to its correct place
This was accidentally moved together with the cmd stuff.
2018-05-25 10:17:06 +02:00
wm4
eb08cd75c1 input: add a define for the number of mouse buttons and use it
(Why the fuck are there up to 20 mouse buttons?)
2018-05-25 10:17:06 +02:00
wm4
f8ab59eacd player: get rid of mpv_global.opts
This was always a legacy thing. Remove it by applying an orgy of
mp_get_config_group() calls, and sometimes m_config_cache_alloc() or
mp_read_option_raw().

win32 changes untested.
2018-05-24 19:56:35 +02:00
wm4
b3968ecf05 input: remove now unused "abort command" and cancel infrastructure
The previous commit removed all uses.
2018-05-24 19:56:35 +02:00
wm4
12d1404b04 player: make various commands for managing external tracks abortable
Until now, they could be aborted only by ending playback, and calling
mpv_abort_async_command didn't do anything.

This requires furthering the mess how playback abort is done. The main
reason why mp_cancel exists at all is to avoid that a "frozen" demuxer
(blocked on network I/O or whatever) cannot freeze the core. The core
should always get its way. Previously, there was a single mp_cancel
handle, that could be signaled, and all demuxers would unfreeze. With
external files, we might want to abort loading of a certain external
file, which automatically means they need a separate mp_cancel. So give
every demuxer its own mp_cancel, and "slave" it to whatever parent
mp_cancel handles aborting.

Since the mpv demuxer API conflates creating the demuxer and reading the
file headers, mp_cancel strictly need to be created before the demuxer
is created (or we couldn't abort loading). Although we give every
demuxer its own mp_cancel (as "enforced" by cancel_and_free_demuxer),
it's still rather messy to create/destroy it along with the demuxer.
2018-05-24 19:56:35 +02:00
wm4
12bd4fe9ab cmd: do not use a random value for MP_CMD_OPT_ARG
This flag is used only by the command parser. Its value overlapped with
some of the existing m_option flags, but only flags that did not matter
for the command parser (i.e. the flag bits used had mostly private uses
in each component). It's still a bit unclean and dangerous to use an
essentially random value, so reuse M_OPT_OPTIONAL_PARAM for it.

Since M_OPT_OPTIONAL_PARAM has a slightly longer name than
MP_CMD_OPT_ARG, I'm going to keep the old name.
2018-05-24 19:56:34 +02:00
wm4
0a7a4779a3 input: slightly improve --input-cmdlist output
Output argument names, whether varargs are used, and indicate optional
arguments correctly (instead of only half of them).
2018-05-24 19:56:34 +02:00
wm4
332907e1d7 command: give named arguments to almost all commands
Before this change, only 1 command or so had named arguments. There is
no reason why other commands can't have them, except that it's a bit of
work to add them.

Commands with variable number of arguments are inherently incompatible
to named arguments, such as the "run" command. They still have dummy
names, but obviously you can't assign multiple values to a single named
argument (unless the argument has an array type, which would be
something different). For now, disallow using named argument APIs with
these commands. This might change later.

2 commands are adjusted to not need a separate default value by changing
flag constants. (The numeric values are C only and can't be set by
users.)

Make the command syntax in the manpage more consistent. Now none of the
allowed choice/flag names are in the command header, and all arguments
are shown with their proper name and quoted with <...>.

Some places in the manpage and the client.h doxygen are updated to
reflect that most commands support named arguments. In addition, try to
improve the documentation of the syntax and need for escaping etc. as
well.

(Or actually most uses of the word "argument" should be "parameter".)
2018-05-24 19:56:34 +02:00
wm4
fc574ee563 ipc: some user-visible changes to prepare for making all commands async
I wanted to put all commands through mpv_command_node_async() instead of
mpv_command_node(). Using synchronous commands over a synchronous
transport doesn't make sense anyway.

This would have used the request_id field in IPC requests as reply ID
for the async commands. But the latter need to be [u]int64, while the
former can be any type. To avoid that we need an extra lookup table for
mapping reply IDs to request_id values, we now require that request_id
fields are integers.

Since this would be an incompatible change, just deprecate non-integers
for now, and plan the change for a later time.
2018-05-24 19:56:34 +02:00
wm4
11c74068b2 ipc: cosmetic: switch a negated if/else 2018-05-24 19:56:34 +02:00
wm4
b44ea70209 ipc: alias set_property_string to set_property
The only effective difference is that the former explicitly checks
whether the JSON value type is string, and errors out if not. The rest
is exactly the same (mpv_set_property_string is mpv_set_property with
MPV_FORMAT_STRING).

It seems silly to keep this, so just remove it.
2018-05-24 19:56:34 +02:00
wm4
e4fb23ed7d command: add a way to abort asynchronous commands
Many asynchronous commands are potentially long running operations, such
as loading something from network or running a foreign process.
Obviously it shouldn't just be possible for them to freeze the player if
they don't terminate as expected. Also, there will be situations where
you want to explicitly stop some of those operations explicitly. So add
an infrastructure for this.

Commands have to support this explicitly. The next commit uses this to
actually add support to a command.
2018-05-24 19:56:34 +02:00
wm4
d9bc97bda6 command: add a subprocess command
This supports named arguments. It benefits from the infrastructure of
async commands.

The plan is to reimplement Lua's utils.subprocess() on top of it.
2018-05-24 19:56:34 +02:00
wm4
1aae88b487 input: add glue code for named arguments
Named arguments should make it easier to have long time compatibility,
even if command arguments get added or removed. They're also much nicer
for commands with a large number of arguments, especially if many
arguments are optional.

As of this commit, this can not be used, because there is no command yet
which supports them. See the following commit.
2018-05-24 19:56:34 +02:00
wm4
1157f07c5b node: move a mpv_node helper from ipc.c to shared code
This particular one is needed in a following commit.
2018-05-24 19:56:34 +02:00
wm4
cc2490ea7e input: add a define for the number of mouse buttons and use it
(Why the fuck are there up to 20 mouse buttons?)
2018-05-24 19:56:34 +02:00
wm4
95c4f0f769 input: remove unused field
This was forgotten in commit fb9bbf2a0d.
2018-05-24 19:56:34 +02:00
wm4
b440f6dfb3 command: add infrastructure for async commands
This enables two types of command behavior:

1. Plain async behavior, like "loadfile" not completing until the file
   is fully loaded.
2. Running parts of the command on worker threads, e.g. for I/O, such as
   "sub-add" doing network accesses on a thread while the core
   continues.

Both have no implementation yet, and most new code is actually inactive.
The plan is to implement a number of useful cases in the following
commits.

The most tricky part is handling internal keybindings (input.conf) and
the multi-command feature (concatenating commands with ";"). It requires
a bunch of roundabout code to make it do the expected thing in
combination with async commands.

There is the question how commands should be handled that come in at a
higher rate than what can be handled by the core. Currently, it will
simply queue up input.conf commands as long as memory lasts. The client
API is limited by the size of the reply queue per client. For commands
which require a worker thread, the thread pool is limited to 30 threads,
and then will queue up work in memory. The number is completely
arbitrary.
2018-05-24 19:56:34 +02:00
wm4
383da1bfd5 input: move an enum back to its correct place
This was accidentally moved together with the cmd stuff.
2018-05-24 19:56:33 +02:00
wm4
dc00566963 command: handle list commands like normal commands
Pretty annoying.
2018-05-24 19:56:33 +02:00
wm4
88498bcc92 input: rename weirdly named function 2018-05-03 01:20:01 +03:00
wm4
407f5b407a input: move some more cmd definitions to cmd.h
Now both command "descriptions" and runtime command instances are in
cmd.h, which makes sense to me. input.h is now for the actual input
context.
2018-05-03 01:20:01 +03:00
wm4
9fa0e6bf6a input: merge cmd_list.c with cmd.c
It doesn't really make sense to keep a separate cmd_list.c file, which
does _not_ contain a command list, but only a few minor helper
functions.
2018-05-03 01:20:01 +03:00
wm4
e5f884e68c input: rename cmd_parse.c to cmd.c
Done separately from the cmd.h rename to avoid issues with git being bad
at tracking mixed content and filename changes.
2018-05-03 01:20:01 +03:00
wm4
76d8683e2e input: rename cmd_parse.h to cmd.h 2018-05-03 01:20:01 +03:00
wm4
fb9bbf2a0d command: split big command handler switch into separate functions
This gets rid of run_command() and its big switch statement, which was
an idiotically big function of almost 1000 lines.

The switch is replaced with a callback per command, and each command is
now implemented in its own function. Command IDs are not needed anymore,
so the mp_command_type enum disappears.

There should be no functional changes, but since this refactors 64
commands, regressions are possible.

The handler() parameter is void*, because in theory the input code is
supposed to be independent of the player core code. For example, you
should be able to reuse the command parser code for some other part of
mpv. In practice, the variable containing command list is defined in the
player core anyway, so you could say this doesn't work. But I'm still
trying to hold onto this idea, so I went with void*.
2018-05-03 01:20:01 +03:00
wm4
e8b073584d input: remove some explicit uses of command IDs
The plan is to remove the command ID enum. This will happen by replacing
the big switch statement in command.c with dispatching to per-command
callbacks. As preparation, remove uses of the command IDs outside of the
actual dispatching mechanism.

Also remove some instances of checking cmd->def for NULL. We now require
this always to be set.
2018-05-03 01:20:01 +03:00
wm4
14602b0201 input: remove legacy command handling
These are old MPlayer commands that were redundant since 2007 or so. In
2013, mpv explicitly deprecated them (actually removed them, but left
this wrapper, which translated them to modern commands). The list was
not extended since 2013, and mpv always warned on the terminal when a
legacy command was used. So it's time to remove it.
2018-05-03 01:20:01 +03:00
wm4
b092bb0f11 input: move command list to command.c
Preparation for more changes.
2018-05-03 01:20:01 +03:00
wm4
a702cff794 input: raise log level of some noisy messages
Same as the commit before this.
2018-04-29 02:21:32 +03:00
wm4
f60826c3a1
client API: add a first class hook API, and deprecate old API
As it turns out, there are multiple libmpv users who saw a need to
use the hook API. The API is kind of shitty and was never meant to be
actually public (it was mostly a hack for the ytdl script).

Introduce a proper API and deprecate the old one. The old one will
probably continue to work for a few releases, but will be removed
eventually.

There are some slight changes to the old API, but if a user followed
the manual properly, it won't break.

Mostly untested. Appears to work with ytdl_hook.
2018-03-26 23:02:23 -07:00
wm4
03791fae16 all: replace mpv_detach_destroy() with mpv_destroy() 2018-03-15 00:00:04 -07:00