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mirror of https://github.com/mpv-player/mpv.git synced 2024-09-20 12:02:23 +02:00
Commit Graph

3299 Commits

Author SHA1 Message Date
Guido Cella
56fada1a5e console.lua: complete file paths 2023-11-02 14:58:28 +00:00
Guido Cella
7846a0cc0c console.lua: complete list option verbs 2023-11-02 14:58:28 +00:00
Guido Cella
ada89aba83 console.lua: inline mp.options
This avoids a "Redefined local `options`" LSP warning in
list_option_list() after the previous commit. It still works, but
reusing names for local variables is error-prone.
2023-11-02 14:58:28 +00:00
Guido Cella
f97593dcee console.lua: complete list options 2023-11-02 14:58:28 +00:00
Guido Cella
8e16dcf2a2 console.lua: complete profiles 2023-11-02 14:58:28 +00:00
Guido Cella
e1ca04274d console.lua: complete commands after help
And complete help itself.
2023-11-02 14:58:28 +00:00
Christoph Heinrich
b6703873cf console: complete infinite cycle-values arguments
cycle-values already completed the first two arguments, but the command
accepts infinitely many arguments, so enable completion for all of them.
2023-11-01 22:15:48 +00:00
Kacper Michajłow
98a27b3cd1 player/main: set main thread name as mpv
Now that we don't prepend `mpv/` to all thread names, `main` is too
ambiguous and since it is main thread it can be seen as process name.
2023-11-01 13:40:26 +00:00
Dudemanguy
cb2b579f61 player/video: loosen logic checks for adjust_sync
Previously, the av sync change calculation was only done if the
audio_status was STATUS_PLAYING, but there is at least one or two more
states where this should be done. player/audio is capable of adding
delay if the state is anything besides STATUS_EOF. This means that while
calling adjust_sync, the delay value could have changed from the audio
side of the equation from the previous playloop, and it doesn't
necessarily mean that the current audio_status is STATUS_PLAYING either.
So the old code would technically skip this case. In practice, this is
just one frame so it hardly matters, but it should be taken into
account. For example, STATUS_READY is definitely possible here in
adjust_sync. I'm not sure if it's actually possible for STATUS_SYNCING
to happen but the audio code can change add delay with that status, so
it doesn't hurt. STATUS_DRAINING is probably not relevant, but again
include it to mirror the audio code logic. Of course, STATUS_EOF is
obviously a no-no since that means no audio at all, so we return from
there. I didn't take hard measurements or anything, but this does seem
to result in slightly smaller av sync fluctuations on discontinuities
(like seeking) which makes sense because we're now making an additional
correction that wasn't previously done.

Another change is to always try adjust_sync as long as the frame_time is
nonzero. The old logic only did this if the video_status was playing or
greater, but it is possible to get new frames with a different PTS that
do not have that status. The audio is still playing so logically it
should be adjusted as well. Again, this happens for just one frame, so
it doesn't really matter in practice but it should make more sense. A
zero frame_time is skipped since that would mean the pts did not advance
and the previous playloop should have done the adjustment for that time
already.
2023-10-30 17:18:35 +00:00
Dudemanguy
1f9d137153 player/video: don't reset ao on video chain reinit
3038e578af recently changed the logic here
so it wouldn't trigger on still images, but after thinking about the
code here some more, I don't believe it's needed at all. Doing an ao
reset when you flip the video track is very disruptive and not really
desirable at all. Since the ao no longer adds bogus delay values while
the video is off, there should be no need to do a full reset for syncing
reasons. The delay value will be zero, so we can let the audio just play
normally and let the video code do its thing. There is one slight trick
here however. When using a display sync mode, part of the syncing code
will try to update the audio and video playback speed. This can cause an
audio underrun if we're just turning the video back one. An easy way to
avoid most of these is to not update the speed if we are in the
STATUS_SYNCING state for video. This isn't quite perfect and underruns
are still possible, but it actually seems to depend on the AO. e.g. I
couldn't trigger an underrun with alsa but I could with pipewire. In any
case, the audio artifact here is much less noticeable than doing a full
ao reset, so it's still an improvement.
2023-10-30 17:18:35 +00:00
Christoph Heinrich
612faed856 ytdl_hook: reverse thumbnail order
ytdl lists thumbnails in ascending order according to height/preference.
all_formats=yes adds formats from best to worst, so the same should also
be done for thumbnails.
2023-10-30 16:46:17 +00:00
Christoph Heinrich
21609953cc ytdl_hook: support the preference field of thumbnails
yt-dlp has a preference field for it's thumbnails, and not all of it's
listed thumbnails have fields with their dimensions.
Therefore prefere the preference field when available and fall back to
height if it's not.
2023-10-30 16:46:17 +00:00
Christoph Heinrich
045f4a7315 ytdl_hook: add thumbnail option
Opening speed could be improved with the "async" prefix, but then the
tracks would be out of order.
2023-10-30 16:46:17 +00:00
Eva
a5b0eceeba ytdl_hook: support thumbnails
Similar to "write-sub=", adding "write-thumbnail=" to raw-options will add the highest resolution thumbnail as a video track.

Closes #7041
2023-10-30 16:46:17 +00:00
Kacper Michajłow
bc3e850168 scripting: add 'script' to messages 2023-10-27 23:18:56 +00:00
Kacper Michajłow
6bb3e05d49 scripting: rename backend names for concise naming 2023-10-27 23:18:56 +00:00
Kacper Michajłow
cb829879af mp_threads: rename threads for consistent naming across all of them
I'd like some names to be more descriptive, but to work with 15 chars
limit we have to make some sacrifice.

Also because of the limit, remove the `mpv/` prefix and prioritize
actuall thread name.
2023-10-27 23:18:56 +00:00
Kacper Michajłow
2f91e1441e player/lua: use mp_msg_find_level in check_loglevel
Fixes off by one error. Allows to use MSGL_STATS, but since this is
internal value, this is mostly cosmetic change.
2023-10-27 18:07:08 +00:00
Dudemanguy
66fb1d1cdb player/audio: fix incorrect check on adding delay
dac977193c changed adding delay to only
when the video is playing but this isn't correct. The video frames
adjust themselves based on the audio, so if we still have audio
processing while the video itself happens to be in some non-playing
state (such as STATUS_READY), the delay still needs to be taken into
account. The correct thing to check is to make sure that it is not
STATUS_EOF. STATUS_EOF covers the case where we have still image, and of
course no video at all is STATUS_EOF. So having a massive bogus delay
value is still avoided.
2023-10-26 22:59:09 -05:00
Dudemanguy
b9c42755a7 javascript: use --js-memory-report option instead of MPV_LEAK_REPORT
The MPV_LEAK_REPORT environment variable was previously read in order to
determine whether or not to enable memory reporting for javascript
scripts. This is kind of weird and deviates from the norm of exposing an
option to the user. So let's just add --js-memory-report and disable it
by default instead.
2023-10-26 16:49:56 +00:00
Dudemanguy
36de0d784f options: rename --watch-later-directory to --watch-later-dir
Same logic as the previous commit.
2023-10-25 16:16:37 +00:00
Dudemanguy
1370ecfc1b options: rename --screenshot-directory to --screenshot-dir
Less characters is better? Other options use -dir for directory so
consistency I guess.
2023-10-25 16:16:37 +00:00
Dudemanguy
dac977193c player: don't calculate av delay if there's no audio or video
The point of the mpctx->delay field is for calculating a/v sync and
adjusting the frame timings appropriately. However, the frame_time was
always subtracted from mpctx->delay regardless of the audio status. This
meant that for a video with no audio, every single frame had a
subtraction with nothing ever added to it meaning that you get massive
negative delay times. For weird videos where the audio starts way later,
the massive delay leads to the VO sleeping for basically about as long
as the video was previously playing without audio. This results in
nothing being rendered during that brief period of time and just overall
badness. When using display-sync, it happens to work since the video
doesn't adjust itself based on audio and it renders anyway.

The fix is to simply not touch mpctx->delay in player/video.c unless
there's actually audio playing. This is what the rest of the code
already does aside from setting it to 0 on resets or EOFs. Move the
calculation into adjust_sync after the audio status check. It works
exactly the same as before except that we don't constantly subtract
bogus values when there's no audio playing. The reverse situation in
player/audio.c also has the same issue. For something that is only
audio, mpctx->delay is always added to but nothing will ever subtract
from it. It's not really clear if this particular version could ever
cause a real bug, but logically it needs to be guarded in the same way.
The field here should only be updated if the video is actually playing.

Fixes #12025.
2023-10-25 15:43:07 +00:00
Guido Cella
c62adc3018 console.lua: complete choice and flag options 2023-10-25 15:42:33 +00:00
Guido Cella
4aa8b628e4 console.lua: remove unused capture from completion patterns
The end position of the word to be completed is never used because all
patterns end with $. Remove it or it would complicate implementing
completers with more patterns.
2023-10-25 15:42:33 +00:00
Guido Cella
c4368dc08d console.lua: use string.match()
Avoids the 2 unneeded return values of string.find().
2023-10-25 15:42:33 +00:00
Guido Cella
e92d794644 console.lua: generate completion lists lazily
This will allow providing more nested completions without pre-generating
an enormous amount of completions, and it is more efficient since it
only generates the completions needed for each completion attempt.
2023-10-25 15:42:33 +00:00
Guido Cella
b89f0ad411 console.lua: remove repetition from build_completers() 2023-10-25 15:42:33 +00:00
Guido Cella
b9ab8d1a6c console.lua: remove unnecessary copy 2023-10-25 15:42:33 +00:00
Dudemanguy
7847f15ee2 sub: update subtitles if current track is an image
Any track that has attached picture is also always considered an image.
Not every image is neccesarily an attached picture though. So change the
check here to capture more possible cases where we should be updating
the subtitle. With the previous commits, this fixes #12387.
2023-10-23 19:32:53 +00:00
Kacper Michajłow
1805681aab m_option: initialize m_option_value union properly
C standard says that `= {0}` activates and initializes first member of
union. We expect whole union to be zeroed, it is used as default value.

Initialize union with one zeroed default instance to ensure proper init.

Fixes: #12711
2023-10-23 20:33:51 +02:00
llyyr
f5ca11e12b meson: make libplacebo a required dependency
Make it not possible to build mpv without the latest libplacebo anymore.
This will allow for less code duplication between mpv and libplacebo,
and in the future also let us delete legacy ifdefs and track libplacebo
better.
2023-10-23 13:03:29 +02:00
Dudemanguy
1382a854c9 stats.lua: disable tonemapping plot by default
Nobody except a chosen few (I'm not one of them) even knows what it
means. Multiple people thought it was actually some kind of rendering
bug. Just disable it by default. Closes #12671.
2023-10-22 13:34:56 +02:00
Dudemanguy
6e428c261e ytdl_hook: remove extra playlist insert
b388c73540 should have deleted this line
since the insert is done a little below it instead, but it was missed
during review.
2023-10-21 18:29:57 -05:00
Umar Getagazov
b388c73540 ytdl_hook: parse the separate cookies field
https://github.com/yt-dlp/yt-dlp/security/advisories/GHSA-v8mc-9377-rwjj
https://github.com/yt-dlp/yt-dlp/commit/1ceb657bdd25
2023-10-21 22:30:22 +00:00
NRK
d05ef7fdc4 various: sort some standard headers
since i was going to fix the include order of stdatomic, might as well
sort the surrouding includes in accordance with the project's coding
style.

some headers can sometime require specific include order. standard
library headers usually don't. but mpv might "hack into" the standard
headers (e.g pthreads) so that complicates things a bit more.

hopefully nothing breaks. if it does, the style guide is to blame.
2023-10-20 21:31:09 +02:00
NRK
2070331f64 osdep: remove atomic.h
replace it with <stdatomic.h> and replace the mp_atomic_* typedefs with
explicit _Atomic qualified types.

also add missing config.h includes on some files.
2023-10-20 21:31:09 +02:00
NRK
2fa695c3f9 osdep: drop atomic fallback
even msvc (which mpv apparently doesn't support) supports C11 atomics
now. no need to carry around fallback with subtle semantic differences.
2023-10-20 21:31:09 +02:00
Guido Cella
9a40a0977b stats.lua: hide images' FPS
It is useless to show this because it's just a bogus value taken from
--mf-fps.
2023-10-19 13:33:47 -05:00
Kacper Michajłow
02d009bc5c player/command: truncate anything < 1e-4 in pretty printer
To avoid switching to scientific notation. Apparently it is "jarring"
for some users.

This preserves status quo from before 9dddfc4f where pretty printer were
truncated to 3 decimal places.
2023-10-18 11:34:52 +02:00
Dudemanguy
8f432b2e37 timer: remove microsecond timer functions
With the previous series of commits, all internal usage has been
replaced by the nanosecond functions. There's not really any point in
keeping these around anymore plus there are macros for unit conversions
now so we can just axe them. It's worth noting that mpv_get_time_us()
obviously still needs to work for API reasons, but we can just divide
mp_time_ns() by 1000 to get the same thing.
2023-10-16 15:38:59 +00:00
Dudemanguy
92976b1e8c client: change underlying mpv_wait_event timer to nanoseconds
No change in the actual API.
2023-10-16 15:38:59 +00:00
Dudemanguy
9ac0085031 dispatch: change mp_dispatch_queue_process timer to nanoseconds
The playloop is the only thing that adjusts the timeout with a value
other than 0, so nothing else needs to be changed.
2023-10-16 15:38:59 +00:00
Dudemanguy
9d3e607cf7 command: unbreak runtime play-dir changes
The whole mess with setting the option value explictly and saving the
old stop_play value only needs to happen if we're at the end of file.
Doing it in general is unneccessary and breaks other things.
Fixes #12424.
2023-10-16 09:14:20 -05:00
llyyr
056072bf95 stats.lua: remove compatibility aliases of properties
These are ancient and have existed since before stats.lua lived in the
mpv repository. We don't need to worry about ancient mpv versions
anymore, so remove these.
2023-10-15 14:30:09 +00:00
Christoph Heinrich
4a88e3d5c0 stats.lua: fix page 2 alignment of "Total"
The text didn't line up with with the percentages above it because it
didn't use a monospace font.

Instead insert the text at the same position in the template as the
percentages and convert one o.prefix_sep from the percentages into hard
coded \h\h to ensure alignment even when the user changes o.prefix_sep.
2023-10-15 13:39:46 +00:00
Kacper Michajłow
991f834e9e stats.lua: add chroma-location 2023-10-14 12:30:46 +02:00
Kacper Michajłow
28ecbcd36b stats.lua: change "Pixel Format" to "Format" 2023-10-14 12:30:46 +02:00
Kacper Michajłow
81cf697e28 stats.lua: fix missing newline when print_perfdata_passes is enabled 2023-10-14 12:30:46 +02:00
Kacper Michajłow
73db283296 stats.lua: sort filter parameters to ensure consistent output 2023-10-14 12:30:46 +02:00