May help with (supposedly) bad drivers, which can put the device into
some sort of broken state when trying to set a different physical
format. When the previous format is restored, it apparently recovers.
This might make the change-physical-format suboption more robust.
We can be pretty sure that AudioUnit will remix for us.
Before this commit, we usually upmixed to stereo, because the
stereo and multichannel layouts were the only whitelisted ones.
Replace all the check macros with function calls. Give them all the
same case and naming schema.
Drop af_fmt2bits(). Only af_fmt2bps() survives as af_fmt_to_bytes().
Introduce af_fmt_is_pcm(), and use it in situations that used
!AF_FORMAT_IS_SPECIAL. Nobody really knew what a "special" format
was. It simply meant "not PCM".
This may or may not fix some issues with the format switching
code. Actually, it seems somewhat unlikely, but then checking
the stream type isn't incorrect either, and is probably
something the API user should always be doing.
Originally, this was written for comparing the sample format only, but
ca_change_physical_format_sync() actually expects that the full format
is compared. (For all other uses it doesn't matter.)
So apparently, this essentially happens when the kernel driver doesn't
implement write accesses in the channel map control. Which doesn't
necessarily mean that the channel map is unsupported, or that there is a
bug - it's just lazyness and a consequence of the terrible ALSA kernel
API for the channel mapping stuff.
In these cases, the channel count implicitly selects the channel map,
and snd_pcm_set_chmap() always fails with ENXIO.
I'm actually not sure what happens if dmix is on top of e.g. HDMI, which
actually lets you change the channel mapping.
I'm also not sure why commit d20e24e5d1614354e9c8195ed0b11fe089c489e4
(alsa-lib git repository) does not take care of this.
They are useless. Not only are they actually rarely in use; but
libavcodec doesn't even output them, as libavcodec has no such sample
formats for decoded audio.
Even if it should happen that we actually still need them (e.g. if doing
direct hardware output), there are better solutions. Swapping the sign
is a fast and lossless operation and can be done inplace, so AO actually
needing it could do this directly.
If you wonder why we keep U8 instead of S8: because libavcodec does it.
Channel maps reported by the device as SND_CHMAP_TYPE_VAR can be freely
reordered. We don't use this much (out of laziness), but in this case
it's a simple way to reduce necessary reordering (which would be an
extra libavresample invocation), and to make debug output more readable.
If you try to play surround with dmix, it will advertise surround and
lets you set more than 2 channels, but will report a stereo channel map,
with the extra channels identified as NA. We could handle this now, but
we don't want to (because it's excessively stupid).
Do it only if the channel map is not what we requested, instead of just
acting if it contains NA entries at all. This avoids that we hurt
ourselves in the unlikely but possible case we actually have to use
channel maps with NA entries.
If the audio API takes a while for starting the audio callback, the
current heuristic can be off. In particular, with very short files, it
can happen that the audio callback is not called before playback is
stopped, so no audio is output at all.
Change draining so that it essentially waits for the ringbuffer to
empty. The assumption is that once the audio API has read the data
via the callback, it will always output it, even if the audio API
is stopped right after the callback has returned.
If a frame could only be partially filled with real audio data, the
silence wasn't written at the correct offset. It could have happened
that the remainder of the frame contained garbage.
(This didn't happen in the more common case of playing dummy silence.)
Listening to kAudioDevicePropertyDeviceHasChanged does not send any
property change notifications when the device dies. Makes no sense,
but I suppose in CoreAudio logic a dead/removed device can't send
any notifications.
This caused the player to essentially pause playback if the audio
device was removed during playback.
Fix by listening to the kAudioHardwarePropertyDevices property too,
which will actually be sent in this specific case. Then, if
querying the already dead device fails, we know we have to reload.
In short, instead of letting the coreaudio property listener set atomic
flags (which are then polled), make the property listeners actually
active.
The format change listener used during audio output now simply calls
ao_request_reload() on its own. All code involved is thread-safe, so
there's no need to do it during this audio callback (we assumed the
callback was never run concurrently with itself).
The listener installed temporarily during ca_change_format() is changed
to post a semaphore. Get rid of the weird retry logic and replace it
with a flat loop + timeout. It appears the maximum wait time could be
2500ms; reduce the total timeout to 500ms instead.
There is not much of a reason to have these wrappers around. Use POSIX
standard functions directly, and use a separate utility function to take
care of the timespec calculations. (Course POSIX for using this weird
format for time values.)
Sometimes, ALSA will return channel layouts with padded channels (NA
speakers). Use them instead of failing.
This still includes the old "braindeath" code to retry with a layout
without NA channels. This might be helpful for performance, and also the
padded channel layout string looks confusing.
To be fair, I have not encountered a case yet which would really need
this, and for which the old "braindeath" code did not fix it.
volatile barely means anything.
The polling is kind of bad too, but relatively harmless as device
opening/closing is a rare event, and the format change is not expected
to take long.
Remove the pointless talloc call too (must have been a leftover
from previous refactoring).
No reason to keep them separate. It's an artifact from the old
ao_coreaudio.c, which kept usage of two different APIs in the same file.
Removes a forward reference too.
Instead of trying to use af_format_conversion_score() (which tries to be
all kinds of clever), just compare the raw bits as a quality measure. Do
this because otherwise, weird formats like padded 24 bit formats will be
excluded, even though they might be the highest precision formats for
some hardware.
This means that for now, the user would have to check whether the format
is usable at all before calling ca_asbd_is_better(). But since this is
currently only used for ao_coreaudio.c and for the physical format, it
doesn't matter.
If coreaudio-exclusive should get PCM support, the best would be to
revert this change, and to add support for 24 bit formats directly.
Move all of the channel map retrieval/negotiation code to a separate
file. This will (probably) be helpful when extending
ao_coreaudio_exclusive.c.
Nothing else changes, other than some minor cosmetics and renaming,
and changing some details for decoupling it from the ao_coreaudio.c
internals.
It appears this is the reason coreaudio-exclusive does not work without
explicitly specifying a device, even if the default device maps to
something passthrough-capable.
Instead of always picking a somehow better format over the previous one,
select a format that is equal to or better the requested format, but is
also reasonably close.
Drop the mFormatID comparison - checking the sample format handles this
already.
Make sure to exclude channel counts that can't be used.
If for example the physical format is set to stereo, the reported
multichannel layout will actually be stereo. It fixes itself only after
the physical format is changed.
ao_coreaudio uses AudioUnit - the OSX software mixer. In theory, it
supports multichannel audio just fine. But in practice, this might be
disabled by default, and the user is supposed to select a multichannel
base format in the "Audio MIDI Setup" utility.
This option attempts to change this setting automatically. Some possible
disadvantages and caveats are listed in the manpage additions. It is off
by default, since changing this might be rather bad behavior for a
normal application.
If for example the audio settings are set to 5.1 output, but the
hardware does 8 channels natively (HDMI), the reported channel
layout will have 2 dummy channels. To avoid falling back to stereo,
we have to write audio in this format to the device.
ca_label_to_mp_speaker_id() checked whether the last entry was >= 0, but
actually this condition was never true, and MP_SPEAKER_ID_UNKNOWN0 is
not negative.
This should for now be equivalent; it's merely more explicit and will
be required if we add PCM support.
Note that the property listeners actually tell you what property
exactly changed, but resolving the current listener mess would be too
hard. So check for changes manually.
Useful with some of the following commits.
ca_fill_asbd() should behave exactly as before.
Instead of actually implementing the inverse function of ca_fill_asbd(),
just loop over the (small) list of mpv functions and check if any mpv
equivalent to a given ASBD exists.
kAudioFormatFlagIsSignedInteger implicates that it's only used with
integer formats. The mpv internal flag on the other hand signals the
presence of a sign, and this is set on float formats.
Until now, this probably worked fine, because at least AudioUnit is
ignoring the uncorrect flag.
mp_chmap_from_channels_alsa() doesn't always succeed - there are a bunch
of channel counts for which no defined ALSA layout exists. Fallback to
stereo in this case. (Normally, this code path shouldn't happen at all.)
Silence the usually user-visible warning about unsupported channel maps.
This might be an ALSA bug, but ALSA will never fix this behavior anyway.
(Or maybe it's a feature.)
Log some other information that might be useful.
The message log level shouldn't get to decide whether something fails
or not. So replace the fatal error check on the verbose output code
path with a warning.
* unify passthrough and pcm exclusive mode format setting/testing
* set passthrough format parameters correctly
* support all of mpv's existing passthrough formats
* automatically test passthrough with exclusive mode and enable
exclusive if it succeeds, even if it was not explictly requested.
this obviates the need for --ao=wasapi,wasapi=exclusive
* if passthrough fails (such as the device doesn't support the
format), fallback to either exclusive pcm or shared mode depending
on what the user specified. Right now this isn't very useful as
it still fails due to the decoder path remainin stuck on spdif.
fixes#1742
Take advantage of the fact that list_devs is called with a
hotplug_inited ao. Also eliminate unnecessary nested function
abstraction of hotplug_(un)init and list_devs. However, keep list_devs
in ao_wasapi_utils.c since it uses the private functions get_device_id,
get_device_name and exposing these would require including headers for
IMMDevice in ao_wasapi_utils.h.
Create a second copy of the change_notify structure for the hotplug
ao. change_notify->is_hotplug distinguishes the hotplug version from
the regular one monitoring the currently playing ao. Also make the
change notification less verbose now that there might be two of them around.
More clearly separate the exclusive and shared mode format discovery.
Make the exclusive mode search more systematic in particular about
channel maps (i.e., use chmap_sel). Assume that the same sample format
/ sample rates work for all channels to narrow the search space.
The code actually uses blocking mode, so opening sound device in non-blocking
mode results in choppy sound. Also, inflating the buffer isn't necessary in
blocking mode, so the function may simply return without doing anything.
Instead of maintaining a private ring buffer, use the generic support
for audio APIs with pull callbacks (internally called AO pull API). This
also fixes latency calculations: instead of just returning the
ringbuffer status, the audio playback state is calculated better and
includes interpolation.
The main reason this wasn't done earlier was mid-stream format
switching. The pull API can now handle it (in a way) by destroying and
recreating the AO. This is a bit brutal, but quite simple. It's untested
in this new AO, though. Some details might not be right, like how ot
restores the old format when reloading.
This could mute a digital passthrough stream by writing zeros. All other
volume values did nothing.
The comment about MPlayer dying hasn't been true in mpv for quite a
while. It's even possible that it's fixed in upstream MPlayer. mpv will
print a scary error message when trying to change volume with spdif, and
continue normally.
If we really want to mute by writing zeros, we should do it in a
separate filter. But I'm not overly fascinated by this approach; is it
even guaranteed receivers will not be confused by a stream of zeros?
The main reason to remove this is that it's in the way of further
cleanups.
This echanges the two events hForceFeed/hFeedDone for hResume. This
like the last commit makes things more deterministic.
Importantly, the forcefeed is only done if there is not already a full
buffer yet to be played by the device. This should fix some of the
problems with exclusive mode.
This commit also removes the necessity to have a proxy to the
AudioClient object in the main thread.
fixes#1529
This makes things a bit more deterministic. It ensures that the audio
thread isn't doing anything between IAudioClient_Stop(),
IAudioClient_Reset() and setting the sample_count to 0.
Buffer overfilling on resume is still a problem in exclusive mode (see
next commit).
This commit adds notifications for hot plugging of devices. It also extends
the old behaviour of the `audio-out-detected-device` property which is now
backed by the hotplugging code. This allows clients to be notified when the
actual audio output device changes.
Maybe hotplugging should be supported for ao_coreaudio_exclusive too, but it's
device selection code is a bit fragile.