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mirror of https://github.com/mpv-player/mpv.git synced 2024-09-20 12:02:23 +02:00
Commit Graph

164 Commits

Author SHA1 Message Date
wm4
7428cc5149 client API: kill async commands on termination
This affects async commands started by client API, commands with async
capability run in a sync way by client API (think mpv_command_node()
with "subprocess"), and detached async work.

Since scripts might want to do some cleanup work (that might involve
launching processes, don't ask), we don't unconditionally kill
everything on exit, but apply an arbitrary timeout of 2 seconds until
async commands are aborted.
2018-05-24 19:56:34 +02:00
wm4
e4fb23ed7d command: add a way to abort asynchronous commands
Many asynchronous commands are potentially long running operations, such
as loading something from network or running a foreign process.
Obviously it shouldn't just be possible for them to freeze the player if
they don't terminate as expected. Also, there will be situations where
you want to explicitly stop some of those operations explicitly. So add
an infrastructure for this.

Commands have to support this explicitly. The next commit uses this to
actually add support to a command.
2018-05-24 19:56:34 +02:00
wm4
b0a04b8dea client API: merge status_reply() helper with only remaining caller
All other callers had to be changed, so there's no point in keeping this
helper function around. It's just another unnecessary indirection.
2018-05-24 19:56:34 +02:00
wm4
f0678afba0 client API: add returning of data from async commands
This was not done sooner out of laziness.
2018-05-24 19:56:34 +02:00
wm4
b440f6dfb3 command: add infrastructure for async commands
This enables two types of command behavior:

1. Plain async behavior, like "loadfile" not completing until the file
   is fully loaded.
2. Running parts of the command on worker threads, e.g. for I/O, such as
   "sub-add" doing network accesses on a thread while the core
   continues.

Both have no implementation yet, and most new code is actually inactive.
The plan is to implement a number of useful cases in the following
commits.

The most tricky part is handling internal keybindings (input.conf) and
the multi-command feature (concatenating commands with ";"). It requires
a bunch of roundabout code to make it do the expected thing in
combination with async commands.

There is the question how commands should be handled that come in at a
higher rate than what can be handled by the core. Currently, it will
simply queue up input.conf commands as long as memory lasts. The client
API is limited by the size of the reply queue per client. For commands
which require a worker thread, the thread pool is limited to 30 threads,
and then will queue up work in memory. The number is completely
arbitrary.
2018-05-24 19:56:34 +02:00
wm4
a0308d3169 client: merge can_terminate() function
This has some tricky interactions. In particular, it requires the core
to be locked due to reading outstanding_async, which is documented on
the only caller only. It's probably better to merge it with its only
caller.

The new code should be strictly equivalent, other than the fact that it
doesn't temporarily unlock+lock when entering the loop for the first
time (which doesn't matter here).
2018-05-24 19:56:34 +02:00
wm4
9fa0e6bf6a input: merge cmd_list.c with cmd.c
It doesn't really make sense to keep a separate cmd_list.c file, which
does _not_ contain a command list, but only a few minor helper
functions.
2018-05-03 01:20:01 +03:00
wm4
67689ff6b4 client API: preparations for allowing render API to use DR etc.
DR (letting the decoder allocate texture memory) requires running the
allocation on the render thread. This is rather hard with the render
API, because the user controls this thread and when it's entered. It was
not possible until now.

This commit adds a bunch of infrastructure to make this possible. We add
a new optional mode (MPV_RENDER_PARAM_ADVANCED_CONTROL) which basically
lets the user's render thread and libmpv agree how this should be done.

Misuse would lead to deadlocks. To make this less likely, strictly
document thread safety/locking issues. In particular, document which
libmpv functions can be called without issues. (The rest has to be
assumed unsafe.)

The worst issue is destruction of the render context while video is
still active. To avoid certain unintended recursive locks (i.e.
deadlocks, unless we'd make the locks recursive), make the update
callback lock separate. Make "killing" the video chain asynchronous, so
we can do extra work while video is being destroyed.

Because losing wakeups is a big deal, setting the update callback now
triggers a wakeup. (It would have been better if the wakeup callback
were a parameter to mpv_render_context_create(), but too late.)

This commit does not add DR yet; the following commit does this.
2018-04-29 02:21:32 +03:00
wm4
c2a24323bc client API: make sure to send IDLE event after mpv_initialize()
This was slightly broken: since mp_initialize() did not necessarily
interrupt core_thread() (which is waiting for initialization), it did
not enter mp_play_files(), which would have sent an IDLE event.

I suppose that in some cases (like with mpv-android), the initial IDLE
event was never actually sent, because the first wakeup of the core
thread happens with the "loadfile" command, which will disallow the core
thread an IDLE event.
2018-04-16 22:47:39 +03:00
wm4
3d88e6f4c2 client API: fix potential sporadic freezes on termination
Although this was never observed to be happening, it seems definitely
possible: we first tell the main thread to exit, and then we ask the
main thread to do some work for us (with mp_dispatch_run()). Obviously
this is racy, and the main thread could exit without doing this, which
would block mp_dispatch_run() forever.

Fix this by changing the order of operation, so that it makes sense.

We could also just store the pthread_t of the main thread in some
variable, but the fact that pthread_create() might set the pthread_t
argument _after_ starting the thread makes this a bit messy (at least it
doesn't seem to be guaranteed on a superficial look at the manpage).
2018-04-16 01:22:05 +03:00
wm4
f60826c3a1
client API: add a first class hook API, and deprecate old API
As it turns out, there are multiple libmpv users who saw a need to
use the hook API. The API is kind of shitty and was never meant to be
actually public (it was mostly a hack for the ytdl script).

Introduce a proper API and deprecate the old one. The old one will
probably continue to work for a few releases, but will be removed
eventually.

There are some slight changes to the old API, but if a user followed
the manual properly, it won't break.

Mostly untested. Appears to work with ytdl_hook.
2018-03-26 23:02:23 -07:00
wm4
52dd38a48a client API: add a new way to pass X11 Display etc. to render API
Hardware decoding things often need access to additional handles from
the windowing system, such as the X11 or Wayland display when using
vaapi. The opengl-cb had nothing dedicated for this, and used the weird
GL_MP_MPGetNativeDisplay GL extension (which was mpv specific and not
officially registered with OpenGL).

This was awkward, and a pain due to having to emulate GL context
behavior (like needing a TLS variable to store context for the pseudo GL
extension function). In addition (and not inherently due to this), we
could pass only one resource from mpv builtin context backends to
hwdecs. It was also all GL specific.

Replace this with a newer mechanism. It works for all RA backends, not
just GL. the API user can explicitly pass the objects at init time via
mpv_render_context_create(). Multiple resources are naturally possible.

The API uses MPV_RENDER_PARAM_* defines, but internally we use strings.
This is done for 2 reasons: 1. trying to leave libmpv and internal
mechanisms decoupled, 2. not having to add public API for some of the
internal resource types (especially D3D/GL interop stuff).

To remain sane, drop support for obscure half-working opengl-cb things,
like the DRM interop (was missing necessary things), the RPI window
thing (nobody used it), and obscure D3D interop things (not needed with
ANGLE, others were undocumented). In order not to break ABI and the C
API, we don't remove the associated structs from opengl_cb.h.

The parts which are still needed (in particular DRM interop) needs to be
ported to the render API.
2018-03-26 19:47:08 +02:00
wm4
2edf00fb94 client API: send MPV_EVENT_SHUTDOWN only once
Before this change, mpv_wait_event() could inconsistently return
multiple MPV_EVENT_SHUTDOWN events to a single mpv_handle, up to the
point of spamming the event queue under certain circumstances. Change
this and just send it exactly once to each mpv_handle.

Some client API users might have weird requirements about destroying
their state asynchronously (and not reacting immediately to the SHUTDOWN
event). This change will help a bit to make this less weird and
surprising.
2018-03-15 00:00:04 -07:00
wm4
4d9c6ab6b9 client API: rename mpv_detach_destroy() to mpv_destroy()
Since this has clearer semantics now, the old name is just clunky and
confusing.
2018-03-15 00:00:04 -07:00
wm4
a7f3cf4737 client API: add mpv_create_weak_client() 2018-03-15 00:00:04 -07:00
wm4
410a1b49ed client API: cleanup mpv_handle termination
This changes how mpv_terminate_destroy() and mpv_detach_destroy()
behave. The doxygen in client.h tries to point out the differences. The
goal is to make this more useful to the API user (making it behave like
refcounting).

This will be refined in follow up commits.

Initialization is unfortunately closely tied to termination, so that
changes as well. This also removes earlier hacks that make sure that
some parts of FFmpeg initialization are run in the playback thread
(instead of the user's thread). This does not matter with standard
FFmpeg, and I have no reason to care about this anymore.
2018-03-15 00:00:04 -07:00
wm4
782fa455b5 player: move locale check to mp_create()
The intention is to reduce annoying differences between mpv CLI and
libmpv, and there's no reason to have the locale check only in libmpv
(although it doesn't help with any real issues either).
2018-03-15 00:00:04 -07:00
wm4
b2073d08b0 player: shuffle around CLI exit code handling
Remove the weird prepare_exit_cplayer() function, and fold the contents
into mpv_main() and mp_initialize().
2018-03-15 00:00:04 -07:00
Akemi
a76eecdc2c client: remove legacy API that is unused now
this API was introduced in c5e4538 solely for the use with cocoa-cb and
was not public. with the port to the new API in 760d471 it is now unused
and can safely be removed.
2018-03-04 16:26:35 -08:00
wm4
b037121430 client API: deprecate opengl-cb API and introduce a replacement API
The purpose of the new API is to make it useable with other APIs than
OpenGL, especially D3D11 and vulkan. In theory it's now possible to
support other vo_gpu backends, as well as backends that don't use the
vo_gpu code at all.

This also aims to get rid of the dumb mpv_get_sub_api() function. The
life cycle of the new mpv_render_context is a bit different from
mpv_opengl_cb_context, and you explicitly create/destroy the new
context, instead of calling init/uninit on an object returned by
mpv_get_sub_api().

In other to make the render API generic, it's annoyingly EGL style, and
requires you to pass in API-specific objects to generic functions. This
is to avoid explicit objects like the internal ra API has, because that
sounds more complicated and annoying for an API that's supposed to never
change.

The opengl_cb API will continue to exist for a bit longer, but
internally there are already a few tradeoffs, like reduced
thread-safety.

Mostly untested. Seems to work fine with mpc-qt.
2018-02-28 00:55:06 -08:00
Akemi
c5e4538bc4 cocoa-cb: initial implementation via opengl-cb API
this is meant to replace the old and not properly working vo_gpu/opengl
cocoa backend in the future. the problems are various shortcomings of
Apple's opengl implementation and buggy behaviour in certain
circumstances that couldn't be properly worked around. there are also
certain regressions on newer macOS versions from 10.11 onwards.

- awful opengl performance with a none layer backed context
- huge amount of dropped frames with an early context flush
- flickering of system elements like the dock or volume indicator
- double buffering not properly working with a none layer backed context
- bad performance in fullscreen because of system optimisations

all the problems were caused by using a normal opengl context, that
seems somewhat abandoned by apple, and are fixed by using a layer backed
opengl context instead. problems that couldn't be fixed could be
properly worked around.

this has all features our old backend has sans the wid embedding,
the possibility to disable the automatic GPU switching and taking
screenshots of the window content. the first was deemed unnecessary by
me for now, since i just use the libmpv API that others can use anyway.
second is technically not possible atm because we have to pre-allocate
our opengl context at a time the config isn't read yet, so we can't get
the needed property. third one is a bit tricky because of deadlocking
and it needed to be in sync, hopefully i can work around that in the
future.

this also has at least one additional feature or eye-candy. a properly
working fullscreen animation with the native fs. also since this is a
direct port of the old backend of the parts that could be used, though
with adaptions and improvements, this looks a lot cleaner and easier to
understand.

some credit goes to @pigoz for the initial swift build support which
i could improve upon.

Fixes: #5478, #5393, #5152, #5151, #4615, #4476, #3978, #3746, #3739,
#2392, #2217
2018-02-12 04:49:15 -08:00
sfan5
244cc1f018 client: Allow "C.UTF-8" as LC_NUMERIC locale
This is required on newer Android NDKs, as setting LC_NUMERIC
to "C" will still return "C.UTF-8" if you query it.
2017-11-30 21:06:37 +02:00
wm4
ba8160cf59 client API: change mpv_create() behavior, run init always on mpv thread
This takes car eof unsubtle bugs if something at init does not work
(specifically if mp_new_client() returns NULL). It also removes the need
for that PMP MF hack.
2017-06-30 13:14:39 +02:00
wm4
bbfafb5614 Fix use of ISC license
The license text refers a "above copyright notice", so I guess it'd be
good to actually provide such a notice.

Add the license to some files that were missing it (since in theory, our
Copyright file says that such files are LGPL by default).

Remove the questionable remarks about the license in the client API.
2017-04-15 16:20:00 +02:00
wm4
eacf4a7d9b client: call certain external functions outside of client lock
Fixes theoretical lock-order issues found by Coverity. Calling these
inside the log is unnecessary anyway, because they have their own
locking, and because mpv_detach_destroy() needs to be called by someone
who has exclusive access to the mpv_handle (it's basically a destructor
function). The lock order issues comes from the fact that they call back
into the client API implementation to broadcast events and such.
2017-02-24 08:54:52 +01:00
wm4
c54c3b6991 player: restructure cancel callback
As preparation for file prefetching, we basically have to get rid of
using mpctx->playback_abort for the main demuxer (i.e. the thing that
can be prefetched). It can't be changed on a running demuxer, and always
using the same cancel handle would either mean aborting playback would
also abort prefetching, or that playback can't be aborted anymore.

Make this more flexible with some refactoring.

Thi is a quite shitty solution if you ask me, but YOLO.
2017-01-18 17:52:05 +01:00
wm4
191cdbd31e scripting: minor logging improvements
Give scripting backends a proper name, instead of calling everything
"scripts".

Log client exit directly in client.c, as that is more general (doesn't
change actual output).
2017-01-14 17:13:50 +01:00
wm4
ac98ff71dd client API: fix freeze when destroying mpv_handle before mpv_initialize
We have to perform some silly acrobatics to make the playback_thread()
exit, as the mpv_command() will error out with MPV_ERROR_UNINITIALIZED.

Test case: mpv_terminate_destroy(mpv_create())

Reported by a user on IRC.
2017-01-12 16:29:37 +01:00
wm4
0ae753bc3d client API: handle missing MPV_FORMAT_BYTE_ARRAY case in compare_value
Since there's no property yet that uses this type, and the code is used
for property change detection only. this is dead code. Add it anyway for
completeness.
2017-01-09 13:38:17 +01:00
wm4
f34faca910 client API: fix mpv_set_property() return value before init
Did not return success as success.

Fixes #3988.
2017-01-04 15:08:41 +01:00
wm4
f30c5d09f4 client API: turn mpv_suspend() and mpv_resume() into stubs
As threatened by the API changes document.

This commit also removes or stubs equivalent calls in IPC and Lua
scripting.

The stubs are left to maintain ABI compatibility. The semantics of the
API functions have been close enough to doing nothing that this probably
won't even break existing API users. Probably.
2016-11-22 15:54:44 +01:00
wm4
7783f0b7d7 client API: more or less deprecate mpv_set_option()
With the merging of options and properties, the mpv_set_option()
function is close to being useless, and mpv_set_property() can be used
for everything instead. There are certain conflicts remaining, which are
explained in depth in the docs. For now, none of this should affect
existing code using the client API.

Make mpv_set_property() redirect to mpv_set_option() before
initialization.

Remove some options marked as M_OPT_FIXED. The "pause" and "speed"
options cannot be written anymore without the playloop being notified by
it, so the M_OPT_FIXED does nothing. For "vo-mmcss-profile", the problem
was lack of synchronization, which has been added. I'm not sure what the
problem was with "frames" - I think it was only marked as M_OPT_FIXED
because changing it during playback will have no effect. Except for
pause/speed, these changes are needed to make them writable as
properties after mpv_initialize().

Also replace all remaining uses of CONF_GLOBAL with M_OPT_FIXED.
2016-09-21 17:35:00 +02:00
wm4
14c232bdbf client API: fix init/destruction race conditions
mp_new_client() blatantly accessed some mutex-protected state outside of
the mutex.

The destruction code is in theory OK, but with changes in the following
commits it'll be a bit hard to guarantee that it stays this way. Add a
simple flag that makes adding new clients impossible, so that having no
clients after shutdown_clients() remains guaranteed.
2016-09-21 17:34:55 +02:00
wm4
41d9f2f058 client API: revert unintended mpv_wait_event() behavior change
Commit bf385e11 accidentally added some testing changes that were not
intended to be committed.
2016-09-21 11:47:54 +02:00
wm4
bf385e1140 player: kill associated OSD and key bindings when removing a script
The former was done already for Lua scripts, but move it to the generic
code.
2016-09-20 15:44:11 +02:00
wm4
df85c76b7f client API: revert some relaxations about calling mpv_initialize()
My original idea was making mpv_initialize() a no-op, but it seems this
can't happen after all. The problem is especially with subtle
interactions in option parsing (basically all pre-parse options).

Instead, I might go into the opposite direction, and add a new API
function that takes over the role of mpv_create+mpv_initialize, and
which will take a list of options. This list will be for the purpose
of setting options that can be set only at initialization time (such
as config-dir). This would also make it more uniform with the command-
line player initialization.

Maybe.

In any case, for now revert parts of commit 453fea87 to remove the
initialization-related freedoms it added. Fortunately, this wasn't
released yet, so we remove it from the API as if it never happened.

(The rest of that commit is still fine, just not the additional
freedom.)
2016-09-19 20:02:53 +02:00
wm4
8716c2e88f player: use better way to wait for input and dispatching commands
Instead of using input_ctx for waiting, use the dispatch queue directly.
One big change is that the dispatch queue will just process commands
that come in (e.g. from client API) without returning. This should
reduce unnecessary playloop excutions (which is good since the playloop
got a bit fat from rechecking a lot of conditions every iteration).

Since this doesn't force a new playloop iteration on every access, this
has to be enforced manually in some cases.

Normal input (via terminal or VO window) still wakes up the playloop
every time, though that's not too important. It makes testing this
harder, though. If there are missing wakeup calls, it will be noticed
only when using the client API in some form.

At this point we could probably use a normal lock instead of the
dispatch queue stuff.
2016-09-16 14:49:23 +02:00
wm4
15baf2789c client API: declare mpv_suspend/mpv_resume deprecated
They're useless, and I have no idea what they're actually supposed to do
(wrt. pending input processing changes).

Also remove their implicit uses from the IPC handlers.
2016-09-16 14:39:47 +02:00
wm4
b8ade7c99b player, ao, vo: don't call mp_input_wakeup() directly
Currently, calling mp_input_wakeup() will wake up the core thread (also
called the playloop). This seems odd, but currently the core indeed
calls mp_input_wait() when it has nothing more to do. It's done this way
because MPlayer used input_ctx as central "mainloop".

This is probably going to change. Remove direct calls to this function,
and replace it with mp_wakeup_core() calls. ao and vo are changed to use
opaque callbacks and not use input_ctx for this purpose. Other code
already uses opaque callbacks, or has legitimate reasons to use
input_ctx directly (such as sending actual user input).
2016-09-16 14:37:48 +02:00
James Ross-Gowan
6ac0ef78c5 client API: don't miss property changes after updates
When update_prop() successfully fetches a changed property value, it
sets prop->changed to true. mark_property_changed() only sets
prop->need_new_value if prop->changed is false, so this had the effect
of ignoring new property values until prop->changed was set back to
false in the next call to gen_property_change_event(). This meant that
when a property change event was generated for a property that was not
observed with MPV_FORMAT_NONE, it would contain the value associated
with the earliest property change, rather than the most recent, and the
property change event for the most recent change would never be
generated.

To fix this, mark_property_changed() should unconditionally set
prop->changed and prop->need_new_value, which will cause the property
value to be re-fetched and a property change event to be generated for
the most recent value.
2016-09-11 23:58:23 +10:00
wm4
27e3f04de7 client API: fix error code string
Said "audio" instead of "video".
2016-09-09 12:28:03 +02:00
wm4
ea94b01e6b client API: make mpv_opengl_cb_uninit_gl() behavior slightly nicer
Instead of deselecting the video stream plainly, use the slightly more
robust error_on_track() function. Also give it an error code (although
I'm not sure if this one is confusing, it's better than the one before).
2016-09-09 12:27:41 +02:00
wm4
2619d8eff4 client API: implement mpv_suspend/resume slightly differently
Why do these API calls even still exist? I don't know, and maybe they
don't make any sense anymore. But whether they should be removed or not
is not a decision I want to make now. I want to get rid of
mp_dispatch_suspend/resume(), though. So implement the client APIs
slightly differently.
2016-09-04 18:05:36 +02:00
wm4
453fea87fa client API: create core thread at an earlier time
Create the core thread right in mpv_create(), and reduce what
mpv_initialize() does further. This is simpler, and allows the API user
to do more before calling mpv_initialize(). The latter is not the real
goal, rather we'd like mpv_intialize() reduced to do almost nothing. It
still does a lot, but nothing truly special anymore that is absolutely
required for basic mpv workings.

One thing we want the user to be able to do is changing properties
before mpv_initialize() to reduce the special status of
mpv_set_option().
2016-09-01 21:55:21 +02:00
wm4
d32bee5f01 command: add options to property list
Now options are accessible through the property list as well, which
unifies them to a degree.

Not all options support runtime changes (meaning affected components
need to be restarted for the options to take effects). Remove from the
manpage those properties which are cleanly mapped to options anyway.
From the user-perspective they're just options available through the
property interface.
2016-09-01 20:00:43 +02:00
Aman Gupta
7ca4a453e0 client API: add stream_cb API for user-defined stream implementations
Based on #2630. Some heavy changes by committer.

Signed-off-by: wm4 <wm4@nowhere>
2016-08-07 19:33:20 +02:00
wm4
5640ceb838 client API: add MPV_ERROR_GENERIC
Because why not.
2016-08-07 19:33:20 +02:00
Niklas Haas
5b5db336e9 build: silence -Wunused-result
For clang, it's enough to just put (void) around usages we are
intentionally ignoring the result of.

Since GCC does not seem to want to respect this decision, we are forced
to disable the warning globally.
2016-06-07 14:12:33 +02:00
wm4
fbb5da0010 command: log property set calls
And remove the same thing from the client API code.

The command.c code has to deal with many specialized M_PROPERTY_SET_*
actions, and we bother with a subset only.
2016-04-15 13:20:05 +02:00
wm4
a9bd4535d2 client API: improve mpv_set_property() handling of MPV_FORMAT_NODE
If a mpv_node wrapped a string, the behavior was different from calling
mpv_set_property() with MPV_FORMAT_STRING directly. Change this.

The original intention was to be strict about types if MPV_FORMAT_NODE
is used. But I think the result was less than ideal, and the same change
towards less strict behavior was made to mpv_set_option() ages ago.
2016-04-15 11:32:40 +02:00