mp_trc_to_pl, mp_prim_to_pl, and mp_levels_to_pl have forward but not
inverse mappings. This commit adds mp_trc_from_pl, mp_prim_from_pl, and
mp_levels_from_pl inverse mapping functions, which just map the enums
in the other direction.
There is a very subtle race in vo that can manifest itself on pause
events. In the renderloop, render_frame, unsurprisingly, does the heavy
lifting of actually queuing up and flipping the frames. This is called
during normal playback. Sometimes various parts of the player can make a
redraw request which will latter trigger another render of the frame
later down in the loop (do_redraw). Because these requests can happen at
essentially anytime, sometimes the redraw request will happen *before*
do_redraw and it'll be caught in render_frame. When this happens,
the existing render_frame run works perfectly fine as a redraw so it
clears out the request which is sensible. Normally this is all locked of
course, but there's one catch. render_frame has to unlock itself when
propagating down into specific VOs/backends. That's what causes this
bug.
While render_frame is unlocked, other parts of the player can send
redraw requests which will cause in->request_redraw to become true. The
logic in the code always clears out this parameter after a successful
render, but this isn't correct. When in->request_become becomes true in
the middle of render_frame, there needs to be one more draw afterwards
to reflect whatever actually changed (usually the OSD). Instead, this
gets simply discarded. If you rapidly spam pause while rendering things
to the OSD at the same time, it's possible to for the last render to
be behind a frame and appear as if your osd event was ignored.
Once you realize what is happening, the fix is quite simple. Just store
the initial value of in->request_redraw before the unlock step. After we
do the render step and unlock again, only set in->request_redraw to
false if there was an initial redraw request. We just finished doing a
redraw, so it is safe to clear. Otherwise, leave in->request_redraw
alone. If it is initially false, then it will still be false and nothing
changes. However if it updated to true in the middle of the rendering,
this value is now preserved so we can go and call do_redraw later and
show what that last frame was meant to be when you pause. One
unfortunate thing about this design is that it is technically possible
for other internal things in vo to update during that unlocked period.
Hopefully, that doesn't actually happen and only redraw requests work
like this.
Fixes#8172 and #8350.
This reworks all of mpv's unit tests so they are compiled as separate
executables (optional) and run via meson test. Because most of the tests
are dependant on mpv's internals, existing compiled objects are
leveraged to create static libs and used when necessary. As an aside, a
function was moved into video/out/gpu/utils for sanity's sake (otherwise
most of vo would have been needed). As a plus, meson multithreads
running tests automatically and also the output no longer pollutes the
source directory. There are tests that can break due to ffmpeg changes,
so they require a specific minimum libavutil version to be built.
mpv's window resizing logic always automatically resized the window
whenever the video resolution changed (i.e. advancing forward in a
playlist). This simply introduces the option to make this behavior
configurable. Every windowing backend would need to implement this
behavior in their code since a reconfigure event must always be a
resize. The params of the frame changed so you either have to resize the
window to the new size of the params or make the params the same size as
the window. This commit implements it for wayland, win32, and x11.
This came up in #9828. According to the header comments, creating a 1D
ra_tex requires height and depth to be set to 1. For a 2D texture, it
requires depth be set to 1. There were a couple of spots in mpv's code
where this wasn't being followed. Although there was no known bug from
this, the rest of the code works like this so it was a good idea to go
ahead and sync it up. As a followup, let's just add some simple asserts
to ra.c to enforce this so it doesn't go unnoticed in the future.
Which is wl->video_surface for vo_dmabuf_wayland.
Listening on wl->surface results in freezes if it is occluded and
culled by the compositor. Which mutter does, and the wl_surface::frame
spec warns about:
> A server should avoid signaling the frame callbacks if the
> surface is not visible in any way, e.g. the surface is off-screen,
> or completely obscured by other opaque surfaces.
ra_ctx_opts.want_alpha and vo_wayland_set_opaque_region's alpha
argument are only used as bool but both are ints. Particularly for the
function argument, passing a 0 or 1 is confusing - at first glance it
looks like you're specifying an alpha value of 0 or 1.
Since they're only used as bools, make them bools.
For hwdecs without devices we can't get instant feedback during probing
whether the hwdec can possibly work or not, so we definitely want to try them last.
Independently this would also have solved the issue addressed by the previous commit.
This fixes an issue where mpv would try mediacodec (which may not
be available depending on Android version) and pick v4l2m2m next
which ends up failing even though mediacodec-copy would have been available.
c784820454 introduced a bool option type
as a replacement for the flag type, but didn't actually transition and
remove the flag type because it would have been too much mundane work.
This was originally dropped because it was thought to be unneeded at the
time, but at least some devices (rockchip) apparently are still on old
compositors that use linux-dmabuf v2. It's not much code, and for
testing purposes it's good to have around since it's hard to test
drmprime otherwise. Some minor additions are here to support the newly
added vaapi-format mapping in v2 of the protocol.
This reverts commit a5b9d529ee.
effort=4 has a significant increase in quality/bpp compared to effort=3
with a very minor increase in encoding time. It's worth the trade-off
as a default setting for lossy encoding.
After commit c98e7353, we blindly pass the screenshot colorspace to the
image writer. But since we want to introduces the ability to save images
in HDR and other exotic formats, we should strip this for unsupported
formats.
See-Also: #10988
When taking window screenshots with a colorspace override, tag them
appropriately, based on the best-known colorspace info. Note that this
is imperfect, we should ideally also attach the output ICC profile if
one exists. But this is better than nothing.
Also force 1:1 PAR in this case. In all other cases, default to sRGB.
When taking an unscaled screenshot, always render to an unspecified
SDR-like space. (Subject to change) Apply output-specific options (ICC
profile, color space overrides, custom LUT) only in window screenshot
mode.
I decided to split this off from subsequent refactors because it is IMO
a bug fix deserving of its own commit.
Screenshots are currently always RGB. Subject to change, but needs to be
communicated clearly if changed. This commit is not a functional change,
it's merely for code clarity.
Based on the new upstream helper function `pl_map_hdr_metadata` and the
existing AV_FRAME_DATA_DYNAMIC_HDR_PLUS. This allows us to use SMPTE
2094-40 dynamic HDR tonemapping in mpv, albeit with the limitation of
requiring `--tone-mapping=auto` in order to pick this curve upstream.