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Commit Graph

281 Commits

Author SHA1 Message Date
wm4
f1d161d55f player: make --lavfi-complex changeable at runtime
Tends to be somewhat glitchy if subtitles are enabled, and you enable
and disable tracks.

On error, this will disable --lavfi-complex, which will result in
whatever behavior.
2017-08-12 23:10:40 +02:00
Ricardo Constantino
c1f46dbbe9
scripting: add wrapper to load scripts with user paths
Fixes regression since b2f756c80e, which broke load-script command
when used with user paths (ex: ~~/script.lua)
2017-06-30 15:03:10 +01:00
wm4
6dde9ab27a player: change license of most core files to LGPL
These files have all in common that they were fully or mostly taken from
mplayer.c. (mplayer.c was a huge file that contains almost all of the
playback core, until it was split into multiple parts.) This was
probably the hardest part to relicense, because so much code was moved
around all the time.

player/audio.c still does not compile. We'll have to redo audio
filtering. Once that is done, we can probably actually provide an
actual LGPL configure switch.

Here is a relatively detailed list of potential issues:

8d190244: author did not reply, parts were made GPL-only in a previous
commit.
7882ea9b: author could not be reached, but the code is gone. wscript
still has --datadir switch, but I don't think this is relevant to
copyright.
f197efd5: unclear origin, but I consider the code gone anyway (replaced
with generic OSD mechanisms).
8337d9c2: author did not reply, but only the option still exists (under
a different name), other code was removed.
d8fd7131: did not reply. Disabled in a previous commit.
05258251: same author as above. Both fields actually seem to have
vanished (even when tracking renames), so no action taken.
d459e644, 268b2c1a: author did not reply, but we reuse only the options
(with different names and slightly or fully different semantics, and
completely different implementations), so I don't think this is relevant
for copyright.
09e742fe, 17c39c4e: same as above.
e8a173de, bff4b3ee: author could not be reached. The commands were
reworked to properties, and the code outside of the TV code were moved
back to the TV code. So I don't think copyright applies to the current
command.c parts (mp_property_tv_color, mp_property_tv_freq,
mp_property_tv_scan). The TV parts remain GPL.
0810e427: could not be reached. Disabled in a previous commit.
43744a2d: unknown author, but this was replaced by dynamic alloc (if the
change is even copyrightable).
116ca0c7: unknown author; reasoning see input.c relicensing commit.
e7e4d1d8: these semantics still exist, but as generic code, and this
code was fully removed.
f1175cd9: the author of the cited patch is unknown, and upon inspection
it turns out that I was only using the idea to pause the player on EOF,
so I claim it's not copyright relevant.
25affdcc: author could not be reached (yet) - but it's only a function
rename, not copyrightable.

5728504c was committed by Arpi (who agreed), but hints that it might be
by a different author. In fact it seems to be mostly this patch:
http://lists.mplayerhq.hu/pipermail/mplayer-dev-eng/2001-November/002041.html
The author did not respond, but it all seems to have been removed later.
It's a terrible mess though. Arpi reverted the A-V sync code at first,
but left the RTC code for a while. The following commits remove these
changes 100%: 14b35442, 7181a091, 31482783, 614f8475, df58e822.

cehoyos did explicitly not agree to LGPL, but was involved in the
following changes:
c99d8fc8: applied a patch and didn't modify it, the original author
agreed.
40ac0d31: author could not be reached, but all code is gone anyway. The
"af" command has a similar function, but works completely different and
actually reuses a mechanism older than this patch.
54350436: applied a patch, but didn't modify it, except for adding a
German translation, which was removed later.
a2dda036: same situation as above
240b743e: this was made GPL-only in a previous commit
7b25afd7: same as above (for now)

kirijua could not be reached, but was a regular patch contributor:
c2c997fd: video equalizer code move; probably not copyrightable. Is GPL
due to Nick anyway.
be54f481: technically, this became the audio track property later. But
all what is left is the fact that you pass a track ID to it, so consider
the original coypright non-relevant.
2f376d1b: this was rewritten in b7052b43, but for now we can afford to
be careful, so this was marked as GPL only in a previous commit.
43844d09: remaining parts in main.c were reverted in a previous commit.

anders has mostly disagreed with the LGPL relicensing. Does not want
libaf to become LGPL, but made some concessions. In particular, he
granted us permission to relicense 4943e9c52c and 242aa6ebd4. We also
consider some of his changes remaining in mpv not relevant for copyright
(such as 735de602 - we won't remove the this option completely). We will
completely remove his other contributions, including the entire audio
filter chain. For now, this stuff is marked as GPL only. The remaining
question is how much code in player/audio.c (based on the former
mplayer.c and dec_audio.c) is under his copyright. I made claims about
this in a previous commit.

Nick(ols) Kurshev, svn username "nick" and "nickols_k", could not be
reached. He had a lot of changes in early MPlayer. It seems all of that
was removed, at least in mpv. His main work, like VIDIX or libswscale
work, does not exist in mpv anymore, but the changes to mplayer.c and
other core parts still deserve attention:
a4119f6b, fb927549, ad3529b8, e11b23dc, 5f2178be, 93c371d5: removed in
b43d67e0, d1628d12, 24ed01fe, df58e822.
0a83c6ec, 104c125e, 4e067f62, aec5dcc8, b587a3d6, f3de6e6b: DR, VAA, and
"tune" stuff was fully removed later on or replaced with other
mechanisms.
340183b0: screenshots were redone later (the VOCTRL was even removed,
with an independent implementation using the same VOCTRL a few years
later), so not relevant anymore. Basically only the 's' shortcut remains
(but not its implementation).
92c5c274, bffd4007, 555c6766: for now marked as GPL only in a previous
commit.

Might contain some trace amounts of "michael"'s copyright, who agreed to
LGPL only once the core is relicensed. This will still be respected, but
I don't think it matters at this in this case. (Some code touched by him
was merged into mplayer.c, and then disappeared after heavy
refactoring.)

I tried to be as careful and as complete as possible. It can't be
excluded that amends to this will be made later.

This does not make the player LGPL yet.
2017-06-23 16:55:02 +02:00
wm4
6ddd95fd6a player: deprecate "osd" command
It was extended by "seru" in 8d190244. This person could not be reached
(or does not reply), and it's in the way of LGPL relicensing. Deprecate
it, and mark the (probably) affected parts of the code with HAVE_GPL. To
be fair, even though the osd.c parts were refactored from the original
code, there's probably no copyright by seru on it. But for now play it
save. The mere existence of a 3rd OSD level is certainly not
copyrightable, so you still can set osd-level to 3 - just that it does
nothing.
2017-06-23 14:27:53 +02:00
wm4
3e8510d515 player: fix a corner case in previous commit
The previous commit set "mpctx->playback_active = false;" before unload
hooks were processed. This was intentional, but could in theory cause
playback_active to be set to true again, and actually it's plain wrong
if playback was exited in the middle it. There needs to be something
else that forces playback_active to be set to false while in this
unloading state.
2017-04-14 19:06:31 +02:00
wm4
b586bc2dbe player: fix core-idle and eof-reached update notifcations
Make mpv_observe_property() work correctly on them even with
--keep-open-pause=no.

This also changes the situations in which the screensaver is
enabled/disabled subtly.
2017-04-14 18:58:48 +02:00
wm4
419624fb06 player: unmess pause state handling
Merge the pause_player() and unpause_player() functions. Make sure the
pause events are emitted properly. We can now set the internal pause
state based on a predicate, instead of e.g. handle_pause_on_low_cache()
making a mess to trigger the internal pause state as wanted.

Preparation for some more changes.
2017-04-14 18:22:45 +02:00
wm4
9bcb9fcf26 player: make screenshot commands honor the async flag
And also change input.conf to make all screenshots async. (Except the
every-frame mode, which always uses synchronous mode and ignores the
flag.) By default, the "screenshot" command is still asynchronous,
because scripts etc. might depend on this behavior.

This is only partially async. The code for determining the filename is
still always run synchronously. Only encoding the screenshot and writing
it to disk is asynchronous. We explicitly document the exact behavior as
undefined, so it can be changed any time.

Some of this is a bit messy, because I wanted to avoid duplicating the
message display code between sync and async mode. In async mode, this is
called from a worker thread, which is not safe because showing a message
accesses the thread-unsafe OSD code. So the core has to be locked during
this, which implies accessing the core and all that. So the code has
weird locking calls, and we need to do core destruction in a more
"controlled" manner (thus the outstanding_async field).

(What I'd really want would be the OSD simply showing log messages
instead.)

This is pretty untested, so expect bugs.

Fixes #4250.
2017-04-01 20:47:23 +02:00
wm4
96a45a16af player: add experimental stream recording feature
This is basically a WIP, but it can't remain in a branch forever. A
warning is print when using it as it's still a bit "shaky".
2017-02-07 17:05:17 +01:00
wm4
e277fadd60 player: add prefetching of the next playlist entry
Since for mpv CLI, the player state is a singleton, full prefetching is
a bit tricky. We do it only on the demuxer layer.

The implementation reuses the old "open thread". This means there is
significant potential for regressions even if the new option is not
used. This is made worse by the fact that I barely tested this code.

The generic mpctx_run_reentrant() wrapper is also removed - this was its
only user, and its remains become part of the new implementation.
2017-01-18 19:02:50 +01:00
wm4
c54c3b6991 player: restructure cancel callback
As preparation for file prefetching, we basically have to get rid of
using mpctx->playback_abort for the main demuxer (i.e. the thing that
can be prefetched). It can't be changed on a running demuxer, and always
using the same cancel handle would either mean aborting playback would
also abort prefetching, or that playback can't be aborted anymore.

Make this more flexible with some refactoring.

Thi is a quite shitty solution if you ask me, but YOLO.
2017-01-18 17:52:05 +01:00
wm4
191cdbd31e scripting: minor logging improvements
Give scripting backends a proper name, instead of calling everything
"scripts".

Log client exit directly in client.c, as that is more general (doesn't
change actual output).
2017-01-14 17:13:50 +01:00
wm4
4e25feda0d player: change aspects of cover art handling
Cover art handling is a disgusting hack that causes a mess in all
components. And this will stay this way. This is the Xth time I've
changed cover art handling, and that will probably also continue.

But change the code such that cover art is injected into the demux
packet stream, instead of having an explicit special case it in the
decoder glue code. (This is somewhat more similar to the cover art hack
in libavformat.)

To avoid that the over art picture is decoded again on each seek, we
need some additional "caching" in player/video.c. Decoding it after each
seek would work as well, but since cover art pictures can be pretty
huge, it's probably ok to invest some lines of code into caching it.

One weird thing is that the cover art packet will remain queued after
seeks, but that is probably not an issue.

In exchange, we can drop the dec_video.c code, which is pretty
convenient for one of the following commits. This code duplicates a
bunch of lower-level decode calls and does icky messing with this weird
state stuff, so I'm glad it goes away.
2017-01-10 15:43:02 +01:00
wm4
2ff0745ddb player: remove dysfunctional edition switching OSD code
Was intended to show a "nice" message on edition switching. In practice,
the message was never visible. The OSD code checks whether a demuxer is
loaded, and if not, discards the message - meaning if the OSD code
happened to run before the demuxer was fully loaded, no message was
shown. This is apparently a regression due to extensions to the OSD and
the situations in which it can be used.

Remove the broken code since it's too annoying to fix. Instead, a
default property message will be shown, which is a bit uglier, but
actually not too unuseful.
2017-01-05 00:07:28 +01:00
wm4
b1c0bbe8b8 video: use demuxer-signaled duration for last video frame
Helps with gif, probably does unwanted things with other formats.

This doesn't handle --end quite correctly, but this could be added
later.

Fixes #3924.
2016-12-21 18:18:24 +01:00
wm4
f30c5d09f4 client API: turn mpv_suspend() and mpv_resume() into stubs
As threatened by the API changes document.

This commit also removes or stubs equivalent calls in IPC and Lua
scripting.

The stubs are left to maintain ABI compatibility. The semantics of the
API functions have been close enough to doing nothing that this probably
won't even break existing API users. Probably.
2016-11-22 15:54:44 +01:00
wm4
6fb12a5fda audio: move some fallback handling to common AO reload function
Now a reload requested by an AO behaves in exactly the same way as
changing an AO-related options (like --audio-channels or
--audio-exclusive). This is good for testing and uniform behavior. (You
could go as far as saying it's a necessity, because the spotty and
obscure AO reload behavior is hard to reproduce and thus hard to test at
all.)
2016-10-05 16:42:43 +02:00
wm4
39fc5e1deb player: make --stop-screensaver runtime-changeable
Move the screensaver enable/disable determination to a central place,
and call it if the stop-screensaver property is changed.

Also, do not stop the screensaver when in idle mode (i.e. no file is
loaded).

Fixes #3615.
2016-10-02 12:33:34 +02:00
wm4
b81ae52f50 player: enable reading from stdin after loading input.conf
Someone requested this.
2016-09-29 16:26:54 +02:00
wm4
2ac74977c5 command: add a load-script command
The intention is to give libmpv users as much flexibility to load
scripts as using mpv from CLI, but without restricting libmpv users from
having to decide everything on creation time, or having to go through
hacks like recreating the libmpv context to update state.
2016-09-22 20:57:06 +02:00
wm4
fb67db8b72 player: make --osc/--ytdl settable during playback
Setting the osc or ytdl properties will now load/unload the associated
scripts. (For ytdl this does not mean the currently played URL will be
reloaded.)

Also add a changelog entry for this, which also covers the preceding
work for --terminal.
2016-09-20 01:24:27 +02:00
wm4
44a7cb7f0e player: minor changes in init code
Move the MPV_LEAK_REPORT env query to mp_create(), where it will also be
used by the client API (it might be helpful, so why not). The same
applies to MPV_VERBOSE.

The prepare_playlist() call doesn't need to be in mp_initialize() and
can just be in mp_play_files() to reduce the size of mp_initialize().

Also, remove wakeup_playloop(), which is 100% redundant with
mp_wakeup_core_cb().
2016-09-19 19:57:31 +02:00
wm4
b62634c051 player: make --terminal freetly settable at runtime
So client API users don't have to care about whether to set this before
or after mpv_initialize().

We still don't enable terminal at any point before mpv_initialize(),
because reasons.

This also subtly changes some behavior how terminal options are applied
while parsing. This essentially reverts the behavior as it was reported
in issue #2588. Originally, I was hoping to get rid of the pre-parse
option pass, but it seems this is absolutely not possible due to the way
config and command line parsing are entangled. Command line options take
priority over configfile options, so they have to be applied later - but
we also want to apply logging and terminal options as specified on the
command-line, but _before_ parsing the config files. It has to be this
way to see config file error messages on the terminal, or to hide them
if --no-terminal is used. libmpv considerations also factor into this.
2016-09-19 19:54:54 +02:00
wm4
2415b69572 player: more option/property consistency fixes
Some properties had a different type from their equivalent options (such
as mute, volume, deinterlace, edition). This wasn't really sane, as raw
option values should be always within their bounds. On the other hand,
these properties use a different type to reflect runtime limits (such as
range of available editions), or simply to improve the "UI" (you don't
want to cycle throuhg the completely useless "auto" value when cycling
the "mute" property).

Handle this by making them always return the option type, but also
allowing them to provide a "constricted" type, which is used for UI
purposes. All M_PROPERTY_GET_CONSTRICTED_TYPE changes are related to
this.

One consequence is that you can set the volume property to arbitrary
high values just like with the --volume option, but using the "add"
command it still restricts it to the --volume-max range.

Also deprecate --chapter, as it is grossly incompatible to the chapter
property. We pondered renaming it to --chapters, or introducing a more
powerful --range option, but concluded that --start --end is actually
enough.

These changes appear to take care of the last gross property/option
incompatibilities, although there might still be a few lurking.
2016-09-18 16:08:21 +02:00
wm4
8716c2e88f player: use better way to wait for input and dispatching commands
Instead of using input_ctx for waiting, use the dispatch queue directly.
One big change is that the dispatch queue will just process commands
that come in (e.g. from client API) without returning. This should
reduce unnecessary playloop excutions (which is good since the playloop
got a bit fat from rechecking a lot of conditions every iteration).

Since this doesn't force a new playloop iteration on every access, this
has to be enforced manually in some cases.

Normal input (via terminal or VO window) still wakes up the playloop
every time, though that's not too important. It makes testing this
harder, though. If there are missing wakeup calls, it will be noticed
only when using the client API in some form.

At this point we could probably use a normal lock instead of the
dispatch queue stuff.
2016-09-16 14:49:23 +02:00
wm4
03fec24e19 player: litter code with explicit wakeup calls
This does 3 kinds of changes:
- change sleeptime=x to mp_set_timeout()
- change sleeptime=0 to mp_wakeup_core() calls (to be more explicit)
- change commands etc. to call mp_wakeup_core() if they do changes that
  require the playloop to be rerun

This is preparation for the following changes. The goal is to process
client API requests without having to rerun the playloop every time. As
of this commit, the changes should not change behavior. In particular,
the playloop is still implicitly woken up on every command.
2016-09-16 14:39:45 +02:00
wm4
b8ade7c99b player, ao, vo: don't call mp_input_wakeup() directly
Currently, calling mp_input_wakeup() will wake up the core thread (also
called the playloop). This seems odd, but currently the core indeed
calls mp_input_wait() when it has nothing more to do. It's done this way
because MPlayer used input_ctx as central "mainloop".

This is probably going to change. Remove direct calls to this function,
and replace it with mp_wakeup_core() calls. ao and vo are changed to use
opaque callbacks and not use input_ctx for this purpose. Other code
already uses opaque callbacks, or has legitimate reasons to use
input_ctx directly (such as sending actual user input).
2016-09-16 14:37:48 +02:00
wm4
04320d26eb stream, demux, config: remove some dead/unneeded option-related code
This has all been made unnecessary recently. The change not to copy the
global option struct in particular can be made because now nothing
accesses the global options anymore in the demux and stream layers.

Some code that was accidentally added/changed in commit 5e30e7a0 is also
removed, because it was simply committed accidentally, and was never
used.
2016-09-09 17:54:57 +02:00
wm4
2619d8eff4 client API: implement mpv_suspend/resume slightly differently
Why do these API calls even still exist? I don't know, and maybe they
don't make any sense anymore. But whether they should be removed or not
is not a decision I want to make now. I want to get rid of
mp_dispatch_suspend/resume(), though. So implement the client APIs
slightly differently.
2016-09-04 18:05:36 +02:00
wm4
a1dec6f54a player: make looping slightly more seamless
This affects A-B loops and --loop-file, and audio. Instead of dropping
audio by resetting the AO, try to make it seamless by not sending data
after the loop point, and after the seek send new data without a reset.
2016-08-18 20:40:23 +02:00
wm4
86fa1e6129 player: allow passing flags to queue_seek()
Change the last parameter from a bool to an int, which is supposed to
take bit-flags. The at this point only flag is MPSEEK_FLAG_DELAY, which
replaces the previous bool parameter. The old false parameter becomes 0,
the old true parameter becomes MPSEEK_FLAG_DELAY.

Since the old "immediate" parameter is now essentially inverted, two
coalesced immediate and delayed seeks end up as delayed instead of
immediate. This change doesn't matter, since there are no relative
immediate seeks anyway.
2016-08-15 21:07:32 +02:00
wm4
062349ff5b player: add --audio-wait-open options
Complements the option added in the previous commit.
2016-08-09 17:09:29 +02:00
wm4
259f219438 player: gross hack to improve non-hr seeking with external audio tracks
Relative seeks backwards with external audio tracks does not always work
well: it tends to happen that video seek back further than audio, so
audio will remain silent until the audio's after-seek position is
reached. This happens because we strictly seek both video and audio
demuxer to the approximate desirted target PTS, and then start decoding
from that.

Commit 81358380 removes an older method that was supposed to deal with
this. It was sort of bad, because it could lead to the playback core
freezing by waiting on network.

Ideally, the demuxer layer would probably somehow deal with such seeks,
and do them in a way the audio is seeked after video. Currently this is
infeasible, because the demuxer layer assumes a single demuxer, and
external tracks simply use separate demuxer layers. (MPlayer actually
had a pseudo-demuxer that joined external tracks into a single demuxer,
but this is not flexible enough - and also, the demuxer layer as it
currently exists can't deal with dynamically removing external tracks
either. Maybe some time in the future.)

Instead, add a gross hack, that essentially reseeks the audio if it
detects that it's too far off. The result is actually not too bad,
because we can reuse the mechanism that is used for instant track
switching. This way we can make sure of the right position, without
having to care about certain other issues.

It should be noted that if the audio demuxer is used for other tracks
too, and the demuxer does not support refresh seeking, audio will
probably be off by even a higher amount. But this should be rare.
2016-08-07 16:29:13 +02:00
wm4
3c3361217c player: offset demuxer on start/seek properly with audio/sub delay
Assume you use a large value like --audio-delay=20. Then until now the
player would just have seeked normally to a "too late" position, and
played silence for about 20 seconds until audio in the correct time
range is coming again.

Change this by offsetting seeks by the right amount. This works for both
external and muxed files. If a seek isn't precise, then it works only
for external files.

This might cause issues with very large delay options. Hr-seek skipping
could take a lot of time (especially because it affects video too), the
demuxer queue could overflow, and other weird corner cases could appear.
But we just try this on best-effort basis, and if the user uses extreme
values we don't guarantee good behavior.
2016-08-04 11:26:57 +02:00
wm4
77e1e8e38e audio: refactor mixer code and delete mixer.c
mixer.c didn't really deserve to be separate anymore, as half of its
contents were unnecessary glue code after recent changes. It also
created a weird split between audio.c and af.c due to the fact that
mixer.c could insert audio filters. With the code being in audio.c
directly, together with other code that unserts filters during runtime,
it will be possible to cleanup this code a bit and make it work like the
video filter code.

As part of this change, make the balance code work like the volume code,
and add an option to back the current balance value. Also, since the
balance semantics are unexpected for most users (panning between the
audio channels, instead of just changing the relative volume), and there
are some other volumes, formally deprecate both the old property and the
new option.
2016-07-17 19:21:28 +02:00
wm4
d72bcc8041 player: rewrite deinterlace filter auto-insertion
Instead of using the "vf" command code (which changes filters at runtime
on user input), use the general filter-insertion code. The latter was
added later, and is more suitable for automatically inserted filters.

The old code failed in particular when using watch-later saving, which
stored the filter list in the resume config file. If a user changed the
hardware decoding mode via command line, the stored filter chain was out
of date and could cause failure due to not working with hardware or
software decoding mode. Storing the deinterlace filter in the filter
list was unavoidable, because it was part of the user state. (The new
code only edits the actually instantiated filters.)
2016-07-05 21:10:26 +02:00
wm4
bb9aad097a player: do not update OSD all the time when paused
Normally, OSD is updated every time the playloop is run. This has to be
done, because the OSD may implicitly reference various properties,
without knowing whether they really need to be updated or not. (There's
a property update mechanism, but it's mostly unavailable, because OSD is
special-cased and can not use the client API mechanism properly.)

Normally, these updates are no problem, because the OSD is only actually
printed when the OSD text actually changes.

But commit d23ffd24 added a rate-limiting mechanism, which tries to
limit OSD updates at most every 50ms (or the next video frame). Since it
can't know in advance whether the OSD is going to change or not, this
simply waked up the player every 50ms.

Change this so that the player is updated only as part of general
updates determined through mp_notify(). (This function also notifies the
client API of changed properties.) The desired result is that the player
will not wake up at all in normal idle mode, but still update properties
that can change when paused, such as the cache.

This is mostly a cosmetic change (in the sense of making runtime
behavior just slightly better). It has the slightly more negative
consequence that properties which update implicitly (such as "clock")
will not update periodically anymore.
2016-06-11 18:40:08 +02:00
wm4
46fff8d31a video: refactor how VO exports hwdec device handles
The main change is with video/hwdec.h. mp_hwdec_info is made opaque (and
renamed to mp_hwdec_devices). Its accessors are mainly thread-safe (or
documented where not), which makes the whole thing saner and cleaner. In
particular, thread-safety rules become less subtle and more obvious.

The new internal API makes it easier to support multiple OpenGL interop
backends. (Although this is not done yet, and it's not clear whether it
ever will.)

This also removes all the API-specific fields from mp_hwdec_ctx and
replaces them with a "ctx" field. For d3d in particular, we drop the
mp_d3d_ctx struct completely, and pass the interfaces directly.

Remove the emulation checks from vaapi.c and vdpau.c; they are
pointless, and the checks that matter are done on the VO layer.

The d3d hardware decoders might slightly change behavior: dxva2-copy
will not use the VO device anymore if the VO supports proper interop.
This pretty much assumes that any in such cases the VO will not use any
form of exclusive mode, which makes using the VO device in copy mode
unnecessary.

This is a big refactor. Some things may be untested and could be broken.
2016-05-09 20:03:22 +02:00
wm4
8db9206c54 player: simplify an aspect of buffering determination
Calculate the buffering percentage in the same code which determines
whether the player is or should be buffering. In particular it can't
happen that percentage and buffering state are slightly out of sync due
to calling DEMUXER_CTRL_GET_READER_STATE and reusing it with the
previously determined buffering state.

Now it's also easier to guarantee that the buffering state is updated
properly.

Add some more verbose output as well.

(Damn I hate this code, why did I write it?)
2016-04-19 22:01:30 +02:00
wm4
05b2cd08dc sub: make preloading more robust
Subtitles can be preloaded, which means they're fully read and copied
into ASS_Track. This in turn is mainly for the sake of being able to do
subtitle seeking (when it comes down to it, subtitle seeking is the
cause for most trouble here).

Commit a714f8e92 broke preloaded subtitles which have events with
unknown duration, such as some MicroDVD samples. The event list gets
cleared on every seek, so the property of being preloaded obviously gets
lost.

Fix this by moving most of the preloading logic to dec_sub.c. If the
subtitle list gets cleared, they are not considered preloaded anymore,
and the logic for demuxed subtitles is used.

As another minor thing, preloadeding subtitles did neither disable the
demux stream, nor did it discard packets. Thus you could get queue
overflows in theory (harmless, but annoying). Fix this by explicitly
discarding packets in preloaded mode.

In summary, now the only difference between preloaded and normal
demuxing are:
1. a seek is issued, and all packets are read on start
2. during playback, discard the packets instead of feeding them to the
   subtitle decoder

This is still petty annoying. It would be nice if maintaining the
subtitle index (and maybe a subtitle packet cache for instant subtitle
presentation when seeking back) could be maintained in the demuxer
instead. Half of all file formats with interleaved subtitles have
this anyway (mp4, mkv muxed with newer mkvmerge).
2016-03-06 15:17:59 +01:00
wm4
49660bcc3e player: minor simplification
No need to pass endpts down in such a dumb way.

Also remove an outdated comment somewhere.
2016-02-27 20:03:15 +01:00
wm4
71fa2e6fc2 player: slightly simplify how demuxer streams are enabled/disabled
Instead of having reselect_demux_streams() look at all streams, make it
look at the current stream that is being enabled/disabled.
2016-02-25 22:44:50 +01:00
wm4
b5f620ae75 player: remove unused MPContext.stream field
It was just dead code.

Also fixes the stream-open-filename property, which is supposed to be
read-only if a file was already opened.
2016-02-23 23:08:24 +01:00
wm4
36c6c0f79b player: remove MPContext.sources fields
Some oddity that is not needed anymore. The only thing which still
referenced them was avoiding loading external files more than once,
which is now prevented by checking the list of tracks instead.
2016-02-23 23:08:01 +01:00
wm4
ae55896f42 player: remove old timeline/ordered chapters support 2016-02-15 21:03:51 +01:00
wm4
c0de087ba1 player: add complex filter graph support
See --lavfi-complex option.

This is still quite rough. There's no support for dynamic configuration
of any kind. There are probably corner cases where playback might freeze
or burn 100% CPU (due to dataflow problems when interaction with
libavfilter).

Future possible plans might include:
- freely switch tracks by providing some sort of default track graph
  label
- automatically enabling audio visualization
- automatically mix audio or stack video when multiple tracks are
  selected at once (similar to how multiple sub tracks can be selected)
2016-02-05 23:19:56 +01:00
wm4
8af70561a4 player: move audio and video decoder init to separate functions
Preparation.
2016-02-05 23:17:27 +01:00
wm4
5c8378b71a player: use different variable to indicate coverart
Slightly better.
2016-02-01 22:14:32 +01:00
wm4
c5a48c6332 audio: move pts reset check
Reduces the dependency of the filter/output code on the decoder.
2016-01-29 22:44:20 +01:00
wm4
340deb4e6e player: fix initial audio sync in certain cases
Regression caused by commit 3b95dd47. Also see commit 4c25b000. We can
either use video_next_pts and add "delay", or we just use video_pts. Any
other combination breaks. The reason why the assumption that delay==0 at
this point was wrong exactly because after displaying the first video
frame (usually done before audio resync) a new frame might be "added"
immediately, resulting in a new video_next_pts and "delay", which will
still amount to video_pts.

Fixes #2770. (The reason why display-sync was blamed in this issue is
because enabling display-sync in the options forces a prefetch by 2
instead of 1 frames for seeks/playback restart, which triggers the
issue, even if display-sync is not actually enabled. In this case,
display-sync is never enabled because the frames have a unusually high
frame duration. This is also what exposed the initial desync issue.)
2016-01-29 22:43:59 +01:00
wm4
04ec417d41 audio: refactor: move MPContext.ao_buffer field
It doesn't need to be part of the big context, but is strictly part of
shuffling data from the audio filters to audio output, and thus belongs
into ao_chain.

It also turns out that clearing it in clear_audio_output_buffers() is
completely redundant.

(Of course ao_buffer is an abomination in the first place and shouldn't
exist at all.)
2016-01-22 00:25:44 +01:00
wm4
7bb9203f7f player: refactor: eliminate MPContext.d_audio 2016-01-22 00:25:44 +01:00
wm4
fef8b7984b audio: refactor: work towards unentangling audio decoding and filtering
Similar to the video path. dec_audio.c now handles decoding only. It
also looks very similar to dec_video.c, and actually contains some of
the rewritten code from it. (A further goal might be unifying the
decoders, I guess.)

High potential for regressions.
2016-01-22 00:25:44 +01:00
wm4
8a9b64329c Relicense some non-MPlayer source files to LGPL 2.1 or later
This covers source files which were added in mplayer2 and mpv times
only, and where all code is covered by LGPL relicensing agreements.

There are probably more files to which this applies, but I'm being
conservative here.

A file named ao_sdl.c exists in MPlayer too, but the mpv one is a
complete rewrite, and was added some time after the original ao_sdl.c
was removed. The same applies to vo_sdl.c, for which the SDL2 API is
radically different in addition (MPlayer supports SDL 1.2 only).

common.c contains only code written by me. But common.h is a strange
case: although it originally was named mp_common.h and exists in MPlayer
too, by now it contains only definitions written by uau and me. The
exceptions are the CONTROL_ defines - thus not changing the license of
common.h yet.

codec_tags.c contained once large tables generated from MPlayer's
codecs.conf, but all of these tables were removed.

From demux_playlist.c I'm removing a code fragment from someone who was
not asked; this probably could be done later (see commit 15dccc37).

misc.c is a bit complicated to reason about (it was split off mplayer.c
and thus contains random functions out of this file), but actually all
functions have been added post-MPlayer. Except get_relative_time(),
which was written by uau, but looks similar to 3 different versions of
something similar in each of the Unix/win32/OSX timer source files. I'm
not sure what that means in regards to copyright, so I've just moved it
into another still-GPL source file for now.

screenshot.c once had some minor parts of MPlayer's vf_screenshot.c, but
they're all gone.
2016-01-19 18:36:06 +01:00
wm4
4195a345a5 player: refactor: eliminate MPContext.d_video
Eventually we want the VO be driven by a A->V filter, so a decoder
doesn't even have to exist. Some features definitely require a decoder
though (like reporting the decoder in use, hardware decoding, etc.), so
for each thing which accessed d_video, it has to be redecided if and how
it can access decoder state.

At least the "framedrop" property slightly changes semantics: you can
now always set this property, even if no video is active.

Some untested changes in this commit, but our bio-based distributed
test suite has to take care of this.
2016-01-17 18:38:07 +01:00
wm4
004bc95263 player: refactor: eliminate MPContext.d_sub
The same is going to happen to d_video and d_audio later.
2016-01-17 16:57:22 +01:00
wm4
056901b2be video: refactor: disentangle decoding/filtering some more
This moves some code related to decoding from video.c to dec_video.c,
and also removes some accesses to dec_video.c from the filtering code.

dec_video.ch is starting to make sense, and simply returns video frames
from a demuxer stream. The API exposed is also somewhat intended to be
easily changeable to move decoding to a separate thread, if we ever want
this (due to libavcodec already being threaded, I don't see much of a
reason, but it might still be helpful).
2016-01-16 22:08:39 +01:00
Oliver Freyermuth
64067a9b7c player: remove unused last_dvb_step member.
Channel switching is treated inside the global DVB state
by now. Anyways the last switching direction is not really useful
and of no interest inside the player.
2016-01-14 00:36:53 +01:00
wm4
9a88b118b4 video: decouple filtering/decoding slightly more
Lots of noise to remove the vfilter/vo fields from dec_video.

From now on, video filtering and output will still be done together,
summarized under struct vo_chain.

There is the question where exactly the vf_chain should go in such a
decoupled architecture. The end goal is being able to place a "complex"
filter between video decoders and output (which will culminate in
natural integration of A->V filters for natural integration of
libavfilter audio visualizations). The vf_chain is still useful for
"final" processing, such as format conversions and deinterlacing. Also,
there's only 1 VO and 1 --vf option. So having 1 vf_chain for a VO seems
ideal, since otherwise there would be no natural way to handle all these
existing options and mechanisms.

There is still some work required to truly decouple decoding.
2016-01-14 00:18:48 +01:00
wm4
785eacf4f3 player: remove stale declaration 2016-01-14 00:18:44 +01:00
wm4
5722f93a74 video: refactor: shuffle code around
struct dec_video should have nothing to do with video filters or
outputs, and this huge chunk of code was somehow stuck directly in
dec_video.c.
2016-01-14 00:18:36 +01:00
wm4
e420464ba6 player: simplify backstepping
Basically reimplement it. The old implementation was quite stupid, and
was probably done this way because video filtering and output used to be
way less decoupled. Now we can reimplement it in a very simple way: when
backstepping, seek to current time, but keep the last frame that was
supposed to be discarded when reaching the target time. When the seek
finishes, prepend the saved frame to the video frame queue.

A disadvantage is that the new implementation fails to skip over
timeline boundaries (ordered chapters etc.), but this never worked
properly anyway. It's possible that this will be fixed some time in the
future.
2016-01-12 23:49:00 +01:00
wm4
8135838018 player: eliminate demux_get_next_pts()
This slightly changes behavior when seeking with external audio/subtitle
tracks if transport streams and mpeg files are played, as well as
behavior when seeking with such external tracks.

get_main_demux_pts() is evil because it always blocks on the demuxer (if
there isn't already a packet queued). Thus it could lock up the player,
which is a shame because all other possible causes have been removed.

The reduced "precision" when seeking in the ts/mpeg cases (where
SEEK_FACTOR is used, resulting in byte seeks instead of timestamp seeks)
might lead to issues. We should probably drop this heuristic. (It was
introduced because there is no other way to seek in files with PTS
resets with libavformat, but its value is still questionable.)
2016-01-11 20:36:23 +01:00
wm4
b47bf06f97 sub: change how subtitles are read
Slightly change how it is decided when a new packet should be read.
Switch to demux_read_packet_async(), and let the player "wait properly"
until required subtitle packets arrive, instead of blocking everything.
Move distinguishing the cases of passive and active reading into the
demuxer, where it belongs.
2015-12-29 01:35:52 +01:00
wm4
8d4a179c14 sub: always recreate ASS_Renderer on subtitle decoder reinit
This includes the case of switching ordered chapter boundaries. It will
now be recreated on each timeline part switch. This shouldn't be much of
a problem with modern libass. (Older libass versions use fontconfig for
memory fonts, and will be very slow to reinitialize memory fonts.)
2015-12-26 18:34:18 +01:00
wm4
ce8524cb47 sub: cache subtitle state per track instead of per demuxer stream
Since commit 6d9cb893, subtitle state doesn't survive timeline switches
(ordered chapters etc.). So there is no point in caching the state per
sh_stream anymore (which would be required to deal with multiple
segments). Move the cache to struct track.

(Whether it's worth caching the subtitle state just for the situation
when subtitle tracks get reselected is questionable. But for now, it's
nice to have the subtitles immediately show up when reselecting a
subtitle.)
2015-12-26 18:32:27 +01:00
wm4
2037426a65 player: minor simplification
This tmp thing had not much of a purpose anymore.
2015-12-23 15:49:20 +01:00
wm4
50bb209a80 player: always disable display-sync on desyncs
Instead of periodically trying to enable it again. There are two cases
that can happen:

1. A random discontinuity messed everything up,
2. Things are just broken and will desync all the time

Until now, it tried to deal with case 1 - but maybe this is really rare,
and we don't really need to care about it. On the other hand, case 2 is
kind of hard to diagnose if the user doesn't use the terminal.

Seeking will reenable display-sync, so you can fix playback if case 1
happens, but still get predictable behavior in case 2.
2015-11-27 14:40:52 +01:00
wm4
76fcef618b player: make timeline switching slightly nicer
But not much.
2015-11-18 20:58:07 +01:00
wm4
5a89150a46 player: remove OSD subtitle render path
This was used with --no-sub-ass (aka --no-ass). This option (which is
not yet removed) strips all styling from the subtitles, and renders them
as plaintext only. For some reason, it originally seemed convenient to
reuse all the OSD text rendering code (osd_libass.c). While this was
indeed simple, it had a bad influence on the rest of the code. For
example, it had to decide whether to go through the OSD code path, or
the proper subtitle renderer in sd_ass.c.

Kill the OSD subtitle renderer. Reimplement --no-sub-ass and also
"secondary" subtitles in sd_ass.c. fill_plaintext() contains some rather
minor code duplication with osd_libass.c for setting up a dummy
ASS_Event and escaping the stripped text. Since sd_ass.c already has to
handle "normal" text subtitles, and has code for stripping ASS tags,
this remains all relatively simple.

Remove all the unnecessary crap from the rest of the code.
2015-11-17 01:56:23 +01:00
wm4
85450d06a1 player: use demuxer ts offset to simplify timeline ts handling
Use the demux_set_ts_offset() added in the previous commit to base each
timeline segment to use timestamps according to its relative position
within the overall timeline. As a consequence we don't need to care
about these timestamps anymore, and everything becomes simpler.

(Another minor but delicious nugget of sanity.)
2015-11-16 23:17:33 +01:00
wm4
70df1608d6 player: handle rebasing start time differently
Most of this is explained in the DOCS additions.

This gives us slightly more sanity, because there is less interaction
between the various parts. The goal is getting rid of the video_offset
entirely.

The simplification extends to the user API. In particular, we don't need
to fix missing parts in the API, such as the lack for a seek command
that seeks relatively to the start time. All these things are now
transparent.

(If someone really wants to know the real timestamps/start time, new
properties would have to be added.)
2015-11-16 22:47:17 +01:00
Martin Herkt
bf0b178e71
win32: support taskbar button progress indicator
This adds support for the progress indicator taskbar extension
that was introduced with Windows 7 and Windows Server 2008 R2.

I don’t like this solution because it keeps its own state and
introduces another VOCTRL, but I couldn’t come up with anything
less messy.

closes #2399
2015-11-15 23:18:24 +01:00
wm4
542d88472f player: remove unused field 2015-11-14 21:42:55 +01:00
wm4
70d46a9fb8 player: try to compensate actual audio drift
We always let audio slowly desync until a threshold is reached, and then
pushed it back by applying a maximum compensation speed. Refine what
comes afterwards: instead of playing with the nominal video speed, use
the actual required audio speed for keeping sync as measured by the A/V
difference. (The "actual" speed is the ideal speed with A/V differences
added.)

Although this works in theory, it's somewhat questionable how much this
works in practice. The ideal time value is actually not exact, but is
the time at which the frame is scheduled (could be compensated by using
the time_left calculations in handle_display_sync_frame()). It doesn't
account for speed changes or catastrophic discontinuities. It uses only
10 past frames.
2015-11-13 22:51:39 +01:00
wm4
07b8abbd62 player: remove display_sync_disable_counter
We can implement it differently and drop a tiny bit of state.
2015-11-13 22:49:50 +01:00
wm4
d5981924fe command: add vsync-ratio property
This is very "illustrative", unlike the video-speed-correction
property, and thus useful. It can also be used to observe scheduling
errors, which are not detected by the core. (These happen due to
rounding errors; possibly not evne our fault, but coming from
files with rounded timestamps and so on.)
2015-11-13 22:48:32 +01:00
wm4
d32c4c75ef player: refactor display-sync frame duration calculations
Get rid of get_past_frame_durations(), which was a bit too messy. Add
a past_frames array, which contains the same information in a more
reasonable way. This also means that we can get the exact current and
past frame durations without going through awful stuff. (The main
problem is that vo_pts_history contains future frames as well, which is
needed for frame backstepping etc., but gets in the way here.)

Also disable the automatic disabling of display-sync if the frame
duration changes, and extend the frame durations allowed for display
sync. To allow arbitrarily high durations, vo.c needs to be changed
to pause and potentially redraw OSD while showing a single frame, so
they're still limited.

In an attempt to deal with VFR, calculate the overall speed using the
average FPS. The frame scheduling itself does not use the average FPS,
but the duration of the current frame. This does not work too well,
but provides a good base for further improvements.

Where this commit actually helps a lot is dealing with rounded
timestamps, e.g. if the container framerate is wrong or unknown, or
if the muxer wrote incorrectly rounded timestamps. While the rounding
errors apparently can't be get rid of completely in the general case,
this is still much better than e.g. disabling display-sync completely
just because some frame durations go out of bounds.
2015-11-13 22:45:40 +01:00
wm4
49d94853b5 player: limit speed change in display-sync adrop mode
Discontinuities (like toggling fullscreen) can cause multiple frames to
be dropped in succession, which sounds very weird. It's better to drop
some video frames instead to compensate for larger desyncs.

We roughly base it on the maximum allowed speed changes (audio change is
"additional" to the video change to account for deviations when playing
at max. video speed change).
2015-11-03 20:29:25 +01:00
wm4
7aba3a5d96 command: add mistimed-frame-count property
Does what the manpage says. This is a replacement incrementing the
dropped frame counter (see previous commit).
2015-10-30 14:05:41 +01:00
wm4
aaec2aba38 player: add audio drop/duplicate mode
Not very robust in the moment.
2015-10-27 20:56:46 +01:00
wm4
f7124be091 audio: add AO deviation logging
Pretty dumb (and doesn't handle pausing or other discontinuities), but
at least somewhat idiot-proof.
2015-10-08 23:20:33 +02:00
wm4
ab7ac46bcc player: some more --force-window fixes
Sigh... After the recent changes, another regression appeared. This
time, the VO window wasn't cleared when changing from video to a non-
video file (such as audio-only with no cover art). Fix this by properly
taking the handle_force_window() bool parameter into account.

Also, the info message could be printed twice, which is harmless but
ugly. So just remove the message.

Also, do some more minor cleanups (like fixing the comment, which was
completely outdated).
2015-09-21 21:22:20 +02:00
wm4
2f4e01e772 player: make force-window in auto-profiles actually work
The previous commit was incomplete (and I didn't notice due to a broken
test procedure).

The annoying part is that actually creating the VO was separate; redo
this and merge the code for this into handle_force_window() as well.
This will also make implementing proper reaction to runtime option
changes easier. (Only the part for actually listening to option changes
is missing.)
2015-09-20 17:58:02 +02:00
wm4
031555fbe6 player: add display sync mode
If this mode is enabled, the player tries to strictly synchronize video
to display refresh. It will adjust playback speed to match the display,
so if you play 23.976 fps video on a 24 Hz screen, playback speed is
increased by approximately 1/1000. Audio wll be resampled to keep up
with playback.

This is different from the default sync mode, which will sync video to
audio, with the consequence that video might skip or repeat a frame once
in a while to make video keep up with audio.

This is still unpolished. There are some major problems as well; in
particular, mkv VFR files won't work well. The reason is that Matroska
is terrible and rounds timestamps to milliseconds. This makes it rather
hard to guess the framerate of a section of video that is playing. We
could probably fix this by just accepting jittery timestamps (instead
of explicitly disabling the sync code in this case), but I'm not ready
to accept such a solution yet.

Another issue is that we are extremely reliant on OS video and audio
APIs working in an expected manner, which of course is not too often
the case. Consequently, the new sync mode is a bit fragile.
2015-08-10 18:48:45 +02:00
wm4
fedaad8250 player: separate controls for user and video controlled speed
For video sync, we want separate playback speed controls for user-
requested speed and the "correction" speed for video timing. Further, we
use this separation to make sure only a resampler is inserted if
playback speed is only changed for video sync correction.

As of this commit, this is basically inactive code. It's just
preparation for the video sync code (the following commit).
2015-08-10 18:40:16 +02:00
wm4
3d1cc17ab2 player: redo estimated-vf-fps calculation
Additionally to taking the average, this tries to use the demuxer FPS to
eliminate jitter, and applies some other heuristics to check if the
result is sane.

This code will also be used for the display sync code (it will actually
make use of the require_exact parameter).

(The value of doing this over keeping the simpler demux_mkv hack is
somewhat questionable. But at least it allows us to deal with other
container formats that use jittery timestamps, such as mp4 remuxed
from mkv.)
2015-08-10 18:38:57 +02:00
wm4
f792f56440 player: remove higher-level remains of DVD/BD menu support
Nobody wanted to restore this, so it gets the boot.

If anyone still wants to volunteer to restore menu support, this would
be welcome. (I might even try it myself if I feel masochistic and like
wasting a lot of time for nothing.) But if it does get restored, it
should be done differently. There were many stupid things about how it
was done. For example, it somehow tried to pull mp_nav_events through
all the layers (including needing to "buffer" them in the demuxer),
which was needlessly complicated. It could be done simpler.

This code was already inactive, so this commit actually changes nothing.
Also keep in mind that normal DVD/BD playback still works.
2015-08-03 23:49:14 +02:00
wm4
4a1657da01 vo: minor simplification for queue size handling
Instead of calling it "future frames" and adding or subtracting 1 from
it, always call it "requested frames". This simplifies it a bit.

MPContext.next_frames had 2 added to it; this was mainly to ensure a
minimum size of 2. Drop it and assume VO_MAX_REQ_FRAMES is at least 2;
together with the other changes, this can be the exact size of the
array.
2015-07-20 21:12:46 +02:00
wm4
4e76782630 player: refactor chapter seek code
mp_seek_chapter() had only 1 caller. Also the code was rather
roundabout; the entire function can be compressed to 5 lines of code.
(The new code is functionally the same - "mpctx->last_chapter_seek =
-2;" was effectively a dead assingment.)
2015-07-10 12:11:14 +02:00
wm4
782c7acd16 player: add missing include directive 2015-07-06 22:28:28 +02:00
wm4
385febe276 sub: protect ASS_Renderer state
Each subtitle track gets its own decoder instance (sd_ass). But they use
a shared ASS_Renderer. This is done mainly because of fontconfig.
Initializing fontconfig is very slow when using it with memory fonts, so
there's a practical need to cache this memory font state, which is done
by not creating separate ASS_Renderers. This is very dirty and very
evil, but we probably can't get rid of it any time soon.

The shared ASS_Renderer was not properly synchronized. While the program
logic guarantees that only one sd_ass instance is visible at a time,
there are other interactions that require synchronization. In
particular, I suspect concurrent execution of mp_ass_configure_fonts()
and sd_ass.get_bitmaps cause issues in a newer libass development
branch.

So here's a shitty hack that hopefully fixes things, hopefully only
until libass becomes less dependent on fontconfig.
2015-07-06 21:55:37 +02:00
wm4
a609877f00 player: simplify reload logic
Instead of only reloading the demuxer, reopen the stream as well.
2015-07-02 14:38:03 +02:00
wm4
899dfa957f player: unentangle --stream-dump
The final goal is making opening the demuxer and opening the stream the
same operation.

Stream dumping is a rather uninteresting feature, but has a small
number of vocal users, and it's easy to keep.
2015-07-02 14:02:37 +02:00
wm4
41ad9d8924 video: pass future frames to VO
Now the VO can request a number of future frames with the last parameter
of vo_set_queue_params(). This will be helpful to fix the interpolation
code.

Note that the first frame (after playback start or seeking) will usually
not have any future frames (to make seeking fast). Near the end of the
file, the number of future frames will become lower as well.
2015-07-01 22:37:46 +02:00
wm4
26f52c5730 demux: export forced flag
At least Matroska files have a "forced" flag (in addition to the
"default" flag). Export this flag. Treat it almost like the default
flag, but with slightly higher priority.
2015-06-27 22:02:24 +02:00
wm4
e14df5c4f4 player: print a message along with track list
Slightly less strange.
2015-06-03 21:50:37 +02:00
wm4
88249baf5b player: fix crashes when adding external tracks before loading main file
Adding an external audio track before loading the main file didn't work
right. For one, mp_switch_track() assumes it is called after the main
file is loaded. (The difference is that decoders are only initialized
once the main file is loaded, and we avoid doing this before that for
whatever reason.)

To avoid further messiness, just allow mp_switch_track() to be called at
any time. Also make it do what mp_mark_user_track_selection() did, since
the latter requires current_track to be set. (One could probably simply
allow current_track to be set at this point, but it'd interfere with
default track selection anyway and thus would be pointless.)

Fixes #1984.
2015-05-26 14:01:23 +02:00
wm4
58e7d0a30b player: add function to compute past frame durations
And use it for the estimated-vf-fps property (it should be doing the
same as before).
2015-05-24 23:27:23 +02:00
wm4
ae46833836 player: use an array for stream ID options and such
This makes the code slightly more generic.
2015-05-22 21:00:24 +02:00