0
0
mirror of https://github.com/mpv-player/mpv.git synced 2024-09-20 12:02:23 +02:00
Commit Graph

1026 Commits

Author SHA1 Message Date
wm4
020897b5d3 ao_alsa: minor simplification
Whether we print it as warning or error doesn't really matter; we
continue anyway. (I don't actually know what the implications of running
in non-blocking mode are; for what's it worth, when I tested with
explicitly changing to non-blocking, it seemed to work fine anyway, so
don't change that part.)
2014-12-05 16:04:05 +01:00
wm4
c6deee3801 ao_alsa: hackfix mono playback
ALSA returns "FL" as channel layout when trying to play mono. mpv and
libavresample don't like this; in particular, using libavresample to
convert stereo to "FL" fails.
2014-12-05 16:04:05 +01:00
Stefano Pigozzi
254c60e608 coreaudio: don't output too many channel descriptions
for #1279 and #1249
2014-12-05 12:35:34 +01:00
Stefano Pigozzi
f5ac80ea88 coreaudio: add missing \n in log line 2014-12-05 09:57:40 +01:00
Stefano Pigozzi
8e6f3bef36 coreaudio: don't print layout a second time
For #1279
2014-12-05 09:57:06 +01:00
wm4
d6606bcfff ao_alsa: simplify, remove no-block suboption
If no-block was given, the device would be opened with SND_PCM_NOBLOCK.
Also, after opening, blocking mode was unconditionally enabled anyway
with snd_pcm_nonblock(). Further, if opening with SND_PCM_NOBLOCK
failed, opening was retried without this flag.

This doesn't make any sense to me, and I've never heard of someone using
this suboption. I suspect it has to do with ancient ALSA bugs or API
caveats. Remove it and simplify the code.
2014-12-05 01:23:09 +01:00
wm4
c1e97161f4 ao_alsa: try to fallback to "default" device if device is busy
ALSA is crap. It's impossible to make multichannel playback just do the
right thing. dmix (the default on most distros) can do stereo only, and
will refuse to play multichannel. On the other hand, if you try like mpv
(and mplayer) to open a multichannel device (like "surround51" etc.),
this will actually open a hardware device, which will either fail if
dmix is active, or block out dmix if opening succeeds.

This commit falls back to "default" (i.e. dmix) if opening a
multichannel device fails, which is a tiny step towards the right
behavior. (Although fixing it fully is impossible.)
2014-12-04 22:42:07 +01:00
Stefano Pigozzi
9faf482d89 coreaudio: reject descriptions with too many channels
This is a fix attempt for #1279 and #1249.
2014-12-04 21:51:06 +01:00
Stefano Pigozzi
c070d16093 coreaudio: fix more layout prints 2014-12-04 21:51:03 +01:00
Stefano Pigozzi
4db97d3303 coreaudio: fix prints of uint32_t in log_layout 2014-12-04 21:33:38 +01:00
wm4
4be7bdcc0f audio: fix one of the previous commits
Fixes commit 52c51149. It broke multichannel (or possibly everything)
for ao_alsa, ao_oss, ao_sndio.
2014-12-01 18:28:00 +01:00
Stefano Pigozzi
1c0920a8dd ao_coreaudio: initialize fetched properties to zeros
Should hopefully fix #1249 and #1279
2014-12-01 16:51:19 +01:00
wm4
b0ed93d87d audio: allow more than 20 channel map entries
This could trigger an assertion when using ao_alsa or ao_coreaudio. The
code was simply assuming the number of channel maps was bounded
statically (which was true at first in both AOs).

Fix by using dynamic memory allocation. It needs to be explicitly
enabled by the AOs by setting a temp context, because otherwise the
memory couldn't be freed. (Or at least this seems to be the most elegant
solution.)

Fixes #1306.
2014-12-01 15:28:06 +01:00
Kevin Mitchell
67c4117476 ao/wasapi: make set_ao_format EX/EXTENSIBLE agnostic
There is no guarantee that closestMatch returned by IsFormatSupported
is actually a WAVEFORMATEXTENSIBLE.

http://msdn.microsoft.com/en-us/library/windows/desktop/dd370876%28v=vs.85%29.aspx

We should therefore not blindly treat it as such.
2014-12-01 03:40:24 -08:00
Kevin Mitchell
146561cc91 ao/wasapi: fix set_ao_format
Before it used whatever was in ao->format and changed the bits even
though this might have nothing to do with the actual WAVEFORMAT
negotiated with WASAPI.

For example, if the initial ao->format was a float and we had set the
WAVEFORMAT to s24, this would create a non-existent float24 format.
Worse, it might put an u16 into ao->format when WAVEFORMAT described s16.
WASAPI doesn't support unsigned at all as far as I can tell.
2014-12-01 03:40:24 -08:00
Kevin Mitchell
524cdfc3f1 ao/wasapi: show actual waveformat tried
also remove bogus ao_format
2014-12-01 03:40:23 -08:00
Kevin Mitchell
bd33fa7052 ao/wasapi: don't assume 32-bits == float
This was based on old WAVEFORMATEX restrictions
http://msdn.microsoft.com/en-us/library/windows/hardware/ff538799%28v=vs.85%29.aspx

With the new WAVEFORMATEXTENSIBLE, this is no longer a problem. and we
can have s32 or float32 so we need to actually check / set these correctly.

fixes #1287
2014-12-01 03:40:23 -08:00
Kevin Mitchell
2006069ca2 ao/format: add af_fmt_is_float 2014-12-01 03:40:23 -08:00
Kevin Mitchell
96fa3ebd1a ao/wasapi: make sure that < 16-bit pcm never happens
it just sucks. noone should have to listen to that.
2014-12-01 03:40:23 -08:00
Kevin Mitchell
9a0b97d214 ao/wasapi: get rid of WAVEFMT union
It only confused the issue. Replace it's functionality with
waveformat_copy function where needed.
2014-12-01 03:40:23 -08:00
Kevin Mitchell
77f675a151 ao/wasapi: handle VistaBlob failure more gracefully 2014-11-28 10:52:48 -08:00
Kevin Mitchell
b83e447e2b ao/wasapi: remove unnecessary check of audio thread input
it would have caused a deadlock if it fired anyway.
2014-11-28 10:52:48 -08:00
Kevin Mitchell
b0854bc42c ao/wasapi: more consistent/reliable method of computing extra WAVEFORMATEXTENSIBLE size 2014-11-28 10:52:48 -08:00
Kevin Mitchell
8908b80b77 ao/wasapi: more missed cleanup on failure 2014-11-28 10:52:43 -08:00
Kevin Mitchell
7b5baf3b53 ao/wasapi: check return values
Only issue a warning for failure of wasapi_enumerate_devices and
wasapi_fill_VistaBlob.
2014-11-28 10:52:12 -08:00
Kevin Mitchell
14f9719a65 ao/wasapi: make functions return bool that were acting like it
this involved inverting the logic of find_formats, enumerate_devies
and wasapi_fill_VistaBlob. The latter two were trivial as their return
values were not actually checked (to be fixed in a later
commit).
2014-11-28 10:48:36 -08:00
Kevin Mitchell
4f208e6f68 ao/wasapi: check full GUID of KSDATAFORMAT to determine float 2014-11-28 10:48:36 -08:00
Kevin Mitchell
239c880fe2 ao/wasapi: expose GUID and PKEY convenience functions
Give them the prefix mp_ and make them nonstatic.
2014-11-28 10:48:36 -08:00
Kevin Mitchell
e2bc1c5f17 ao/wasapi: remove unused variable 2014-11-28 10:48:36 -08:00
Kevin Mitchell
fb5d88a287 ao/wasapi: safely define PKEY constants
Before these definitions were incorrectly guarded by and #ifdef
but since they aren't macros, this would never be true so that
if they were ever added to mingw headers we would have problems.

rename KSDATAFORMAT constants with the same mp prefix for consistency.
also use DEFINE_GUID rather than defining the bare structure
2014-11-28 10:48:36 -08:00
Kevin Mitchell
81464780e9 ao/wasapi: avoid redundant passing of ao and wasapi_state as arguments
also drop some useless const declaraitons
2014-11-28 10:48:36 -08:00
Kevin Mitchell
3b0b89c0af ao/wasapi: just return 0 unconditionally from the thread
We weren't actually checking this value anyway. We only really
cared about init failure, which was checked another way.
2014-11-28 10:48:36 -08:00
Kevin Mitchell
d40c0d4f90 ao/wasapi: fix unmatched CoUninitialize() on init failure 2014-11-28 10:48:36 -08:00
Kevin Mitchell
d0c37f0731 ao/wasapi: more debugging messages 2014-11-28 10:48:07 -08:00
Kevin Mitchell
ecb491fd95 ao/wasapi: simplify the init retry 2014-11-28 08:02:16 -08:00
Kevin Mitchell
e4aaaf69df ao/wasapi: make get_device_delay return an error code 2014-11-28 08:02:16 -08:00
wm4
4a83f3df11 ao_wasapi: don't treat SetDisplayName() failure as fatal
Same for SetIconPath().
2014-11-27 20:05:29 +01:00
wm4
a98f88a12f mixer: don't show softvol neutral marker on OSD if not using softvol
Also fix the comment on the softvol field.
2014-11-27 10:11:55 +01:00
wm4
cc54377463 Do not call strerror()
...because everything is terrible.

strerror() is not documented as having to be thread-safe by POSIX and
C11. (Which is pretty much bullshit, because both mandate threads and
some form of thread-local storage - so there's no excuse why
implementation couldn't implement this in a thread-safe way. Especially
with C11 this is ridiculous, because there is no way to use threads and
convert error numbers to strings at the same time!)

Since we heavily use threads now, we should avoid unsafe functions like
strerror().

strerror_r() is in POSIX, but GNU/glibc deliberately fucks it up and
gives the function different semantics than the POSIX one. It's a bit of
work to convince this piece of shit to expose the POSIX standard
function, and not the messed up GNU one.

strerror_l() is also in POSIX, but only since the 2008 standard, and
thus is not widespread.

The solution is using avlibc (libavutil, by its official name), which
handles the unportable details for us, mostly. We avoid some pain.
2014-11-26 21:21:56 +01:00
wm4
5b69b76609 ao_alsa: fix channel map in pre-channel map API case
Forgotten in commit 5d5f5b09.
2014-11-25 18:34:24 +01:00
wm4
e1ae936e6b ao_alsa: always enable "plug" plugin for non-default device
This seems safer: otherwise, opening the AO could randomly fail if the
audio formats happens to be not float.

Unfortunately, this only works if the user does not select a device.
Since ALSA devices are arbitrary strings, including plugins with complex
parameters, it's not trivial or maybe even impossible to edit the string
in a way the "plug" plugin is added.

With --audio-device, it would be safe for users to select either
"default" or one of the "plughw" devices. Everything else seems
questionable.
2014-11-25 18:15:45 +01:00
wm4
5d5f5b094b ao_alsa: select and set channel maps via channel map API
Use the ALSA channel map API for querying and selecting supported
channel maps.

Since we (probably?) want to be compatible with ALSA versions before the
change, we still try to select the device name by channel map, and open
that device. There's no way to negotiate a channel map before opening,
so we're stuck with this approach. Fortunately, it seems these devices
allow selecting and setting any other supported channel layout, so maybe
this is not an issue at all. In particular, this avoids selecting the
default (dmix) device, which can only do stereo.

Most code is based on Martin Herkt <lachs0r@srsfckn.biz>'s alsa_ng
branch, with heavy modifications.
2014-11-25 18:09:36 +01:00
wm4
5fb54fa756 ao_alsa: minor fixes
Don't crash if no fallback channel layout could be found (caller can't
handle NULL return from select_chmap()). Apparently this could never
actually happen, though.

Don't treat snd_pcm_hw_params_set_periods_near() failure as fatal error.
Same deal as with snd_pcm_hw_params_set_buffer_time_near().

Actually free channel maps returned by snd_pcm_get_chmap().

Adjust some messages.
2014-11-25 17:27:19 +01:00
wm4
7d6e58471f audio: make mp_audio_config_to_str return a stack-allocated string
Simpler overall.
2014-11-25 11:11:31 +01:00
wm4
8a7b686597 ao_alsa: cleanups
No functional changes.

ALSA_PCM_NEW_HW_PARAMS_API was a pre-ALSA 1.0.0 thing and does nothing
with modern ALSA. It stopped being necessary about 10 years ago.

3 functions are moved to avoid forward references.
2014-11-25 11:10:44 +01:00
wm4
28b6ce39d3 audio: make mp_chmap_to_str() return a stack-allocated string
Simplifies memory management.
2014-11-24 19:56:01 +01:00
wm4
2228d47373 ao_alsa: try to use the channel map reported by ALSA
If ALSA reports a channel map, and it looks like it makes sense (i.e.
could be converted to mpv channel map, and the channel count matches),
then use that instead of the channel map we are assuming.

This is based on code written by lachs0r (alsa_ng branch).
2014-11-24 19:44:26 +01:00
wm4
df43e2d22a ao_pcm: simplify
Also shuts up Coverity.
2014-11-21 10:09:38 +01:00
wm4
9d2aef048d ao_oss: check whether setting samplerate succeeds
Independent from whether the samplerate was accepted or adjusted, errors
returned by the ioctl are fatal errors.

Found by Coverity.
2014-11-21 10:09:26 +01:00
wm4
c6c46f5aa7 ao_lavc: fix setting up AVFrame pointers
The caller set up the "start" pointer array using the number of planes,
the encode() function used the number of channels. This copied
uninitialized values for packed formats, which makes Coverity warn.
2014-11-21 10:09:25 +01:00
wm4
c01a62efbc af_scaletempo: use float division for rate
From what I understand the division is to align the dimension of the
value from seconds to milliseconds. Hard to tell whether the "rounding"
was intentional or not; I'm tipping on "not".

Found by Coverity.
2014-11-21 10:09:15 +01:00
wm4
e082c2c3df Remove some unneeded NULL checks
Found by Coverity; also see commit 85fb2af3.
2014-11-21 09:58:09 +01:00
wm4
524aa99401 audio/out/push: fix off-by-one error
Needs 1 additional free entry.

Found by Coverity.
2014-11-21 03:50:57 +01:00
wm4
459f3aa4f9 ao_lavc: fix dangling pointers
Found by Coverity.
2014-11-21 03:50:52 +01:00
Kevin Mitchell
f2dda72dbc ao/wasapi: only retry resizing the buffer once
like the MSDN example:

http://msdn.microsoft.com/en-us/library/windows/desktop/dd370875%28v=vs.85%29.aspx
2014-11-18 07:50:51 -08:00
Kevin Mitchell
da03334a73 ao/wasapi: keep bufferPeriod in sync on retry
Without this, the retry will fail if they are not equal or
bufferPeriod is zero.
2014-11-18 06:59:26 -08:00
Kevin Mitchell
94ea4435a9 ao/wasapi: refix printf warning for both cygwin and msys
a cast to (unsigned) should do "the right thing".
2014-11-18 05:03:33 -08:00
Kevin Mitchell
19e9c9d1be ao/wasapi: periodicity in shared mode must be zero
IAudioClient::Initialize hnsPeriodicity argument is nonzero only for exclusive mode

http://msdn.microsoft.com/en-us/library/windows/desktop/dd370805%28v=vs.85%29.aspx
2014-11-18 05:03:33 -08:00
Kevin Mitchell
c545c406fa ao/wasapi: increase buffer size to 50 ms
Before it was the default device period, which was too small
causing glitches on on entering/exiting fullscreen.
2014-11-18 05:03:33 -08:00
wm4
d96bd0eaa8 audio/out: always log retrieved audio device size 2014-11-18 12:51:43 +01:00
Jonathan Yong
7697d300d2 ao/wasapi: fix leaked marshaled interface streams
Signed-off-by: Kevin Mitchell <kevmitch@gmail.com>
2014-11-18 02:12:28 -08:00
Kevin Mitchell
22bf0a78df ao/wasapi: Don't free stuff the thread may still be using on timeout
In the unlikely event of a timeout waiting for the audio thread to return,
don't free stuff that it may still be using.
2014-11-17 23:46:38 -08:00
Kevin Mitchell
20d42b3475 ao/wasapi: also free the threadLoop handle on uninit
http://msdn.microsoft.com/en-us/library/windows/desktop/ms682453%28v=vs.85%29.aspx
2014-11-17 23:43:51 -08:00
Kevin Mitchell
23f52fd41b ao/wasapi: fix leaked event handles 2014-11-17 23:32:28 -08:00
Kevin Mitchell
ebd161b256 ao/wasapi: fix race condition in uninit on failure.
When the audio thread fails to properly init, it signals failure
to the main thread, AND THEN starts to clean up. For this to work,
ao_init callback must not return until the thread's cleanup is finished.
This is correctly handled in the ao_uninit callback by waiting for
the thread to exit, so just call that to clean up the main thread.
I have no idea why I didn't do this in the first place.
2014-11-17 23:32:13 -08:00
James Ross-Gowan
d9bac96a9d ao/wasapi: silence format string warnings 2014-11-18 12:19:36 +11:00
wm4
fb86750a67 ao_alsa: check for EAGAIN too
Simply retry on EAGAIN.

I've seen this in several other projects; it might be just cargo-culting
though.
2014-11-17 20:07:59 +01:00
wm4
8b2798cb3e audio/out: switch back to wasapi as default on win32
dsound was set as default, because there were some hard to fix problems
with wasapi. These problems were probably fixed now, so let's try with
wasapi as default again.
2014-11-17 14:07:11 +01:00
Kevin Mitchell
4c8b841fc4 ao/wasapi: request ao reload on thread_feed failures
Even with change notifications, there are still (rare) cases when the
feed thread gets AUDCLIENT_DEVICE_INVALIDATED. So handle failures in
thread_feed by requesting ao_reload.
2014-11-17 04:31:22 -08:00
Kevin Mitchell
9371990bd1 ao/wasapi: add retry loop on AUDCLNT_E_DEVICE_IN_USE
this works around reinitializing too fast on device property changes
2014-11-17 04:31:22 -08:00
Kevin Mitchell
6c512892d4 ao/wasapi: request reset on appropriate events
on changes to PKEY_AudioEngine_DeviceFormat, device status, and default device.
call ao_reload directly in the change_notify "methods".

this requires keeping a device enumerator around for the duration of
execution, rather than just for initially querying devices
2014-11-17 04:31:20 -08:00
Kevin Mitchell
e647f202ed ao/wasapi: add convenience functions for change notifiy 2014-11-17 04:30:53 -08:00
Jonathan Yong
f29f16663a ao/wasapi: new wasapi device monitoring interface
Implement skeleton IMMNotificationClient to watch for changes in the
sound device.  This will make recovery possible from changes shared
mode sample rate, bit depth, "enhancements"/effects and even graceful
device removal.

http://msdn.microsoft.com/en-us/library/windows/desktop/dd371417%28v=vs.85%29.aspx

Signed-off-by: Kevin Mitchell <kevmitch@gmail.com>
2014-11-17 04:30:53 -08:00
Kevin Mitchell
497df443c0 ao/wasapi: look for "multimedia" default device instead of "console"
console is more for system notifications / voice command, mpv is most certainly multimedia

http://msdn.microsoft.com/en-us/library/windows/desktop/dd370842%28v=vs.85%29.aspx
2014-11-17 04:30:53 -08:00
Kevin Mitchell
e8dbdf1eb9 ao/wasapi: put loading of default device in it's own function 2014-11-17 04:30:47 -08:00
Kevin Mitchell
f7c26230eb ao/wasapi: fix possible null dereference of pDevice
IMMDeviceEnumerator::GetDefaultAudioEndpoint may set pDevice to null on failure.

http://msdn.microsoft.com/en-us/library/windows/desktop/dd371401%28v=vs.85%29.aspx
2014-11-17 04:13:52 -08:00
Kevin Mitchell
3da6f723c6 ao/wasapi: tidy up better on failure
Before, failures, particularly in the thread loop init, could lead to a
bad state for the duration of mpvs execution. Make sure that
everything that was initialized gets properly and safely
uninitialized.
2014-11-17 04:13:52 -08:00
Kevin Mitchell
e28102f1a8 ao/wasapi: improve error messages and add more debug statements
also enforce more consistency in the exit codes and error handling

thanks to Jonathan Yong <10walls@gmail.com>
2014-11-17 04:13:49 -08:00
Kevin Mitchell
d4393be0f9 ao/wasapi: make calling of thread_init consistent with thread_uninit 2014-11-17 03:37:07 -08:00
Kevin Mitchell
6eb5c6d186 ao/wasapi: reenable the reset function
the race condition that necessitated disabling
this was fixed in
e440352313
2014-11-17 03:37:07 -08:00
Jonathan Yong
227f0e3f39 ao/wasapi: fix leaked deviceID 2014-11-17 03:36:54 -08:00
wm4
be9eb08389 af: remove redundant function 2014-11-12 20:19:21 +01:00
wm4
a669a1d0dd af: check audio params for validity
Normally, these should be valid anyway, so this is just being cautious.
2014-11-12 20:03:04 +01:00
Rudolf Polzer
4f63a812de ao_lavc, vo_lavc: Fix crashes in case of multiple init attempts.
When initialization failed, vo_lavc may cause an irrecoverable state in
the ffmpeg-related structs. Therefore, we reject additional
initialization attempts at least until we know a better way to clean up
the mess.

ao_lavc currently cannot be initialized more than once, yet it's good to
do consistent changes there as well.

Also, clean up uninit-after-failure handling to be less spammy.
2014-11-12 12:16:07 +01:00
wm4
d4cc41bbcd audio: make sure AVFrame is actually refcounted
The mp_audio_from_avframe() function requires the AVFrame to be
refcounted, and merely increases its refcount while referencing the same
data. For non-refcounted frames, it simply did nothing and potentially
would make the caller pass around a frame with dangling pointers.

(libavcodec should always return refcounted frames, but it's not clear
what other code does; and also the function should simply work, instead
of having weird requirements on its arguments.)
2014-11-11 21:20:21 +01:00
wm4
475226c783 audio: refuse to allocate frames in invalid format 2014-11-11 21:10:53 +01:00
wm4
5fd8a1e04c audio: make decoders output refcounted frames
This rewrites the audio decode loop to some degree. Audio filters don't
do refcounted frames yet, so af.c contains a hacky "emulation".

Remove some of the weird heuristic-heavy code in dec_audio.c. Instead of
estimating how much audio we need to filter, we always filter full
frames. Maybe this should be adjusted later: in case filtering increases
the volume of the audio data, we should try not to buffer too much
filter output by reducing the input that is fed at once.

For ad_spdif.c and ad_mpg123.c, we don't avoid extra copying yet - it
doesn't seem worth the trouble.
2014-11-10 22:02:05 +01:00
wm4
46d6fb9dc1 audio: add mp_audio_make_writeable() 2014-11-10 22:02:05 +01:00
wm4
c1b034f2aa audio: clear buffer array too with mp_audio_set_null_data() 2014-11-10 22:02:05 +01:00
wm4
e094e9cb75 audio: change how filters are inserted on playback speed changes
Use a pseudo-filter when changing speed with resampling, instead of
somehow changing a samplerate somewhere. This uses the same underlying
mechanism, but is a bit more structured and cleaner. It also makes some
of the following changes easier.

Since we now always use filters to change audio speed, move most of the
work set_playback_speed() does to recreate_audio_filters().
2014-11-10 22:02:05 +01:00
wm4
995a6af787 af_format: remove redundant message prefixes 2014-11-10 22:02:04 +01:00
wm4
0b26d8c666 audio: add function to convert AVFrame to mp_audio references
This is somewhat duplicated from ad_lavc.c and af_lavfi.c, but will
eventually be used by both.
2014-11-10 22:02:04 +01:00
wm4
5d46e44160 audio: add mp_audio_pool
A helper to allocate refcounted audio frames from a pool. This will
replace the static buffer many audio filters use (af->data), because
such static buffers are incompatible with refcounting.
2014-11-10 18:15:22 +01:00
wm4
9388f69f67 audio: use AVBufferRef to allocate audio frames
A first step towards refcounted audio frames.

Amazingly, the API just does what we want, and the code becomes
simpler. We will need to NIH allocation from a pool, though.
2014-11-10 10:43:15 +01:00
wm4
e440352313 audio/out/pull: avoid deadlock if audio callback stops
If the audio callback suddenly stops, and the AO provides no "reset"
callback, then reset() could deadlock by waiting on the audio callback
forever.

The waiting was needed to enter a consistent state, where the audio
callback guarantees it won't access the ringbuffer. This in turn is
needed because mp_ring_reset() is not concurrency-safe.

This active waiting is unavoidable. But the way it was implemented, the
audio callback had to call ao_read_data() at least once when reset() is
called. Fix this by making ao_read_data() set a flag upon entering and
leaving, which basically turns p->state into some sort of spinlock.

The audio callback actually never needs to spin, because there are only
2 states: playing audio, or playing silence. This might be a bit
surprising, because usually atomic_compare_exchange_strong() requires a
retry-loop idiom for correct operation.

This commit is needed because ao_wasapi can (or will in the future)
randomly stop the audio callback in certain corner cases. Then the
player would hang forever in reset().
2014-11-09 15:23:40 +01:00
wm4
5db0fbd95e audio/out: consistently use double return type for get_delay
ao_get_delay() returns double, but the get_delay callback still
returned float.
2014-11-09 11:45:04 +01:00
wm4
b021d038c2 audio/out: make ao_request_reload() idempotent
This is what you would expect. Before this commit, each
ao_request_reload() call would just queue a reload command, and then
recreate the AO for the number of times the function was called.

Instead of sending a command, introduce some sort of event retrieval
mechanism. At least for the reload case, use atomics, because we're too
lazy to setup an extra mutex.
2014-11-09 09:58:44 +01:00
wm4
b814b7ca84 audio: add --audio-client-name option
The main need I see for this is with libmpv - it would be confusing if
some application showed up as "mpv" on whateverthehell PulseAudio uses
it for (generally it does show up on various PA GUI tools).
2014-11-07 15:54:35 +01:00
wm4
a54b99d1e5 ao_oss: wait for events with poll()
The intention is to avoid using the timeout-based fallback.

There's some minor hope that this will help with OpenBSD (see #1239),
although it probably won't.

Some chance that this will cause trouble with obscure OSS
implementations or emulations.
2014-11-06 01:17:36 +01:00
wm4
3d2e278029 audio/out/push: when using audio wait fallback, recheck condition
If calling ao->driver->wait() fails, we need to fallback to timeout-
based waiting. But it could be that at this point, the mutex was already
released (and then re-acquired). So we need to recheck the condition in
order to avoid missed wakeups.

This probably wasn't an actually occurring problem, but still could
cause a small race-condition window if the dynamic fallback is actually
used.
2014-11-06 01:15:44 +01:00
wm4
93e1db0bff ad_lavc: allow skip samples amount to be larger than 1 packet
Apparently we actually need this. At least the following commit would
break without this.
2014-11-03 19:56:38 +01:00
wm4
8607b0c44b ao_alsa: don't make snd_pcm_hw_params_set_buffer_time_near() error fatal
Apparently this can "sometimes" return an error. In my opinion, this
should never return an error: neither the semantics of the function,
nor the ALSA documentation or ALSA sample code seem to indicate that
a failure is to be expected. I'm not perfectly sure about this though
(I blame ALSA being a weird, big, underdocumented API).

Since it causes problems for some users, and since there is really no
reason why we should abort on such an error, turn it into a warning.

Fixes #1231.
2014-10-31 01:09:53 +01:00
wm4
733936f376 options: accept --audio-channels=auto
This sounds much more intuitive, while "empty" was a bit of a WTF.
2014-10-30 22:58:17 +01:00
Stefano Pigozzi
0c0ff638a3 coreaudio: only list output devices 2014-10-28 14:11:50 +01:00
wm4
d5b081152a audio: add command/function to reload audio output
Anticipated use: simple solution for dealing with audio APIs which
request configuration changes via events.
2014-10-27 11:52:42 +01:00
wm4
809fbc6fc1 ao_alsa: move parameter append code to a function
Why not. (I thought I needed this, but my other experiments failed. So
this is merely a minor cleanup.)
2014-10-23 18:06:17 +02:00
Stefano Pigozzi
474461244e rename ao_coreaudio_device.c -> ao_coreaudio_exclusive.c
This is so that the source file name matches the AO name
2014-10-23 09:55:17 +02:00
Stefano Pigozzi
f8d0a75b50 coreaudio: redirect IEC61937 to coreaudio_exclusive 2014-10-23 09:16:39 +02:00
wm4
32720cdc17 audio/out: add redirection-on-init mechanism
Looks like this will help us with making --audio-device and spdif work
as expected on OSX. To be used ina  following commit.
2014-10-22 17:12:08 +02:00
wm4
42158b819a audio/out: missing error check
Oops.
2014-10-22 16:57:28 +02:00
wm4
67d63bc948 audio/out: don't add special devices to --audio-device list
Since the list associated with --audio-device is supposed to enable
simple user-selection, it doesn't make much sense to include overly
special things like ao_pcm or ao_null in the list. Specifically,
ao_pcm is harmful, because it will just dump all audio to a file
named audiodump.wav in the current working directory. The user can't
choose the filename (it can be customized, but not through this
option), and the working directory might be essentially random,
especially if this is used from a GUI.

Exclude "strange" entries. We reuse the fact that there's already a
simple list ordered by auto-probe priority in order to avoid having to
add an additional flag. This is also why coreaudio_exclusive was moved
above ao_null: ao_null ends auto-probing and marks the start of
"special" outputs, which don't show up on the device, but we want
coreaudio_exclusive to be selectable (I think).
2014-10-22 16:16:35 +02:00
wm4
2a74704d76 audio/out: include coreaudio_exclusive in auto-probing
Move it above ao_null, so that it can be selected during auto-probing
(even if it's only last). I see no reason why it should not be included,
and it makes the following commit slightly more elegant. (See
explanations there.)
2014-10-22 16:15:49 +02:00
wm4
9ba6641879 Set thread name for debugging
Especially with other components (libavcodec, OSX stuff), the thread
list can get quite populated. Setting the thread name helps when
debugging.

Since this is not portable, we check the OS variants in waf configure.
old-configure just gets a special-case for glibc, since doing a full
check here would probably be a waste of effort.
2014-10-19 23:48:40 +02:00
wm4
c854ce934e audio: quote devices in --audio-device=help
The output is a bit confusing. Quoting the device name probably helps a
little bit; also add minimal explanations to the manpage.
2014-10-19 16:36:38 +02:00
wm4
312531c08c audio/out/push: reset projected EOF time on new data
Seems like this could theoretically happen in low buffer situations, but
I haven't spotted this behavior in the wild.
2014-10-14 22:07:04 +02:00
wm4
e9b0a61444 ao_wasapi: implement device listing 2014-10-13 18:21:45 +02:00
wm4
fb7cc7274e ao_dsound: implement device listing 2014-10-13 18:21:35 +02:00
wm4
19f543ecbb ao_portaudio: implement device listing 2014-10-13 16:43:05 +02:00
wm4
859d02b40e ao_openal: implement device listing 2014-10-13 16:42:56 +02:00
wm4
2e52cc8f2e audio/out: add "auto" pseudo-device
Also, don't set an empty string for the fallback device if an AO doesn't
list any devices.
2014-10-13 16:42:44 +02:00
Stefano Pigozzi
7c07da57e3 coreaudio: use the new device selection API
The CoreAudio API is built around device IDs so we store the integer as string
and read it back.
2014-10-12 12:22:17 +02:00
wm4
240266d12c af_lavcac3enc: fix byte order
Oops.

Fixes #1172.

CC: @mpv-player/stable
2014-10-12 11:33:35 +02:00
wm4
04a5d25bf7 audio: don't list encoder AO with --audio-device=help 2014-10-10 19:45:25 +02:00
wm4
f432a584b9 ao_pulse: implement AO device listing API
While conceptually this sink stuff in PulseAudio does just the right
thing, actually listing the sinks is unbelievable complicated. Not only
is the idea that listing them should happen asynchronously completely
bullshit (who the fuck runs the PulseAudio server on a separate
computer), but the way this is done is full of bullshit too. Why
separate callbacks for each device? Why this obtuse mainloop shit?
Especially the mainloop shit makes it actively worse than doing things
manually with pthread primitives, and the reason for that (different
mainloop implementations for GUIs?) is laughable too. It's like they
chose the most complicated API possible just because they attempted
to "abstract" basic mechanisms in order to handle "everything". While
I don't claim to design the best APIs, this API is fucking terrible
without any excuse. (End of rant.)
2014-10-10 18:42:43 +02:00
wm4
a25e936540 ao_pulse: move setup code to separate function
All the dumb crap in pa_init_boilerplate() is needed to talk to the
audio server at all. Might also fix some subtle bugs in the init code
(which is strange, because the original file was contributed by the
devil himself).
2014-10-10 18:42:06 +02:00
wm4
edad4fc29b audio: change internal device listing API
Now we run ao_driver->list_devs on a dummy AO instance, which will
probably confuse everyone. This is done for the sake of PulseAudio.
2014-10-10 18:27:21 +02:00
wm4
26bc6b4831 Add some missing "const"s
The one in msg.c was mistakenly removed with commit e99a37f6.

I didn't actually test the change in ao_sndio.c (but obviously "ap"
shouldn't be static).
2014-10-10 13:44:08 +02:00
wm4
7e4491a7a7 audio/out/push: make draining slightly more robust
Don't wait after the audio thread has pushed the remaining audio to the
AO. Avoids hard hangs if the heuristic fails completely (could still
happen if get_delay returns absurd values).

CC: @mpv-player/stable
2014-10-10 13:21:43 +02:00
wm4
bd41fc7723 audio/out/push: fix EOF heuristic
Since the internal AO driver API has no proper way to determine EOF, we
need to guess by querying get_delay. But some AOs (e.g. ao_pulse with
no-latency-hacks set) may never reach 0, maybe because they naively add
the latency to the buffer level. In this case our heuristic can break.

Fix by always using the delay to estimate the EOF time. It's not even
that important - it's mostly used to avoid blocking draining. So this
should be ok.

CC: @mpv-player/stable (maybe)
2014-10-10 13:18:53 +02:00
Stefano Pigozzi
a8ec044d54 fix -Wvisibility warnings with clang
Now everything compiles with no warnings! yay!
2014-10-09 22:22:48 +02:00
wm4
f1efd83ef7 ao_alsa: implement device listing & selection
Unfortunately, ALSA is particularly bad with this, because mpv has to
add all sorts of magic crap to the device name to make things work. The
device selection overrides this, so explicitly selecting devices will
most likely break your audio. This has yet to be solved.
2014-10-09 21:22:44 +02:00
wm4
35649a990a audio: add device selection & listing with --audio-device
Not sure how good of an idea this is.

This commit doesn't add support for this to any AO yet; the AO
implementations will follow later.
2014-10-09 21:21:31 +02:00
wm4
4b2f81a36f ao_pulse: don't use pa_format_info_to_sample_spec()
This function is available starting with PulseAudio 2.0, while we only
require 1.0. This broke compilation on Ubuntu 12.04.5 LTS.

Use our own function to calculate the buffer size, which is actually
simpler and needs slightly less code.

Hopefully fixes #1154.
CC: @mpv-player/stable
2014-10-06 21:49:26 +02:00
wm4
9e3e5ca598 audio/out/push: fix some AOs freezing on exit
Caused by a dumb deadlock.
2014-10-05 23:05:54 +02:00
wm4
aeefb8511c audio/out/push: make draining more robust
It was more complicated than it had to be: the audio thread already
determines whether audio has ended, so we can use that. Remove the
separate logic for draining.
2014-10-05 00:31:20 +02:00
wm4
6431e09fb3 audio/out/push: limit fallback sleep time to reasonable limits 2014-10-05 00:13:00 +02:00
wm4
0d4e245de7 ao_pulse: change suspend circumvention logic
Commit 957097 attempted to use PA_STREAM_FAIL_ON_SUSPEND to make
ao_pulse exit if the stream was started suspended.

Unfortunately, PA_STREAM_FAIL_ON_SUSPEND is active even during playback.
If you pause mpv, pulseaudio will close the actual audio device after a
while (or something like this), and unpausing won't work. Instead, it
will spam "Entity killed" error messages.

Undo this change and check for suspended audio manually during init.

CC: @mpv-player/stable
2014-10-04 23:30:07 +02:00
wm4
f679c5de1b ad_lavc: avoid warning messages on older FFmpeg or Libav
If the flag doesn't exist, the av_opt_set() API will print warning
messages.
2014-10-04 12:30:34 +02:00
wm4
9570976255 ao_pulse: refuse to start suspended
Sometimes, ao_pulse starts in suspended mode, which means playback is
essentially paused in pulseaudio. This gives the impression that mpv is
hanging, since it times video against the audio playback progress, and
audio never makes progress in this state.

I'm not sure if this will help - possibly it does with mixed
pulseaudio/alsa setups. However, if the alsa setup has the pulseaudio
plugin, alsa will hang too. But there's still a chance we get less
blame for pulseaudio messes.
2014-10-03 23:04:12 +02:00
wm4
cf2add4ff9 audio: skip samples and adjust timestamps ourselves
This gets rid of this warning:

  Could not update timestamps for skipped samples.

This required an API addition to FFmpeg (otherwise it would instead
doing arithmetic on the timestamps itself), so whether it works depends
on the FFmpeg version.
2014-10-03 23:03:22 +02:00
wm4
b5942f80de audio/filter: allow removing filters by label
Although the "af" command already could do this, it seems it's better
to introduce a lower level mechanism for now. This avoids some messy
issues, since that code would recursive call reinit_audio_chain().

To be used by the next commit.
2014-10-02 02:50:12 +02:00
wm4
7dd3822d09 audio: refactor some aspects of filter chain setup
There's no real reason why audio_init_filter() should exist. Just use
af_init or af_reinit directly. (We lose a useless message; the same
information is printed in a quite close place with more details.)

Requires less code, and the way the filter chain is marked as having
failed to initialize allows just switching off audio instead of
crashing if trying to insert a volume filter in mixer.c fails, and
recreating the old filter chain fails too.
2014-10-02 02:42:23 +02:00
wm4
2e16dfbf93 audio/filter: don't wipe full filter chain if adding a filter fails
There's no need for that, and in fact makes it more likely that it
recovers normally.
2014-10-02 01:20:01 +02:00
wm4
650af29471 audio/out/push: clean up properly on init error
Close the wakeup pipes, free the mutex and condition var.
2014-09-27 04:54:17 +02:00
wm4
e79de41b97 audio/out: check device buffer size for push.c only
Should fix #1125.
2014-09-27 04:52:46 +02:00
wm4
d778130dc4 audio/out: disable ao_sndio by default
Don't build it, move it down the autoprobe list even if it's enabled. It
doesn't work well enough.
2014-09-26 15:52:29 +02:00
wm4
4784ca32c9 audio/out: fail init on unknown audio buffer
A 0 audio buffer makes push.c go haywire. Shouldn't normally happen.
2014-09-26 15:50:04 +02:00
wm4
387d5f55e6 ao_sndio: print a warning when draining audio
libsndio has absolutely no mechanism to discard already written audio
(other than SIGKILLing the sound server). sio_stop() will always block
until all audio is played. This is a legitimate design bug.

In theory, we could just not stop it at all, so if the player is e.g.
paused, the remaining audio would be played. When resuming, we would
have to do something to ensure get_delay() returns the right value. But
I couldn't get it to work in all cases.
2014-09-26 15:46:39 +02:00
wm4
da1918b894 ao_sndio: update buffer status on get_delay
get_delay needs to report the current audio buffer status. It's
important for A/V sync that this information is current, but functions
which update it were called on play() or get_space() calls only.
2014-09-26 15:46:36 +02:00
wm4
3208f8c445 ao_sndio: change p->delay to samples
This was in bytes, but it's more convenient to use samples (or frames;
in any case the smallest unit of audio that includes all channels).

Remove the ao->bps line too; it will be set after init() returns.
2014-09-26 15:46:33 +02:00
wm4
12d93fdfef ao_sndio: set non-blocking flag
Otherwise the feed thread and the playloop will get randomly blocked.

This seems to fix most A/V sync issues.
2014-09-26 15:46:30 +02:00
wm4
1b1421866d ao_sndio: fix some incorrect comments
The AO API always uses sample counts.
2014-09-26 15:46:23 +02:00
wm4
9c3c199558 audio: remove WAVEFORMATEX from internal demuxer API
Same as with the previous commit. A bit more involved due to how the
code is written.
2014-09-25 01:56:51 +02:00
wm4
e977624d87 audio: confine demux_mkv audio PCM hack
Let codec_tags.c do the messy mapping.

In theory we could simplify further by makign demux_mkv.c directly use
codec names instead of the MPlayer-inherited "internal FourCC" business,
but I'd rather not touch this - it would just break things.
2014-09-24 23:33:21 +02:00
wm4
9ac86d9e99 audio: decouple demux and audio decoder/filter sample formats
For a while, we used this to transfer PCM from demuxer to the filter
chain. We had a special "codec" that mapped what MPlayer used to do
(MPlayer passes the AF sample format over an extra field to ad_pcm,
which specially interprets it).

Do this by providing a mp_set_pcm_codec() function, which describes a
sample format in a generic way, and sets the appropriate demuxer header
fields so that libavcodec interprets it correctly. We use the fact that
libavcodec has separate PCM decoders for each format. These are
systematically named, so we can easily map them.

This has the advantage that we can change the audio filter chain as we
like, without losing features from the "rawaudio" demuxer. In fact, this
commit also gets rid of the audio filter chain formats completely.
Instead have an explicit list of PCM formats. (We could even just have
the user pass libavcodec PCM decoder names directly, but that would be
annoying in other ways.)
2014-09-24 22:55:50 +02:00
wm4
8a8f65d73d ao_sndio: fix U24 bit width
This was wrong since the initial commit.
2014-09-24 21:32:15 +02:00
wm4
7954017b56 ao_oss: improve format negotiation, and hopefully fix pass-through
Digital pass-through was probably broken. Possibly fix it (no way to
test). This also should make the logic slightly saner.

Fortunately, it's unlikely that anyone who uses OSS has a spdif setup.
2014-09-24 01:12:14 +02:00
wm4
bf927531aa ao_coreaudio: fix build failure
Commit 5b5a3d0c broke this. The really funny thing is that this code was
actually always under "#if BYTE_ORDER == BIG_ENDIAN". The breaking
commit just edited this code slightly, but it must have failed to
compile on big endian long before (since over 1 year ago, commit d3fb58).
2014-09-24 00:05:18 +02:00
wm4
429260a35c ao_oss: unbreak
Oops.
2014-09-23 23:34:30 +02:00
wm4
c2fa9f6629 ao_pulse: digital pass-through
Should be able to pass-through AC3, DTS, and others.

It seems PulseAudio wants players to fallback to PCM on certain events
signaled by the server, but we don't implement that. There's not much
documentation available anyway.
2014-09-23 23:11:55 +02:00
wm4
7230d88c7e ao_pulse: correctly wait for stream state
This works similar to condition variables; for some reason this
apparently worked fine until now, but it breaks with passthrough mode.
2014-09-23 23:11:55 +02:00
wm4
601fb2f93a ao_pulse: use pa_stream_new_extended()
Needed for compressed audio pass-through later.
2014-09-23 23:11:55 +02:00
wm4
81bf9a1963 audio: cleanup spdif format definitions
Before this commit, there was AF_FORMAT_AC3 (the original spdif format,
used for AC3 and DTS core), and AF_FORMAT_IEC61937 (used for AC3, DTS
and DTS-HD), which was handled as some sort of superset for
AF_FORMAT_AC3. There also was AF_FORMAT_MPEG2, which used
IEC61937-framing, but still was handled as something "separate".

Technically, all of them are pretty similar, but may use different
bitrates. Since digital passthrough pretends to be PCM (just with
special headers that wrap digital packets), this is easily detectable by
the higher samplerate or higher number of channels, so I don't know why
you'd need a separate "class" of sample formats (AF_FORMAT_AC3 vs.
AF_FORMAT_IEC61937) to distinguish them. Actually, this whole thing is
just a mess.

Simplify this by handling all these formats the same way.
AF_FORMAT_IS_IEC61937() now returns 1 for all spdif formats (even MP3).
All AOs just accept all spdif formats now - whether that works or not is
not really clear (seems inconsistent due to earlier attempts to make
DTS-HD work). But on the other hand, enabling spdif requires manual user
interaction, so it doesn't matter much if initialization fails in
slightly less graceful ways if it can't work at all.

At a later point, we will support passthrough with ao_pulse. It seems
the PulseAudio API wants to know the codec type (or maybe not - feeding
it DTS while telling it it's AC3 works), add separate formats for each
codecs. While this reminds of the earlier chaos, it's stricter, and most
code just uses AF_FORMAT_IS_IEC61937().

Also, modify AF_FORMAT_TYPE_MASK (renamed from AF_FORMAT_POINT_MASK) to
include special formats, so that it always describes the fundamental
sample format type. This also ensures valid AF formats are never 0 (this
was probably broken in one of the earlier commits from today).
2014-09-23 23:11:54 +02:00
wm4
308d72a02e ao_wasapi: fix fragile format-mapping code
This code tried to play with the format bits, and potentially could
create invalid formats, or reinterpret obscure formats in unexpected
ways.

Also there was an abort() call if the winapi or mpv used a format with
unexpected bit-width. This could probably easily happen; for example,
mpv supports at least one 64 bit format. And what would happen on 8 bit
formats anyway?

Untested.
2014-09-23 23:09:29 +02:00
wm4
b745c2d005 audio: drop swapped-endian audio formats
Until now, the audio chain could handle both little endian and big
endian formats. This actually doesn't make much sense, since the audio
API and the HW will most likely prefer native formats. Or at the very
least, it should be trivial for audio drivers to do the byte swapping
themselves.

From now on, the audio chain contains native-endian formats only. All
AOs and some filters are adjusted. af_convertsignendian.c is now wrongly
named, but the filter name is adjusted. In some cases, the audio
infrastructure was reused on the demuxer side, but that is relatively
easy to rectify.

This is a quite intrusive and radical change. It's possible that it will
break some things (especially if they're obscure or not Linux), so watch
out for regressions. It's probably still better to do it the bulldozer
way, since slow transition and researching foreign platforms would take
a lot of time and effort.
2014-09-23 23:09:25 +02:00
wm4
5b5a3d0c46 audio: remove swapped-endian spdif formats
IEC 61937 frames should always be little endian (little endian 16 bit
words). I don't see any apparent need why the audio chain should handle
swapped-endian formats.

It could be that some audio outputs might want them (especially on big
endian architectures). On the other hand, it's not clear how that works
on these architectures, and it's not even known whether the current code
works on big endian at all. If something should break, and it should
turn out that swapped-endian spdif is needed on any platform/AO,
swapping still could be done in-place within the affected AO, and
there's no need for the additional complexity in the rest of the player.

Note that af_lavcac3enc outputs big endian spdif frames for unknown
reasons. Normally, the resulting data is just pulled through an auto-
inserted conversion filter and turned into little endian. Maybe this was
done as a trick so that the code didn't have to byte-swap the actual
audio frame. In any case, just make it output little endian frames.

All of this is untested, because I have no receiver hardware.
2014-09-23 19:34:14 +02:00
wm4
9ce4526139 audio: prefer libavcodec over libmpg123
libavcodec/libavformat now handles gapless audio better. In theory, this
could be implemented with ad_mpg123 too, but since libavformat strips
metadata from mp3 files and passes pure mp3 packets to the decoders
only, this can't work by itself. Instead, the player must pass this
metadata separately. libav* do this relatively transparently over packet
"side data" (attached to AVPacket).

It might also be possible to let libmpg123 handles all this by
implementing it as demuxer that outputs PCM, but that would have other
problems, and I think it's better to make libavformat work correctly.

libmpg123 can still be used with '--ad=mpg123:mp3'.

Also see issue #1101.
2014-09-22 22:38:06 +02:00
wm4
7329101478 mixer: always restore volume (even with pulse), don't unmute
Be less clever, and restore the volume state even with AOs like pulse,
which have per-application audio.

Before this commit we didn't do this, because the volume is global (even
if per-application), so the volume will persist between invocations. But
to me it looks like always restoring is less tricky and makes for easier
to understand semantics.

Also, don't always unmute on exit. Unmuting was done even with ao_pulse,
and interfered with user expectations (see #1107).

This might annoy some users, because mpv will change the volume all the
time. We will see.

Fixes #1107.
2014-09-20 02:02:29 +02:00
wm4
c86b4790a8 af_hrtf: initialize coefficient arrays
Sometimes, --af=hrtf produces heavy artifacts or silence. It's possible
that this commit fixes these issues. My theory is that usually, the
uninitialized coefficients quickly converge to sane values as more audio
is filtered, which would explain why there are often artifacts on init,
with normal playback after that. It's also possible that sometimes, the
uninitialized values were NaN or inf, so that the artifacts (or silence)
would never go away.

Fix this by initializing the coefficients to 0. I'm not sure if this is
correct, but certainly better than before.

See issue #1104.
2014-09-19 21:16:42 +02:00
wm4
396756e58a ao_oss: prevent hang when unpausing after device was lost
Pausing/unpausing while the audio device can't be reopened, and then
unpausing again when the device is finally reopened, can hang the
player for a while.

This happens because p->prepause_samples grows without bounds each
time the player is unpaused while the device is lost. On unpause,
ao_oss plays prepause_samples of silence to compensate for A/V timing
issues due to the partially lost buffer (we can't pause the device at
an arbitrary sample position, and the current period will be lost).
This in turn will make the player appear to be frozen if too much
audio is queued. (Normally, play() must never block, but here it
happens because more data is written than get_space() reports. A
better implementation would never let prepause_samples grow larger
than the period size.)

The unbounded growth happens because get_space() always returns that
the device can be written while the device is lost. So limit it to
200ms. (A better implementation would limit it to the period size.)

Also see #1080.
2014-09-17 00:33:40 +02:00
wm4
c158e4641a ao_oss: move code around
More logical, and preparation for the next commit. No functional
changes.
2014-09-17 00:14:21 +02:00
wm4
b2b1b848da af_lavrresample: fix crash with size 0
The filter output size can be 0. Due to how filtering works, this is
nothing unusual, but avresample_convert() will return 0. The same case
is already handling with "normal" resampling (this commit fixes the
reordering code).

Additionally, don't use an assert(). avresample_convert() failing is
unusual, but might also happen due to e.g. internal out of memory
conditions, so we shouldn't just crash on it.

Curiously observed with --ao=oss --audio-channels=5.1 when changing
speed.
2014-09-15 23:14:19 +02:00
wm4
7c2fb859ab ao_oss: don't break playback when device can't be reopened
Apparently NetBSD users want/need this (see issue #1080).

In order not to break playback, we need at least to emulate get_delay().
We do this approximately by using the system clock.

Also, always close the audio device on reset. Reopen it on play only. If
we can't reopen it, don't retry until after the next time reset or
resume is called, to avoid spam and unexpectedly "stealing" back the
audio device.

Also do something about framestepping causing audio desync.
2014-09-15 23:08:19 +02:00
wm4
d5b8b5b901 ao_oss: audio_buf_info isn't state
The context struct had an audio_buf_info field, but there's no reason
why this would be needed. It's a tiny struct, and it isn't permanent
state. It's always returned by SNDCTL_DSP_GETOSPACE. Keeping this as
field is just confusing, so get rid of it.
2014-09-15 22:02:04 +02:00
wm4
b951326a38 ao_oss: remove duplicate audio device open code
The code for reopening the audio device was separate, and duplicated
some of the "real" open code. This was very badly done, and major
required parts of initialization were skipped. Fix this by removing
the code duplication. This consists mainly of moving the code for
opening the device to a separate function, and adding some changes
to handle format changes gracefully. (We can't change the audio
format on the fly, but we can at least not explode and play noise
when that happens.)

As a minor change, actually always use SNDCTL_DSP_RESET when closing
the audio device. We don't want to wait until the rest of the buffer
is played.

Also, don't use strerror() when printing the error message that
reopening failed, simply because reopen_device() takes care of this,
and also errno might be clobbered at this point.
2014-09-15 22:02:04 +02:00
wm4
9ca1582953 ao_oss: assume audio format reinit is not needed with SNDCTL_DSP_RESET
I have no idea whether this is true, because there literally doesn't
seem to exist documentation for SNDCTL_DSP_RESET. But at least on
Linux' OSS emulation, it is true. Also, it would be quite insane if
it would be needed.
2014-09-15 21:56:46 +02:00
wm4
2308eda2b8 ao_oss: don't use SNDCTL_DSP_RESET when pausing on NetBSD
It seems on NetBSD SNDCTL_DSP_RESET exists, but using it for pausing
is not feasible. We still use it to discard the audio buffer when
closing the audio device.
2014-09-15 21:54:28 +02:00
wm4
8efc4b7e24 ao_oss: fix incorrect comments using bytes instead of samples
MPlayer uses bytes, mpv uses sample counts in the AO API.
2014-09-15 20:22:12 +02:00
wm4
d26a0ae111 ao_oss: fix audio device leak on error
Close the audio device if it was already opened, but the rest of
initialization failed.
2014-09-11 02:05:12 +02:00
wm4
5f80e3f91a ao_oss: use poll(), drop --disable-audio-select support
Replace select() usage with poll() (and reduce code duplication).

Also, while we're at it, drop --disable-audio-select, since it has the
wrong name anyway. And I have doubts that this is needed anywhere. If
it is, it should probably fallback to doing the right thing by default,
instead of requiring the user to do it manually. Since nobody has done
that yet, and since this configure option has been part of MPlayer ever
since ao_oss was added, it's probably safe to say it's not needed.

The '#ifdef SNDCTL_DSP_GETOSPACE' was pointless, since it's already used
unconditionally in another place.
2014-09-11 02:03:15 +02:00
wm4
f744aadb77 ao_pulse: dump library version etc.
Might help with debugging.

Unfortunately, there doesn't seem to be a way to get the actual
pulseaudio server version.
2014-09-10 23:14:06 +02:00
wm4
b578abe81b ao_pulse: fix typo in error message
Closes #1076.
2014-09-08 17:19:53 +02:00
wm4
94113e632f audio/out: fix active waiting during pause again
This was fixed in commit 8432eaefa, and commit 39609fc1 of course broke
it again. This was pretty stupid.
2014-09-06 16:25:27 +02:00
wm4
39609fc19a audio/out/push: redo audio waiting
Improve the logic how the audio thread decides how to wait until the AO
is ready for new data. The previous commit makes some of this easier,
although it turned out that it wasn't required, and we still can handle
AOs with bad get_space implementation (although the new code prints an
error message, and it might fail in obscure situations).

The new code is pretty similar to the old one, and the main thing that
changes is that complicated conditions are tweaked. AO waiting is now
used better (mainly instead of max>0, r>0 is used). Whether to wakeup
is reevaluated every time, instead of somehow doing the wrong thing
and compensating for it with a flag.

This fixes the specific situation when the device buffer is full, and
we don't want to buffer more data. In the old code, this wasn't handled
correctly: the AO went to sleep forever, because it prevented proper
wakeup by the AO driver, and as consequence never asked the core for new
data. Commit 4fa3ffeb was a hack-fix against this, and now that we have
a proper solution, this hack is removed as well.

Also make the refill threshold consistent and always use 1/4 of the
buffer. (The threshold is used for situations when an AO doesn't
support proper waiting or chunked processing.)

This commit will probably cause a bunch of regressions again.
2014-09-06 12:59:04 +02:00
wm4
769ac6fb7b audio/out: always round get_space on period size
Round get_space() results in the same way play() rounds the input size.
Some audio APIs do this for various reasons.

This affects only "push" based AOs. Some of these need no change,
because they either do it already right (like ao_openal), or they seem
not to have any such requirements (like ao_pulse).

Needed for the following commit.
2014-09-06 12:59:00 +02:00
wm4
d9941e01cc ao_sndio: fix a comment
Whether this code was written with the correct assumptions in mind, I
don't know.
2014-09-06 12:58:57 +02:00
wm4
6c9ce5bee2 ao_pcm: minor simplification 2014-09-06 12:58:54 +02:00
wm4
4962a1ece3 ao_oss: minor simplification
Equivalent code.
2014-09-06 12:58:48 +02:00
wm4
439a05d8c3 audio/out: remove old things
Remove the unnecessary indirection through ao fields.

Also fix the inverted result of AOCONTROL_HAS_TEMP_VOLUME. Hopefully the
change is equivalent. But actually, it looks like the old code did it
wrong.
2014-09-06 02:30:57 +02:00
wm4
bdf49d137e audio/out: make EOF handling properly event-based
With --gapless-audio=no, changing from one file to the next apparently
made it hang, until the player was woken up by unrelated events like
input. The reason was that the AO doesn't notify the player of EOF
properly. the played was querying ao_eof_reached(), and then just went
to sleep, without anything waking it up.

Make it event-based: the AO wakes up the playloop if the EOF state
changes.

We could have fixed this in a simpler way by synchronously draining the
AO in these cases. But I think proper event handling is preferable.

Fixes: #1069
CC: @mpv-player/stable (perhaps)
2014-09-05 23:45:54 +02:00
wm4
ce246296b3 af_hrtf: request required samplerate, instead of erroring out
It seems hrtf works in 48khz only - and if that wasn't the input, the
filter just exited with an error. Make it request the 48khz instead. The
player will insert a resampling filter.

Not sure why it wasn't done like this in the first place.
2014-09-05 20:49:35 +02:00
wm4
5f29073abf af_hrtf: cosmetics: reindent misaligned code block 2014-09-05 20:47:54 +02:00
wm4
a7d737a698 audio: make buffer size configurable
Really only for testing.
2014-09-05 01:53:10 +02:00
wm4
8432eaefa0 audio/out: prevent burning CPU when seeking while paused
The audio/video sync code in player/audio.c calls ao_reset() each time
audio decoding is entered, but the player is paused, and there would be
more than 1 sample to skip to make audio start match with video start.
This caused a wakeup feedback loop with push.c.

CC: @mpv-player/stable
2014-08-31 14:48:58 +02:00
wm4
68ff8a0484 Move compat/ and bstr/ directory contents somewhere else
bstr.c doesn't really deserve its own directory, and compat had just
a few files, most of which may as well be in osdep. There isn't really
any justification for these extra directories, so get rid of them.

The compat/libav.h was empty - just delete it. We changed our approach
to API compatibility, and will likely not need it anymore.
2014-08-29 12:31:52 +02:00
Stefano Pigozzi
f4ccf22e16 coreaudio_device: fix overwriting of user input
Fixes #1030
2014-08-25 10:08:54 +02:00
wm4
26500425f6 ao_dsound: raise default buffer size to 200ms, make it configurable 2014-08-22 16:12:47 +02:00
wm4
218ace2b02 audio: limit on low (and not high) buffer size
The original intention was probably to avoid unnecessarily high numbers
of wakeups. Change it to wait at most 25% of buffer time instead of 75%
until refilling. Might help with the dsound problems in issue #1024, but
I don't know if success is guaranteed.
2014-08-21 22:45:58 +02:00
wm4
61b0163d58 af_lavrresample: minor cosmetics 2014-08-17 03:29:09 +02:00
wm4
defa0a20e0 af_lavcac3enc: lower minimum channel number to 3
It seems only stereo PCM should be passed through.
2014-08-12 23:45:41 +02:00
wm4
be792c085a af_lavcac3enc: change default bitrate to 640
No reason to use less.

Since the name "default" is misleading now, replace it with "auto"
(still recognize the old name).
2014-08-12 23:34:28 +02:00
wm4
b4f72b46e5 ao_dsound: reduce default buffer size
Reduce from 1000ms to 100ms. Since there is an audio thread updating AOs
quickly enough now, requesting such a large buffer size makes no sense
anymore.
2014-08-08 01:56:23 +02:00
wm4
d68a759fa4 Improve setting AVOptions
Use OPT_KEYVALUELIST() for all places where AVOptions are directly set
from mpv command line options. This allows escaping values, better
diagnostics (also no more "pal"), and somehow reduces code size.

Remove the old crappy option parser (av_opts.c).
2014-08-02 03:12:33 +02:00
wm4
6afa1a2afc ao_alsa: disable use of non-interleaved formats by default
Some ALSA plugins take non-interleaved audio, but treat it as
interleaved, which results in various funny bugs. Users keep hitting
this issue, and it just doesn't seem worth the trouble.

CC: @mpv-player/stable
2014-07-30 23:28:44 +02:00
wm4
63d1d53d2f audio: ignore (some) decoding errors on initialization
It probably happens relatively often that the first packet (or even the
first N packets) of a stream will fail to decode, but decoding will
eventually succeed at a later point. Before commit 261506e3, this was
handled by an explicit retry loop (although this was also for other
purposes), but with then was changed to abort on the first error. This
makes it impossible to decode some audio streams.

Change this so that errors are ignored for the first 50 packets, which
should make it equivalent to the old code.
2014-07-29 18:05:55 +02:00
wm4
261506e36e audio: change playback restart and resyncing
This commit makes audio decoding non-blocking. If e.g. the network is
too slow the playloop will just go to sleep, instead of blocking until
enough data is available.

For video, this was already done with commit 7083f88c. For audio, it's
unfortunately much more complicated, because the audio decoder was used
in a blocking manner. Large changes are required to get around this.
The whole playback restart mechanism must be turned into a statemachine,
especially since it has close interactions with video restart. Lots of
video code is thus also changed.

(For the record, I don't think switching this code to threads would
make this conceptually easier: the code would still have to deal with
external input while blocked, so these in-between states do get visible
[and thus need to be handled] anyway. On the other hand, it certainly
should be possible to modularize this code a bit better.)

This will probably cause a bunch of regressions.
2014-07-28 21:20:37 +02:00
wm4
bc6359313f ao_pulse: allow disabling timing bug workarounds
Add an option that enables using native PulseAudio auto-updated timing
information, instead of the manual calculations added in mplayer2 times.
You can use --ao=pulse:no-latency-hacks to enable the new code. The code
is almost the same as the code that was removed with commit de435ed5,
but I didn't readd some bits I didn't understand. Likewise, the option
will disable the code added with that commit.

In my tests this seemed to work well, though the A/V sync display looks
funny when seeking.

The default is still the old behavior.

See issue #959.
2014-07-26 23:20:09 +02:00
wm4
77d9e4b8a9 ao_pulse: remove hacks for ancient PulseAudio versions
This was needed by very old (0.9) versions only. Get rid of it.

Unfortunately, I can't cross-check with the original bug report, since
the bug URL leads to this:

Internal Server Error

TracError: IOError: [Errno 2] No such file or directory: '/home/lennart/svn/trac/pulseaudio/VERSION'
2014-07-26 23:19:48 +02:00
wm4
7077526ffb ao_null: never fail at initialization
ao_null is used to stop autoprobing (if all AOs before fail to init).
After it come things like ao_pcm, which should never be automatically
selected.

Remove a certain theoretically possible failure case, and force "some"
fallback.
2014-07-26 20:26:57 +02:00
wm4
ac62244983 audio/out: fix initialization failure with win32
mp_make_wakeup_pipe() always fails on win32. If this call fails on Linux
(and e.g. ao_alsa is used), this will probably burn CPU since poll()
won't work on the invalid file descriptor, but whatever, the failure
case is obscure enough.
2014-07-26 20:26:27 +02:00
wm4
ef600041ba audio, client API: check mp_make_wakeup_pipe() return value
Could fail e.g. due to FD exhaustion.
2014-07-25 14:32:45 +02:00
wm4
69eb056333 audio: fix timestamps
Accidentally broken in b6af44d3. For ad_lavc (and in general), the PTS
was not updated correctly when filtering only parts of audio frames,
and for ad_mpg123 and ad_spdif the PTS was additionally offset by the
frame size.

This could lead to incorrect time display, and possibly broken A/V sync.
2014-07-24 15:27:31 +02:00
wm4
fc28e4af4d audio: adjust format change code
Execute the format change based on whether we logically detected EOF
(after filters), instead of when the decode buffer was drained. It's
slightly cleaner. (The requirement of len>0 existed before.)
2014-07-24 15:26:43 +02:00
wm4
986099d323 audio: fix race condition in EOF code
Don't return an EOF code if there's still buffered data.

Also, don't call demux_stream_eof() in the playloop. There's probably
nothing wrong with it, but it's cleaner not to use it.

Also give AD_EOF its own value, so that a decoding error doesn't drain
audio by causing an EOF condition.
2014-07-24 15:26:07 +02:00
wm4
b77dab0f6e audio: cosmetics
Move a function call, which does not change semantics.

Write the extra buffer sample count in a more straight-forward way; the
old code was not meaningful in any way (anymore).
2014-07-24 15:25:48 +02:00
wm4
6455bcc1da audio: remove unnecessary code
It's true that the decoder can successfully decode, but return no data
(for various reasons). We don't need to handle this specially, though.
We just let the decoder decode some more data. This doesn't increase the
danger of an endless loop either, because audio_decode() already calls
this function until enough is decoded.
2014-07-24 15:25:36 +02:00
Rudolf Polzer
c19ec6f6f6 encode: deal even more with codec->time_base deprecation.
I assume this works too with Libav 10 and FFmpeg d3e51b41.
2014-07-23 16:09:44 +02:00
wm4
80d36a0aa2 ao_pulse: fix potential compilation problem
It seems at least on some platforms (OSX 10.9), the POSIX wait()
function becomes visible, and conflicts with this unrelated function.
Just rename it.
2014-07-22 19:26:53 +02:00
wm4
b6af44d31e audio: move initial decode to generic code
This commit mainly moves the initial decoding of data (done to probe the
audio format) to generic code. This will make it easier to make audio
decoding non-blocking in a later commit.

This commit also changes how decoders return data: instead of having
them write the data into a prepared buffer, they return a reference to
an internal buffer (by setting dec_audio.decoded). This makes it
significantly easier to handle audio format changes, since the decoders
don't really need to care anymore.
2014-07-21 19:29:58 +02:00
wm4
1f9e0a15a1 ad_lavc: drop questionable fallback code
If the decoder didn't set a samplerate, it was initialized from the
container samplerate.

This probably didn't make much sense, because it's passed to the
decoder on initialization (so it could definitely use it). It's an
artifact from commit 66a9eb57 (which removed some Matroska-specific non-
sense), and I've never seen it actually happen since it was made into a
warning. Just get rid of it.
2014-07-21 19:29:58 +02:00
wm4
967add9f0f audio: remove unused metadata field
This was used for replaygain at some point, until replaygain info was
passed through explicitly.
2014-07-21 19:29:58 +02:00
wm4
9736f3309a audio: use symbolic constants instead of magic integers
Similar to commit 26468743.
2014-07-20 20:42:03 +02:00
Rudolf Polzer
073b2becfe ao_lavc: Fix design of audio pts handling.
There was confusion about what should go into audio pts calculation and
what not (mainly due to the audio push thread). This has been fixed by
using the playing - not written - audio pts (which properly takes into
account the ao's buffer), and incrementing the samples count only by the
amount of samples actually taken from the buffer (unfortunately this
now forces us to keep the lock too long for my taste).
2014-07-16 16:18:34 +02:00
Rudolf Polzer
e257cbfdbb ao_lavc: Add a missing newline for the log. 2014-07-16 16:18:34 +02:00
Rudolf Polzer
2a985716cd ao_lavc: Fix advancing of audio pts. 2014-07-16 16:18:34 +02:00
wm4
417ffa8b40 Remove some mp_msg calls with no trailing \n
The final goal is all mp_msg calls produce complete lines. We want this
because otherwise, race conditions could corrupt the terminal output,
and it's inconvenient for the client API too. This commit works towards
this goal. There's still code that has this not fixed yet, though.
2014-07-13 20:12:13 +02:00
wm4
fb54a1436a audio: don't wait for draining if paused
Logic for this was missing from pull.c. For push.c it was missing if the
driver didn't support it. But even if the driver supported it (such as
with ao_alsa), strange behavior was observed by users. See issue #933.

Always check explicitly whether the AO is in paused mode, and if so,
don't drain.

Possibly fixes #933.

CC: @mpv-player/stable
2014-07-13 20:06:33 +02:00
wm4
f8c2dd1b78 build: include <strings.h> for strcasecmp()
It happens to work without strings.h on glibc or with _GNU_SOURCE, but
the POSIX standard requires including <strings.h>.

Hopefully fixes OSX build.
2014-07-10 08:29:32 +02:00
wm4
1a1e631ccd build: deal with endian mess
There is no standard mechanism for detecting endianess. Doing it at
compile time in a portable way is probably hard. Doing it properly
with a configure check is probably hard too. Using the endian
definitions in <sys/types.h> (usually includes <endian.h>, which is
not available everywhere) works under circumstances, but the previous
commit broke it on OSX.

Ideally all code should be endian dependent, but that is not possible
due to the dependencies (such as FFmpeg, some video output APIs, some
audio output APIs).

Create a header osdep/endian.h, which contains various fallbacks.
Note that the last fallback uses libavutil; however, it's not clear
whether AV_HAVE_BIGENDIAN is a public symbol, or whether including
<libavutil/bswap.h> really makes it visible. And in fact we don't want
to pollute the namespace with libavutil definitions either. Thus it's
only the last fallback.
2014-07-10 00:58:56 +02:00
wm4
c07bae02e2 ao_null: disable latency emulation
Doesn't work quite right, and will pause for the latency duration after
seeking. Some users use --ao=null to disable audio (even though they
should probably use --no-audio), and this use-case is broken by this
issue too.

CC: @mpv-player/stable
2014-07-07 18:00:48 +02:00
atomnuker
e6643abc98 ao_pulse: set icon name
Will replace the generic XDG video icon inherited from media role.
2014-07-05 17:07:16 +02:00
Stefano Pigozzi
97f6d7f4ec ao_coreaudio: report hardware latency to ao_read_data
Commit a6a4cd2c88 added reporting of playout latency, this commit also adds
support for reporting hardware and constant audio unit latency.
2014-07-03 20:05:15 +02:00
Stefano Pigozzi
a6a4cd2c88 ao_coreaudio: report latency more correctly
Previous code was completly wrong. This still doesn't report the device
latency, but we report the buffer latency (as before the AO refactoring) and
the AudioUnit's latency (this is a new 'feature').

Apparently we can also report the device actual latency and we should also
calculate the actual sample rate of the audio device instead of using the
nominal sample rate, but I'll leave this for a later commit.
2014-07-02 23:17:44 +02:00
Stefano Pigozzi
4f5f034ba2 ao_coreaudio: move channel mapping away from utils
Channel mapping functions are only used in the AUHAL based coreaudio, so move
them there.
2014-07-02 21:43:08 +02:00
Stefano Pigozzi
c8fc02612e ao_coreaudio: use mpv's internal pull API 2014-07-02 21:43:08 +02:00
Stefano Pigozzi
d16e4b836a ao_coreaudio: remove useless comments 2014-07-02 21:43:08 +02:00
Stefano Pigozzi
0ffbd05e99 ao_coreaudio: rename init_lpcm -> init_audiounit 2014-07-02 21:43:08 +02:00
Stefano Pigozzi
80ec0ba6d0 ao_coreaudio: fill asbd with an helper function 2014-07-02 21:43:07 +02:00
Stefano Pigozzi
fa85bfde69 ao_coreaudio: split control to helper functions 2014-07-02 21:43:07 +02:00
Stefano Pigozzi
f317d24a39 ao_coreaudio: move device related functions to the new AO 2014-07-02 21:43:07 +02:00
Stefano Pigozzi
a8ef70b0f8 ao_coreaudio: remove useless call to print_asbd 2014-07-02 21:43:07 +02:00
Stefano Pigozzi
041557b639 ao_coreaudio: move spdif code to a new AO
The mplayer1/2/mpv CoreAudio audio output historically contained both usage
of AUHAL APIs (these go through the CoreAudio audio server) and the Device
based APIs (used only for output of compressed formats in exclusive mode).

The latter is a very unwieldy and low level API and pretty much forces us to
write a lot of code for little workr. Also with the widespread of HDMI, the
actual need for outputting compressed audio directly to the device is getting
lower (it was very useful with S/PDIF for bandwidth constraints not allowing
a number if channels transmitted in LPCM).

Considering how invasive it is (uses hog/exclusive mode), the new AO
(`ao_coreaudio_device`) is not going to be autoprobed but the user will have
to select it.
2014-07-02 21:43:07 +02:00
wm4
9a210ca2d5 Audit and replace all ctype.h uses
Something like "char *s = ...; isdigit(s[0]);" triggers undefined
behavior, because char can be signed, and thus s[0] can be a negative
value. The is*() functions require unsigned char _or_ EOF. EOF is a
special value outside of unsigned char range, thus the argument to the
is*() functions can't be a char.

This undefined behavior can actually trigger crashes if the
implementation of these functions e.g. uses lookup tables, which are
then indexed with out-of-range values.

Replace all <ctype.h> uses with our own custom mp_is*() functions added
with misc/ctype.h. As a bonus, these functions are locale-independent.
(Although currently, we _require_ C locale for other reasons.)
2014-07-01 23:11:08 +02:00
Mohammad Alsaleh
8b06fc86f3 af_volume: fix calculations including replay-gain
rgain is not an additive value. It's a multiplier/gain.

Previous behaviour produced negative level values in some cases
(when rgain < 1.0) which caused volume to be louder when its value
was lowered.

CC: @mpv-player/stable

Signed-off-by: Mohammad Alsaleh <CE.Mohammad.AlSaleh@gmail.com>
Signed-off-by: wm4 <wm4@nowhere>
2014-06-28 15:56:16 +02:00
Amos Onn
8593c4f70b ao_pcm: fix message strings
Signed-off-by: wm4 <wm4@nowhere>
2014-06-15 09:25:15 +02:00
Rudolf Polzer
ee2e91dce1 encode: get rid of the recursion that led to a deadlock.
Instead, the recursive call has been flattened away by instead
overwriting a parameter and continuing.
2014-06-12 11:42:00 +02:00
wm4
9a0baa4c53 audio: more detailed debugging output
Dump what the AO does on driver->play().
2014-06-12 00:55:13 +02:00
wm4
d07cd11b14 audio: don't wait when draining and paused
A corner case that could possibly lead to infinite waiting. Though
I'm not aware that this actually happened in practice.
2014-06-12 00:55:13 +02:00
wm4
7f7aa03eda ad_lavc: make option struct local
Similar to previous commit.
2014-06-11 01:39:51 +02:00
wm4
99f5fef0ea Add more const
While I'm not very fond of "const", it's important for declarations
(it decides whether a symbol is emitted in a read-only or read/write
section). Fix all these cases, so we have writeable global data only
when we really need.
2014-06-11 00:39:14 +02:00