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Commit Graph

232 Commits

Author SHA1 Message Date
Dudemanguy
cf69fa03ca vo: replace max swapchain depth magic number 2023-11-07 00:52:46 +00:00
Kacper Michajłow
468feb863b csputils: change mp_hdr_metadata to pl_hdr_metadata 2023-11-05 18:57:36 +01:00
Kacper Michajłow
0a799547aa vo: define <= 0 as unsupported for last_queue_display_time
Also sanitize vsync values, just in case.
2023-10-23 00:10:49 +00:00
Niklas Haas
f369e65261 vd_lavc: align buffers to multiple of image size
Fixes: https://github.com/mpv-player/mpv/issues/12672
2023-10-19 18:26:05 +02:00
Dudemanguy
a899e14bcc vo: change vo->driver->wait_events to nanoseconds
In many cases, this is purely cosmetic because poll still only accepts
microseconds. There's still a gain here however since
pthread_cond_timedwait can take a realtime ts now.

Additionally, 37d6604d70 changed the value
added to timeout_ms in X11 and Wayland to ensure that it would never be
0 and rounded up. This was both incomplete, several other parts of the
player have this same problem like drm, and not really needed. Instead
the MPCLAMP is just adjusted to have a min of 1.
2023-10-10 19:10:55 +00:00
Dudemanguy
c82c55b4b9 vo: use nanoseconds for frame duration and pts 2023-10-10 19:10:55 +00:00
Kacper Michajłow
44c398c3e1 Revert "video: remove another redundant wakeup"
vo_still_displaying() is racey with vo_request_wakeup_on_done() and above
that it doesn't work as expected. VO can run out of work and go to sleep
for 1000s, while the play thread still returns on vo_still_displaying()
check, because of a check `now < frame_end` so it never advances and go
to sleep itself.

This fixes dead lock that we have when image parameters changes during
playback.

This reverts commit 0c9ac5835b.

Fixes: #12575
2023-10-07 17:50:50 +00:00
Dudemanguy
07995f5d5f vo_gpu_next: improve updating overlays
fbe154831a added a new VOCTRL to signal
when the OSD changed for gpu-next's handling of subtitles, but this is
both not necessary and actually incomplete. The VOCTRL would signal OSD
changes, but not all subtitle changes (like selecting another
non-external sub track for example). VOCTRL_OSD_CHANGED was used to
increment p->osd_sync which would then redraw the blended subtitles if
the player was paused.

But there's already a VOCTRL_PAUSE and VOCTRL_RESUME. Plus, the
sub_bitmap_list object will have items in it if it changed in any way,
so we don't need the VOCTRL_OSD_CHANGED method at all. That can be
removed.

The check that fp->osd_sync < p->osd_sync stays in place since that's an
optimization while the video is playing, but we also check the pause
state as well since the VO can know this. If we're paused, then always
do update_overlays since core must be signalling a redraw to us if we
get a draw_frame call here. Additionally in update_overlays itself, the
p->osd_sync counter is incremented if we have any items since the frame
signature will need that. As for the actual bug that is fixed, changing
subtitle tracks while paused with blended subtitles now correctly works.
Previously, it was never updated so the old subtitle stayed there
forever until you deselected it (since VOCTRL_OSD_CHANGED triggered
there).

Also include some cosmetic code fixes that were noticed.
2023-10-05 22:32:06 +00:00
Dudemanguy
7b8a30fc81 vo_dmabuf_wayland: eliminate an extra frame copy
When implementing vo_dmabuf_wayland, it always did a copy of the image
from the current frame and worked with that. The reason was because
mpv's core held onto the frame and caused some timing issues and
rendering glitches depending on when it freed the image. This is pretty
easy to fix: just make vo_dmabuf_wayland manage the the frames. In vo.h,
we add a boolean that a VO can set to make them manage freeing frames
directly. After doing this, change the buffers in vo_dmabuf_wayland to
store the whole vo_frame instead of just the image. Then, just modify
some things a bit so frame is freed instead of the image. Now, we should
truly have zero-copy playback. Well as long as you don't use libass to
render anything (that's still a copy from system memory).
2023-10-03 23:45:20 +00:00
Dudemanguy
0b70598358 vo: fully replace draw_image with draw_frame
0739cfc209 added the draw_frame API
deprecated draw_image internally. VOs that still used draw_image were
around, but really there's no reason to not just "upgrade" them anyway.
draw_frame is what the "real" VOs that people care about (gpu/gpu-next)
use. So we can just simplfy the code a bit now. VOCTRL_REDRAW_FRAME is
also no longer needed so that can be completely deleted as well. Note
that several of these VOs are legacy crap anyway (e.g. vaapi) and maybe
should just be deleted but whatever. vo_direct3d was also completely
untested (not that anyone should ever use it).
2023-10-01 14:48:38 +00:00
Kacper Michajłow
df764bc0c3 vo: change vsync base to nanoseconds
There is no reason to use microseconds precision. We have precise timers
all all relevant platforms.
2023-09-29 20:48:58 +00:00
Dudemanguy
bda84399ab vo: change vsync_interval to double
So strangely enough, estimated_vsync_interval is stored as a double but
nominal_vsync_interval is not and neither is the vsync_interval. Those
are stored as int64_t. This loss of precision can matter even in common
cases. For instance, take a typical 60 Hz monitor. Instead of 16666.6666
(repeating) being calculated as the vsync interval, you would get 16666
since the decimals are truncated. This is not really good at all and
affects the calculated speed values you get when using display sync. For
consistency and better precision, these should all be doubles just like
estimated_vsync_interval. Technically this means that we won't be able
to store as high of an integer value but such values would be absurdly
huge and never actually needed. Also estimated_vsync_interval already
can't handle such a case anyway.
2023-09-09 02:48:35 +00:00
Kacper Michajłow
a98c5328dc vo: add VOCTRL_HDR_METADATA to get mp_hdr_metadata 2023-08-29 20:58:44 +02:00
Kacper Michajłow
9fd4ae9529 vo: make mp_frame_perf thread safe
It was unsafe to return pointer to memory that was freed on another
thread, just copy the string to caller owned sturcture.

Fixes crashes when displaying passes stats with gpu-next.
2023-05-25 16:25:33 +02:00
Harri Nieminen
292a5868cb various: fix typos
Found by codespell
2023-03-28 19:29:44 +00:00
Niklas Haas
c975888584 player/screenshot: pass on ability to output native CSP
Fixes: #10988
2023-02-13 21:53:41 +01:00
sfan5
c7ea0cd68f vd_lavc: add "auto" choice for vd-lavc-dr
--vd-lavc-dr defaulted to "yes", which caused issues on certain
hardware. Instead of disabling it, add a new "auto" value and
make it the default.

The "auto" choice will enable DR only when we can request host-cached
buffers (as signalled by the new VO_DR_FLAG_HOST_CACHED).

Co-authored-by: Nicolas F. <ovdev@fratti.ch>
Co-authored-by: Niklas Haas <git@haasn.dev>
2023-01-23 14:13:34 +01:00
Niklas Haas
f8c17f55f9 vo: add int flags to the get_image signature
This is a huge disgusting mess to thread through everywhere. Maybe I'm
stupid for attempting to solve the problem this way.
2023-01-23 14:13:34 +01:00
Dudemanguy
92a6f2d687 drm: rewrite based around vo_drm_state
A longstanding pain point of the drm VOs is the relative lack of state
sharing. While drm_common does provide some sharing, it's far less than
other platforms like x11 or wayland. What we do here is essentially copy
them by creating a new vo_drm_state struct and using it in vo_drm and
context_drm_egl. Much of the functionality that was essentially
duplicated in both VOs/contexts is now reduced simple functions in
drm_common. The usage of the term 'kms' was also mostly eliminated since
this is libdrm nowadays from a userspace perspective.
2023-01-21 17:08:29 +00:00
NRK
25b66256d7 player: add window-id property
currently only supported on x11.

one practical use-case of this is wanting to embed something (such as
dmenu) into the mpv window to use as a menu/selection. there might be
other use-cases as well (e.g doing some shenanigans with `xdotool` or
whatnot).

it's currently possible to:

* listen for 'current-window-scale' change (to check if the
  window has been created or not)
* call an external tool like `xdo` or `xdotool` and grab the xid
  from mpv's pid.

however it adds unnecessary dependency on external tools when mpv is
fully capable of easily providing this information.

closes: #10918
2022-12-05 02:03:25 +00:00
Dudemanguy
bab85944df player/video: add VOCTRL_CONTENT_TYPE
mpv's core already keeps track of whether or not it thinks a track is an
image. Some VOs (i.e. wayland) would benefit from knowing if what is
currently being displayed is an image or not so add a new VOCTRL that
signals this anytime we load a new file with a VO. Additionally, let's
add a helper enum for signaling the kind of content that is being
displayed. There is now MP_CONTENT_NONE (strictly for force window being
used on a track with no image/video), MP_CONTENT_IMAGE, and
MP_CONTENT_VIDEO. See the next commit for the actual usage of this (with
wayland).
2022-11-15 23:18:55 +00:00
Lynne
f61eda0f5e vd_lavc: add vo caps and option to set GPU film grain application 2022-04-05 15:02:18 +02:00
Niklas Haas
fbe154831a vo_gpu_next: refactor subtitle rendering
Render subs at the output resolution, rather than the video resolution.
Uses the new APIs found in libplacebo 197+, to allow controlling the OSD
resolution even for image-attached overlays.

Also fixes an issue where the overlay state did not get correctly
updated while paused. To avoid regenerating the OSD / flushing the cache
constantly, we keep track of OSD changes and only regenerate the OSD
when the OSD state is expected to change in some way (e.g. resolution
change). This requires introducing a new VOCTRL to inform the VO when
the UPDATE_OSD-tagged options have changed.

Fixes #9744, #9524, #9399 and #9398.
2022-02-21 12:01:44 +01:00
sfan5
c8b6dc489b vo_gpu_next: implement VOCTRL_EXTERNAL_RESIZE
This is only needed on Android and supposed to handle a context
resize without reconfiguring the image parameters. reconfig()
already does exactly this so plug it in there.
2021-12-19 01:44:52 +01:00
sfan5
72915e8b76 {player,video}: remove references to obsolete opengl-cb API 2021-12-15 12:29:10 +01:00
Dudemanguy
a88fdfde0c command: add display-width/display-height property
For some reason, this never existed before. Add VOCTRL_GET_DISPLAY_RES
and use it to obtain the current display's resolution from each
vo/windowing backend if applicable. Users can then access the current
display resolution as display-width and display-height as per the client
api. Note that macOS/cocoa was not attempted in this commit since the
author has no clue how to write swift.
2021-05-06 17:36:55 +00:00
wm4
92e7f75bec vo_vdpau: remove deprecated/inactive --vo-vdpau-deint option
I think this has been dead code for quite a while. It was deprecated
anyway.
2020-09-09 15:38:39 +02:00
Guido Cella
9b9ce74afa command: add read-only focused property
Add a property that returns whether the window is focused, currently
only for X11 and Wayland.

My use cause for this is having an equivalent of pause-when-minimize.lua
for tiling window managers: make mpv play only while it's in the current
workspace or is focused (I'm fine with either one but prefer focus).
On X I do this by observing display-names, which is empty when the
rectangles of the display and mpv don't intersect, but on Wayland its
value doesn't change when mpv leaves the current workspace (and the same
check doesn't work since the geometries still intersect).

This could later be made writable as requested in #6252.

Note that on Wayland se shouldn't consider an unactivated window with
keyboard input focused.

The wlroots compositors I tested set activated after changing the
keyboard focus, so if you set wl->focused only in
keyboard_handle_enter() and keyboard_handle_leave() to avoid adding the
"has_keyboard_input" member, focused isn't set to true when first
opening mpv until you focus another window and focus mpv again.

Conversely, if that order can't be assumed for all compositors, we
should toggle wl->focused when necessary in keyboard_handle_enter() and
keyboard_handle_leave() as well as in handle_toplevel_config().
2020-09-08 20:09:17 +02:00
wm4
0c9ac5835b video: remove another redundant wakeup
The wakeup at the end of VO frame rendering seems redundant, because
after rendering almost no state changes. The player core can queue a new
frame once frame rendering begins, and there's a separate wakeup for
this. The only thing that actually changes is in->rendering. The only
thing that seems to depend on it and can trigger a wakeup is the
vo_still_displaying() function. Change it so that it needs an explicit
call to a new API function, so we can avoid wakeups in the common case.

The vo_still_displaying() code is mostly just moved around due to
locking and for avoiding forward declarations.

Also a somewhat risky change (tasty new bugs).
2020-04-10 01:33:38 +02:00
wm4
c9963c1368 vo: fix typo in comment 2020-02-09 18:32:28 +01:00
wm4
7bb3f53cf5 command, vo: add a mechanism for runtime DPI scale changes
Follow up to commit a58585d5e0. It turned out that the OSX backend
needs this.
2020-01-09 19:13:42 +01:00
wm4
8e620c8e76 command: add property returning hidpi scale 2019-12-20 13:00:39 +01:00
wm4
2a4d7c4aa8 command, vo: remove old option change notification mechanisms
These all have been replaced recently.

There was a leftover in window.swift. It couldn't have done anything
useful in the current state of the code, so drop these lines.
2019-12-17 23:18:17 +01:00
Philip Langdale
61b8e1d436 wayland: update Maximize and Minimize handling to use new options
I wanted to get this done quickly as I introduced the new VOCTRL
behaviour for minimize and maximize and it was immediately made
legacy, so best to purge it before anyone gets confused.

I did not sort out fullscreen as that's more involved and not something
I've educated myself about yet. But I did replace the VOCTRL_FULLSCREEN
usage with the new option change mechanism as that seemed simple
enough.
2019-12-01 09:39:51 +08:00
wm4
40c2f2eeb0 command: change window-minimized/window-maximized to options
Unfortunately, this breaks window state reporting for all VOs which
supported it. This can be fixed later (for x11 in the next commit).
2019-11-29 13:56:58 +01:00
wm4
4e4252f916 x11: use new option stuff to implement fullscreen
- remove VOCTRL_FULLSCREEN and VOCTRL_GET_FULLSCREEN
- have your own m_config_cache for the fullscreen option
  (vo->opts_cache cannot be used because you lose per-option change
  notifications, and it'd be a mess anyway)
- use VOCTRL_VO_OPTS_CHANGED to update it
  (it's used for convenience)
- when updating it, check for the fullscreen option
  (wasn't sure how to do it best; currently, it compares the raw
  option pointers, but this could be changed)
- do not send VO_EVENT_FULLSCREEN_STATE on FS change
- instead write the option on FS change
  (assign in opt. struct + m_config_cache_write_opt)
2019-11-29 13:56:58 +01:00
Philip Langdale
c2bd3b1ecc command: add window-maximized and make window-minimized settable
If we want to implement window pseudo-decorations via OSC, we need a
way to tell the vo to minimize and maximize the window. Today, we have
minimized as a read-only property, and no property for maximized.

Let's made minimized settable and add a maximized property to go with
it. In turn, that requires us to add VOCTRLs for minimizing or
maximizing a window, and an additional WIN_STATE to indicate a
maximized window.
2019-11-29 16:56:20 +08:00
dudemanguy
e0895e097b Revert "vo: add support for externally driven renderloop and make wayland use it"
The externally driven renderloop was originally added for the wayland
context (to make display sync somewhat work), but it has a lot of issues
with mpv's internal structure. A different approach should be used.

This reverts commit a743fef837.
2019-10-10 17:41:19 +00:00
sfan5
508e35881e context_android: move common code to a separate file
In preparation for a Vulkan Android context.
This also replaces querying for EGL_WIDTH and EGL_HEIGHT
with equivalent ANativeWindow calls.
2019-09-27 00:05:06 +03:00
wm4
257534ed18 vo: remove unused equalizer control remains
Equalizer control was redone in 03cf150ff3 (over 2 years
ago). Ever since, the equalizer control structs and the GET voctrl have
been unused. Only the SET voctrl is still used as notification mechanism
(actually a bad hack to avoid some further option change handling
complexity).

Remove the unused parts.
2019-09-20 00:45:17 +02:00
wm4
f4ce3b8bb9 vo, vo_gpu, glx: correct GLX_OML_sync_control usage
I misunderstood how this extension works. If I understand it correctly
now, it's worse than I thought. They key thing is that the (ust, msc,
sbc) tripple is not for a single swap event. Instead, (ust, msc) run
independently from sbc. Assuming a CFR display/compositor, this means
you can at best know the vsync phase and frequency, but not the exact
time a sbc changed value.

There is GLX_INTEL_swap_event, which might work as expected, but it has
no EGL equivalent (while GLX_OML_sync_control does, in theory).

Redo the context_glx sync code. Now it's either more correct or less
correct. I wanted to add proper skip detection (if a vsync gets skipped
due to rendering taking too long and other problems), but it turned out
to be too complex, so only some unused fields in vo.h are left of it.
The "generic" skip detection has to do.

The vsync_duration field is also unused by vo.c.

Actually this seems to be an improvement. In cases where the flip call
timing is off, but the real driver-level timing apparently still works,
this will not report vsync skips or higher vsync jitter anymore. I could
observe this with screenshots and fullscreen switching. On the other
hand, maybe it just introduces an A/V offset or so.

Why the fuck can't there be a proper API for retrieving these
statistics? I'm not even asking for much.
2018-12-06 10:32:27 +01:00
wm4
b1ba7de34d vo: use a struct for vsync feedback stuff
So new useless stuff can be easily added.
2018-12-06 10:30:25 +01:00
wm4
83884fdf03 vo_gpu: glx: use GLX_OML_sync_control for better vsync reporting
Use the extension to compute the (hopefully correct) video delay and
vsync phase.

This is very fuzzy, because the latency will suddenly be applied after
some frames have already been shown. This means there _will_ be "jumps"
in the time accounting, which can lead to strange effects at start of
playback (such as making initial "dropped" etc. frames worse). The only
reasonable way to fix this would be running a few dummy frame swaps at
start of playback until the latency is known. The same happens when
unpausing.

This only affects display-sync mode.

Correct function was not confirmed. It only "looks right". I don't have
the equipment to make scientifically correct measurements.

A potentially bad thing is that we trust the timestamps we're receiving.
Out of bounds timestamps could wreak havoc. On the other hand, this will
probably cause the higher level code to panic and just disable DS.

As a further caveat, this makes a bunch of assumptions about UST
timestamps. If there are delayed frames (i.e. we skipped one or more
vsyncs), the latency logic is mostly reset. There is no attempt to make
the vo.c skipped vsync logic to use this. Also, the latency computation
determines a vsync duration, and there's no effort to reconcile or share
the vo.c logic for determining vsync duration.
2018-12-06 10:30:14 +01:00
wm4
0ab3184526 encode: get rid of the output packet queue
Until recently, ao_lavc and vo_lavc started encoding whenever the core
happened to send them data. Since audio and video are not initialized at
the same time, and the muxer was not necessarily opened when the first
encoder started to produce data, the resulting packets were put into a
queue. As soon as the muxer was opened, the queue was flushed.

Change this to make the core wait with sending data until all encoders
are initialized. This has the advantage that we don't need to queue up
the packets.
2018-05-03 01:08:44 +03:00
wm4
958053ff56 vo_lavc: explicitly skip redraw and repeated frames
The user won't want to have those in the video (I think). The core can
sporadically issue redraws, which is what you want for actual playback,
but not in encode mode. vo_lavc can explicitly detect those and skip
them. It only requires switching to a more advanced internal VO API.

The comments in vo.h are because vo_lavc draws to one of the images in
order to render OSD. This is OK, but might come as a surprise to whoever
calls draw_frame, so document it. (Current callers are OK with it.)
2018-05-03 01:08:44 +03:00
wm4
8135e25600 vo: add vo_reconfig2()
1. I want to get away from mp_image_params (maybe).
2. For encoding mode, it's convenient to get the nominal_fps, which is
   a mp_image field, and not in mp_image_params.
2018-04-29 02:21:32 +03:00
wm4
76844c9c51 vo: move DR helper code to a separate source file
So it can be reused by vo_libmpv.c, which needs to use it in a slightly
different way.
2018-04-29 02:21:32 +03:00
wm4
290341c777 vo: pass through framedrop flag differently
There is some sort-of awkwardness here, because option access needs to
happen in a synchronized manner, and the framedrop flag is not in the VO
option struct. Remove the mp_read_option_raw() call and the awkward
change notification via VO_EVENT_WIN_STATE from command.c, and pass it
through as new vo_frame flag.
2018-03-15 23:13:53 -07:00
wm4
b037121430 client API: deprecate opengl-cb API and introduce a replacement API
The purpose of the new API is to make it useable with other APIs than
OpenGL, especially D3D11 and vulkan. In theory it's now possible to
support other vo_gpu backends, as well as backends that don't use the
vo_gpu code at all.

This also aims to get rid of the dumb mpv_get_sub_api() function. The
life cycle of the new mpv_render_context is a bit different from
mpv_opengl_cb_context, and you explicitly create/destroy the new
context, instead of calling init/uninit on an object returned by
mpv_get_sub_api().

In other to make the render API generic, it's annoyingly EGL style, and
requires you to pass in API-specific objects to generic functions. This
is to avoid explicit objects like the internal ra API has, because that
sounds more complicated and annoying for an API that's supposed to never
change.

The opengl_cb API will continue to exist for a bit longer, but
internally there are already a few tradeoffs, like reduced
thread-safety.

Mostly untested. Seems to work fine with mpc-qt.
2018-02-28 00:55:06 -08:00
Aman Gupta
288ed66a35 video: rename VO_CAP_NOREDRAW to VO_CAP_NORETAIN 2018-02-17 23:01:47 -08:00