This is for console.lua (see next commit). The idea is that console.lua
can adjust its offset to the bottom of the window by the height of the
OSC.
If the OSC is not set to permanently visible, export no margins, because
it would look weird to move the console depending on the mouse movement.
Very primitive and dumb, but fulfils its purpose for the next commits.
I chose this specific implementation because it has the lowest footprint
in command.c, without resorting to crazy hacks such as sending messages
between scripts (which would be hard to coordinate especially on
startup).
This is similar to the "edition" change.
I considered making this go through deprecation, but didn't have a good
idea how to do that. Maybe it's fine, because this is pretty obscure.
But it might break some API users/scripts (it certainly broke
stats.lua), and all I have to say is sorry for that.
I missed adding this when defining the style used for the video
title in the window control bar. The default behaviour is to wrap,
but we want to cut the title off when we run out of space.
I was recently informed that unicode has official symbols for
window controls, and I put together a change to use them, which
worked, as long as a suitable font was installed. However, it's
not that hard to get a normal system that lacks an appropriate
font, and libass wants to print warnings if the symbols aren't
in the default font, which will almost always be true.
So, I gave up and added the symbols to the custom osd font that
we already have. This ensures they are always available, and
that they are aligned consistently on all platforms.
I took the symbols from the `symbola` font, as this has a suitable
licence and the symbols look nice enough.
Symbola Licence:
Fonts are free for any use; they may be opened, edited,
modified, regenerated, packaged and redistributed.
Finally, as we now have access to an un-maximize symbol, I added
logic to use it when the window is maximized.
I had previously wondered whether to do this, but in my testing
with x11 and wayland, the osc was being re-inited on a border
toggle already so I didn't add it.
However, on win32, things are different and there is no re-init
when toggling borders. I belive this is because the active window
size doesn't change in anyway, while on x11/wayland, toggling the
border actually changes the window size - and that trigger a re-init.
So, let's just be explicit and request a re-init when the border
is toggled.
Merged from mpv-repl git repo commit 5ea2bf64f9c239f0326b02. Some
changes were made on top of it:
- Tabs were converted to 4 spaces indentation (plus some manual
indentation fixes in some places).
- All user-visible mentions of "repl" were renamed to "console".
- The README was converted to a manpage (with heavy changes, some
additions taken from stats.rst; rossy converted the key bindings
table to RST).
- The method to change the default key binding was changed.
- Change minor detail about "font" default value setting (not a
functional change).
- Integrate into the player as builtin script, including an option to
prevent loading it.
Above changes and commit message done by wm4.
Signed-off-by: wm4 <wm4@nowhere>
Later calls to mp.add_key_binding() should take priority over previous
calls with the same key. Until now, the order was random (due to using
table pairs() iteration order).
Do this by simply sorting by a counter that is never reset. Since
input.c also gives later bindings priority, this works out.
Calling mp.remove_key_binding() on a newer binding makes an older still
existing binding with the same key active again. New bindings override
older ones, but do not overwrite them. I think these are good semantics
for most use cases.
(Note that the Lua code cannot determine whether two bindings use the
same key. Keys are strings, and two different strings could refer to the
same key. The code does not have access to input.c's key name
normalization, so it cannot compare them.)
To aid in discoverability, and to address the most common case
directly, I'm adding an 'auto' mode for the window controls. In
this case, we will show the controls if there is no window border
and hide them if there are borders. This also respects the option
being toggled at runtime.
To ensure that it works in the wayland case, I've also made sure
that the wayland code explicitly forces the option to false if
decoration support is missing.
Based on feedback, I've split the config in two, with one option
for whether controls are active, and one for alignment. These are
new enough that we can get away with ignoring compatibility.
As preparation for adding the auto mode for window controls, we need
to make sure that the controls can be successfully toggled at runtime,
rather than only being able to configure them once at startup. Right
now, there is a problem with the handling of the show/hide zone for
the window controls.
The previous fix for #7212 was to avoid registering the input mapping
for the window control show/hide zone. If there is no input mapping,
then there is no input, and the zone is a no-op, even if it exists.
But this only happens at startup. After that point, the input mapping
doesn't exist and cannot be turned on.
In this change, I'm switching the approach; we now go back to always
registering the input mapping, and instead, we zero out the show/hide
zone if window controls are disabled, and set its size appropriately
if they are enabled.
I always intended for this to be accepted and mean "right" but I
made it show an error for any value that's not explicitly
recognised (while considering all unrecognised values to mean "right").
So let's explicitly recognise "yes".
This is necessary to avoid breaking input behaviour in the 'idle'
state when not playing a video. Otherwise, the mouse area starts off
covering the whole window and blocks normal input.
Commit 311cc5b6 added the ability use flags while omitting name, but
broke the case where both name and flags are omitted.
Now omitting either name or flags or both works as documented.
It seems logical to account for the window controls if `boxvideo`
is in use (which has the effect of reducing the size of the video
so that the osc is not covering the video).
I missed these due to only testing with my personal osc config.
The deadzone needs to be correctly handled for the window controls,
or they will fail to appear when the mouse is close to or over them.
In the process of doing that, I realised that the controls should
respect the barmargin, if set. This is because the controls should
remain aligned when layout=topbar and as the control bar is top
aligned, it should be equally affected if the user needs to set
the barmargin.
I also fixed a mistake in trying to the use the mpv-osd-symbols font
for the window controls.
Today, if window decorations are not present, either because they were
disabled, or because the platform doesn't support them
(eg: gnome-shell on wayland), there are no window controls, meaning it
is not possible to minimize/maximize/close a window without knowing
keyboard shortcuts.
While you can imagine various ways of offering client side decorations,
it is attractive to consider using OSC because that is functionality
that we already have.
The main work here is defining a separate input area from the main
OSC box with its own buttons, etc.
While we could probably handle auto-detection based on whether
decorations are present or not, it's manually controlled for now.
The window control logic is mostly disconnected from the OSC itself,
except in the case of the `topbar` layout, where there has to be
coordination so that the controls don't get drawn on top of each other.
I had to do fine-positioning of the buttons based on the font on
my system, so don't be surprised if it looks wrong elsewhere.
You could also argue that window controls should be unscaled, even
if the main OSC box is scaled, but I've not tried to do this.
add_key_binding() makes the name argument optional (in weird Lua
fashion), which did not work if there were additional arguments. So
there is no way to avoid specifying a name while passing a rp argument.
Fix this, declare this way of skipping the argument as deprecated, and
allow passing name=nil as the preferred way to skip the name argument.
Particularly for "any_unicode" mappings, so they don't have to
special-case keys like '#' and ' ', which are normally mapped to
symbolic names for input.conf reasons. (Though admittedly, this is a
pretty minor thing, since API users could map these manually.)
Make the existing "not found" messages debug only, and add a new verbose
message if a config file was opened. The idea is that logging should
make it apparent whether or not config files are loaded, and it's more
common to use scripts without config files, leading to fewer log
messages in verbose mode.
Some failures by youtube-dl prompt the user to submit a bug report.
If such a failure occurs, we can compare youtube-dl's version to the
current calendar date to see how old it is. We don't make this check
on every youtube-dl failure, as failing to extract an URL is quite
common, and waiting for a second blocking python interpreter startup
for every such case would be a bit unpleasant.
Here the assumption is made that any youtube-dl version older than
3 months is probably severely out of date. Users will be warned about
this.
We also output the trimmed stderr of youtube-dl with msg.error, as this
appeared to have been the behaviour of utils.subprocess without stderr
capturing. Since this uses mp.command_native now, we'll have to do this
ourselves where appropriate.
The readahead time should be interesting for latency vs. underruns
(which idiot protocols like HLS suffer from).
The total byte usage is less interesting than I hoped; maybe the
frequency at which it samples should be reduced. (Kind of dumb - you
want high frequency for the readahead field, but much lower for byte
usage.)
Of course, the code was copy&pasted from the DS ratio/jitter stuff. Some
of the choices may not make any sense for the new code.
Normally I use the OSC like this: not at all, but have a key binding
that does "cycle osc" to show it. And in that case, I don't really want
it to overlap the damn video.
I could use the zoom/pan options to move the video out of the way, but
this is also sort of annoying. Likewise, you could write a script or so
which does this automatically if the OSC appears, but that's still
annoying, and computing values for these options such that the video is
moved correctly is tricky.
So I added a bunch of options that set explicit video borders (previous
commit), and a option for the OSC to use them (this commit).
Disabled by default, since I'm afraid this is too awkward and
unpolished, especially with OSC default settings.
I'm also using "osc-visibility=always". Effectively, making the OSC
appear will box the video, and making it disappear (by unloading
osc.lua) will restore the video back to normal.
Remove the singly linked list hack, replace it with a slightly more
proper data structure. This probably gets rid of a few minor bugs along
the way, caused by the awkward nonsensical sharing/duplication of some
fields.
Another change (because I'm touching everything related to timeline
anyway) is that I'm removing the special semantics for parts[num_parts].
This is now strictly out of bounds, and instead of using the start time
of the next/beyond-last part, there is an end time field now.
Unfortunately, this also requires touching the code for cue and mkv
ordered chapters. From some superficial testing, they still seem to
mostly work.
One observable change is that the "no_chapters" header is per-stream
now, which is arguably more correct, and getting the old behavior would
require adding code to handle it as special-case, so just adjust
ytdl_hook.lua to the new behavior.
I noticed that some ytdl streams have a start time other than 0. There's
currently no mechanism inside of the EDL stuff that determines this
start time correctly, so it can happen that if the start time is high,
demux_timeline.c tries to clip off the entire video and audio, resulting
in failure of playback.
As a counter measure, use the no_clip header, which entirely disables
clipping against time ranges in demux_timeline.c. (It's basically a
hack.)
Init fragments are not a necessity for DASH, but this code assumed so.
Maybe the check was to prevent worse. But using normal EDL here leads to
very shitty behavior where it tries to open hundreds or thousands of
fragments, each with its own demuxer and HTTP connection. (This behavior
is fine for normal uses of EDLs, but completely unacceptable when
emulating fragmented streaming protocols. I'm not sure why the normal
EDL code is needed here, but I think someone claimed some obscure sites
just need it.)
This happens in the same situation as the one described in the previous
commit.
Otherwise we'd just use the base URL as media URL, which would fail with
a 404 error.
Not sure if there's a deeper reason why the audio path was explicitly
different from the video one. But this actually works now for a video
that returned fragmented DASH audio with the default format selection.
(This affects streams on that well known site of a big evil Silicon
Valley company. Typically happens after live stream gets converted to a
normal video, though after some time passes, this fragmented version is
deleted, and replaced by a non-fragmented one. I've observed this
several times and this seems to be the "normal" behavior.)
This merges separate audio and video tracks into one virtual stream,
which helps the mpv caching layer. See previous EDL commit for details.
It's apparently active for most of evil Silicon Valley giant's streaming
videos.
Initial tests seem to work fine, except it happens pretty often that
playback goes into buffering immediately even when seeking within a
cached range, because there is not enough forward cache data yet to
fully restart playback. (Or something like this.)
The audio stream title used to be derived from track.format_note; this
commit stops doing so. It seemed pointless anyway. If really necessary,
it could be restored by adding new EDL headers.
Note that we explicitly don't do this with subtitle tracks. Subtitle
tracks still have a chance with on-demand loading or loading in the
background while video is already playing; merging them with EDL would
prevent this. Currently, subtitles are still added in a "blocking"
manner, but in theory this could be loosened. For example, the Lua API
already provides a way to run processes asynchronously, which could be
used to add subtitles during playback. EDL will probably be never
flexible enough to provide this. Also, subtitles are downloaded at
once, rather than streamed like audio and video.
Still missing: disabling EDL's pointless chapter generation, and
propagating download speed statistics through the EDL wrapper.
The ytdl wrapper can resolve web links to playlists. This playlist is
passed as big memory:// blob, and will contain further quite normal web
links. When playback of one of these playlist entries starts, ytdl is
called again and will resolve the web link to a media URL again.
This didn't work if playlist entries resolved to EDL URLs. Playback was
rejected with a "potentially unsafe URL from playlist" error. This was
completely weird and unexpected: using the playlist entry directly on
the command line worked fine, and there isn't a reason why it should be
different for a playlist entry (both are resolved by the ytdl wrapper
anyway). Also, if the only EDL URL was added via audio-add or sub-add,
the URL was accessed successfully.
The reason this happened is because the playlist entries were marked as
STREAM_SAFE_ONLY, and edl:// is not marked as "safe". Playlist entries
passed via command line directly are not marked, so resolving them to
EDL worked.
Fix this by making the ytdl hook set load-unsafe-playlists while the
playlist is parsed. (After the playlist is parsed, and before the first
playlist entry is played, file-local options are reset again.) Further,
extend the load-unsafe-playlists option so that the playlist entries are
not marked while the playlist is loaded.
Since playlist entries are already verified, this should change nothing
about the actual security situation.
There are now 2 locations which check load_unsafe_playlists. The old one
is a bit redundant now. In theory, the playlist loading code might not
be the only code which sets these flags, so keeping the old code is
somewhat justified (and in any case it doesn't hurt to keep it).
In general, the security concept sucks (and always did). I can for
example not answer the question whether you can "break" this mechanism
with various combinations of archives, EDL files, playlists files,
compromised sites, and so on. You probably can, and I'm fully aware that
it's probably possible, so don't blame me.
Manual changes done:
* Merged the interface-changes under the already master'd changes.
* Moved the hwdec-related option changes to video/decode/vd_lavc.c.
Merge file-size/file-format and audio channel-count/format into one line
respectively. This fixes stats overflowing the screen in larger than
19:6 aspect ratios. In this case a problem was reported for ~21:9 which
should be common enough for us to "support" it.
Idle handlers used to not be executed when timers were active
Now they are executed:
* After all expired timers have been executed
* After all events have been processed (same as when there are no timers)