Do not rely on the pointed-to argument to be initialized; VOCTRLs are
supposed to completely overwrite them on success (or not to touch them
on failure).
The currently only caller of VOCTRL_GET_WIN_STATE initializes the value
before calling this, so this is merely about correctness and didn't lead
to any actual bugs.
Add filter parameters to VAAPI deinterlacing filter to actually process
bottom fields instead of deinterlacing top field twice.
Signed-off-by: wm4 <wm4@nowhere>
Some UI elements in OS X – like Launchpad and Dock folders – are implemented
using borderless windows in background demonized applications.
When we use these elements, mpv doesn't stop to be the active application, but
the mpv window leaves keyWindow state while we use the OS controls.
This commit just keeps track of window state to update the cursor visibility
accordingly.
Fixes#513
Make MpvEventsView -signalMousePosition a public method so it can be
called without a compiler warning. Previously, the mouse position would
be reported as (0,0) until the cursor was moved.
mpv would attempt to load ICC profiles several times during VO init
even if no window is displayed. This potentially causes it to load
a profile for a different screen than it is going to be displayed
on, thereby invalidating the profile cache and rebuilding the LUT
every single time.
It would not unload a previously loaded profile when the video
window is moved to a display without an installed profile.
Fix these issues and tweak the log messages a little.
The vaapi equalizer have a custom range, and can have a smaller range
than mpv's normalized video equalizer values. The result is that a vaapi
equalizer value can map to multiple mpv values, so changing a mpv value
by 1 can get "stuck". Fix by remember the mpv value, and returning it if
it still corresponds to the vaapi value.
Really fixes#1647.
(Why am I even bothering with this irredeemable crap?)
Instead of "vaapi", simply by changing the probe order.
"vaapi" uses the GLX GL interop, which has causing us more problems than
it solved.
Unfortunately this leads also to copying if "--hwdec=auto --vo=vaapi" is
used, even though GLX is not involved in this case - but I don't care
enough to make the probe logic cleverer just for this. You can still get
the zero-copy path with --hwdec=vaapi.
This automatically sets the gamma option depending on lighting conditions
measured from the computer's ambient light sensor.
sRGB – arguably the “sibling” to BT.709 for still images – has a reference
viewing environment defined in its specification (IEC 61966-2-1:1999, see
http://www.color.org/chardata/rgb/srgb.xalter). According to this data, the
assumed ambient illuminance is 64 lux. This is the illuminance where the gamma
that results from ICC color management is correct.
On the other hand, BT.1886 formalizes that the gamma level for dim environments
to be 2.40, and Apple resources (WWDC12: 2012 Session 523: Best practices for
color management) define the BT.1886 dim at 16 lux.
So the logic we apply is:
* >= 64lux -> 1.961 gamma
* =< 16lux -> 2.400 gamma
* 16lux < x < 64lux -> logaritmic rescale of lux to gamma. The human
perception of illuminance roughly follows a logaritmic scale of lux [1].
[1]: https://msdn.microsoft.com/en-us/library/windows/desktop/dd319008%28v=vs.85%29.aspx
This will be pretty useful to let mpv automatically change VO parameters based
on ambient lighting conditions.
The conversion code and polinomial equation from Apple LMU values to Lux is
taken from Firefox: their license, MPL is GPL compatible and allows
relicensing to GPL (MPL is more liberal).
This warning wasn't overly helpful in the past, and warned against
perfectly fine code. But at least with recent gcc versions, this is the
warning that complains about assignments in if expressions (why???), so
we want to enable it.
Also change all the code this warning complains about for no reason.
Semi-important, because --hwdec=dxva2 outputs NV12, and we really don't
want people to end up with the "old" StretchRect method.
Unfortunately, I couldn't actually get it to work. It seems most D3D
drivers (including the wine D3D implementation) reject D3DFMT_A8L8,
and I could not find any other 2-channel 8 bit Direct3D 9 format. It
seems newer D3D APIs have DXGI_FORMAT_R8G8_UNORM, but there's no way
to get it in D3D9.
Still pushing this; maybe it actually works on some drivers.
This time (there are a lot of times), libswscale randomly ignores
brightness/saturation/contrast settings.
Looking at MPlayer code, it appears the return value of
sws_setColorspaceDetails() signals if changing these settings is
supported at all.
(Nevermind that supporting this feature has almost 0 value, and
obviously eats maintenance time.)
Breaks vo_opengl by default. I'm hot able to fix this myself, because I
have no clue about the overcomplicated color management logic. Also,
whilethis is apparently caused by commit fbacd5, the following commits
all depend on it, so revert them too.
This reverts the following commits:
e141caa97d653b0dd529729c8b3f64fbacd5de31Fixes#1636.
Just use makeFirstResponder on the mpv events view from client code
if you need the built in keyboard events (this is easier for dealing with view
nesting).
This relies on upstream support in lavc, and will hence basically not
work at all. The intent is to get support for writing this information
into ffmpeg's PNG encoders etc.
We have MP_CSP_TRC defined, but it wasn't being used by practically
anything. This commit adds missing conversion logic, adds it to
mp_image, and moves the auto-guessing logic to where it should be, in
mp_image_params_guess_csp (and out of vo_opengl).
Note that this also fixes a minor bug: csp_prim was not being copied
between mp_image structs if the format was not YUV in both cases, but
this is wrong - the primaries are always relevant.
In the past it happened quite often that flag options (yes/no) were
changed to choice options (yes/no/some more). The problem with this was
that while flag options don't need a parameter, this wasn't the case
with choice options. A hack was introduced to compensate for this:
setting M_OPT_OPTIONAL_PARAM on the option, and an empty string ("") was
added as choice, so that the choice could be used like a flag. So, for
example, "--mute" would set the choice "".
Fix this by 1. not requiring a parameter if there's a "yes" choice, and
2. redirect an empty parameter to "yes". The effect is that a choice
option with the choices ["yes", "no"] is pretty much equivalent to a
flag option.
This is based on pretty much the same (somewhat naive) logic right now.
I'm not convinced that the extra logic that eg. madVR includes is worth
enough to warrant heavily confusing the logic for it.
This shouldn't slow down the logic at all in any sane shader compiler,
and indeed it doesn't on any shader compiler that I tested.
Note that this currently doesn't affect cscale at all, due to the weird
implementation details of that.
Change test_fbo() so that it checks the FBO lazily, and restructure
check_gl_features() to invoke it only if we know that a FBO will be
needed for a certain enabled feature.
This can avoid strange error messages when using --vo=opengl and the
FBO format does not work. It's also less confusing when reading the
verbose log (users might think that the FBO is actually used, etc.).
This can happen with the "no-colorkey" suboption. Then the code in
xv_draw_colorkey() can be run before vo_x11_config_vo_window(), when
vo_gc is not allocated yet.
Fixes#1629.
Instead of rendering and upscaling each video frame on every vsync, this
version of the algorithm only draws them once and caches the result,
so the only operation that has to run on every vsync is a cheap linear
interpolation, plus CMS/dithering.
On my machine, this is a huge speedup for 24 Hz content (on a 60 Hz
monitor), up to 120% faster. (The speedup is not quite 250% because of
the overhead that the larger FBOs and CMS provides)
In terms of the implementation, this commit basically swaps
interpolation and upscaling - upscaling is moved to inter_program, and
interpolation is moved to the final_program.
Furthermore, the main bulk of the frame rendering logic (upscaling etc.)
was moved to a separete function, which is called from
gl_video_interpolate_frame only if it's actually necessarily, and
skipped otherwise.
GLES2 randomly does not support the transpose parameter in matrix
uniform calls. So we have to do this manually. Sure it was worth to
mutilate the standard just so all these shitty SoC vendors can safe 3
lines of code.
(Obviously trying to handle all of GLES2 to GL 4.x in a single codebase
was a mistake.)
GLES2 shaders do not have line continuation characters. Abuse the
HAVE_ARRAYS define to exclude code which uses arrays, and which also
happens to cover all code that defines multi-line macros. (So yes, this
is a hack.)
Remove coded_width and coded_height. This was originally added in commit
fd7dde40, when BITMAPINFOHEADER was killed. The separate fields became
redundant in commit e68f4be1. Remove them (nothing passed to the
decoders actually changes with _this_ commit).
This is essentially what it is, and it's a useful for windowing or
downscaling. For upscaling we already have bilinear, no need to cause
extra confusion between biliner and bilinear_slow.
Also made it a bit more well-behaved.
These are EWA-based versions of the keys B/C splines, of which mitchell
is already a member. They are slightly softer and slightly sharper than
mitchell, respectively.
Very easy to define in terms of things we already have.
mitchell, hermite and catmull_rom are all B/C splines and can share the
code which was already written for mitchell. This just redefines them in
terms of that.