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mirror of https://github.com/mpv-player/mpv.git synced 2024-09-20 20:03:10 +02:00
Commit Graph

4075 Commits

Author SHA1 Message Date
iczero
d65e56216d wayland: correctly scale configure_bounds 2023-04-11 20:05:17 +00:00
Mika Kuoppala
95d7b05e71 video/out/gpu: Fix compilation warning of out of bound access
Make the index into the arrays in copy_image()
unsigned to make compiler trust that we dont access
out of bounds.
2023-04-10 10:48:16 -04:00
Kacper Michajłow
9feeb324ed win32: follow Windows settings and update dark mode state
Microsoft documented how to enable dark mode for title bar:

https://learn.microsoft.com/windows/apps/desktop/modernize/apply-windows-themes
https://learn.microsoft.com/windows/win32/api/dwmapi/ne-dwmapi-dwmwindowattribute

Documentation says to set the DWMWA_USE_IMMERSIVE_DARK_MODE attribute to
TRUE to honor dark mode for the window, FALSE to always use light mode.
While in fact setting it to TRUE causes dark mode to be always enabled,
regardless of the settings. Since it is quite unlikely that it will be
fixed, just use UxTheme API to check if dark mode should be applied and
while at it enable it fully. Ideally this function should only call the
DwmSetWindowAttribute(), but it just doesn't work as documented.

Fixes: #6901
2023-04-04 20:04:57 +02:00
Kacper Michajłow
68b3239b52 d3d11: retry device creation without debug, if SDK is not available
Fixes #11512
2023-04-02 21:43:53 +03:00
Kacper Michajłow
911d742817 context_angle: include eglext_angle.h explicitly
Recent MSYS update switched to using vanilla EGL headers, which doesn't
include eglext_angle.h implicitly.
2023-03-30 22:00:38 +03:00
Alexander Seiler
bdf7b5c3b8 various: fix various typos in the code base
Signed-off-by: Alexander Seiler <seileralex@gmail.com>
2023-03-28 19:29:44 +00:00
Harri Nieminen
292a5868cb various: fix typos
Found by codespell
2023-03-28 19:29:44 +00:00
llyyr
685d9cbe5b vo_gpu_next: drop various PL_API_VER checks
We don't need these anymore now that we require PL_API_VER>=264 for
building libplacebo-next
2023-03-26 20:55:58 -07:00
llyyr
3a2f8d42ab vo_gpu_next: compatibility with libplacebo v6.265
libplacebo v6.265.0 removed v4 deprecations. We already require
PL_API_VER >= 202, so we don't need to wrap
pl_tex_transfer_params.row_pitch around a conditional, which exists
since PL_API_VER >= 168. However, pl_source_frame.duration does not exist until
PL_API_VER >= 219, so we should use a conditional directive.
2023-03-13 20:09:06 +01:00
Dudemanguy
9880b06a37 wayland: make wayland-edge-pixels-pointer default to 16
10 is ludicrously small. How did no one on an CSD compositor complain
about this?
2023-03-08 14:06:22 +00:00
Dudemanguy
b313a242c2 wayland: use correct x/y coordinates for the cursor
While adding fractional scale support, the coordinates for wayland
changed to always include the scaling parameter. The pointer stuff
actually did too. However, the check_for_resize function used the
unscaled, local surface coordinates. Likely, it was neccesary at the
time since wl->geometry used to report unscaled coordinates. In light of
that, we can just simply use mouse_x/y instead for this function to make
it work correctly with the right/bottom edges. mouse_unscaled becomes
completely unneccesary, so just drop it.

Some minor style changes included just because.
2023-03-08 14:06:22 +00:00
Christoph Heinrich
31160ff941 wayland: fix client side resize
`xdg_toplevel_decoration` exists on SSD compositors independent of if
there is a border or not, so resizing didn't work on those.
Checking the border option makes more sense and also works on such
compositors.
2023-03-07 00:16:18 +00:00
Niklas Haas
dcc9bc5dea vo_gpu_next: compatibility with PL_API_VER >= 254
This field was renamed/moved to a different params struct.
2023-03-06 21:35:10 +01:00
Leo Izen
4defd8bb27 vo_gpu_next: use inverse mapping functions to tag screenshots
Screenshots using the hardware renderer should now include color tags
that map directly from the libplacebo tags, so the if/else logic only
needs to be included once.
2023-03-05 22:37:05 -05:00
Leo Izen
8217b186f6 video/out/placebo/utils: add mappings from pl enums to mpv enums
mp_trc_to_pl, mp_prim_to_pl, and mp_levels_to_pl have forward but not
inverse mappings. This commit adds mp_trc_from_pl, mp_prim_from_pl, and
mp_levels_from_pl inverse mapping functions, which just map the enums
in the other direction.
2023-03-05 22:37:05 -05:00
Leo Izen
34ed2ac225 video: add missing libplacebo colorspace enums
Add some missing libplacebo primaries and transfer enums to mpv's enum
constant tables, and update the functions that convert between the two.
2023-03-05 22:37:05 -05:00
Dudemanguy
296d40dc6f vo: fix race condition with redraw requests
There is a very subtle race in vo that can manifest itself on pause
events. In the renderloop, render_frame, unsurprisingly, does the heavy
lifting of actually queuing up and flipping the frames. This is called
during normal playback. Sometimes various parts of the player can make a
redraw request which will latter trigger another render of the frame
later down in the loop (do_redraw). Because these requests can happen at
essentially anytime, sometimes the redraw request will happen *before*
do_redraw and it'll be caught in render_frame. When this happens,
the existing render_frame run works perfectly fine as a redraw so it
clears out the request which is sensible. Normally this is all locked of
course, but there's one catch. render_frame has to unlock itself when
propagating down into specific VOs/backends. That's what causes this
bug.

While render_frame is unlocked, other parts of the player can send
redraw requests which will cause in->request_redraw to become true. The
logic in the code always clears out this parameter after a successful
render, but this isn't correct. When in->request_become becomes true in
the middle of render_frame, there needs to be one more draw afterwards
to reflect whatever actually changed (usually the OSD). Instead, this
gets simply discarded. If you rapidly spam pause while rendering things
to the OSD at the same time, it's possible to for the last render to
be behind a frame and appear as if your osd event was ignored.

Once you realize what is happening, the fix is quite simple. Just store
the initial value of in->request_redraw before the unlock step. After we
do the render step and unlock again, only set in->request_redraw to
false if there was an initial redraw request. We just finished doing a
redraw, so it is safe to clear. Otherwise, leave in->request_redraw
alone. If it is initially false, then it will still be false and nothing
changes. However if it updated to true in the middle of the rendering,
this value is now preserved so we can go and call do_redraw later and
show what that last frame was meant to be when you pause. One
unfortunate thing about this design is that it is technically possible
for other internal things in vo to update during that unlocked period.
Hopefully, that doesn't actually happen and only redraw requests work
like this.

Fixes #8172 and #8350.
2023-03-02 22:09:10 +00:00
Dudemanguy
9db818279a test: integrate unittests with meson
This reworks all of mpv's unit tests so they are compiled as separate
executables (optional) and run via meson test. Because most of the tests
are dependant on mpv's internals, existing compiled objects are
leveraged to create static libs and used when necessary. As an aside, a
function was moved into video/out/gpu/utils for sanity's sake (otherwise
most of vo would have been needed). As a plus, meson multithreads
running tests automatically and also the output no longer pollutes the
source directory. There are tests that can break due to ffmpeg changes,
so they require a specific minimum libavutil version to be built.
2023-03-02 15:45:27 +00:00
Kacper Michajłow
9dc4154fec vo_gpu: improve XYZ conversion
Fixes #4925
2023-03-02 09:37:06 -05:00
Kacper Michajłow
cb9ba6cb26 csputils: add MP_CSP_TRC_ST428 as defined in ST 428-1 2023-03-02 09:37:06 -05:00
Dudemanguy
c993d5c0ce player: add --auto-window-resize option
mpv's window resizing logic always automatically resized the window
whenever the video resolution changed (i.e. advancing forward in a
playlist). This simply introduces the option to make this behavior
configurable. Every windowing backend would need to implement this
behavior in their code since a reconfigure event must always be a
resize. The params of the frame changed so you either have to resize the
window to the new size of the params or make the params the same size as
the window. This commit implements it for wayland, win32, and x11.
2023-03-02 02:55:36 +00:00
Dudemanguy
cd02b5ccf6 ra: assert when using params with dimensions
This came up in #9828. According to the header comments, creating a 1D
ra_tex requires height and depth to be set to 1. For a 2D texture, it
requires depth be set to 1. There were a couple of spots in mpv's code
where this wasn't being followed. Although there was no known bug from
this, the rest of the code works like this so it was a good idea to go
ahead and sync it up. As a followup, let's just add some simple asserts
to ra.c to enforce this so it doesn't go unnoticed in the future.
2023-03-02 02:08:39 +00:00
Daniel van Vugt
022790a2b4 wayland: request frame callbacks on the topmost surface
Which is wl->video_surface for vo_dmabuf_wayland.

Listening on wl->surface results in freezes if it is occluded and
culled by the compositor. Which mutter does, and the wl_surface::frame
spec warns about:

> A server should avoid signaling the frame callbacks if the
> surface is not visible in any way, e.g. the surface is off-screen,
> or completely obscured by other opaque surfaces.
2023-02-28 15:07:14 +00:00
Daniel van Vugt
1f493b7671 wayland: deduplicate and cache detection of dmabuf-wayland 2023-02-28 15:07:14 +00:00
Ray Smith
8a43fc0e9a wayland: use bool type for alpha framebuffer tracking
ra_ctx_opts.want_alpha and vo_wayland_set_opaque_region's alpha
argument are only used as bool but both are ints. Particularly for the
function argument, passing a 0 or 1 is confusing - at first glance it
looks like you're specifying an alpha value of 0 or 1.

Since they're only used as bools, make them bools.
2023-02-28 14:53:32 +00:00
msoxzw
8006ff6cf6 vo_gpu: d3d11_helpers: prefer DXGI_SWAP_EFFECT_FLIP_DISCARD if possible
Similar to libplacebo[1], DXGI_SWAP_EFFECT_FLIP_DISCARD is used instead
of DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL starting with Windows 10.

[1]: https://github.com/haasn/libplacebo/blob/master/src/d3d11/swapchain.c
2023-02-28 14:41:33 +00:00
averne
4fbc3ad399 video: initialize depth=1 on screenshot textures
According to internal documentation, 2D textures should have d=1.
This fixes the correctness of the API usage, not any bug.
2023-02-28 14:13:55 +00:00
Thomas Weißschuh
ed5426c351 various: fix warning -Wimplicit-const-int-float-conversion 2023-02-26 16:45:07 +01:00
Thomas Weißschuh
8d67e891ab vo_gpu_next: fix warning -Wunused-function 2023-02-26 16:45:07 +01:00
Thomas Weißschuh
b4ae1551e4 vo_wayland: fix warning -Wvoid-pointer-to-enum-cast 2023-02-26 16:45:07 +01:00
sfan5
0d991eba72 vo_gpu: fix newline in log message 2023-02-24 13:33:45 +01:00
Kacper Michajłow
84f6d7a97e vo_gpu_next: fix color space hint with target peak override
Fixes: #11339
2023-02-23 10:14:53 +01:00
Christoph Heinrich
c0807e98fb options: remove explicit initialization of integers to 0 2023-02-21 17:15:17 +00:00
Christoph Heinrich
4ebfe9851c options: transition commands from OPT_FLAG to OPT_BOOL 2023-02-21 17:15:17 +00:00
Christoph Heinrich
91cc0d8cf6 options: transition options from OPT_FLAG to OPT_BOOL
c784820454 introduced a bool option type
as a replacement for the flag type, but didn't actually transition and
remove the flag type because it would have been too much mundane work.
2023-02-21 17:15:17 +00:00
Thomas Weißschuh
9efce6d4ae various: drop unused #include "config.h"
Most sources don't need config.h.
The inclusion only leads to lots of unneeded recompilation if the
configuration is changed.
2023-02-20 14:21:18 +00:00
rcombs
d1cf89b655 Vulkan: add configure check for VK_KHR_display extension
This allows building directly against ICDs that don't implement this extension.
2023-02-20 00:05:26 -06:00
Niklas Haas
9a752e8b26 vo_gpu_next: add --tone-mapping-visualize 2023-02-19 21:01:40 +01:00
quietvoid
41ad51bda2 vo_gpu_next: parse Dolby Vision metadata for dynamic scene brightness
Improves playback for Dolby Vision video files as the metadata can be
used instead of requiring `hdr-compute-peak=yes`.
2023-02-19 20:50:37 +01:00
Dudemanguy
e2cdc23af0 Revert "vo_dmabuf_wayland: drop support for linux-dmabuf-v2"
This was originally dropped because it was thought to be unneeded at the
time, but at least some devices (rockchip) apparently are still on old
compositors that use linux-dmabuf v2. It's not much code, and for
testing purposes it's good to have around since it's hard to test
drmprime otherwise. Some minor additions are here to support the newly
added vaapi-format mapping in v2 of the protocol.

This reverts commit a5b9d529ee.
2023-02-18 02:21:54 +00:00
Niklas Haas
16ef237da5 vo_gpu_next: allow native CSP screenshots
Useful for getting native screenshots of non-sRGB content, such as HDR
etc.
2023-02-13 21:53:41 +01:00
Niklas Haas
c975888584 player/screenshot: pass on ability to output native CSP
Fixes: #10988
2023-02-13 21:53:41 +01:00
Niklas Haas
862be6c237 vo_gpu_next: tag screenshots with correct colorspace
When taking window screenshots with a colorspace override, tag them
appropriately, based on the best-known colorspace info. Note that this
is imperfect, we should ideally also attach the output ICC profile if
one exists. But this is better than nothing.

Also force 1:1 PAR in this case. In all other cases, default to sRGB.
2023-02-13 21:53:41 +01:00
Niklas Haas
5078132b28 vo_gpu_next: only apply target options in window screenshot mode
When taking an unscaled screenshot, always render to an unspecified
SDR-like space. (Subject to change) Apply output-specific options (ICC
profile, color space overrides, custom LUT) only in window screenshot
mode.

I decided to split this off from subsequent refactors because it is IMO
a bug fix deserving of its own commit.
2023-02-13 21:53:41 +01:00
Niklas Haas
4f84d91df2 vo_gpu_next: be explicit about screenshot repr
Screenshots are currently always RGB. Subject to change, but needs to be
communicated clearly if changed. This commit is not a functional change,
it's merely for code clarity.
2023-02-13 21:53:41 +01:00
Niklas Haas
2d4a243810 vo_gpu_next: expose --tone-mapping=st2094-40 and st2094-10 2023-02-13 17:52:35 +01:00
Niklas Haas
79b093f210 vo_gpu_next: support mapping HDR10+ dynamic metadata
Based on the new upstream helper function `pl_map_hdr_metadata` and the
existing AV_FRAME_DATA_DYNAMIC_HDR_PLUS. This allows us to use SMPTE
2094-40 dynamic HDR tonemapping in mpv, albeit with the limitation of
requiring `--tone-mapping=auto` in order to pick this curve upstream.
2023-02-13 17:52:35 +01:00
Aaron Boxer
49fd6caa43 vo_dmabuf_wayland: reject hw formats not supported by compositor 2023-02-11 00:46:46 +00:00
Aaron Boxer
a3340645be vo_dmabuf_wayland: add purgatory list to buffer pool to avoid memory leaks 2023-02-05 23:27:08 +00:00
Aaron Boxer
6803903e0c vo_dmabuf_wayland: ensure buffer pool is cleaned at start of uninit 2023-02-05 23:27:08 +00:00