Add --secondary-sub-delay option and decouple --sub-delay from secondary
subtitles. This produces desirable behavior in most cases as secondary
and primary subtitles tracks tend to be timed independently of one
another.
This feature is implemented by turning the sub_delay field in
mp_subtitle_opts into an array of 2 floats. From here the track index is
either passed around or derived when sub_delay is needed. There are some
cases in dec_sub.c where it is possible for dec_sub.order (equivalent to
track index) to be -1. In these cases, sub_delay is inferred as 0.
the cocoa backend was removed and all functionality is either available
on all macOS backends or explicitly only with cocoa-cb. the manual
should properly reflect that change.
also remove the last mention of the old cocoa backend.
Only vaapi-copy variant as nothing can map D3D12 resources currently.
And even if we would add resource sharing to D3D11 it would invoke copy
at some point, so there is no point really. Maybe in the future when
libplacebo get smarter about resource sharing on Windows, but practical
advantages are really small. I've tested it with Vulkan <-> D3D11
sharing and GPU <-> GPU copy is still invoked. Better than CPU memcpy,
something for the future.
The "auto" logic is vastly better than setting a specific size. This
option amounts to "allow users to shoot themselves in the foot" flag,
given that the vast majority of ICC profiles in the wild are fine on
17x17x17 or even smaller 3DLUTs.
Setting stupidly high --3dlut-size is the main source of ICC-related
slow startup issues, and there is absolutely no conceivably benefit to
going above the defaults except for pixel peeping and chasing tiny PSNR
increments.
D3D11 is actually the main platform that suffers from slow shader
compilation, typical Vulkan/GL drivers are either very fast to begin
with, or already internally cache.
Stretch a subtitle duration so it ends when the next one starts.
Should help with subtitles which erroneously have zero durations.
I found such a subrip substitles stream in the wild.
Signed-off-by: Mohammad AlSaleh <CE.Mohammad.AlSaleh@gmail.com>
There's some geometry-related things that mpv has to calculate before
the window is actually mapped onto the screen in wayland. But there's no
way to know which output the window will end up on before it happens, so
it's possible to calculate it using the wrong values. mpv corrects
itself later when the surface event happens, but making the initial
guess work better can help in certain cases.
find_output is the only thing that needs to be changed here. Its main
purpose is to grab the right output based on user settings when we're
trying to full screen and giving a fallback in case we don't have
wl->current_output yet. The x11 code already does something similar, so
we're basically just copying it. Allow user settings like --screen and
--screen-name to influence the initial wl_output guess. Those options
won't actually place the window on that specific screen since we can't
do that in wayland, but if the user knows where the window will end up
beforehand it makes sense to listen to the arguments they pass. If
something goes wrong, then we just fallback to 0 like before.
currently hysteresis-secs only works when the demuxer-max-bytes fills
up. but it's possible for the cache-secs/demuxer-readahead-secs to be
reached first.
in those cases, hysteresis-secs doesn't work and keeps buffering
non-stop. but the goal of this option was to save power by avoiding
non-stop buffering so go ahead and make it respect cache-secs as well.
additionally remove some redundant repetition from the docs.
5f74ed5828 deprecated this many years ago.
The utility is questionable at best given that -remove exists and is
more natural to use. Free up some code and drop it.
The MPV_LEAK_REPORT environment variable was previously read in order to
determine whether or not to enable memory reporting for javascript
scripts. This is kind of weird and deviates from the norm of exposing an
option to the user. So let's just add --js-memory-report and disable it
by default instead.
--play-dir sounds like it has something to do with directories so change
it. The play_dir variable is used a bunch everywhere internally so
whatever just leave it alone instead of renaming that.
This option has exactly the same semantics are other mpv options that
override a particular thing with something from the user. So instead of
the "force-style" name, use "-overrides" which is more consistent.
The plural form is used since it's a list option.
Other similar options are in the form of --foo-override not
--override-foo. The display-fps one was backwards so flip it around the
other way for consistency reasons.
This better reflects what it actually does. As a bonus, script writers
won't be misled into thinking that fps displays the actual video or
display fps.
Peak detection greatly increases HDR experience. Performance hit of
non-delayed detection is not that significant and is in line with
current default settings.
I started going through the blame but once I got to mplayer commits from
20 years ago, I stopped bothering. This obscure option has always been
disabled by default, but there's zero reason, as far as I know, to not
just enable it today. Some CDs (particularly very old ones) have the
first sector shifted a bit and not starting exactly at 0. This makes the
logic that tries to get all the chapters completely fail and thus you
can't skip through tracks. However if you just enable this obscure
option, it just works. For anything that starts exactly at 0, the
calculated offset is just 0 anyway so it's a no-op and works exactly the
same. So basically, there's literally no reason to not just always try
to correct for the offset of the first sector by default.
Fixes#8777.
add support for vulkan through metal and a translation layer like
MoltenVK. also add the possibility to use different render timing modes
for testing.
i still consider this experimental atm.
Only vpdau-copy works with EGL. 2d1d815cc7 already added this to
manpage, and 1c8d2246bf removed it again, but that seems to be a mistake
because I can only get vdpau to work with GLX, and another user also
reported that only vdpau-copy was working for him with the default EGL.
There's really no reason not to do this especially since sub-codepage
already defaults to auto. Also change logging in charset_conv since
telling us that the data is UTF-8 if the passed codepage value is "auto"
or "utf-8" is really not useful information (that's the expectation).
What are cue sheets not metadata or something? No reason this needs to
be a separate option so just deprecate it. This does mean that the
default value changes from "auto" to "utf-8" for this obscure fringe
case. I really hope people don't use non-UTF-8 cuesheets, but the next
commit will change the default of --metadata-codepage to "auto" so
there's no actual change in behavior to users.
This reverts commit 576e86bfa1 (functionally).
Right now, the --config-dir option silently causes all watch_later and cache
files to be written in the --config-dir as well. This is pretty uninitutive
and also not desirable in most cases so get rid of this.
libmpv users will have to set the corresponding options or env vars if they
want to keep the old behaviour.
Combine the cover art whitelist with the extensions in
--cover-art-auto-exts instead of hardcoding them. This is shorter,
checks for more extensions, saves us from updating the whitelist
everytime we add a new image extension, and since the whitelist had
gotten so big and the priority is calculated as
MP_ARRAY_SIZE(cover_files) - n, files like cover.jpg were taking
priority over cover art loaded by --cover-art-auto=exact.
There is zero reason for this to be an MPOpt. Because of how the
OPT_SUBSTRACT works, the option gets renamed to cdda-device instead, but
probably not a big deal since the old alias is still in place.