0
0
mirror of https://github.com/mpv-player/mpv.git synced 2024-09-20 20:03:10 +02:00
Commit Graph

71 Commits

Author SHA1 Message Date
wm4
e267ff93f3 video: rename VOCTRL_GET_WINDOW_SIZE
Make it clear that this accesses the un-fullscreened window size.
2014-09-05 01:52:16 +02:00
wm4
df58e82237 video: move display and timing to a separate thread
The VO is run inside its own thread. It also does most of video timing.
The playloop hands the image data and a realtime timestamp to the VO,
and the VO does the rest.

In particular, this allows the playloop to do other things, instead of
blocking for video redraw. But if anything accesses the VO during video
timing, it will block.

This also fixes vo_sdl.c event handling; but that is only a side-effect,
since reimplementing the broken way would require more effort.

Also drop --softsleep. In theory, this option helps if the kernel's
sleeping mechanism is too inaccurate for video timing. In practice, I
haven't ever encountered a situation where it helps, and it just burns
CPU cycles. On the other hand it's probably actively harmful, because
it prevents the libavcodec decoder threads from doing real work.

Side note:

Originally, I intended that multiple frames can be queued to the VO. But
this is not done, due to problems with OSD and other certain features.
OSD in particular is simply designed in a way that it can be neither
timed nor copied, so you do have to render it into the video frame
before you can draw the next frame. (Subtitles have no such restriction.
sd_lavc was even updated to fix this.) It seems the right solution to
queuing multiple VO frames is rendering on VO-backed framebuffers, like
vo_vdpau.c does. This requires VO driver support, and is out of scope
of this commit.

As consequence, the VO has a queue size of 1. The existing video queue
is just needed to compute frame duration, and will be moved out in the
next commit.
2014-08-12 23:24:08 +02:00
wm4
77ad49411a win32: never call GetClientRect(0, ...)
Sometimes GetClientRect() appeared to fail during init, and since we
don't check GetClientRect() calls (because they're on our own window,
and logically can never fail), bogus resizes were triggered. This could
cause vo_direct3d to fail initialization.

The reason was that w32->window was set to 0 during early window
initialization: CreateWindow*() can send messages to the new window,
even though it hasn't returned yet. This means w32->window is not yet
set to our window handle, and functions in WndProc may accidentally pass
hwnd=0 to win32 API functions.

Fix it by initializing w32->window on opportunity. This also means we
always strictly expect that the WndProc is used with our own window
only.
2014-08-06 20:30:47 +02:00
wm4
210c83ab31 win32: create OpenGL context on the GUI thread
This fixes the fullscreen issues on Intel for me. I'm baffled by it and
don't understand why this suddenly works. Intel drivers being shit?
Windows being shit? HWND or HDC being only 97% thread-safe instead of
98%? Me missing something subtle that is not documented anywhere?

Who knows.

Now instead of creating the HDC and OpenGL context on the renderer
thread, they're created on the GUI thread. The renderer thread will
then only call wglMakeCurrent, SwapBuffers, and OpenGL standard
functions.

Probably fixes github issue #968.
2014-08-05 20:02:23 +02:00
wm4
4c533fbb16 vo: remove vo_mouse_movement() wrapper
So that VO backends don't have to access the VO just for that.
2014-07-27 21:53:29 +02:00
wm4
025431a7ae win32: remove minor non-sense
This is done in the wrong thread. Was harmless and had no effect at all.
2014-07-26 23:19:43 +02:00
wm4
97a82bcd56 win32: move window handling to a separate thread
The windows message loop now runs in a separate thread. Rendering,
such as with Direct3D or OpenGL, still happens in the main thread.

In particular, this should prevent the video from freezing if the
window is dragged. (The reason was that the message dispatcher won't
return while the dragging is active, so mpv couldn't update the
video at all.)

This is pretty "rough" and just hacked in, and there's no API yet to
make this easier for other backends. It will be cleaned up later
once we're sure that it works, or when we know how exactly it should
work. One oddity is that OpenGL is actually completely managed in the
renderer thread, while e.g. Cocoa (which has its own threading code)
creates the context in the GUI thread, and then lets the renderer
thread access it.

One strange issue is that we now have to stop WM_CLOSE from actually
closing the window. Instead, we wait until the playloop handles the
close command, and requests the VO to shutdown. This is done mainly
because closing the window apparently destroys it, and then WM_USER
can't be handled anymore - which means the playloop has no way to
wakeup the GUI thread. It seems you can't really win here... maybe
there's a better way to have a thread receive messages with and
without a window, but I didn't find one yet.

Dragging the window (by clicking into the middle of it) behaves
strangely in wine, but didn't before the change. Reason unknown.
2014-07-26 20:36:46 +02:00
wm4
3f268cc4f2 win32: use gcc TLS instead of WM_NCCREATE tricks for window context
win32 does not provide a proper per-window context pointer. Although it
does allow passing a user-chosen value to WM_CREATE/WM_NCCREATE, this
is not enough - the first message doesn't even have to be WM_NCCREATE.
This gets us in trouble later on, so go the easy route and just use a
TLS variable.

__thread is gcc specific, but Windows is a very "special" platform
anyway. We support only MinGW and Cygwin on it, so who cares. (C11
standardizes __thread as _Thread_local; we can use that later.)
2014-07-26 20:30:52 +02:00
wm4
8ed6d298c5 win32: make a flag explicit
This shouldn't change anything. But it's worth making this explicit,
since it's very subtle and unintuitive: if the X parameter is the
magic value CW_USEDEFAULT, then the Y parameter is used as nCmdShow
parameter to ShowWindow(). And in our case, this is SW_HIDE (0),
because we want to create a hidden window.
2014-07-26 20:29:18 +02:00
wm4
9969694ece win32: simplify some --wid embedding code
This looked a bit overcomplicated. We don't care about the window
position (it should always be 0/0, unless the parent program moved it,
which it shouldn't). We don't care about the global on-screen position.
Also, we will just retrieve a WM_SIZE message if our window is resized,
and we don't need to update it manually.

The only thing we have to do is making sure our window fills the parent
window completely.
2014-07-26 20:28:36 +02:00
wm4
9a3f1f24ca win32: don't use CS_OWNDC
CS_OWNDC will make GetDC() always return the same HDC. This might
become a problem when OpenGL rendering and window management are
on different threads. Although I'm not too sure about this; our
code never requests a HDC outside of the OpenGL backend, and it
depends on whether win32 will internally request DCs. But in any
case, this seems to be cleaner.

Move the GL pixelformat setup code to gl_w32.c, where it's actually
needed. This also fixes that SetPixelFormat() should be called only
once, and not every time video params change.
2014-07-26 20:28:01 +02:00
wm4
7f0d9a95fa win32: remove worthless doxygen comments
These mostly describe self-explanatory things, and fail to explain
actually tricky things. Which means you just waste your time reading
this, and have to figure it out from the code anyway.
2014-07-26 20:27:57 +02:00
wm4
b3169390f5 win32: make private struct private, refactor
Preparation for moving win32 windowing to a separate thread.

The codesize is reduced a bit, because some small functions are
inlined, which reduces noise.

The main change is that now most functions use the private struct
directly, instead of accessing it indirectly through vo->w32.
Accesses to vo are minimalized.

The final goal is adding some sort of new windowing backend API. It
would be cleaner to use that as context pointer for all functions
(like struct vo was previously used), but since this is work in
progress, we just go with this commit.
2014-07-26 20:27:03 +02:00
wm4
6e83864823 w32_common: fix typo
Also, reset rc completely, instead of assuming things.
2014-05-10 10:44:15 +02:00
wm4
41b1ed7b2e win32: don't use VOCTRL_UPDATE_SCREENINFO
Not very tested. At least it compiles.
2014-05-06 23:04:33 +02:00
James Ross-Gowan
0ab3482f73 w32_common: use ToUnicode to translate key input
This replaces translate_key_input with a solution that gives mpv more
control over how keyboard input is converted to unicode. As a result:

- Key up/down events are generated the same way for all keys.
- Dead keys generate their base character instead of being combined with
  the following character.
- Many Ctrl and Ctrl+Alt key combinations that were previously broken
  are fixed, since it's possible to discover the base keys.
- AltGr doesn't produce special characters when mp_input_use_alt_gr is
  false.

This also fixes some logic to do with detecting AltGr and adds proper
UTF-16 decoding.
2014-04-17 22:52:19 +02:00
James Ross-Gowan
3bcb4b8a9e w32_common: prevent MOUSE_BTN0 sticking after drag
The window doesn't recieve a WM_LBUTTONUP message after it's dragged,
probably because it's swallowed by the modal loop. To stop the button
from sticking, release it manually when the drag is complete.
2014-03-12 14:51:25 +01:00
James Ross-Gowan
6402b9dc38 w32_common: capture mouse input
Mouse buttons can get stuck down if the button is pressed inside the
video window and released outside. Avoid this by capturing mouse input
when a button is pressed.
2014-03-12 14:51:07 +01:00
James Ross-Gowan
b3b59b9a2d w32_common: don't set small icon
Windows will automatically choose the correct icon size if this field is
unset.
2014-02-17 02:52:58 +01:00
James Ross-Gowan
63a76b3d1c w32_common: Fix extended keys
The KF_* flags work on the HIWORD of lParam. Whoops
2014-01-21 00:41:56 +01:00
James Ross-Gowan
32c0df1b53 w32: use the w32_common keymap in terminal-win too 2014-01-19 14:42:15 +01:00
James Ross-Gowan
80c11eba66 w32_common: add extended keys
Also VK_APPS/MP_KEY_MENU was missing.
2014-01-15 16:15:30 +01:00
James Ross-Gowan
4276e9443d w32_common: prevent decoding certain keys twice
This is a bit of a hack, but in order to prevent TranslateMessage from
seeing WM_KEYDOWN messages that we already know how to decode, move the
decoding logic to the event loop. This should fix #476, since it stops
the generation of extraneous WM_CHAR messages that were triggering more
than one action on keydown.
2014-01-15 13:32:25 +01:00
wm4
d956bbc065 video/out: simplify monitor aspect handling
For some reason, this made all VO backends both set the screen
resolution in opts->screenwidth/height, and call
aspect_save_screenres(). Remove the latter. Move the code to calculate
the PAR-corrected window size from aspect.c to vo.c, and make it so that
the monitor PAR is recalculated when it makes sense.
2014-01-11 18:58:06 +01:00
Martin Herkt
df116958df w32_common: reformat yet again
I've been told mpv prefers switch/case on the same indent level.
Sorry about the noise :P
2014-01-06 15:37:21 +01:00
Martin Herkt
1fdc7e6c37 w32_common: don't force topmost on fullscreen
Fixes #457, #444.
2014-01-06 14:12:08 +01:00
Martin Herkt
8bfb20acdc w32_common: reformat slightly
This really needs more whitespace.
2014-01-06 12:26:42 +01:00
xnoreq
43aafc61b0 w32_common: use OLE DnD for text/uri-list support
Signed-off-by: Martin Herkt <lachs0r@srsfckn.biz>
2014-01-06 12:26:28 +01:00
Martin Herkt
a4fe95b0d8 w32_common: support file drag and drop 2013-12-20 20:27:56 +01:00
Martin Herkt
d2e750ccd6 w32_common: fix mouse clicks
Apparently this has been broken for a year or so. The were three
reasons for the breakage here:

    1. The window dragging hack prevented any DOWN event from
       passing through since it always returned before we even got
       the button.
    2. The window style had CS_DBLCLKS in its flags, so we did not
       get any DOWN events when the OS had detected a double click
       (instead expecting us to handle a DBL event).
    3. We never sent any mouse buttons when mouse movement handling
       was disabled.
2013-12-19 21:04:10 +01:00
wm4
0112143fda Split mpvcore/ into common/, misc/, bstr/ 2013-12-17 02:39:45 +01:00
wm4
eb15151705 Move options/config related files from mpvcore/ to options/
Since m_option.h and options.h are extremely often included, a lot of
files have to be changed.

Moving path.c/h to options/ is a bit questionable, but since this is
mainly about access to config files (which are also handled in
options/), it's probably ok.
2013-12-17 02:07:57 +01:00
wm4
8d5214de0a Move mpvcore/input/ to input/ 2013-12-17 01:23:09 +01:00
Vivek Jain
6fb020f5de options: add option to disable using right Alt key as Alt Gr
mpv was hardcoded to always consider the right Alt key as Alt Gr, but there
are parituclar combinations of platforms and keyboard layouts where it's more
convenient to treat the right Alt as a keyboard modifier just like the left
one.

Fixes #388
2013-12-02 09:03:31 +01:00
wm4
891a2a1f47 w32: implement functionality required for window-scale
Same semantics with respect to fullscreen as x11.
2013-11-02 17:54:46 +01:00
Alexander Preisinger
b789ef5e8e w32_common: mp_msg conversion 2013-09-11 22:41:14 +02:00
wm4
68e331851a options: remove --(no-)mouseinput option
I have no idea why it exists, as it's redundant to --(no-)mouse-movements.
2013-09-08 03:03:58 +02:00
wm4
0c7978cf9c input: deal with spurious X11 LeaveNotify events
If the mpv window is unfocus, clicking on the OSC should focus the
window (done by the window manager) and allow interaction with the OSC.
But somehow X sends a spurious LeaveNotify event, immediately followed
by an EnterNotify event. This happens at least with IceWM. The result is
that the OSC will disappear (due to receiving MOUSE_LEAVE). The OSC will
stay invisible, because EnterNotify isn't handled, and there's nothing
that could make the OSC appear again.

Solve this by handling EnterNotify. We cause a redundant MOUSE_MOVE
event to be sent, which triggers the code to make the OSC visible. We
have to remove the code from input.c, which ignores redundant mouse move
events.

Since the code ignoring redundant mouse move events is still needed on
Windows, move that code to w32_common.c. The need for this is documented
in the code, also see commit 03fd2fe. (The original idea was to save
some code by having this code in the core, but now it turns out that
this didn't quite work out.)
2013-09-01 20:17:51 +02:00
Stefano Pigozzi
406241005e core: move contents to mpvcore (2/2)
Followup commit. Fixes all the files references.
2013-08-06 22:52:31 +02:00
Diogo Franco (Kovensky)
24e50ee74e w32_common: Don't use globals for TRACKMOUSEEVENT
It seems working on getch2 gave me some brain damage.
2013-07-25 14:47:49 -03:00
Diogo Franco (Kovensky)
f0b1834d59 w32_common: Track when the mouse leaves the window
Windows doesn't send WM_MOUSELEAVE by default unless you ask it to;
request tracking for leave events when the mouse enters the window (or is
moved).

Tracking is automatically de-activated once the mouse leaves the window,
so we have to re-request it every time the mouse re-enters the window.
2013-07-25 14:19:12 -03:00
James Ross-Gowan
d784759bc0 w32_common: show the cursor in the window border
When the cursor was in the window border, it could be hidden but it
wouldn't appear again, since mpv doesn't process mouse input there.

The code used ShowCursor, which is a horrid stateful API designed for
mouseless Win16 systems that incremented or decremented a global counter
to keep track of how many applications needed to display a special
cursor (like a busy cursor.) Replace that with a simple flag, handle
WM_SETCURSOR and use SetCursor(NULL) to hide the mouse cursor, but only
when the mouse is in the client area. DefWindowProc will set the correct
cursor on the border as long as it isn't hidden with ShowCursor.

PowerPoint also uses SetCursor(NULL) to hide the cursor when showing a
presentation, so it's probably safe.

See http://blogs.msdn.com/b/oldnewthing/archive/2009/12/17/9937972.aspx
2013-07-21 18:05:22 +02:00
wm4
c4b08a9a11 video: remove fullscreen flags chaos
There was a MPOpts fullscreen field, a mp_vo_opts.fs field, and
VOFLAG_FULLSCREEN. Remove all these and introduce a
mp_vo_opts.fullscreen flag instead.

When VOs receive VOCTRL_FULLSCREEN, they are supposed to set the
current fullscreen mode to the state in mp_vo_opts.fullscreen. They
also should do this implicitly on config().

VOs which are capable of doing so can update the mp_vo_opts.fullscreen
if the actual fullscreen mode changes (e.g. if the user uses the
window manager controls). If fullscreen mode switching fails, they
can also set mp_vo_opts.fullscreen to the actual state.

Note that the X11 backend does almost none of this, and it has a
private fs flag to store the fullscreen flag, instead of getting it
from the WM. (Possibly because it has to deal with broken WMs.)

The fullscreen option has to be checked on config() to deal with
the -fs option, especially with something like:

   mpv --fs file1.mkv --{ --no-fs file2.mkv --}

(It should start in fullscreen mode, but go to windowed mode when
playing file2.mkv.)

Wayland changes by: Alexander Preisinger <alexander.preisinger@gmail.com>
Cocoa changes by: Stefano Pigozzi <stefano.pigozzi@gmail.com>
2013-07-18 14:07:21 +02:00
wm4
cde55d4c34 w32_common: don't use aspdat.asp for aspect
aspdat.asp is a problem, because it's updated when the VO calls
vo_get_src_dst_rects(). Nothing guarantees that the value has been
updated when the w32 code accesses it.

Instead, use the aspect vo_w32_config() was called with.
2013-07-16 00:03:51 +02:00
wm4
d603e73c24 core: cleanup more mp_fifo leftovers
Now only the OSX and Wayland parts are using this.
2013-07-02 14:11:31 +02:00
wm4
c4766dc3c6 input: require VOs to send key up events, redo input key lookup
Making key up events implicit was sort-of a nice idea, but it's too
tricky and unreliable and makes the key lookup code (interpret_keys())
hard to reason about. See e.g. previous commit for subtle bugs and
issues this caused.

Make key-up events explicit instead. Add key up events to all VOs.
Any time MP_KEY_STATE_DOWN is used, the matching key up event must
use MP_KEY_STATE_UP.

Rewrite the key lookup code. It should be simpler and more robust now.
(Even though the LOC increases, because the new code is less "compact".)
2013-07-02 12:19:16 +02:00
James Ross-Gowan
d3b68a283f w32_common: prevent display power management
Handling SC_MONITORPOWER doesn't seem to prevent the screen from
dimming. The recommended way to do this in Windows XP and Vista is to
call SetThreadExecutionState with ES_DISPLAY_REQUIRED. Windows 7 also
has the PowerCreateRequest/PowerSetRequest/PowerClearRequest APIs but
they're probably too complicated for this task.
2013-06-30 23:41:06 +10:00
wm4
1099e0fc99 w32_common: prevent that window dragging and mouse input interfere 2013-06-29 22:58:14 +02:00
wm4
9ff6b472bd w32_common: refactor mouse button code, handle mouse up events
Instead of sending a single event on click, send both down and up
events.
2013-06-29 22:58:13 +02:00
wm4
168a595bfe video/out: introduce VOCTRL_UPDATE_WINDOW_TITLE
Instead of implicitly changing the window title on config(), do it as
part of the new VOCTRL.

At first I wanted to make all VOs use the VOCTRL argument directly, but
on a second thought it appears vo_get_window_title() is much more useful
for some (namely, if the window is created lazily on first config()).

Not all VOs are changed. Wayland and OSX have to follow.
2013-06-15 19:07:21 +02:00