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Commit Graph

185 Commits

Author SHA1 Message Date
wm4
11b9315b3f lua: use new OSD property
See previous commit.

A nice side-effect is that mp.get_osd_margins() is not a special
Lua-only thing anymore. I didn't test whether this function still works
as expected, though.
2020-01-08 00:16:58 +01:00
Sai Ke WANG
01de2a9bd5 lua: fix mp.file_info for large files
`size` field with `unsigned int` was truncated to 4GB

Signed-off-by: wm4 <wm4@nowhere>
2019-12-28 14:34:32 +01:00
wm4
0728726251 client API, lua: add new API for setting OSD overlays
Lua scripting has an undocumented mp.set_osd_ass() function, which is
used by osc.lua and console.lua. Apparently, 3rd party scripts also use
this. It's probably time to make this a public API.

The Lua implementation just bypassed the libmpv API. To make it usable
by any type of client, turn it into a command, "osd-overlay".

There's already a "overlay-add". Ignore it (although the manpage admits
guiltiness). I don't really want to deal with that old command. Its main
problem is that it uses global IDs, while I'd like to avoid that scripts
mess with each others overlays (whether that is accidentally or
intentionally). Maybe "overlay-add" can eventually be merged into
"osd-overlay", but I'm too lazy to do that now.

Scripting now uses the commands. There is a helper to manage OSD
overlays. The helper is very "thin"; I only want to force script authors
to use the ID allocation, which may help with putting multiple scripts
into a single .lua file without causing conflicts (basically, avoiding
singletons within a script's environment). The old set_osd_ass() is
emulated with the new API.

The JS scripting wrapper also provides a set_osd_ass() function, which
calls internal mpv API. Comment that part (to keep it compiling), but
I'm leaving it to @avih to finish the change.
2019-12-23 11:44:24 +01:00
James Ross-Gowan
b3b2cc44fa console.lua: add this script
Merged from mpv-repl git repo commit 5ea2bf64f9c239f0326b02. Some
changes were made on top of it:

- Tabs were converted to 4 spaces indentation (plus some manual
  indentation fixes in some places).
- All user-visible mentions of "repl" were renamed to "console".
- The README was converted to a manpage (with heavy changes, some
  additions taken from stats.rst; rossy converted the key bindings
  table to RST).
- The method to change the default key binding was changed.
- Change minor detail about "font" default value setting (not a
  functional change).
- Integrate into the player as builtin script, including an option to
  prevent loading it.

Above changes and commit message done by wm4.

Signed-off-by: wm4 <wm4@nowhere>
2019-12-08 02:46:44 +01:00
wm4
8e5642ff68 lua: don't pre-filter log level argument in mp.enable_messages()
This will just make it  not work if mpv_request_log_messages() gets
extended to accept more names. Pass the argument without checking.

To keep the behavior the same (for whatever reasons, probably not
important), still raise an error if the libmpv API function returns an
error that the argument was bad.

(The check_loglevel() function is still used when the script _emits_ log
messages, which is different, and for which there is no API anyway.)
2019-11-18 00:44:54 +01:00
wm4
dbe831bd02 lua: expose mpv_abort_async_command()
Also somewhat cleans up mp.command_native_async() error handling.
2018-05-24 19:56:34 +02:00
wm4
7f91e2684e lua: reimplement mp.subprocess_detached() by invoking the "run" command
The "run" command is old. I'm not sure why the separate Lua
implementation was added. But maybe it as because the "run" command used
to be limited to a small number of arguments. This limit has been
removed a while ago. In any case, the old implementation is not needed
anymore.
2018-05-24 19:56:34 +02:00
wm4
548ef07864 lua: reimplement mp.subprocess() by invoking the new subprocess command
We keep mp.subprocess() with roughly the same semantics for
compatibility with scripts (including the internal ytdl script).

Seems to work with rhe ytdl wrapper. Not tested further.
2018-05-24 19:56:34 +02:00
wm4
159379980e lua: expose async commands
Might be useful for some.
2018-05-24 19:56:34 +02:00
wm4
f60826c3a1
client API: add a first class hook API, and deprecate old API
As it turns out, there are multiple libmpv users who saw a need to
use the hook API. The API is kind of shitty and was never meant to be
actually public (it was mostly a hack for the ytdl script).

Introduce a proper API and deprecate the old one. The old one will
probably continue to work for a few releases, but will be removed
eventually.

There are some slight changes to the old API, but if a user followed
the manual properly, it won't break.

Mostly untested. Appears to work with ytdl_hook.
2018-03-26 23:02:23 -07:00
sfan5
8f9785d128 lua+js: Implement utils.getpid()
Usable for uniquely identifying mpv instances from
subprocesses, controlling mpv with AppleScript, ...

Adds a new mp_getpid() wrapper for cross-platform reasons.
2018-02-13 20:16:01 -08:00
Niklas Haas
ba1943ac00 msg: reinterpret a bunch of message levels
I've decided that MP_TRACE means “noisy spam per frame”, whereas
MP_DBG just means “more verbose debugging messages than MSGL_V”.
Basically, MSGL_DBG shouldn't create spam per frame like it currently
does, and MSGL_V should make sense to the end-user and provide mostly
additional informational output.

MP_DBG is basically what I want to make the new default for --log-file,
so the cut-off point for MP_DBG is if we probably want to know if for
debugging purposes but the user most likely doesn't care about on the
terminal.

Also, the debug callbacks for libass and ffmpeg got bumped in their
verbosity levels slightly, because being external components they're a
bit less relevant to mpv debugging, and a bit too over-eager in what
they consider to be relevant information.

I exclusively used the "try it on my machine and remove messages from
MSGL_* until it does what I want it to" approach of refactoring, so
YMMV.
2017-12-15 22:28:47 -08:00
TSaaristo
522bfe5be1 lua+js: implement utils.file_info()
This commit introduces mp.utils.file_info() for querying information
on file paths, implemented for both Lua and Javascript.

The function takes a file path as an argument and returns a Lua table /
JS object upon success. The table/object will contain the values:
mode, size, atime, mtime, ctime and the convenience booleans is_file, is_dir.

On error, the Lua side will return `nil, error` and the Javascript side
will return `undefined` (and mark the last error).

This feature utilizes the already existing cross-platform `mp_stat()`
function.
2017-12-13 21:55:28 +02:00
Julian
92a9150cc2 lua: integrate stats.lua script
Signed-off-by: wm4 <wm4@nowhere>

Rename --stats to --load-stats-overlay and add an entry to options.rst
over the original commit.

Signed-off-by: wm4 <wm4@nowhere>
2017-10-09 20:47:33 +02:00
Hoyon Mak
b2f756c80e scripting: expand --script filename for C plugins 2017-06-09 19:42:12 +02:00
Ricardo Constantino
2eab0c779a
lua: increase subprocess stdout limit to 64MB 2017-05-04 17:09:38 +01:00
William Woodruff
a4cdd8bb82 lua: close directory after reading its entries
Fixes #4045.
2017-01-17 08:22:13 +01:00
wm4
191cdbd31e scripting: minor logging improvements
Give scripting backends a proper name, instead of calling everything
"scripts".

Log client exit directly in client.c, as that is more general (doesn't
change actual output).
2017-01-14 17:13:50 +01:00
wm4
f30c5d09f4 client API: turn mpv_suspend() and mpv_resume() into stubs
As threatened by the API changes document.

This commit also removes or stubs equivalent calls in IPC and Lua
scripting.

The stubs are left to maintain ABI compatibility. The semantics of the
API functions have been close enough to doing nothing that this probably
won't even break existing API users. Probably.
2016-11-22 15:54:44 +01:00
wm4
cad6fb038b lua: complain loudly if Lua state creation fails
This should normally happen only if memory allocation for the state
happens, which should be extremely rare. But with Luajit on OSX, it can
happen if the magic compiler flags required by Luajit were not passed to
mpv compilation. Print an error to reduce confusion.
2016-09-25 01:00:20 +02:00
wm4
2361ec35aa lua: fix array detection
This was dumb and could return something like "{name=123}" as an array.

Also, fix the error message if a key is not a string. lua_typename()
takes a type directly, not a stack item.
2016-09-24 17:52:36 +02:00
rr-
f66f0b34c8 lua: expose subprocess_detached 2016-09-21 12:43:21 +02:00
wm4
bf385e1140 player: kill associated OSD and key bindings when removing a script
The former was done already for Lua scripts, but move it to the generic
code.
2016-09-20 15:44:11 +02:00
wm4
15baf2789c client API: declare mpv_suspend/mpv_resume deprecated
They're useless, and I have no idea what they're actually supposed to do
(wrt. pending input processing changes).

Also remove their implicit uses from the IPC handlers.
2016-09-16 14:39:47 +02:00
wm4
b8ade7c99b player, ao, vo: don't call mp_input_wakeup() directly
Currently, calling mp_input_wakeup() will wake up the core thread (also
called the playloop). This seems odd, but currently the core indeed
calls mp_input_wait() when it has nothing more to do. It's done this way
because MPlayer used input_ctx as central "mainloop".

This is probably going to change. Remove direct calls to this function,
and replace it with mp_wakeup_core() calls. ao and vo are changed to use
opaque callbacks and not use input_ctx for this purpose. Other code
already uses opaque callbacks, or has legitimate reasons to use
input_ctx directly (such as sending actual user input).
2016-09-16 14:37:48 +02:00
wm4
876a3bafc5 osd: cleanup: make OSDTYPE_ constants private to OSD code
No need to have them everywhere. The only exception/annoyance is
MAX_OSD_PARTS, which is now basically duplicated (and at runtime
initialization is checked with an assert()).
2016-03-08 22:01:57 +01:00
wm4
75a36662cb osd, lua: manage multiple ASS overlays set with set_osd_ass() calls
Until now, there was only 1 global ASS overlay that could be set by all
scripts. This was often perceived as bug when multiple scripts tried to
set their own ASS overlay.

This was kind of hard to solve because the script could set its own ASS
PlayResX/Y, which makes it impossible to share a single ASS_Renderer for
multiple scripts. The OSC unfortunately makes use of this feature (and
unfortunately can't be fixed because it's a POS), so we're stuck with
this complication.

Implement the worst-case solution and fix this by creating separate ASS
track and renderer objects for each script that wants to set an ASS
overlay.

The z-order is decided by the order the scripts set their text first.
This is essentially random, unless you do it at script init, and you
pass scripts in a specific order. Script initialization is currently
serialized (as a feature), so the first loaded script gets lowest
Z-order.

The Lua script API interestingly remains the same. (And also will remain
undocumented, unsupported, and potentially volatile.)
2016-03-08 22:00:02 +01:00
wm4
5fa45fb564 osd, lua: remove weird OSD scaling
Do not scale OSD mouse input to the ASS OSD script resolution. The
original idea of this mechanism was that the user doesn't have to care
about the actual resolution of anything, and can just use the OSD
resolution consistently. But this made things worse.

Remove the implicit scaling, and always use the screen resolution.
(Except with --vo=xv, where additional scaling is forced upon
everything.)

Drop get_osd_resolution(). There is no replacement. Rename
get_screen_size() and get_screen_margins() to use "osd" instead of
"screen". For anything but --vo=xv these are equivalent, but with
--vo=xv the OSD resolution has additional implicit scaling.

Add code to osc.lua which emulates the old behavior.

Note that none of the changed functions were public API, so implicit
breakage of scripts which used it is just going to happen.
2016-03-07 22:22:18 +01:00
wm4
8a9b64329c Relicense some non-MPlayer source files to LGPL 2.1 or later
This covers source files which were added in mplayer2 and mpv times
only, and where all code is covered by LGPL relicensing agreements.

There are probably more files to which this applies, but I'm being
conservative here.

A file named ao_sdl.c exists in MPlayer too, but the mpv one is a
complete rewrite, and was added some time after the original ao_sdl.c
was removed. The same applies to vo_sdl.c, for which the SDL2 API is
radically different in addition (MPlayer supports SDL 1.2 only).

common.c contains only code written by me. But common.h is a strange
case: although it originally was named mp_common.h and exists in MPlayer
too, by now it contains only definitions written by uau and me. The
exceptions are the CONTROL_ defines - thus not changing the license of
common.h yet.

codec_tags.c contained once large tables generated from MPlayer's
codecs.conf, but all of these tables were removed.

From demux_playlist.c I'm removing a code fragment from someone who was
not asked; this probably could be done later (see commit 15dccc37).

misc.c is a bit complicated to reason about (it was split off mplayer.c
and thus contains random functions out of this file), but actually all
functions have been added post-MPlayer. Except get_relative_time(),
which was written by uau, but looks similar to 3 different versions of
something similar in each of the Unix/win32/OSX timer source files. I'm
not sure what that means in regards to copyright, so I've just moved it
into another still-GPL source file for now.

screenshot.c once had some minor parts of MPlayer's vf_screenshot.c, but
they're all gone.
2016-01-19 18:36:06 +01:00
Dmitrij D. Czarkoff
ea442fa047 mpv_talloc.h: rename from talloc.h
This change helps avoiding conflict with talloc.h from libtalloc.
2016-01-11 21:05:55 +01:00
wm4
7c73f70b89 osd: delay libass initialization as far as possible
Until now, most OSD objects created the associated ASS_Renderer instance
as soon as possible, even if nothing was going to be rendered. Maybe
this was even intentional.

Change this for the sake of lowering resource usage, and strictly
initialize ASS_Renderer only when it's really needed.

For the OSC, initialization has to be forced, because of the insane
mechanism for translating mouse coordinates to OSD coordinates.
2015-09-07 14:26:01 +02:00
wm4
d6c99bcda2 lua: implement input_enable_section/input_disable_section via commands
Removes some more internal API calls from the Lua scripting backend.
Which is good, because ideally the scripting backend would use libmpv
functions only.

One awkwardness is that mouse sections are still not supported by the
public commands (and probably will never), so flags like allow-hide-
cursor make no sense to an outside user.

Also, the way flags are passed to the Lua function changes. But that's
ok, because they're only undocumented internal functions, and not
supposed to be used by script users. osc.lua only does due to historical
reasons.
2015-08-06 00:31:47 +02:00
wm4
9bcc882659 lua: make mp.input_define_section use the define-section command 2015-08-06 00:17:30 +02:00
wm4
03c70a8d81 subprocess, lua: export whether the process was killed by us
We want to distinguish actual errors, and just aborting the program
intentionally.

Also be a bit more careful with handling the wait() exit status: do not
called WEXITSTATUS() without checking WIFEXITED() first.
2015-06-27 21:08:55 +02:00
wm4
0d2456ae5f lua: support MPV_END_FILE_REASON_REDIRECT
And also add the missing "unknown" entry to the manpage.
2015-06-11 21:42:09 +02:00
wm4
ce513dedd8 lua: export end-file event fields 2015-06-11 21:42:09 +02:00
wm4
04c02796bd path: make mp_path_join accept normal C strings
Instead of bstr. Most callers of this function do not need bstr. The
bstr version of this function is now mp_path_join_bstr().
2015-05-09 15:26:47 +02:00
wm4
40997b8ae5 lua: remove deprecated "lua" sub directories
The compatibility code and the deprecation warning were at least in
releases 0.8 and 0.9 - time to get rid of them.
2015-05-09 15:04:05 +02:00
wm4
daabbe3640 lua: add utils.format_json() function
Requested. Why not.
2015-04-22 20:55:05 +02:00
wm4
ccfe4d6418 client API: add MPV_FORMAT_BYTE_ARRAY type
This will be used in the following commit, which adds screenshot_raw.

The reasoning is that this will be better for binding scripting
languages.

One could special-case the screenshot_raw commit and define fixed
semantics for passing through a pointer using the current API, like
formatting a pointer as string. But that would be ridiculous and
unclean.
2015-04-20 23:09:34 +02:00
wm4
9b59c175e3 lua: reject Lua 5.3
It simply doesn't work, and is hard to make work. Lua 5.3 is a different
language from 5.1 and 5.2, and is different enough to make adding
support a major issue. Most importantly, 5.3 introduced integer types,
which completely mess up any code which deals with numbers.

I tried to make this a compile time check, but failed. Still at least
try to avoid selecting the 5.3 pkg-config package when the generic "lua"
name is used (why can't Lua upstream just provide an official .pc
file...). Maybe this actually covers all cases.

Fixes #1729 (kind of).
2015-04-01 23:59:15 +02:00
wm4
39f6f6b104 build: make posix_spawn() mandatory
It was already accidentally used unconditionally by command.c.
Apparently this worked well for us, so don't change anything about,
but should it be unavailable, fail at configure time instead of compile
time.
2015-03-30 19:49:24 +02:00
wm4
08df18aea3 lua: replace getcwd() implementation 2015-03-24 22:04:27 +01:00
torque
1bbf1eb3ce Lua: add mp.get_screen_margins().
When used with mp.get_screen_size(), mp.get_screen_margins() allows a
Lua script to determine what portion of the mpv window actually has the
video in it.
2015-03-01 13:08:39 +01:00
wm4
756adee999 client API: be more lenient about mpv_suspend/resume mismatches
Before this commit, this was defined to trigger undefined behavior. This
was nice because it required less code; but on the other hand, Lua as
well as IPC support had to check these things manually. Do it directly
in the API to avoid code duplication, and to make the API more robust.
(The total code size still grows, though...)

Since all of the failure cases were originally meant to ruin things
forever, there is no way to return error codes. So just print the
errors.
2014-12-15 14:44:47 +01:00
wm4
a40df83bae lua: cosmetics: fix some include directives
Apparently, the atomics were used by the win32 subprocess code. This
code was moved to a separate file, but the atomics.h include was
forgotten.
2014-12-15 14:44:47 +01:00
Avi Halachmi (:avih)
39e04e9294 options: deprecate 'lua' based options/dirs for 'script'
- --lua and --lua-opts change to --script and --script-opts
- 'lua' default script dirs change to 'scripts'
- DOCS updated

- 'lua-settings' dir was _not_ modified

The old lua-based names/dirs still work, but display a warning.

Signed-off-by: wm4 <wm4@nowhere>
2014-12-15 04:39:56 +01:00
wm4
29bc781b68 lua: fix broken error message
luaL_error() doesn't support %.*s, because it uses Lua's own format
string mechanism that just looks like the C one. Just drop this part.
2014-12-02 20:36:55 +01:00
wm4
2a017734a5 lua, ipc: remove leftovers
MPV_EVENT_SCRIPT_INPUT_DISPATCH is now unused/deprecated.

Also remove a debug-print from defaults.lua.
2014-11-24 10:33:55 +01:00
James Ross-Gowan
ef0d1cddb6 lua: subprocess: move to osdep/subprocess-{win,posix}.c
The subprocess code was already split into fairly general functions,
separate from the Lua code. It's getting pretty big though, especially
the Windows-specific parts, so move it into its own files.
2014-11-22 18:15:13 +11:00
James Ross-Gowan
060bf43d02 lua: subprocess: use macros for SetHandleInformation
Apparently both parameters refer to the same set of flags (the first is
a mask for which flags to set.)
2014-11-22 18:15:11 +11:00
James Ross-Gowan
d2848daebb lua: subprocess: fix handle inheritance race condition
Normally, when creating a process with inherited handles on Windows, the
process inherits all inheritable handles from the parent, including ones
that were created on other threads. This can cause a race condition,
where unintended handles are copied into the new process, preventing
them from being closed correctly while the process is running. The only
way to prevent this on Windows XP was to serialise the creation of all
inheritable handles, which is clearly unacceptable for libmpv.

Windows Vista solves this problem by allowing programs to specify
exactly which handles are inherited, so do that on Vista and up.

See http://blogs.msdn.com/b/oldnewthing/archive/2011/12/16/10248328.aspx
2014-11-22 18:15:10 +11:00
James Ross-Gowan
6a1746b4e3 lua: subprocess: fix Ctrl+C handling on Windows
The CREATE_NO_WINDOW flag is used to prevent the subprocess from
creating an empty console window when mpv is not running in a console.
When mpv is running in a console, it causes the subprocess to detach
itself, and prevents it from seeing Ctrl+C events, so it hangs around in
the background after mpv is killed.

Fix this by only specifying CREATE_NO_WINDOW when mpv is not attached to
a console. When it is attached to a console, subprocesses will
automatically inherit the console and correctly receive Ctrl+C events.
2014-11-22 18:15:09 +11:00
James Ross-Gowan
f2b94a3b49 lua: subprocess: cancel pending I/O before return
I'm not sure if this is necessary, but it can't hurt, and it's what
you're supposed to do before leaving the stack frame that contains the
OVERLAPPED object and the buffer. If there is no pending I/O, CancelIo
will do nothing and GetOverlappedResult will silently fail.
2014-11-22 18:15:08 +11:00
wm4
079ecd7f01 player: integrate ytdl_hook.lua 2014-11-19 18:59:38 +01:00
James Ross-Gowan
c644178098 lua: subprocess: support cancellation on Windows 2014-11-18 13:34:00 +01:00
James Ross-Gowan
67132750a6 lua: subprocess: use overlapped I/O on Windows
Instead of threads, use overlapped (asynchronous) I/O to read from both
stdout and stderr. Like in d0643fa, stdout and stderr could be closed at
different times, so a sparse_wait function is added to wrap
WaitForMultipleObjects and skip NULL handles.
2014-11-18 13:34:00 +01:00
wm4
f4804b0c45 lua: subprocess: remove minor code duplication
Now that the code for stderr and stdout does exactly the same things,
and the specialization is in the callbacks, this is blatantly
duplicated.

Also, define a typedef for those callbacks to reduce the verbosity.
2014-11-16 19:18:23 +01:00
James Ross-Gowan
ebccfc4351 lua: subprocess: add Windows implementation
Doesn't handle mp_cancel yet.
2014-11-16 18:08:02 +01:00
wm4
f2d51171f7 lua: subprocess: fix dumb 2014-10-26 01:52:31 +02:00
wm4
d0643fa02d lua: subprocess: tunnel stderr through mp_log
Pretty much a fringe-feature, but also it's awkward if something appears
on the terminal with no indication for the source.

This is made quite awkward by the fact that stderr and stdout could be
closed at different times, and that poll() doesn't accept "holes" in its
FD list. Invalid (.e.g negative) FDs just make it return immediately, as
required by the standard. So sparse_poll() takes care of the messy
details.
2014-10-26 01:40:36 +02:00
wm4
38546d5a99 lua: parse_json(): fix inverted condition for trail argument
It accidentally had the opposite meaning.
2014-10-26 01:40:36 +02:00
wm4
0cfada604d lua: subprocess: don't distinguish pipe errors/EOF
What was the purpose of that? Probably none.

Also simplify another thing: if we get the cancel signal through FD,
there's no reason to check it separately.
2014-10-26 01:40:36 +02:00
wm4
5b91f89852 lua: fix some more lua_tostring() mistakes
Why can't it just raise an error?
2014-10-25 17:20:25 +02:00
wm4
ef252b2314 lua: lua_tostring() on an error value can return NULL
Lua is so clever it allows values that can't be converted to strings, in
which case lua_tostring() returns NULL. Trigger undefined behavior.
2014-10-24 21:57:06 +02:00
wm4
626dcf1772 lua: fix non-sense
Let's actually test our code next time.
2014-10-23 15:13:05 +02:00
wm4
65ba6f9f57 lua: don't let temporary values take the place of arguments
Because Lua is so terrible, it's easy to confuse temporary values pushed
to the Lua stack with arguments if the arguments are checked after that.

Add a hack that should fix this.
2014-10-22 01:10:15 +02:00
wm4
bd315dfaf9 lua: don't use "output" as identifier
I suspect this clashes with libcs,w hich define "stdout" as macro.
Hopefully fixes #1206.
2014-10-21 13:44:21 +02:00
Stefano Pigozzi
7e66a35969 fix build on OS X and BSD 2014-10-19 12:55:29 +02:00
Kevin Mitchell
60ed674fce lua: fix lua_objlen -> lua_rawlen for lua 5.2 2014-10-18 22:37:46 -07:00
wm4
ff029cb4cf lua: strictly free memory on errors
Thanks to the recently introduced mp_lua_PITA(), this is "simple" now.
It fixes leaks on Lua errors. The hack to avoid stack overflows
manually isn't needed anymore, and the Lua error handler will take
care of this.
2014-10-19 05:51:37 +02:00
wm4
5548c75e55 lua: expose JSON parser
The JSON parser was introduced for the IPC protocol, but I guess it's
useful here too.

The motivation for this commit is the same as with 8e4fa5fc (again).
2014-10-19 05:51:37 +02:00
wm4
987146362e lua: add an utility function for starting processes
Because 1) Lua is terrible, and 2) popen() is terrible. Unfortunately,
since Unix is also terrible, this turned out more complicated than I
hoped. As a consequence and to avoid that this code has to be maintained
forever, add a disclaimer that any function in Lua's utils module can
disappear any time. The complexity seems a bit ridiculous, especially
for a feature so far removed from actual video playback, so if it turns
out that we don't really need this function, it will be dropped again.

The motivation for this commit is the same as with 8e4fa5fc.

Note that there is an "#ifndef __GLIBC__". The GNU people are very
special people and thought it'd be convenient to actually declare
"environ", even though the POSIX people, which are also very special
people, state that no header declares this and that the user has to
declare this manually. Since the GNU people overtook the Unix world with
their very clever "embrace, extend, extinguish" strategy, but not 100%,
and trying to build without _GNU_SOURCE is hopeless; but since there
might be Unix environments which support _GNU_SOURCE features partially,
this means that in practice "environ" will be randomly declared or not
declared by system headers. Also, gcc was written by very clever people
too, and prints a warning if an external variable is declared twice (I
didn't check, but I suppose redeclaring is legal C, and not even the gcc
people are clever enough to only warn against a definitely not legal C
construct, although sometimes they do this), ...and since we at mpv hate
compiler warnings, we seek to silence them all. Adding a configure test
just for a warning seems too radical, so we special-case this against
__GLIBC__, which is hopefully not defined on other libcs, especially not
libcs which don't implement all aspects of _GNU_SOURCE, and redefine
"environ" on systems even if the headers define it already (because they
support _GNU_SOURCE - as I mentioned before, the clever GNU people wrote
software THAT portable that other libcs just gave up and implemented
parts of _GNU_SOURCE, although probably not all), which means that
compiling mpv will print a warning about "environ" being redefined, but
at least this won't happen on my system, so all is fine. However, should
someone complain about this warning, I will force whoever complained
about this warning to read this ENTIRE commit message, and if possible,
will also force them to eat a printed-out copy of the GNU Manifesto, and
if that is not enough, maybe this person could even be forced to
convince the very clever POSIX people of not doing crap like this:
having the user to manually declare somewhat central symbols - but I
doubt it's possible, because the POSIX people are too far gone and only
care about maintaining compatibility with old versions of AIX and HP-UX.

Oh, also, this code contains some subtle and obvious issues, but writing
about this is not fun.
2014-10-19 05:51:37 +02:00
wm4
daab65693c lua: add a helper to auto-free temporary C memory
Using the Lua API is a big PITA because it uses longjmp() error
handling. That is, a Lua API function could any time raise an error and
longjmp() to a lower part of the stack. This kind of "exception
handling" is completely foreign to C, and there are no proper ways to
clean up the "skipped" stack frames.

Other than avoiding such situations entirely, the only way to deal with
this is using Lua "userdata", which is basically a malloc'ed data block
managed by the Lua GC, and which can have a destructor function
associated (__gc metamethod).

This requires an awful lot of code (because the Lua API is just so
terrible), so I avoided this utnil now. But it looks like this will make
some of the following commits much easier, so here we go.
2014-10-19 05:51:25 +02:00
wm4
201a656350 win32: get rid of mp_stat in the normal source code
mp_stat() instead of stat() was used in the normal code (i.e. even
on Unix), because MinGW-w64 has an unbelievable macro-mess in place,
which prevents solving this elegantly.

Add some dirty workarounds to hide mp_stat() from the normal code
properly. This now requires replacing all functions that use the
struct stat type. This includes fstat, lstat, fstatat, and possibly
others. (mpv currently uses stat and fstat only.)
2014-10-17 22:15:19 +02:00
wm4
c5c21abf78 lua: add command_native() function
This is the Lua equivalent of mpv_command_node().
2014-10-11 00:33:09 +02:00
Otto Modinos
cbfb6de667 lua: add mpv/lua directories to the lua path
Signed-off-by: wm4 <wm4@nowhere>
2014-09-28 20:23:38 +02:00
Ben Boeckel
3f6212cd8d sanitizer: avoid divide-by-zero instances
Merges pull request #1094, with some minor changes. mpv expects IEEE,
and IEEE allows divisions by 0 for floats, so these shouldn't actually
be a problem, but do it anyway for the sake of clang.

Signed-off-by: wm4 <wm4@nowhere>
2014-09-14 21:07:30 +02:00
Otto Modinos
a910b5c6df lua: expose mp_getcwd through mp.utils 2014-08-31 00:58:27 +02:00
wm4
68ff8a0484 Move compat/ and bstr/ directory contents somewhere else
bstr.c doesn't really deserve its own directory, and compat had just
a few files, most of which may as well be in osdep. There isn't really
any justification for these extra directories, so get rid of them.

The compat/libav.h was empty - just delete it. We changed our approach
to API compatibility, and will likely not need it anymore.
2014-08-29 12:31:52 +02:00
wm4
318e8da250 lua: wake up the core when setting OSD
The OSD is marked as changed, but the core isn't notified and this
doesn't immediately wakeup. (Possibly the OSD code should wakeup the
core instead, but maybe that woudl be overkill.)

Observed when using "mp.use_suspend = false" in the OSC, and pausing,
and moving the mouse pointer out of the window. The last part of the
fade remained visible for longer than intended.
2014-08-15 23:32:31 +02:00
wm4
be337aa415 command: add a property that returns a list of all properties
Also remove the undocumented Lua mp.property_list() function.
2014-08-02 01:53:21 +02:00
wm4
f8c2dd1b78 build: include <strings.h> for strcasecmp()
It happens to work without strings.h on glibc or with _GNU_SOURCE, but
the POSIX standard requires including <strings.h>.

Hopefully fixes OSX build.
2014-07-10 08:29:32 +02:00
wm4
02ca42c7f1 lua: redo error handling, print backtraces
The original goal was just adding backtraces, however making the code
safe (especially wrt. to out of memory Lua errors) was hard. So this
commit also restructures error handling to make it conceptually simpler.
Now all Lua code is run inside a Lua error handling, except the calls
for creating and destroying the Lua context, and calling the wrapper C
function in a safe way.

The new error handling is actually conceptually simpler and more
correct, because you can just call any Lua function at initialization,
without having to worry whwther it throws errors or not.

Unfortunately, Lua 5.2 removes lua_cpcall(), so we have to emulate it.
There isn't any way to emulate it in a way that works the same on 5.1
and 5.2 with the same semantics in error cases, so ifdeffery is needed.
The debug.traceback() function also behaves weirdly differently between
the Lua versions, so its output is not as nice as it could be (empty
extra line).
2014-07-07 18:00:41 +02:00
Kenneth Zhou
cb250d490c Basic xdg directory implementation
Search $XDG_CONFIG_HOME and $XDG_CONFIG_DIRS for config files.
This also negates the need to have separate user and global variants of
mp_find_config_file()

Closes #864, #109.

Signed-off-by: wm4 <wm4@nowhere>
2014-06-26 19:37:25 +02:00
wm4
e00aad18cb command: redo the property type
Instead of absuing m_option to store the property list, introduce a
separate type for properties. m_option is still used to handle data
types. The property declaration itself now never contains the option
type, and instead it's always queried with M_PROPERTY_GET_TYPE. (This
was already done with some properties, now all properties use it.)

This also fixes that the function signatures did not match the function
type with which these functions were called. They were called as:

   int (*)(const m_option_t*, int, void*, void*)

but the actual function signatures were:

   int (*)(m_option_t*, int, void*, MPContext *)

Two arguments were mismatched.

This adds one line per property implementation. With additional the
reordering of the parameters, this makes most of the changes in this
commit.
2014-06-13 02:11:39 +02:00
wm4
99f5fef0ea Add more const
While I'm not very fond of "const", it's important for declarations
(it decides whether a symbol is emitted in a read-only or read/write
section). Fix all these cases, so we have writeable global data only
when we really need.
2014-06-11 00:39:14 +02:00
wm4
799b5e1a5d lua: slightly nicer diagnostics output
When Lua itself prints errors such as:

  Error: [string "mp.defaults"]:387: syntax error near 'function'

It's unclear why the location is prefixed with "string ". And for some
reason, it disappears if you prefix the name with '@'. I suppose this is
done for the sake of luaL_loadstring. With the '@' prefix added, the
output is now:

  Error: mp.defaults:387: syntax error near 'function'
2014-05-27 00:02:34 +02:00
wm4
fbe59b23b1 lua: add missing include files
These are actually already included in osdep/io.h, but I think it's
cleaner to repeat them in the file where they are actually needed.
(osdep/io.h needs to have them for other reasons.)
2014-05-26 21:59:30 +02:00
wm4
6f20d6b74e lua: fix compilation with lua 5.2
Commit e2e450f9 started making use of luaL_register(), but OF COURSE
this function disappeared in Lua 5.2, and was replaced with a 5.2-only
alternative, slightly different mechanism.

So just NIH our own function. This is actually slightly more correct,
since it forces the user to call "require" to actually make the module
visible for builtin C-only modules other than "mp". Fix autoload.lua
accordingly.
2014-05-26 21:59:29 +02:00
wm4
e2e450f961 lua: add some filesystem utility functions
We need this only because Lua's stdlib is so scarce. Lua doesn't intend
to include a complete stdlib - they confine themselves to standard C,
both for portability reasons and to keep the code minimal. But standard
C does not provide much either.

It would be possible to use Lua POSIX wrapper libraries, but that would
be a messy (and unobvious) dependency. It's better to implement the
missing functions ourselves, as long as they're small in number.
2014-05-25 19:51:11 +02:00
ChrisK2
ce69afab44 lua/osc: forgot some changed files in previous commit 2014-05-23 13:24:27 +02:00
wm4
2279f718de player: reorganize how lua scripts are loaded
Make loading of scripts independent of Lua. Move some of the loading
code from lua.c to scripting.c, and make it easier to add new scripting
backends.
2014-05-13 02:39:37 +02:00
wm4
beaa7c7153 lua: remove "lua/" prefix from script names
This affects the return value of mp.script_name, the "client name"
(what's returned by mpv_client_name()) and all associated features, as
well as the mpv terminal output module prefix when scripts print
something.

As discussed in #748.
2014-05-02 01:25:58 +02:00
wm4
8b7ac6e029 lua: fix stack going out of sync
This broke with recursive tables.
2014-04-24 02:30:19 +02:00
wm4
196619671d client API: remove mpv_event_pause_reason
And slightly adjust the semantics of MPV_EVENT_PAUSE/MPV_EVENT_UNPAUSE.

The real pause state can now be queried with the "core-idle" property,
the user pause state with the "pause" property, whether the player is
paused due to cache with "paused-for-cache", and the keep open event can
be guessed with the "eof-reached" property.
2014-04-14 22:33:41 +02:00
wm4
19abeaf62d lua: wrap mpv_get_wakeup_pipe()
Pretty much experimental for issue #661.
2014-04-12 20:13:53 +02:00
wm4
a94020e25b lua: add API for observing property changes
A low level API was added already earlier, but that was merely a binding
for the raw C API. Add a "proper" one, and document it.
2014-04-08 21:10:00 +02:00
wm4
6f8c5d1f6d lua: add basic mpv_observe_property support
Undocumented and only the most basic functionality for now.
2014-04-06 03:22:49 +02:00
wm4
4579d9ca58 lua: add license header
Oops.
2014-03-07 12:47:07 +01:00