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Commit Graph

1726 Commits

Author SHA1 Message Date
wm4
4681e7f49f vo_opengl: switch default FBO format to rgba, use GL_RGBA
I'm hoping this is generally more compatible, and it works with GLES.

This probably has not much of an effect on desktop GL. It also switches
only the default format for --vo=opengl, not --vo=opengl-hq.

"-hq" already uses GL_RGBA16, though since it's a sized format, the
story is a bit different, and it won't work on GLES either.
2014-12-17 21:35:05 +01:00
wm4
631ec3cc33 vo_opengl: glsl: stricter typing
Older GLSL dialects as well as GLES3 do not support the following things
in expressions:

- implicit conversions of integer constants to float
- arithmetic of float*vecN
2014-12-17 21:30:03 +01:00
wm4
2a71763c88 vo_opengl: remove icc profile options from runtime-settable options
Because of the icc-profile-auto option (which was added at a later
point), supporting this would probably be slightly messy: the ICC
profile can spontaneously update, and then it would overwrite the
previously set options.

Don't make icc-profile-auto fatal if unsupported. The "auto" indicates
that it will use whatever it finds, even if it's nothing.

Also add a warning; before this commit, it just refused to initialize
without explanation.

As a mostly unrelated cosmetic change, remove redundant parameters which
had no point anymore.

Probably fixes #1359 (or rather works it around by disallowing it).
2014-12-16 19:19:02 +01:00
wm4
0e8fbdbdb1 vo_opengl: remove requirement for RG textures
Features not supported are disabled (although with a misleading error
message).
2014-12-16 18:55:20 +01:00
wm4
446e759f64 vo_opengl: remove inactive code 2014-12-16 18:54:32 +01:00
wm4
98d09f735e vo_opengl: fix broken rejection of extended scaling
Possibly explains why some users got mysterious FBO errors on crappy
hardware.
2014-12-16 18:54:06 +01:00
Kevin Mitchell
011b7c9c3c Revert "vo/w32_common: use local definition of IID_ITaskbarList2"
This reverts commit 17067343eb.

Embarassingly, this turned out not to be necessary.
2014-12-16 02:19:33 -08:00
Kevin Mitchell
17067343eb vo/w32_common: use local definition of IID_ITaskbarList2
It is not defined in the current cygwin release.
2014-12-15 23:38:29 -08:00
wm4
1c2cbeabc2 vo_opengl: remove quadbuffer/anaglyph stereo 3D rendering
Obscure feature, and I've never heard of anyone using it.

The anaglyph effects can be reproduced with vf_stereo3d. The only thing
that can't be reproduced with it is "quadbuffer", which requires special
and expensive hardware.
2014-12-15 04:40:26 +01:00
wm4
06828f71a1 vo_x11: don't attempt to resize when unconfigured
Fixes #1347.

The previous commit actually fixes the crash.
2014-12-14 22:01:30 +01:00
wm4
399e2fec6b vo_x11: check allocation errors
Avoids a crash if allocation fails.
2014-12-14 22:00:21 +01:00
wm4
aaa319fcbd vd_lavc: fix error handling path
The ctx->pic check must uninitialize the decoder.
2014-12-13 22:00:42 +01:00
wm4
291ae3d659 mp_image: check for malloc failure
Or rather, the only reason av_buffer_create() can fail is a malloc
failure.
2014-12-13 22:00:08 +01:00
wm4
2b337d67a4 Check some mallocs
Fixes #1337.
2014-12-12 17:28:22 +01:00
wm4
56eb2b71b8 vo: fix some nonsense
Commit d38bc531 is incorrect: the 50ms queue-ahead value and the flip
queue offset have different functions. The latter is about calling
flip_page in advance, so the change attempted to show video frames 50ms
in advance on all VOs.

The change was for vo_opengl_cb, but that can be handled differently.
2014-12-10 17:00:18 +01:00
wm4
5beac919d0 vo_opengl: fix linkage type
Can happen on Windows, I suppose.
2014-12-09 22:37:32 +01:00
wm4
2413fc1cba vo_opengl: make shader text output slightly nicer
It was missing an indentation in some cases.
2014-12-09 22:30:49 +01:00
wm4
56882eaee4 vo_opengl: don't crash if framebuffers are not available
In theory, vo_opengl supports operation without framebuffers. But this
has been broken for a while now (commit cc00b3ff is a contender). It
crashed because it unconditionally called gl->BindFramebuffer() (which
is NULL if framebuffers are missing).

Since this function is actually only called to set the default
framebuffer, the simplest way to deal with this is to provide a dummy
function, insteas of uglifying the code with additional if branches.
2014-12-09 22:28:16 +01:00
wm4
273565c525 vo_opengl_cb: simplify reconfigure, render transparent if unconfigured
I think that's expected; mpv shouldn't draw anything while no video is
active. This doesn't blend transparently, though.

Also document the vo_opengl_cb thing.
2014-12-09 21:55:27 +01:00
wm4
0125fb6714 vo_opengl: make background color configurable
This mainly affects the black bars that are drawn if the window and
video aspect ratios mismatch.
2014-12-09 21:55:27 +01:00
wm4
a8cce88663 w32: copy WinID option
See previous and next commit.
2014-12-09 21:55:21 +01:00
wm4
fbccddb48b x11: copy WinID option
For the purpose of making "--wid" setable at any time.
2014-12-09 21:55:18 +01:00
wm4
fb855b8659 client API: expose OpenGL renderer
This adds API to libmpv that lets host applications use the mpv opengl
renderer. This is a more flexible (and possibly more portable) option to
foreign window embedding (via --wid).

This assumes that methods like context sharing and multithreaded OpenGL
rendering are infeasible, and that a way is needed to integrate it with
an application that uses a single thread to render everything.

Add an example that does this with QtQuick/qml. The example is
relatively lazy, but still shows how relatively simple the integration
is. The FBO indirection could probably be avoided, but would require
more work (and would probably lead to worse QtQuick integration, because
it would have to ignore transformations like rotation).

Because this makes mpv directly use the host application's OpenGL
context, there is no platform specific code involved in mpv, except
for hw decoding interop.

main.qml is derived from some Qt example.

The following things are still missing:
- a way to do better video timing
- expose GL renderer options, allow changing them at runtime
- support for color equalizer controls
- support for screenshots
2014-12-09 17:59:04 +01:00
wm4
d38bc531cc vo: include normal render-ahead time in flip_queue_offset
A small refactor; shouldn't change any behavior.

Do this so immediate display can be achieved.
2014-12-09 17:59:04 +01:00
James Ross-Gowan
349d19dda9 w32_common: fix GUID linking in Cygwin 2014-12-09 21:07:47 +11:00
Stefano Pigozzi
f93e8bb490 cocoa: fix crash
fixes #1323

Doesn't leak unless we switch video tracks on and off while in fullscreen.
2014-12-08 23:02:09 +01:00
wm4
8927d5942c vo_opengl: enable fancy-downscaling for opengl-hq again
I guess most problems with it have been fixed.

It's still slower than necessary, though.
2014-12-08 17:09:39 +01:00
wm4
08e9bbe3dd vo_opengl: use all filter sizes possible with the shaders
Not all filter sizes the shaders could handle were in the filter_sizes
list. The shader can handle any multiple of 4 (the sizes 2 and 6 are
special-cased to keep it simple).

Add all possible filter sizes, up to 64. 64 is ridiculously high anyway.
Most of the larger filter sizes are completely useless for upscaling,
but help with the fancy-downscaling option. (Although it would still be
more efficient to use cascaded scalers to handle downscaling better.)

I considered doing something less stupid than the hardcoded array, but
it seems this is still the simplest solution.
2014-12-08 17:08:26 +01:00
wm4
9c484cb080 vo_opengl: refactor: instantiate scaler functions at runtime
Before this commit, the convolution scaler shader functions were pre-
instantiated in the shader file. For every filter size, a corresponding
function (with the filter size as suffix) had to be present.

Change this, and make the C code emit the necessary bits.

This means the shader code is much reduced. (Although hopefully it
doesn't make shader compilation faster - it would require a really dumb
compiler if it spends its time on dead code.)

It also makes it more flexible, which is the main goal.

The DEF_SCALER0 stuff is needed because the C code writes the header of
the shader, at a point where scaler macros are not defined yet.
2014-12-08 16:24:38 +01:00
wm4
4a95be014b vo_opengl: never use 1D textures for lookup textures
This was a microoptimization for small filters which need 4 or less
weights per sample point. When I originally wrote this code, using a 1D
texture seemed to give a slight speed gain, but now I couldn't measure
any difference.

Remove this to simplify the code.
2014-12-08 15:23:21 +01:00
wm4
4cae83db76 vo_opengl: refactor: merge convolution function and sampler entrypoint
There's not much of a reason to have the actual convolution code in a
separate function. Merging them actually simplifies the code a bit, and
gets rid of the repetitious macro invocations to define the functions
for each filter size.

There should be no changes in behavior or output.
2014-12-08 14:59:57 +01:00
James Ross-Gowan
2e1daaff83 w32_common: ensure taskbar is hidden when fullscreen
Windows uses a heuristic to determine if a window should appear
fullscreen. If the active window's client area covers the whole screen,
the taskbar should move to the bottom of the Z-order, allowing the
window to show through.

Unfortunately, sometimes it doesn't work and the taskbar stays on top of
the "fullscreen" window. ITaskbarList2->MarkFullscreenWindow explicitly
tells the shell that a window wants to be fullscreen, so the taskbar is
always at the bottom of the Z-order while the marked window is active.

This might help with #999. Firefox also uses this interface to fix
fullscreen issues.
2014-12-08 22:07:20 +11:00
wm4
6adaddbe63 vo_opengl: extend filter size to 64
For better downscaling.

Maybe the list of filter sizes shouldn't be static...
2014-12-06 23:59:54 +01:00
wm4
309c5fee59 vo_opengl: clamp filters to their size
This gives better results with fancy-downscaling. The issue here is that
fancy-downscalign "extends" the filter radius by some amount, which
requires using a larger filter size and shader. Then most of the filter
is "unused", but some filters still return non-0 coefficients, which
create heavy artifacts. Just clamp them off.

I'm not sure if this is the right solution, but at least it's better
than before.
2014-12-06 23:59:54 +01:00
Stefano Pigozzi
2833670b71 cocoa: fix view leak in uninit when fullscreen 2014-12-06 21:55:36 +01:00
Stefano Pigozzi
685b8b7a00 cocoa: use --idle when running inside bundle
Previously when using the bundle we used a custom bizarro thing to wait for
events. Just use `--idle` and greatly simplify the code.
2014-12-06 14:16:13 +01:00
Stefano Pigozzi
73b7d4516b cocoa: don't change app activation policy in libmpv
/cc @mpv-player/stable
2014-12-06 10:13:11 +01:00
wm4
0641c7b783 vo_opengl: disable fancy-downscaling for opengl-hq again
Seems it's actually buggy, beyond the problem that large filter sizes
are required.
2014-12-06 01:46:34 +01:00
wm4
115b165b98 vo_opengl: extend filter size to 32
Also replace the weights calculations for 8/12/16 with the generic
weight function definition macro. (The weights 2/4/6 follow slightly
different rules.)
2014-12-06 01:45:39 +01:00
wm4
df36470611 vaapi/GLX: remove a direct reference to an GL symbol
Instead go through our function loader.
2014-12-06 01:40:23 +01:00
Stefano Pigozzi
ed76d22b22 cocoa: don't create Dock icon for audio only files
fixes #635
2014-12-05 23:13:21 +01:00
Stefano Pigozzi
bc1b9aa984 cocoa: don't async redraw when waiting for VO redraw
This fixes the very annoying glitch where the black bars disappear for
a single frame when going fullscreen.
2014-12-04 22:53:50 +01:00
wm4
44edb13443 video: remove things forgotten in previous commit
Oops.
2014-12-03 23:12:22 +01:00
wm4
185e95ee3d video: remove internal QP passing
This was required by vf_pp, which was just removed.

vf_dlopen has this stuff in its API. This API is considered stable, so
the related fields are not removed from it. But the fields are always 0
now, so there's no point in keeping the example program around.

vf_pullup.c did some extremely awkward passthrough of this information,
but didn't actually use it.
2014-12-03 23:01:20 +01:00
wm4
809936fdb9 video/filter: kill vf_pp (libpostproc)
This is an ancient filter, and we assume it's not useful anymore.

If you really want this, it's still available in libavfilter (e.g. via
--vf=lavfi=[pp...]). The disadvantage is that mpv doesn't pass through
QP information to libavfilter. (This was probably the reason vf_pp still
was part of mpv - it was slightly easier to pass QP internally.)
2014-12-03 23:01:19 +01:00
wm4
19f9a7066e vo_opengl: make uninit idempotent 2014-12-03 23:01:19 +01:00
wm4
920512d358 vo_opengl: move hwdec parts into their own files
This wasn't done before because there was no advantage in "abstracting"
it. This changed, and putting this into its own files is better than
messing it into gl_common.c/h.
2014-12-03 23:01:19 +01:00
wm4
63377744f3 vdpau/GLX: don't access VO backend
Same as with the previous commits.

In theory, vdpau/x11 GL interop doesn't assume GLX. It could use EGL as
well. But since it's always GLX in practice, so we're fine with this.

Remove the gl_hwdec.mpgl field - it's unused now.
2014-12-03 21:13:59 +01:00
wm4
031aef9be9 vaapi/GLX: don't access VO backend
Same as with the VDA change.
2014-12-03 21:07:18 +01:00
wm4
bfa7893fe9 vda: make independent from cocoa backend
Basically, don't access the vo field.

There's also no reason anymore to access MPGLContext. We still need to
access loaded GL functions though, so add a field for that to gl_hwdec.

Untested.
2014-12-03 21:02:33 +01:00
Stefano Pigozzi
82afc0f343 vda: use implicit current GL context
Removes the dependency from the Cocoa backend in case we are not using
it but still wanna use VDA GL introp.
2014-12-03 20:40:06 +01:00
wm4
ef1c7563c5 vo_opengl: minor changes
Always set the viewport on entry. The way the viewport is tracked is a
bit complicated in my opinion, and in fact it doesn't even reduce the
number of GL calls. Setting it on entry is actually redundant if video
covers the screen fully, because the handle_pass() unconditionally sets
it anyway, but avoiding it would complicate the cases gl->Clear() is
actually needed.

Add a fbo argument to gl_video_render_frame(). This allows you to render
into a FBO rather than the default framebuffer. It will be useful for
providing an API to render on an external GL context. (If that will
actually be added.)
2014-12-02 20:36:55 +01:00
wm4
33a6b8df46 vo_opengl: print error number if framebuffer creation fails
Seems like a waste not to print this.

Anyone with enough technical knowledge to have use for the exact error
can map the number back to the GL symbol, so don't bother to convert it
to a symbol.
2014-12-02 20:36:55 +01:00
wm4
c65bce0738 vd_lavc: use avcodec_is_open()
This is "better", although nobody seems to know how this API is supposed
to work at all.
2014-12-02 20:36:55 +01:00
Stefano Pigozzi
586c9e7155 cocoa: allow to black out other display when going fs
fixes #1302
2014-12-01 18:05:30 +01:00
wm4
98da9afb8f vo_opengl: remove redundant GL state initialization
All of these are already the defaults.

One exception is glDepthMask(), which is enabled by default. But if the
framebuffer has no depth buffer anyway, it shouldn't make a difference.
2014-12-01 14:50:00 +01:00
wm4
b57ab4bb3b vd_lavc: don't crash if codec could not be opened
Fixes #1307.
2014-12-01 13:58:30 +01:00
Sergey Kvachonok
01717dcd2c vo_wayland: Add "multimedia" keyboard key bindings.
libxkbcommon keysyms are the same as X11 keysyms (sans prefix),
so I simply copied the missing subsection from x11_common.c.

Signed-off-by: Sergey Kvachonok <ravenexp@gmail.com>
Signed-off-by: wm4 <wm4@nowhere>
2014-11-29 19:13:47 +01:00
wm4
9e10f8ccbb vo_opengl: enable fancy-downscaling by default for opengl-hq 2014-11-29 00:04:01 +01:00
wm4
4ce7a2ede9 vo_opengl: disable fancy-downscaling for anamorphic video
Includes some arbitrary minor refactoring.
2014-11-29 00:04:00 +01:00
wm4
4af24daf2c win32: add screen offset when handling overlarge windows
MS Windows doesn't allow windows larger than the screen, so we include
a hack to make the window smaller. This hack recenters the window (what
else would it do?).

It didn't account for the virtual offset of the current screen, and it
was reported that it forces the window to the first screen.

Should fix #1292.
2014-11-28 22:11:54 +01:00
wm4
5db162231e vo_direct3d: check whether D3DFMT_A8 is available
I suspect this is what is happening in github issue #1265 (at least
partially).

If D3DFMT_A8 is not available, fall back to RGBA. This is less efficient
in general, so we normally want to avoid it.
2014-11-27 20:05:29 +01:00
wm4
4495044947 gl_video: minor simplification
Not needed anymore.
2014-11-27 19:48:15 +01:00
Niklas Haas
b584802813 vo_opengl: Linearize non-RGB sRGB files correctly (eg. JPEG)
Signed-off-by: wm4 <wm4@nowhere>
2014-11-26 21:44:36 +01:00
wm4
cc54377463 Do not call strerror()
...because everything is terrible.

strerror() is not documented as having to be thread-safe by POSIX and
C11. (Which is pretty much bullshit, because both mandate threads and
some form of thread-local storage - so there's no excuse why
implementation couldn't implement this in a thread-safe way. Especially
with C11 this is ridiculous, because there is no way to use threads and
convert error numbers to strings at the same time!)

Since we heavily use threads now, we should avoid unsafe functions like
strerror().

strerror_r() is in POSIX, but GNU/glibc deliberately fucks it up and
gives the function different semantics than the POSIX one. It's a bit of
work to convince this piece of shit to expose the POSIX standard
function, and not the messed up GNU one.

strerror_l() is also in POSIX, but only since the 2008 standard, and
thus is not widespread.

The solution is using avlibc (libavutil, by its official name), which
handles the unportable details for us, mostly. We avoid some pain.
2014-11-26 21:21:56 +01:00
wm4
3fe57e3cb6 gl_common: factor context creation
Always create the context in mpgl_init(), instead of doing it when
mpgl_config_window() is called the first time. This is a small step
towards cleaning up the GL backend interface, and adding other things
like perhaps GLES support, or a callback-driven backend for libmpv.
2014-11-26 20:48:18 +01:00
Niklas Haas
7e62f2b052 vo_opengl: Reword comment in shader
I didn't quite understand this comment after looking at the code again
months later, so I reworded it for better clarity.
2014-11-26 20:31:59 +01:00
wm4
fc0ea3a541 vo_opengl: make operator precedence explicit
More readable.
2014-11-26 20:03:20 +01:00
wm4
cebb3ba645 vo_opengl: fix srgb with certain inputs
Sampling from the source texture and scaling must always be done
separately in this mode.

Fix suggested by haasn.

Still looks a bit wrong, though.
2014-11-26 20:02:55 +01:00
wm4
46dc5709c8 vo_opengl: something
Insert explanation here.

Fixes #1023.
2014-11-26 18:22:57 +01:00
Stefano Pigozzi
4590c198e6 cocoa: don’t hand over view memory ownership to libmpv clients 2014-11-25 14:45:13 +01:00
wm4
9d91776d0d x11: fix crash
Broken by previous commit. Oops.
2014-11-23 13:58:03 +01:00
wm4
c9fdf4308c x11: fix crash with --wid=0 and vo_xv/vo_x11
But seriously, don't use --wid=0, don't use vo_xv, and _especially_
don't use vo_x11.

Fixes #1284.
2014-11-23 10:54:34 +01:00
wm4
86b521f7df Silence some Coverity warnings
None of this really matters.
2014-11-21 09:59:58 +01:00
wm4
8a1d5e91ad vd_lavc: flush frames before uninitializing hw decoder
This way, no surfaces are in use when uninitializing the hw decoders,
which might help with -copy hw decoders (normal hw decoding is not
affected).
2014-11-20 16:48:03 +01:00
wm4
b8ac594af0 vo_direct3d: fix texture-memory sub-option, extend it
This sub-option was turned into a flag when the sub-option parser was
changed to the generic one (probably accidentally). Turn it into a
proper choice-option.

Also, adjust what the options do. Though none of this probably makes
much sense; the default should work, and if it doesn't, the GPU/driver
is probably beyond help.
2014-11-18 16:30:32 +01:00
wm4
d484cb3f32 vo_opengl: allow setting different filters for downscaling 2014-11-14 15:22:37 +01:00
wm4
e9792326e3 mp_image: slightly better image params verbose info 2014-11-12 19:30:59 +01:00
wm4
4136531343 video: move formatting of image parameters to separate function 2014-11-12 19:30:59 +01:00
wm4
509997ec12 vf: minor simplification
Remove the extra vf_chain.output field - there's absolutely no need for
it, because there is always a last filter which will buffer the output.

For some reason, vf_chain.last was never set, which we now need to fix
too.
2014-11-12 19:30:59 +01:00
Rudolf Polzer
4f63a812de ao_lavc, vo_lavc: Fix crashes in case of multiple init attempts.
When initialization failed, vo_lavc may cause an irrecoverable state in
the ffmpeg-related structs. Therefore, we reject additional
initialization attempts at least until we know a better way to clean up
the mess.

ao_lavc currently cannot be initialized more than once, yet it's good to
do consistent changes there as well.

Also, clean up uninit-after-failure handling to be less spammy.
2014-11-12 12:16:07 +01:00
wm4
481ab94c4e vf_sub: fix previous commit
The previous fix breaks another obscure case: if the second vf_sub adds
margins, the image is accidentally not extended, which would return in
an assertion failure when returning the bogus image.
2014-11-11 19:26:43 +01:00
wm4
599a4a8769 vf_sub: don't crash if no subtitle context is available
Happens with --vf=sub,sub (only the first one gets the context).
2014-11-11 18:47:21 +01:00
wm4
67e0230905 encode: don't segfault when bailing out due to resolution change
Somehow this code expects lastimg is always set.
2014-11-11 17:59:49 +01:00
wm4
d8cd768ed0 vo_opengl: don't reset user-set gamma when using vo_cmdline 2014-11-11 10:48:54 +01:00
wm4
3d7d1f3f26 video/out: minor simplification to event query function
The "clear" parameter is confusing and useless.
2014-11-09 10:01:16 +01:00
wm4
4235aab897 mp_image: check memory allocation 2014-11-08 16:10:04 +01:00
James Ross-Gowan
68ecbdf920 w32_common: open window menu on Alt+Space
Since mpv doesn't call TranslateMessage, this must be done manually.

Should fix #1254
2014-11-08 12:16:14 +01:00
wm4
249e8f6a54 Revert "w32_common: don't override alt+space"
This reverts commit d859549424.

Going to apply the alternative fix through PR #1256, which came just
some seconds after pushing the reverted commit. The reverted commit
was reported as not actually working.
2014-11-08 12:14:29 +01:00
wm4
d859549424 w32_common: don't override alt+space
Apparently, stealing this from the WM is bad form, just like with F10.

Fixes #1254.
2014-11-08 12:06:44 +01:00
wm4
01141198be vo_opengl: initialize renderer after setting size
This silences the warning:

video/out/gl_video.c:1091:51: runtime error: division by zero

when running with clang -fsanitize=undefined. Division by zero is legal
according to IEEE, but I guess clang doesn't care about standard. While
triggering this warning isn't actually avoided in all cases, it's
avoided in the common case and also makes people shut up about it.
2014-11-07 15:28:12 +01:00
Kevin Mitchell
83aab1d4be vo/x11: implement VOCTRL_GET_DISPLAY_NAMES with xrandr names (e.g., "LVDS1")
XRRGetOutputInfo contains a "name" element which corresponds to to the
display names given to the user by the "xrandr" command line
utility. Copy it into the xrandr_display struct for each display.
On VOCTRL_GET_DISPLAY_NAMES, send a copy of the names
of the displays spanned by the mpv window on.
2014-11-07 01:14:03 -08:00
wm4
97b4b4c8e0 vo_wayland: drop redundant "const" 2014-11-07 09:28:58 +01:00
wm4
68ad0fce1f vo_vaapi: fix broken error checks 2014-11-07 09:28:47 +01:00
wm4
a7686e86ff video: remove swapped-endian image format aliases
Like the previous commit, this removes names only, not actual support
for these formats.
2014-11-05 01:52:20 +01:00
wm4
fce77c05f5 vo_wayland: don't use endian-specific defines
Instead, use the native-endian alias, and switch the wayland format
depending on the target platform's endian.

This drops support for swapped-endian formats, but I think that is ok.
Not only are the affected formats rather ancient and backwards, but
using swapped formats probably does not make any sense for performance
either.

Untested.
2014-11-05 01:52:20 +01:00
wm4
91471deecc video: remove aliases for some rarely referenced image formats
These formats are still supported; you just can't reference them via a
defined constants directly. They are now handled via the generic
passthrough.

(If you want to use such a format, you either have to add the entry
back, or use AV_PIX_FMT_* directly.)
2014-11-05 01:52:19 +01:00
wm4
5fc29e459f video: add image format test program 2014-11-05 01:52:19 +01:00
wm4
7333bc6536 video: passthrough unknown AVPixelFormats
This is a rather radical change: instead of maintaining a whitelist of
FFmpeg formats we support, we automatically support all formats.

In general, a format which doesn't have an explicit IMGFMT_* name will
be converted to a known format through libswscale, or will be handled
by code which can treat pixel formats in a generic way using the pixel
format description, like vo_opengl.

AV_PIX_FMT_UYYVYY411 is a special-case. It's packed YUV with chroma
subsampling by 4 in both directions. Its component order is documented
as "Cb Y0 Y1 Cr Y2 Y3", meaning there's one UV sample for 4 Y samples.
This means each pixel uses 1.5 bytes (4 pixels have 1 UV sample, so
4 bytes + 2 bytes). FFmpeg can actually handle this format with its
generic mechanism in an extremely awkward way, but it doesn't work for
us. Blacklist it, and hope no similar formats will be added in the
future.

Currently, the AV_PIX_FMT_*s allowed are limited to a numeric value of
500. More is not allowed, and there are some fixed size arrays that need
to contain any possible format (look for IMGFMT_END dependencies).

We could have this simpler by replacing IMGFMT_* with AV_PIX_FMT_*
through the whole codebase. But for now, this is better, because we
can compensate for formats missing in Libav or older FFmpeg versions,
like AV_PIX_FMT_RGB0 and others.
2014-11-05 01:52:19 +01:00
wm4
9548f63943 video: handle endian detection in a more generic way
FFmpeg has only a AV_PIX_FMT_FLAG_BE flag, not a LE one, which causes
problems for us: we want to have the LE flag too, so code can actually
detect whether a format is non-native endian. Basically, we want to
reconstruct the LE/BE suffix all AV_PIX_FMT_*s have.

Doing this is hard due to the (messed up) way AVPixFmtDescriptor works.
The worst is AV_PIX_FMT_RGB444: this group of formats describe an
endian-independent access (since no component actually spans 2 bytes,
you only need byte accesses with a fixed offset), so we have to go
through some pain.
2014-11-05 01:41:35 +01:00
wm4
3a50bbf563 video: refuse to allocate image data for hwaccel formats
Makes no sense.
2014-11-05 01:41:35 +01:00
wm4
ffe9c03502 video: get hwaccel flag from pixdesc 2014-11-05 01:41:34 +01:00
wm4
bebfaae666 vo_opengl: minimal EGL on X11 support
Pretty useless and only good for testing.

Does not include any form of GLES support.
2014-11-04 01:41:37 +01:00
wm4
dc1d851c92 x11: rely on the Atom cache
XInternAtom() has a 64 entry hash table to avoid network accesses. Rely
on this cache, instead of caching these manually.
2014-11-03 23:01:27 +01:00
wm4
416c86f3cb command: add window-minimized property (X11 only)
More or less requested by #1237.

Should be simple to extend this to other backends.
2014-11-02 20:55:07 +01:00
wm4
4e2574f025 command: make window-scale property observable
Add a generic mechanism to the VO to relay "extra" events from VO to
player. Use it to notify the core of window resizes, which in turn will
be used to mark all affected properties ("window-scale" in this case) as
changed.

(I refrained from hacking this as internal command into input_ctx, or to
poll the state change, etc. - but in the end, maybe it would be best to
actually pass the client API context directly to the places where events
can happen.)
2014-11-02 20:53:56 +01:00
Stefano Pigozzi
98b1f861cb cocoa: fix fullscreen delay when paused
NSDisableScreenUpdates came to hunt me in the end and when mpv was paused, it
did wait for a frame that never came (because of interaction with the live
resizing code)!
2014-11-01 17:29:10 +01:00
Stefano Pigozzi
fccd08f43b build: remove bundle support from waf
Use TOOLS/osxbundle.py instead. It's just better and less hacky.
2014-11-01 17:29:10 +01:00
wm4
aa6b7fa07b vo_opengl: draw OSD twice in 3D mode case
Apparently this is needed for correct 3D mode subtitles. In general,
it seems you need to duplicate the whole "GUI", so it's done for all
OSD elements.

This doesn't handle the "duplication" of the mouse pointer. Instead,
the mouse can be used for the top/left field only. Also, it's possible
that we should "compress" the OSD in the direction it's duplicated, but
I don't know about that.

Fixes #1124, at least partially.
2014-10-29 23:14:46 +01:00
Stefano Pigozzi
1d7ae5829e cocoa: fix small leak 2014-10-27 19:18:29 +01:00
Stefano Pigozzi
55396ee554 libmpv: cocoa: fix view leak on uninit
The code was lacking a -removeFromSuperview call which resulted in a leak on
our part if the parent view in the client was not released.
2014-10-27 19:14:55 +01:00
wm4
fcc360ccad x11: fix display FPS detection for interlaced modes
In interlaced modes, we output fields, not complete frames, so the
framerate doubles.

The method to calculate this was borrowed from xrandr code.

Hopefully fixes #1224.
2014-10-27 16:17:55 +01:00
James Ross-Gowan
a95ce07273 dxva2: use gpu_memcpy with unmatched strides
Like memcpy_pic, this checks if the strides match first.
2014-10-27 12:37:25 +01:00
James Ross-Gowan
ac35e3b308 dxva2: fix copying surfaces with different stride 2014-10-27 10:56:00 +01:00
wm4
f22acd94af dxva2: fix crash on initialization failure
If dxva2_init() fails, dxva2_uninit() will be called twice.
2014-10-26 15:42:47 +01:00
James Ross-Gowan
0166f2c7a0 dxva2: gpu_memcpy: fix build for GCC 4.8.3 2014-10-26 13:56:41 +01:00
wm4
3b34f0078d vo_direct3d: support nv12/nv21 directly 2014-10-26 02:36:15 +02:00
wm4
bb80204de2 video: clarify what IMFMT_DXVA2 is 2014-10-26 02:35:38 +02:00
James Ross-Gowan
52b52800ce dxva2: use optimized memcpy
At least on my machine, reading back the frame with system memcpy is
slower than just using software rendering. Use the optimized gpu_memcpy
from LAV to speed things up.
2014-10-26 02:34:15 +02:00
wm4
423a7de676 video: initial dxva2 support
Shamelessly stolen from ffmpeg. It probably doesn't work - you can debug
it yourself.
2014-10-25 19:25:22 +02:00
Stefano Pigozzi
7822b97033 cocoa: perform VOCTRL_SET_UNFS_WINDOW_SIZE asyncronously
Apparently if resizing a NSWindow from a secondary thread Cocoa will
automatically protect itself using NSViewHierarchyLock and in our case,
cause a deadlock.

Fixes #1210
2014-10-24 20:30:53 +02:00
wm4
9ba6641879 Set thread name for debugging
Especially with other components (libavcodec, OSX stuff), the thread
list can get quite populated. Setting the thread name helps when
debugging.

Since this is not portable, we check the OS variants in waf configure.
old-configure just gets a special-case for glibc, since doing a full
check here would probably be a waste of effort.
2014-10-19 23:48:40 +02:00
Stefano Pigozzi
fa904150bf cocoa: reintroduce async resize
After removing synchronous libdispatch calls, this looks like it doesn't
deadlock anymore. I also experimented with pthread_mutex_trylock liek wm4
suggested, but it leads to some annoying black flickering. I will fallback to
that only if some new deadlocks are discovered.
2014-10-18 18:30:22 +02:00
Stefano Pigozzi
421bce0077 Revert "cocoa: perform init and uninit synchronously"
This reverts commit a0ac8b6331.
2014-10-18 14:28:47 +02:00
wm4
d15df00643 win32: clear window handle on destruction
As I understand, otherwise, the code will try to destroy the same
window again in the cleanup part of the gui_thread(), which makes no
sense and is potentially dangerous.
2014-10-17 22:22:10 +02:00
wm4
201a656350 win32: get rid of mp_stat in the normal source code
mp_stat() instead of stat() was used in the normal code (i.e. even
on Unix), because MinGW-w64 has an unbelievable macro-mess in place,
which prevents solving this elegantly.

Add some dirty workarounds to hide mp_stat() from the normal code
properly. This now requires replacing all functions that use the
struct stat type. This includes fstat, lstat, fstatat, and possibly
others. (mpv currently uses stat and fstat only.)
2014-10-17 22:15:19 +02:00
Stefano Pigozzi
eb902efb04 cocoa: allow mouse events to bubble up with no-input-cursor
Previously we didn't report events to the core, but still prevented the events
to travel on the responder chain.
2014-10-17 19:19:45 +02:00
wm4
708ca05cc6 vo_opengl: fix wrong comments
The previous commit was actually incorrect, and the change had
absolutely no effect. The two formats are (fortunately) the same. I'm
probably too tired.
2014-10-16 23:51:36 +02:00
wm4
b52c7273f4 vo_opengl: fix theoretical format mismatch issue
This would have been wrong for hw decoders which pass us NV12 or NV21.
The format the GL shader filter chain gets is stored in p->image_desc,
while p->image_format still contains the "real" input format (which in
case of hw decoding is an opsque hw accel format). Since no hw decoder
did this, this is really just a theoretical fix and doesn't fix any
actual bugs.
2014-10-16 23:44:10 +02:00
Stefano Pigozzi
a0ac8b6331 cocoa: perform init and uninit synchronously
This is slightly safer and without the resize redraw, should not cause any
deadlock.
2014-10-16 22:53:08 +02:00
wm4
ceba1d446a vf_vapoursynth: add debug message when returning error from GetFrame
Some filters still (or will) behave badly on these errors, so explicitly
log when it happens.
2014-10-13 14:35:03 +02:00
wm4
7266ceeb8e x11: don't wait for asynchronous X resizing with window-scale
Instead of letting the window-scale property return the old value until
X11 actually executed the resize, just set the new assumed internal
window size immediately. This avoids a "lag" between setting and reading
the window-scale property, like OSD controls typically do.

Remove the additional calls from vo_x11_highlevel_resize() - they're
pointless and slightly wrong, and resize events will take care of
updating these things correctly anyway.

Fixes #1176.

("window-scale" works via VOCTRL_[S|G]ET_UNFS_WINDOW_SIZE.)
2014-10-13 09:57:31 +02:00
wm4
385e1ccbce vf_vapoursynth: don't error if invoke() doesn't return a clip
Not all functions are for creating filters. Consider for example
LoadPlugin.
2014-10-12 20:25:25 +02:00
wm4
7b0c58ab49 vf_vapoursynth: resolve paths relative to home/config
This affects the script filename passed to the filter. Resolve "~" (and
some other variants) as described in the "Paths" section of mpv.rst.
2014-10-12 20:24:20 +02:00
wm4
9c0389e841 gl_x11: distinguish missing GLX and too old GLX versions
This probably led to confusing output.

CC: @mpv-player/stable
2014-10-12 01:33:10 +02:00
wm4
3093d93e1f vf_vapoursynth: add standalone Lua scripting 2014-10-12 01:33:10 +02:00
wm4
1b4f51ae73 vf_vapoursynth: abstract scripting backend
In theory, vsscript should be doing it, but it's not there yet, neither
did there seem to be any interest in making it flexible enough to handle
more than 1 scripting language.
2014-10-12 01:33:09 +02:00
Stefano Pigozzi
c2eca2e4b7 libmpv/cocoa: allow clients to use mpv event system
This allows mpv's view to take key and send events to mpv's core.
To set key status correctly, clients must call -[NSWindow selectNextKeyView:]
during reconfig on the main thread. All is 'documented' in the cocoabasic
example.

If someone knows a better way to handle giving key to the embedded view,
let me know!
2014-10-12 00:19:44 +02:00
Stefano Pigozzi
8b6b84f36b cocoa: remove usage of Objective-C categories
Objective-C categories need special linker flags from the user when statically
linking (-ObjC LDFLAG), so make everyone's life simpler and remove them.
2014-10-12 00:19:44 +02:00
wm4
227e470ee2 vf_vapoursynth: return dummy frames if frames are requested during init
An attempt at fixing #1168.

I see black frames flashing, so it's certainly not perfect.
2014-10-11 18:17:20 +02:00
wm4
46b16cf206 vf_vapoursynth: factor stuff 2014-10-11 18:16:09 +02:00
wm4
54e2ca809c vf_vapoursynth: when seeking, recreate only if it's already created 2014-10-11 18:15:38 +02:00
wm4
cea7528b39 x11: don't wait until window is destroyed
This can hang if the window was destroyed externally (or that's what I
suspect happens), and we somehow didn't receive the DestroyNotify event.
I'm not sure why we wouldn't receive this event (since it should just be
in the xlib event queue), but on the other hand there's no real need to
wait for window destruction.

This essentially reverts 97fc74e2.
2014-10-11 16:30:58 +02:00
wm4
ab41b8d27b vf_vapoursynth: fail gracefully if filter init requests frames
Some VS filters will requests frames from their parent filters while
they're initialized. Thy do this in a blocking manner, and
initialization will not succeed until the frame request is satisfied.
This deadlocked mpv, because we can feed frames to the filter only after
initialization is finished.

Return an error instead of deadlocking.

Note that we (probably) can handle frames being requested during init
fine, as long as the requests don't block initialization. But we can
distinguish this situation, and a simple test seems to indicate VS
usually doesn't do this.

See #1168.
2014-10-11 13:25:38 +02:00
wm4
26bc6b4831 Add some missing "const"s
The one in msg.c was mistakenly removed with commit e99a37f6.

I didn't actually test the change in ao_sndio.c (but obviously "ap"
shouldn't be static).
2014-10-10 13:44:08 +02:00
Stefano Pigozzi
8a25a4af65 cocoa: post keydown and keyup events without event monitor
Our code worked under the assumption that the event monitor is always active
and we did remove the keydown and keyup overrides from our cocoa view.
2014-10-09 22:14:41 +02:00
Stefano Pigozzi
58f62891fa cocoa: fix 'uninitalized' access
I think this doesn't make a difference, since in Objective-C nil responds as
a NullObject, but better not depend on this crappy language feature.
2014-10-09 22:14:41 +02:00
wm4
a13e01cc3e x11: fix inverted condition
Worryingly wrong. Fixes #1162.

Also fix another issue (window title was set anyway), which was why I
didn't notice this and testing it seemed to be fine.
2014-10-09 21:26:03 +02:00
wm4
e294656cb1 client API: rename --input-x11-keyboard to --input-vo-keyboard
Apparently we need this for Cocoa too. (The option was X11 specific in
the hope that only X11 would need this hack.)
2014-10-09 18:28:37 +02:00
wm4
fef9ea5f62 vf_lavfi: proper rounding for lavfi->mpv aspect ratio
Or so I think. Not like it matters anyway.
2014-10-09 18:18:05 +02:00
Stefano Pigozzi
69fa956f50 cocoa: allow to embed into an arbitrary NSView
Basically add if guards on all the problematic features. I'm still thinking
about a better way to handle this, but for the time being, this will do.
2014-10-08 19:38:35 +02:00
wm4
014547bdc2 vf_lavfi: fix compilation failure
Apparently this fails to compile with clang6. Patch by someone else.

CC: @mpv-player/stable
2014-10-08 12:44:47 +02:00
wm4
f47269a074 x11: disable various features when embedding the window 2014-10-07 23:37:47 +02:00
Stefano Pigozzi
f440c0626e cocoa: try to fix sizing bugs on retina displays
untested, no hardware.
2014-10-06 09:58:59 +02:00
Stefano Pigozzi
ba994bc0dd cocoa: fix mouse autohide
broken in 547b62f
2014-10-05 23:49:09 +02:00
Stefano Pigozzi
69508dc507 cocoa: remove a debug commento
fixup previous commit
2014-10-05 23:41:39 +02:00
Stefano Pigozzi
547b62f45e cocoa: separate video view and events view 2014-10-05 23:38:39 +02:00
Stefano Pigozzi
cb0f342ab2 cocoa: fix fullscreen with bundle 2014-10-05 23:38:12 +02:00
Stefano Pigozzi
ea83a2b9bc cocoa: readd some function calls 2014-10-05 22:38:26 +02:00
Stefano Pigozzi
c655fdc38f cocoa: actually reset the event flags 2014-10-05 22:32:23 +02:00
Stefano Pigozzi
62bc735c1a cocoa: remove some useless flags 2014-10-05 19:31:21 +02:00
Stefano Pigozzi
2cb97454f5 cocoa: disable some features when embedding in another window
ontop, fullscreen and window title change to be precise
2014-10-05 19:16:23 +02:00
Stefano Pigozzi
c6b68c28f4 cocoa: remove --fs-missioncontrol
This is the first of a series of commits that will change the Cocoa way in a
way that is easily embeddable inside parent views. To reach that point common
code must avoid referencing the parent NSWindow since that could be the host
application's window.
2014-10-05 18:07:27 +02:00
Stefano Pigozzi
7968814470 cocoa: fix some pointer casts to be 32bit safe
credits: wm4
2014-10-05 15:22:17 +02:00
Stefano Pigozzi
c8ed4736ef cocoa/libmpv: allow to embed mpv GL view in another window
This is just temporary code but is a good base for future work (and baby
steps are required for these changes). The 'final destination' is embedding
the video view into any NSView but that requires some more work (the mechanism
will be the same: pass the view's pointer casted to int64_t through -wid).

For instance we will need to remove as much usage of the window instance
as possible, and use nil guards where not possible. For this reason I will
remove stuff like the mission control fullscreen feature (it's a cute feature
but annoying to support and quite limited, go make your GUIs), and a way to
lookup the current screen directly from the NSView absolute coordinates
(this is needed for ICC detection mostly, and reporting back the screen to
mpv's core).

Moreover the current view.m will need to be separated into 2 views: the actual
video view that will be embedded, and a parent view that will not be embedded
and will be responsibile for tracking events.
2014-10-05 14:28:33 +02:00
Stefano Pigozzi
0ec14ec597 cocoa: simplify the config code and run it on the main thread
This could be dangerous because we initialize the window asynchronously and
return immediately from config, but since the OpenGL context is already
created, this seems to work correctly and doesn't cause weird deadlock cases.
2014-10-05 09:33:00 +02:00
wm4
bd169a313c options: add --no-keepaspect-window
Seems silly, but was requested.
2014-10-04 22:17:36 +02:00
Stefano Pigozzi
1651d96583 cocoa: don't reset presentation options on uninit
This doesn't look to be needed anymore. Fullscreening with both the NSView
and the NSWindow API works correctly. I guess this was forgotten in from older
code which changed presentation options directly for going fullscreen.
2014-10-04 19:10:36 +02:00
Stefano Pigozzi
e75ce6c869 cocoa: only call resize for view changing frame 2014-10-04 17:39:43 +02:00
Stefano Pigozzi
0541151b40 cocoa: remove pointless drawRect
Apparently it causes deadlocks, and at the moment it does nothing.

Fixes #778
2014-10-04 17:31:18 +02:00
Stefano Pigozzi
d980c30851 cocoa: make fullscreening look like an atomic operation
At the moment when you fullscreen mpv there is a very small time interval
where the fullscreen windows is semi-transparent. Apparently whem moving the
view to another parent it's better to make Cocoa not draw anything globally.

An Apple engineer said it, so it must be correct:
http://www.cocoabuilder.com/archive/cocoa/142020-preventing-flicker-on-moving-nsview-to-different-superview.html

I know I will regret this in the future.
2014-10-04 17:31:18 +02:00
Stefano Pigozzi
b915852f9f cocoa: make resizing wake the vo thread 2014-10-04 17:31:18 +02:00
Stefano Pigozzi
c1d5b182b4 cocoa: remove dead code 2014-10-04 17:31:18 +02:00
Alessandro Ghedini
d02275d35a vf_stereo3d: fix "auto" input format with libav 2014-10-04 16:28:30 +02:00
wm4
54fd93856a x11: stupid workaround for XMonad
--x11-netwm=yes now forces NetWM fullscreen, while --x11-netwm=auto
(detect whether NetWM fullsctreen support is available) is the old
behavior and still the default.

See #888.
2014-10-04 15:03:02 +02:00
Stefano Pigozzi
d1bdf9ea11 cocoa: move to a simpler threading model
Unfortunately using dispatch_sync for synchronization turned out to be really
bad for us. It caused a wide array of race conditions, deadlocks, etc.

Moving to a very simple mutex. It's not clear to me how to do liveresizing
with this, for now it just flickers with is unacceptable (maybe I'll draw
black instead).

This should fix all the threading cocoa bugs. Reopen if it's not the case!

Fixes #751
Fixes #1129
2014-10-04 11:47:17 +02:00
wm4
a74a324b98 video: return responsibility of video redraw back to playloop
When the VO was moved it its own thread, responsibility for redrawing
was given to the VO thread itself. So if there was a condition that
indicated that redrawing was required, like expose events or certain
VOCTRLs, the VO thread was redrawing itself.

This worked fine, but there are some corner cases where this works
rather badly. E.g. if I fullscreen the player and hit panscan controls
with mpv's default autorepeat rate, playback stops. This happens because
the VO redraws itself after every panscan change command. Running each
(repeated) command takes so long due to redrawing and (involuntary)
waiting on vsync, that it never leaves the input processing loop while
the key is held down. I suspect that in my case, redrawing in fullscreen
mode just gets slow enough that it takes 2 vsyncs instead of 1 on
average, and the processing time gets larger than the autorepeat delay.

Fix this by taking redraw control from the VO, and instead let the
playloop issue a "real" redraw command to the VO if needed. This
basically reverts redraw handling to what it was before moving the VO to
a thread.

CC: @mpv-player/stable
2014-10-03 23:07:08 +02:00
wm4
6dad7d6fe7 x11: fix --wid=0
Another fallout resulting from the changes whether or not to wait for
mapping the window. In this case, it obviously makes no sense to wait
for mapping, because the root window is always mapped. Mapping will
never happen, and it would wait forever.

Fixes #1139.
CC: @mpv-player/stable
2014-10-02 18:14:30 +02:00
wm4
64fb37c173 vo_vdpau: don't try to create surfaces of size 0
At least on kwin, we decide to proceed without waiting for the window
being mapped (due to the frame exts hack, see commit 8c002b79). But that
leaves us with a window size of 0x0, which causes VdpOutputSurfaceCreate
to fail. This prints some warnings, although vo_vdpau recovers later and
this has no other bad consequences.

Do the following things to deal with this:
- set the "known" window size to the suggested window size before the
  window is even created
- allow calling XGetGeometry on the window even if the window is not
  mapped yet (this should work just fine)
- make the output surface minimum size 1x1

Strictly speaking, only one of these would be required to make the
warning disappear, but they're all valid changes and increase robustness
and correctness. At no point we use a window size of 0x0 as magic value
for "unset" or unknown size, so keeping it unset has no purpose anyway.

CC: @mpv-player/stable
2014-10-01 17:29:24 +02:00
James Ross-Gowan
f23827d557 w32_common: quit event loop on destroy
When embedding, if the parent window is destroyed, it will cause mpv's
window to be destroyed as well. Since WM_USER wakeups are sent to the
window, destroying the window will prevent wakeups and cause uninit to
hang.

Fix this by quitting the event loop on WM_DESTROY. Events should only be
processed for the lifetime of the window, from CreateWindowEx to
WM_DESTROY. After the event loop is finished, mp_dispatch_queue_process
can handle any remaining requests.
2014-09-30 23:01:06 +10:00
wm4
c2592be4f0 vd_lavc: fix a small memory leak on init error
The private context wasn't free'd when codec init failed. Restructure
the code so that it can't happen.
2014-09-29 20:37:12 +02:00
wm4
053196de84 x11: always wait for mapped when using --wid
Might help with embedding with mozplugger. I can't confirm whether it
fixes the issue.

See #1090.
2014-09-29 18:06:45 +02:00
wm4
3273db1ef7 client API, X11: change default keyboard input handling again
Commit 64b7811c tried to do the "right thing" with respect to whether
keyboard input should be enabled or not. It turns out that X11 does
something stupid by design. All modern toolkits work around this native
X11 behavior, but embedding breaks these workarounds.

The only way to handle this correctly is the XEmbed protocol. It needs
to be supported by the toolkit, and probably also some mpv support. But
Qt has inconsistent support for it. In Qt 4, a X11 specific embedding
widget was needed. Qt 5.0 doesn't support it at all. Qt 5.1 apparently
supports it via QWindow, but if it really does, I couldn't get it to
work.

So add a hack instead. The new --input-x11-keyboard option controls
whether mpv should enable keyboard input on the X11 window or not. In
the command line player, it's enabled by default, but in libmpv it's
disabled.

This hack has the same problem as all previous embedding had: move the
mouse outside of the window, and you don't get keyboard input anymore.
Likewise, mpv will steal all keyboard input from the parent application
as long as the mouse is inside of the mpv window.

Also see issue #1090.
2014-09-28 20:11:00 +02:00
wm4
aeaa1767e9 Fix build with libavfilter disabled
Although I'm not sure why we even support this.
2014-09-28 19:10:50 +02:00
wm4
cdb25d5a21 video: change automatic rotation and 3D filter insertion
We inserted these filters with fixed parameters, which was ok. But this
also didn't change image parameters for the filters down the filter
chain and the VO. For example, if rotation by 90° was requested by the
file, we would insert a filter and rotate the video, but the VO would
still receive image parameters that direct rotation by 90°.

This wasn't a problem, but it could become one.

Fix this by letting the filters automatically pick up the image params.
The image params are reset on application. (We could probably also
always try to apply and reset image params in a filter, instead of
having special "auto" parameters. This would probably work, and video.c
would insert a "rotate=0" filter. But I'm afraid this would be confusing
and the current solution is cosmetically slightly nicer.)

Unfortunately, the vf_stereo3d.c change turned out a big mess, but once
the "internal" filter is fully replaced with libavfilter, most of this
can be radically simplified.
2014-09-27 18:31:59 +02:00
wm4
0ec6df2ddf vf_lavfi: make chaining from other filters more flexible
Some filters exists only to create a specific lavfi graph. Allow these
filters to reset the graph exactly on reconfig, and allow them to modify
some image parameters too. Also make vf_lw_update_graph() behave like
vf_lw_set_graph() - they had a subtitle difference with filter==NULL.

Useful for the following commit.
2014-09-27 17:21:29 +02:00
wm4
debbff76f9 Remove mpbswap.h
This was once central, but now it's almost unused. Only vf_divtc still
uses it for extremely weird and incomprehensible reasons. The use in
stream.c is trivial. Replace these, and remove mpbswap.h.
2014-09-25 21:32:55 +02:00
wm4
fd7dde404d video: remove BITMAPINFOHEADER from internal demuxer API
MPlayer traditionally did this because it made sense: the most important
formats (avi, asf/wmv) used Microsoft formats, and many important
decoders (win32 binary codecs) also did. But the world has changed, and
I've always wanted to get rid of this thing from the codebase.

demux_mkv.c internally still uses it, because, guess what, Matroska has
a VfW muxing mode, which uses these data structures natively.
2014-09-25 00:59:15 +02:00
wm4
1f4a74cbed vf_vapoursynth: make it possible to get filter output incrementally
Until now, we always required the playback core to decode a new frame to
get more output from the filter. That seems to be completely
unnecessary, because filtered results may arrive before that.

Add a filter_out callback, and restructure the code such that it can
return any filtered frames, or block if it hasn't read at least one
frame.

In the worst case, it still can happen that bursts of input requests and
output requests happen. (This commit tries to reduce burst-like
behavior, but it's not entirely possible due to the indeterministic
nature of VS threading.)

This is a similar change as with 95bb0bb6.
2014-09-23 00:35:57 +02:00
wm4
a4241f9de6 video: fix redrawing when pausing after framedrop
When pausing after a frame was just dropped, we're logically at the
dropped frame, and thus should redraw the dropped frame. This was
implemented, but didn't work after unpausing for the second time,
because of a minor logic bug.
2014-09-21 10:06:06 +02:00
wm4
1cf229f462 video: fix some vo_direct3d crashes due to FFmpeg nonsense
For incomprehensible reasons, AV_PIX_FMT_GRAY8 (and some others) have a
palette. This literally makes no sense and this issue has bitten us
before, but it is how it is.

This also caused a crash with vo_direct3d: this mapped a texture as
IMGFMT_Y8 (i.e. AV_PIX_FMT_GRAY8), and when copying this, it tried to
copy the non-existent palette.

Fixes #1113.
2014-09-21 09:33:51 +02:00
wm4
68b7217d41 vo_vdpau: better integration with the generic framedrop code
vo_vdpau uses its own framedrop code, mostly for historic reasons. It
has some tricky heuristics, of which I'm not sure how they work, or if
they have any effect at all, but in any case, I want to keep this code
for now. One day it might get fully ported to the vo.c framedrop code,
or just removed.

But improve its interaction with the user-visible framedrop controls.
Make --framedrop actually enable and disable the vo_vdpau framedrop
code, and increment the number of dropped frames correctly.

The code path for other VOs should be equivalent. The vo_vdpau behavior
should, except for the improvements mentioned above, be mostly
equivalent as well. One minor change is that frames "shown" during
preemption are always count as dropped.

Remove the statement from the manpage that vo_vdpau is the default; this
hasn't been the case for a while.
2014-09-20 15:17:12 +02:00
wm4
461c78e4d9 vo_vdpau: fix confusion around vsync_interval
vc->vsync_interval and vsync_interval should be the same value, but
actually vc->vsync_interval was updated after vsync_interval was
initialized. This was probably not intended. Fix this by removing the
duplicate local variable. There were probably no bad effects.
2014-09-20 14:54:19 +02:00
Alexander Preisinger
29467736cf wayland: use reported rete and delay
If native-keyrepeat is true then we set the rate and delay reported by the
compositor.
2014-09-19 17:38:24 +02:00
wm4
95bb0bb671 vf_lavfi: fetch output frames incrementally
Uses the new mechanism introduced in the previous commit.

Depending on the actual filter, this distributes CPU load more evenly
over time, although it probably doesn't matter.
2014-09-18 19:36:55 +02:00
wm4
580cf433bd video/filter: allow better dataflow
Consider a filter which turns 1 frame into 2 frames (such as an
deinterlacer). Until now, we forced filters to produce all output frames
at once. This was done for simplicity.

Change the filter API such that a filter can produce frames
incrementally.
2014-09-18 19:36:27 +02:00
wm4
6ef40cb910 video: wake up core as soon as possible
There's no reason to let the core wait until the frame is done
displaying. In practice, the core normally didn't need this additional
wakeup, and the VO was quick enough to fetch the new frame, before the
core even attempted to queue a new frame. But it wasn't entirely clean,
and the correct wakeup handling might matter in some cases.
2014-09-16 23:59:13 +02:00
Alexander Preisinger
95053ba78b vo_wayland: remove unnecessary check
buffer_pool_get_front now returns always a valid buffer.
No need for corner cases.
2014-09-16 15:54:10 +02:00
Alexander Preisinger
20643b6c91 wayland/buffer: use buffer macros consistently 2014-09-16 15:48:07 +02:00
wm4
8c002b79d3 x11: if the WM supports _NET_FRAME_EXTENTS, don't wait for map
Some window managers can prevent mapping of a window as a feature. i3
can put new windows on a certain workspace (with "assign"), so if mpv is
started on a different workspace, the window will never be mapped.

mpv currently waits until the window is mapped (blocking almost all of
the player), in order to avoid race conditions regarding the window
size. We don't want to remove this, but on the other hand we also don't
want to block the player forever in these situations.

So what we need is a way to know when the window manager is "done" with
processing the map request. Unfortunately, there doesn't seem to be a
standard way for this. So, instead we could do some arbitrary
communication with the WM, that may act as "barrier" after map request
and the "immediate" mapping of the window. If the window is not mapped
after this barrier, it means the window manager decided to delay the
mapping indefinitely. Use the _NET_REQUEST_FRAME_EXTENTS message as such
a barrier. WMs supporting this message must set the _NET_FRAME_EXTENTS
property on the mpv window, and we receive a PropertyNotify event. If
that happens, we always continue and cancel waiting for the MapNotify
event.

I don't know if this is sane or if there's a better mechanism. Also,
this works only for WMs which support this message, which are not many.
But at least it appears to work on i3. It may reintroduce flickering on
fullscreen with other WMs, though.
2014-09-15 19:19:01 +02:00