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Commit Graph

4918 Commits

Author SHA1 Message Date
Avi Halachmi (:avih)
ef1d0b2cdb options: win32: ignore and deprecate --fit-border
The accurate description of this option was:
- fit-border is enabled by default. When disabled, it adds a bug where
  if the window has borders and mpv shrinks it to fit the desktop, then
  the calculation ignores the borders and adds incorrect video crop.

The option was added at commits 70f64f3c and 949247d6, in order to
solve an issue (#2935) where if mpv wanted to display a video with
size WxH, then w32_common.c incorrectly set the window to WxH, while
down-scaling the video slightly to fit (even with small sizes).

It was addressed with a new option which is enabled by default, but
does the right thing (sets the client area to WxH) only when disabled,
so that everyone who prefers their video slightly downscaled could
keep their default behavior.

(#2935 also addressed an off-by-one issue, fixed before fit-border)

While disabling the option did avoid unnecessary downscaling, it also
added a bug when disabled: the borders are no longer taken into
account when the size is too big for the desktop. Most users don't
notice and are unaffected as it's enabled by default.

Shortly later (981048e0) the core issue is fixed, and now the client
area is correctly set to WxH instead of the window (and together with
the three following commits which center the video, adds a new bug
where the window title can be outside the display - addressed next).

However, fit-border remained, now without any effect, except that it
still has the same bug when disabled and the window is too big.

Later code changes and refactoring preserved this issue with great
attention to details, and it remained in identical form until now.

Simply rip out fit-border.
2021-04-23 10:45:51 +03:00
Niklas Haas
474ee003ed vo_gpu: greatly increase maximum shader cache size
See #8137 for justification.

This is not ideal, because a large cache results in a lot of `strcmp`
invocations for every single shader invocation. But it's way better than
resulting in a lot of shader recompilations for every single shader
invocation.

The only reason I don't want to uncap it altogether is because there are
conceivable edge cases in which users load dynamically generated shaders
with updated parameters (indeed, I've seen IRC discussions to this
effect), and in this case, we don't want to grow the cache infinitely as
a result of something like a floating point parameter being continuously
updated. (Never mind that this *would* actually trigger worst case
behavior for the `strcmp`, since the updated float constant is likely to
be near the bottom of the shader body)

Whatever. vo_placebo will liberate us all in the end.
2021-04-18 20:13:43 +02:00
Dudemanguy
2a1a092bc9 wayland: workaround hidden state detection badness
The wayland code uses a heuristic to determine whether or not the mpv
window is hidden since the xdg-shell protocol does not provide a way for
a client to directly know this. We don't render with the frame callback
function for various, complicated reasons but the tl;dr is that it
doesn't work well with mpv's core (maybe an essay should be written on
this one day).

Currently, the aforementioned heuristic considers a window hidden if we
miss more frames in a row than the display's current refresh rate
(completely arbitrary number). However, the wayland protocol does allow
for the display's refresh rate to be 0 in certain cases (like a virtual
output). This completely wrecks the heuristic and basically causes only
every other frame to be rendered (real world example: nested sway
sessions).

Instead let's slightly redesign this mechanism to be a little smarter.
For coming up with the vblank time (to predict when to timeout on the
wait function), instead use the vsync interval calculated using
presentation time. That is the most accurate measure available. If that
number is not available/invalid, then we try to use the vsync interval
predicted by the presentation event.

If we still don't have that (i.e. no presentation time supported by the
compositor), we can instead use the old way of using the expected vsync
interval from the display's reported refresh rate. If somehow we still
do not have a usable number, then just give up and makeup shit. Note
that at this point we could technically ask the vo for the estimated
vsync jitter, but that would involve locking/unlocking vo which sounds
horrifying. Ideally, you never reach here.

See https://github.com/swaywm/wlroots/issues/2566 for the actual target
of this fix. wlroots uses presentation time so in practice we are mostly
just using that calculated vsync interval number.
2021-04-18 16:45:40 +00:00
Dudemanguy
cd7a7a1de8 wayland: update geometry + cursor on output event
The wayland output listener can update whenever something about the
output changes (resolution, scale). Currently, the mpv VO updates
correctly when the refresh rate changes, but changes of both scale and
resolution were not considered. This causes a bug in certain cases like
the mouse surface not being shown at certain scale factors due to the
cursor scale not being updated correctly. Also autofit type options
would not update if the resolution changes.

To fix this, we must always reset the window geometry and wl scaling
whenever the output event occurs on wl->current_output. There is no way
to know precisely what changed from the previous state, so all of the
parameters must be reset and then resized.

As an aside, this apparently doesn't fix all cursor problem as there's
apparently a bug in libwayland-cursor(*). It's still something we should
be doing regardless.
*: https://gitlab.freedesktop.org/wayland/wayland/-/issues/194
2021-04-16 15:46:33 +00:00
Dudemanguy
74f5d4940e wayland: support the display-hidpi-scale property
So apparently this property had existed since 2019. Internally, it's
used as a part of the console.lua script for scaling. Yours truly
somehow didn't bat an eye at the fact that the text in the console was
super small (made worse by the fact that xwayland does scale) and just
ignored it for all this time. Oh well.

To report dpi changes to mpv's core, we need to use VO_EVENT_DPI in a
couple of places. One place is, of course, the surface listener if the
scale value reported by the wayland server changes. The other place is
in the very first reconfig since mpv's core will not find the correct
scale value until we actually get a wl_output from the wayland server.
2021-04-12 14:09:28 -05:00
LaserEyess
dd86f195a6 vo_gpu: adjust interpolation_threshold's default
When mpv attempts to play a video that is, on average, 60 FPS on a
display that is not exactly 60.00 Hz, two options try to fight each
other: `video-sync-max-video-change` and `interpolation-threshold`.
Normally, container FPS in something such as an .mp4 or a .mkv is
precise enough such that the video can be retimed exactly to the display
Hz and interpolation is not activated.

In the case of something like certain live streaming videos or other scenario
where container FPS is not known, the default option of 0.0001 for
`interpolation-threshold` is extremely low, and while
`video-sync-max-video-change` retimes the video to what it approximately
knows as the "real" FPS, this may or may not be outside of
`interpolation-threshold`'s logic at any given time, which causes
interpolation to be frequently flipped on and off giving an appearance
of stuttering or repeated frames that is oftern quite jarring and makes
a video unwatchable.

This commit changes the default of `interpolation-threshold` to 0.01,
which is the same value as `video-sync-max-video-change`, and guarantees
that if the user accepts a video being retimed to match the display,
they do not additionally have to worry about a much more
precise interpolation threshold randomly flipping on or off. No internal
logic is changed so setting `interpolation-threshold` to -1 will still
disable this logic entirely and always enable interpolation.

The documentation has been updated to reflect this change and give
context to the user for which scenarios they might want to disable
`interpolation-threshold` logic or change it to a smaller value.
2021-03-28 20:26:41 +03:00
Philip Langdale
3f006eced4 options: Make validation and help possible for all option types
Today, validation is only possible for string type options. But there's
no particular reason why it needs to be restricted in this way, and
there are potential uses, to allow other options to be validated
without forcing the option to have to reimplement parsing from
scratch.

The first part, simply making the validation function an explicit
field instead of overloading priv is simple enough. But if we only do
that, then the validation function still needs to deal with the raw
pre-parsed string. Instead, we want to allow the value to be parsed
before it is validated. That in turn leads to us having validator
functions that should be type aware. Unfortunately, that means we need
to keep the explicit macro like OPT_STRING_VALIDATE() as a way to
enforce the correct typing of the function. Otherwise, we'd have to
have the validator take a void * and hope the implementation can cast
it correctly.

For help, we don't have this problem, as help doesn't look at the
value.

Then, we turn validators that are really help generators into explicit
help functions and where a validator is help + validation, we split
them into two parts.

I have, however, left functions that need to query information for both
help and validation as single functions to avoid code duplication.

In this change, I have not added an other OPT_FOO_VALIDATE() macros as
they are not needed, but I will add some in a separate change to
illustrate the pattern.
2021-03-28 19:46:27 +03:00
Niklas Haas
6265724f33 vo_gpu: placebo: keep track of texture sample mode
This fixes an issue where dithering was effectively broken on libplacebo
versions >= 103 because the dither texture was being sampled with
edge-clamped rather than repeating semantics.
2021-03-21 17:18:20 +01:00
Dudemanguy
99968e1ce5 wayland: no mouse dragging in fullscreen/maximized
The wayland code takes mouse dragging into account in order to trigger a
client-side request for a window move or window resize. According to the
xdg-shell spec*, "[t]he server may ignore move[/resize] requests
depending on the state of the surface (e.g. fullscreen or maximized)".
Since it is not actually a hard requirement, that means the compositor
could actually respond to a clientside move/resize request even if the
mpv window was fullscreen. For example, it was pointed out that in sway,
if mpv is a floating window, you could drag it around off screen even
though the window is fullscreen.

This kind of behavior does not really have any practical use. A user can
should pan a video if he/she wishes to move its orientation while
fullscreen (or maximized for that manner). Naturally, a maximized or
fullscreened window should never be manually resized (every compositor
likely ignores this anyway). The fix is to simply just not trigger the
smecial mouse dragging case if the wayland surface is fullscreened or
maximized.

*:https://gitlab.freedesktop.org/wayland/wayland-protocols/-/blob/master/stable/xdg-shell/xdg-shell.xml
2021-03-02 16:40:13 -06:00
sfan5
bbbf3571ed vd_lavc: wrap use of deprecated AVCodecContext.thread_safe_callbacks in #if
For compatibility once FFmpeg removes it entirely.
2021-03-02 15:00:37 +01:00
der richter
d1be8bb606 mac: fix traditional fullscreen on macOS 11
the fullscreen style mask is not supported on macOS 11 anymore outside
of the native fullscreen animation. this can lead to a none working fs
or in the worst case a crash.

to fix this we will simulate a fullscreen window with a borderless
window with the size of the whole screen, though only on macOS 11.

Fixes #8490
2021-02-27 13:12:46 +01:00
der richter
c2868bdd39 mac: remove an unused variable 2021-02-27 13:12:46 +01:00
Niklas Haas
09d7c75bfe vo_gpu: libplacebo: require v2.72.0
It's about a year old, and packaged pretty much everywhere that bothers
to package libplacebo at all. Older versions are only a thing on LTS,
which will probably also use older mpv so it works out.

Starting with v2.72.0, libplacebo validates all of its parameters
internally and turns them into function failures. Doing it twice is
awfully redundant, so we can drop the parameter validation.

Also allows us to drop some preprocessor macros.
2021-02-23 12:44:04 +02:00
Evgeny Zinoviev
f913570aad mac: support --on-all-workspaces option 2021-02-21 13:38:53 +01:00
Niklas Haas
c766e47b70 vo_gpu: don't abort() if plane tex creation fails
In this case, we just treat all uploads as automatically failing. That
error path already exists and is already handled correctly.

Fixes #8566
2021-02-16 14:22:29 +01:00
Niklas Haas
968faef867 vo_gpu: vaapi: export plane pitch properly 2021-02-12 23:31:46 +01:00
Mia Herkt
12ffce0f22
vo_gpu: lower default deband threshold
The previous default was found to be too aggressive for most video.
Change to a lower value to prevent destroying too much detail.
2021-02-05 15:15:55 +01:00
Emmanuel Gil Peyrot
f8a9654873 vo_wlshm: support big endian systems
The video was otherwise blue, and that’s not how it should be. :)
2021-02-04 21:13:09 +02:00
der richter
dae9ea3fa7 mac: fix dangling pointers
initialising UnsafeMutableRawPointer the way we did won't free those
pointers and we get dangling pointers. explicitly define a scope those
pointers are alive and auto freed.
2021-01-13 16:23:47 +01:00
Niklas Haas
3e175dff4a vo_gpu: don't segfault if 3DLUT texture fails uploading
This failure path was never properly checked.
2021-01-01 17:14:57 +01:00
Jan Ekström
f02ab2aabb csputils: add mappings for DCI-P3 (ST.431-2) and P3-D65 (ST.432-1) 2020-12-30 20:03:54 +02:00
Emmanuel Gil Peyrot
5f2b60a645 vd_lavc: add VP8 to the default allowed hwdec codec list
It is supported at least on Intel, from gen8 to gen11, and still gives a
pretty welcome reduction of CPU usage on my gen9.
2020-12-30 17:30:01 +02:00
Niklas Haas
be167c227b vo_gpu: cast bvecN to vecN for mix() on older GLSL
Fixes https://github.com/mpv-player/mpv/issues/8415, among others
2020-12-28 19:39:41 +01:00
Dudemanguy
1ba5dc84ca wayland: support multiple modifiers
Oversight when the modifier checking was split out to a separate
function. Instead of immediately returning on a match, be sure to loop
through all modifiers and catch every single one that is pressed before
we return them.
2020-12-20 10:57:48 -06:00
der richter
dde0189279 mac: fix type mismatch Int instead of Int32 2020-12-19 21:47:19 +01:00
der richter
af26402948 mac: use visible frame rectangle for window geometry calculation
currently we use the whole screen rectangle to calculate the window
geometry. this doesn't take the menu bar or the Dock into account.

by default use the visible screen rectangle instead. this is also a
change in behaviour, since the window can't be placed outside of this
rectangle anymore. also add an option to change to the old behaviour,
because it can still be useful in certain cases, like placing the window
directly underneath the menu bar when used a desktop background.

Fixes #8272
2020-12-19 21:37:55 +02:00
der richter
93d071dbd8 mac: fix a window positioning bug when exiting fullscreen
when exiting fullscreen we set the window frame to a aspect fit frame of
the fullscreen frame to prevent aspect ration problems when animating.
though that intermediate frame was set too early and before the system
knew we already exited the fullscreen. because of that the frame we set
could not be properly set and its origin was defaulted to the bottom
left corner for exactly one display refresh and only after that the
wanted frame was set. this led to a (dark) grey area on the right or
top depending on the aspect ratio difference of the screen and video.

to prevent this set the intermediate frame in the animation group to
make it sync with the system's fullscreen behaviour.

Fixes #8371
2020-12-19 15:44:59 +01:00
Dudemanguy
4029a695b5 vo_wlshm: support presentation time
We get presentation feedback for free thanks to the last commit.
Implementing it in wlshm is pretty straightfoward from there.
2020-12-14 22:44:43 +00:00
Dudemanguy
b59eaf57fe wayland: unify frame/presentation callback code
Originally when presentation time was implemented, the frame callback
and presentation feedback functions were called in each rendering api's
separate backend (egl and vulkan). This meant that their respective
structs were basically copy and pasted across both files. Plus later
vo_wlshm started using frame callbacks too. Things got refactored a few
times and it turns out there's actually no need to have these things
separate anymore. The frame callback can just be initialized in
vo_wayland_init and then everything else will follow from there. Just
move all of this code to wayland_common and get rid of the duplication.

Sidenote: This means that vo_wlshm can actually receive presentation
feedback now. It's really simple to do so might as well. See the next
commit.
2020-12-14 22:44:43 +00:00
Dudemanguy
8e793bde78 x11: update geometry/autofit opts on runtime
If the window is maximized, we can't change the size immediately. In
that case, we set a bool and wait for the state to change before
triggering the resize.
2020-12-14 22:44:05 +00:00
Dudemanguy
04018c3061 wayland: update geometry/autofit opts on runtime
Additionally, do some cleanups in the resize/autofitting code to make
sure we don't do any wasteful VO_EVENT_RESIZE calls. Note that if
set_geometry is called, we must always perform a resize.
2020-12-14 22:44:05 +00:00
Dudemanguy
bff5416dae wayland: remove unused function declaration
It looks this line was added over 3 years ago, but said function never
actually existed or was used. Funny stuff.
2020-12-13 18:30:19 -06:00
Dudemanguy
7db17e627c wayland: handle multiple outputs more correctly
There's a bit of a catch-22 in the wayland backend. mpv needs to know
several things about the wl_output the surface is on (geometry, scale,
etc.) for lots of its options. You still have to render something
somewhere before you can know what wl_output the surface is actually on.
So this means that when initializing the player, it is entirely possible
to calculate initial parameters using the wrong wl_output. The surface
listener is what will eventually correct this and pick the correct
output. However not everything was technically working correctly in a
multi-output setup.

The first rule here is to rework find_output so that it returns a
vo_wayland_output instead of internally setting wl->current_output. The
reason is simply because the output found here is not guaranteed to be
the output the surface is actually on. Note that for initialization of
the player, we must set the output returned from this function as the
wl->current_output even if it is not technically correct. The surface
listener will fix it later.

vo_wayland_reconfig has to confusingly serve two roles. It must ensure
some wayland-related things are configured as well as setup things for
mpv's vo. The various functions are shuffled around and some things are
removed here which has subtle implications. For instance, there's no
reason to always set the buffer scale. It only needs to be done once
(when the wl->current_output is being created). A roundtrip needs to be
done once after a wl_surface_commit to ensure there are no configuration
errors.

surface_handle_enter is now handles two different things: scaling as
well as mpv's autofit/geometry options. When a surface enters a new
output, the new scaling value is applied to all of the geometry-related
structs (previously, this wasn't done). This ensures, in a multi-monitor
case with mixed scale values, the surface is rescaled correctly to the
actual output it is on if the initial selection of wl->current_output is
incorrect.

Additionally, autofit/geometry values are recalculated if they exist.
This means that dragging a surface across different outputs will autofit
correctly to the new output and not always be "stuck" on the old one.

A very astute observer may notice that set_buffer_scale isn't set when
the surface enters a new output. The API doesn't really indicate this,
but a WAYLAND_DEBUG log reveals that the compositor (well at least
sway/wlroots anyway) magically sets this for you. That's quite fortunate
because setting in the surface handler caused all sorts of problems.
2020-12-08 17:20:51 +00:00
der richter
b8156a9a86 vo_gpu: revert 8a09299 and conditionally clear framebuffer again
in the original commit, that removed the conditional clearing, an
incorrect assumption was made that clearing "should be practically free"
and can be done always. though, at least on macOS + intel this can have
a performance impact of up to 50% increased usage. it might have an
impact on other platforms and setups as well, but this is unconfirmed.

the reason for removing the conditional clearing was to partially work
around a driver bug on very specific setups, X11 with amdgpu and OpenGL,
to clear garbled frames on start. though it still has issues with
garbled frames in other situation like fullscreening. there is also an
open bug report on the mesa bug tracker about this. setting the
radeonsi_zerovram flag works around all of those issues.

since the flag works around all these issues and the original fix
doesn't work completely we revert it and keep our optimisation.

Fixes #8273
2020-12-06 21:46:29 +02:00
der richter
96bcf51c39 mac: support screen-name and fs-screen-name opts
the screen-name and fs-screen-name option allow for specifying screens
based on their name. this is the name of the NSScreen and also reported
by the VOCTRL_GET_DISPLAY_NAMES event. the old screen and fs-screen
options by id, respectively, are preferred over these new ones.
2020-12-06 17:36:43 +00:00
Dudemanguy
a700b8130b wayland: support fs-screen-name option
In wayland, setting the surface on a specific monitor only works in
fullscreen so only --fs-screen-name can be implemented. Like with x11,
we prefer --fs-screen over --fs-screen-name if it is set. This may be
more useful than setting by ids because there's no guaranteed order in
which screens are added in wayland. In wayland, the name used here is
the model name detected by the output_listener.
2020-12-06 17:36:43 +00:00
Dudemanguy
9a7b2015e1 x11: support screen-name and fs-screen-name opts
The --screen-name and --fs-screen-name options allow for specifying
screens based on their name. For x11, this is the display name reported
by xrandr. --screen-name and --fs-screen-name mimic the --screen and
--fs-screen options respectively. If --screen is set, then --screen-name
will always do nothing. Likewise, --fs-screen-name does nothing if
--fs-screen is set.
2020-12-06 17:36:43 +00:00
Niklas Haas
7c4465cefb vo_gpu: placebo: update for upstream API changes
The concept of sample/address modes was moved from `pl_tex` to
`pl_desc_binding`.

The `pl_tex_blit()` function also underwent an API change.
2020-12-04 23:49:31 +01:00
Avi Halachmi (:avih)
84d0930fa1 vo_sixel: don't divide by zero on small terminal
Our canvas size calculation is affected by few factors, and rounded
down more than once - which can result in 0 width or (more typically)
height - e.g. when terminal height is one row.

If the width or height are 0 then all bets are off, so simply skip
the setups and rendering on this case. We can still recover
automatically if the terminal is resized to become bigger.
2020-12-02 17:06:11 +02:00
Shreesh Adiga
da48bb6709 vo_sixel: re-fit image on terminal resize
The obvious approach would be SIGWINCH, however, integrating it would
be tricky, so instead we simply poll the size on draw_frame.

This means the image won't resize automatically when still - e.g.
cover art or when paused, though it would re-fit on OSD changes.
2020-12-02 17:06:11 +02:00
Shreesh Adiga
3fd656ee7b vo_sixel: refactor of resize, reconfig (no-op)
More granular functionality - will be used by the the next commit.
2020-12-02 17:06:11 +02:00
Shreesh Adiga
bd8faa8519 vo_sixel: Update description string of vo driver 2020-12-02 17:06:11 +02:00
Niklas Haas
a74b6619f2 csputils: add MP_CHROMA_TOPLEFT
This is commonly used by UHD/HDR sources, and mpv hilariously ignores it
up until now, just blindly mapping it to MP_CHROMA_AUTO without even so
much as a warning message.

It would be justified to add all the other chroma locations as well, but
I'm lazy and just wanted to quickly fix this bug.
2020-12-02 01:36:29 +01:00
Avi Halachmi (:avih)
aba77c64ff vo_sixel: don't leak the frame reference
The reference is allocated at reconfig and happens at least once (and
leaked at least once), but can also be called more, e.g. on zoom or
pan-and-scan changes.
2020-11-29 14:15:51 +02:00
Avi Halachmi (:avih)
824e569fb5 vo_tct: don't leak the frame reference
The reference is allocated at reconfig (and leaked at least once), but
could theoretically be called more than once by mpv, or in the future
when the tct code is enhanced to hande e.g. pan-and-scan changes.
2020-11-29 14:15:51 +02:00
Avi Halachmi (:avih)
d4233021c7 vo_tct: remove unused variable 2020-11-29 14:15:51 +02:00
Shreesh Adiga
4d80314c5c vo_sixel: use draw_frame instead of draw_image
draw_image is deprecated, and draw_frame allows better
behavior, like rendering the osd without image.
e.g. `mpv --vo=sixel --idle --force-window`.
2020-11-27 15:31:24 +02:00
Shreesh Adiga
4dd5fdc087 vo_sixel: skip testdither init in fixed palette
testdither was being created irrespective of whether
opt_fixedpal is set or not. In case of opt_fixedpal=1,
testdither is not used in the `prepare_static_palette`
code. Hence only initialize it when opt_fixedpal is 0.
2020-11-27 15:31:24 +02:00
Shreesh Adiga
24525e4ef9 vo_sixel: Update libsixel constant values
In sixel_dither_initialize, replace 3 with the libsixel
SIXEL_PIXELFORMAT_RGB888. Also in sixel_encode, the 4th
parameter is supposed to be depth, which also happens
to be the value of PIXELFORMAT_RGB888, so replacing that
constant with the depth value.
2020-11-27 15:31:24 +02:00
Avi Halachmi (:avih)
62fb374349 vo_sixel: change default dither to "auto"
For two reasons:
1. It was counter intuitive that there's an "auto" value (which is
   actually a libsixel value and not an mpv one), but it's not the
   default value - our default was Atkinson.
2. "auto" provides better dithering than Atkinson with libsixel, which
   is especially noticeable with smooth gradients - where Atkinson has
   visible banding.

In libsixel 1.8.2 the "auto" value maps to Atkinson if the output
palette has up to 16 colors, or to Floyd-Steinberg otherwise (e.g.
using fixed palette with 256 colors chooses Floyd-Steinberg).
2020-11-27 00:25:32 +02:00