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Commit Graph

4561 Commits

Author SHA1 Message Date
Kacper Michajłow
4449f38c17 various: add some missing error checks 2023-11-18 23:55:28 +00:00
Kacper Michajłow
8dbc84dc16 vo_gpu_next: disable drift compensation for screenshots
This change prevents unwanted adjustments. Generally, screenshots
shouldn't invoke pl_queue_update, as this action could cull the already
mapped frames in the queue.
2023-11-18 22:54:29 +00:00
Kacper Michajłow
ba5071a7ef vo_gpu_next: add validation for invalid pl_queue usage
This is mainly for debugging purposes, as it should't happen in normal
use. If it does, it needs fixing.
2023-11-18 22:54:29 +00:00
Kacper Michajłow
fe748e54f1 vo_gpu_next: set frame duration if provided by VO 2023-11-18 22:54:29 +00:00
Kacper Michajłow
bd1ac498bb vo_gpu_next: interpolate only if display_synced or a still frame
If !display_synced, some values may not be correct or zeroed. Therefore,
it makes no sense to interpolate in this case.

For a non-moving frame, we always want to show an uninterpolated frame.
2023-11-18 22:54:29 +00:00
Kacper Michajłow
4dcf2d1385 vo_gpu_next: request more frames to account for anti aliasing
libplacebo requires additional frames when VPS is lower than FPS and
anti-aliasing is enabled. Supports up to a 1/4 ratio. VO has a limit of
10 frames, so in practice, not many more can fit.

Note that the internal libplacebo mixing limit is 16 frames.
2023-11-18 22:54:29 +00:00
Kacper Michajłow
c8a2f8eb7f vo_gpu_next: make the first frame check less ominous
It is valid to disable interpolation on resets and when the vsync error
exceeds the duration of the frames that we have available.
2023-11-18 22:54:29 +00:00
Kacper Michajłow
dc2d58b514 vo_gpu_next: remove incorrect interpolation disabling
We can possibly have all the frames needed for interpolation, even after
a reset, so there's no need to prevent that.
2023-11-18 22:54:29 +00:00
Kacper Michajłow
faed191397 vo_gpu_next: fix pl_queue refill on reset
On reset, we would ignore all the frames that were seen before. This is
incorrect and would drop valid frames that should be rendered.
2023-11-18 22:54:29 +00:00
Kacper Michajłow
88fc947552 vo: pass approximate frame duration in vo_frame
This information is already there, but speed adjusted. To avoid
duplicating the calculation of frame duration, it's kept in the
vo_frame structure.
2023-11-18 22:54:29 +00:00
Kacper Michajłow
d9e0ae737a vo: avoid overshooting the expected end of the frame during pause
The `current_frame` can be redrawn even if the remaining `num_vsync` is
equal to 0. In this scenario, the vsync offset would be incremented
beyond the target point.
2023-11-18 22:54:29 +00:00
nanahi
6fce181a25 vo_sdl: fix broken mouse wheel multiplier
It only registers 1 mouse wheel event per 10 physical mouse wheel clicks.
2023-11-18 21:02:17 +00:00
Dudemanguy
69f3c70733 hwdec_vulkan: use VK_NULL_HANDLE when counting the number of images
Otherwise you can get "error: comparison between pointer and integer"
while compiling in some cases.
2023-11-18 20:46:11 +00:00
Dudemanguy
4b0f03d455 vo_gpu_next: set max cache size back down to 10 MiB
It turns out that mpv will rewrite the entire cache file on every single
quit. It's not so great since after viewing a ton of files, your cache
can grow to massive sizes and slow down quitting the player to a
noticeable amount. Turn down the max size of both caches to 10 MiB for
now as a workaround until this gets improved later.
2023-11-18 18:33:21 +00:00
rcombs
ca45b71edc hwdec: support videotoolbox with libplacebo 2023-11-16 09:48:20 -08:00
Kacper Michajłow
39cab760b3 vo: delay vsync samples by at least 10 refreshes
This filters out vastly inaccurate values from presentation feedback
that can happen shortly after restarting playback or seeking.

Makes estimated vsync converge almost instantly instead of waiting
until those outliers are dropped from the past samples.
2023-11-14 15:09:03 +00:00
Kacper Michajłow
ff7f105c85 vo_gpu_next: guard from cache save conflict
If multiple instances of mpv are closed at the same time, they will
write to the same temporary file. Fix that by using unique temporary
file.
2023-11-14 15:00:00 +00:00
Kacper Michajłow
5b4a119267 vo_gpu_next: disable libplacebo drift_compensation
In commit de6d57f0 libplacebo enabled drift compensation by default.

mpv already tracks error and adjust the speed by itself.

This commit fixes judder visible when slowing video a lot, ex. playing
back at 10% speed.

Set ideal vsync duration also when dropping frames, libplacebo estimate
currently own values anyway, will be useful later...

See: de6d57f021
2023-11-12 20:22:26 +00:00
Dudemanguy
ca6ae6fb5f vo_gpu_next: update overlays for blend subtitles on frame redraws
The commit subject sounds reasonable except that frame redraws get
spammed in certain cases (still image with subtitles) all the time
regardless if the subtitle actually has changed or not. So this is
stupid and wasteful, but you'll always see subtitles. vo_gpu currently
has this behavior as well, so we're just matching it but later mpv's
core should be fixed so this works reasonably. Fixes #11335.
2023-11-12 17:18:04 +00:00
Kacper Michajłow
7cab30cec7 vo_gpu_next: fix interpolation
Fixes gpu-next completely ignoring any speed adjustment, either DS or
playback.

Frames in pl_queue have raw PTS values, so when querying them we have to
use the same time base. There was misunderstanding between mpv and
libplacebo, where the former was querying the frames based on display
vblank timeline, but this cannot work if the playback speed is adjusted
and display timeline is not aligned with video timelien. In which case
we have to schedule "video vsync" points that we want to display.

Previous code was working only when playback speed was 1.0x, but since
DS almost always changes the speed the interpolation was mostly not
timied correctly.
2023-11-11 20:44:01 +00:00
Kacper Michajłow
5e5a32534a vo: add frame vsync and vsync duration
Relative to frame PTS timeline as oposed to display vblank.

Those values are relative to unadjusted video timeline. They will be
used by gpu-next where it expect virtual frame vsync, not display vblank
time.
2023-11-11 20:44:01 +00:00
Dudemanguy
332619042f vo_gpu_next: improve PTS clamping
Originally suggested by @haasn. Instead of awkwardly using a pts from
the previous render loop, we can just peek into pl_queue and use the pts
of the first frame instead. This eliminates a lot of weird artifacts
that can happen on discontinuities like seeking. Fixes #12355.
2023-11-11 20:44:01 +00:00
Dudemanguy
9199afc405 vo_gpu_next: add some additional sanity checking for interpolation
Several related things in regards to interpolation. Essentially this
adds more general sanity checking to bring it more in line with what
vo_gpu does.

- Add a can_interpolate bool which determines whether or not this frame
  is allowed to interpolate.
- p->is_interpolated was sometimes lying and because you can have a mix
  frames greater than 1 depending on the video and settings. Make sure
  that vsync_offset is not 0 so we know if it's actually interpolated or
  not. This prevents a redundant redraw for those edge cases when
  pausing.
- When the vo wants a reset, i.e. some sort of discontinuity, don't try
  to interpolate the frame. Interpolation is only valid for
  monotonically increasing times.

This fixes #11519 because of the additional check to make sure that we
have more than 1 frame. The PTS clamping part is still not great. That
is for the next commit.
2023-11-11 20:44:01 +00:00
Christoph Heinrich
7302f871d1 wayland: fix shift+tab keyboard input
When pressing shift+tab we get 0xfe20 instead of 0xff09, which
corresponds to the XKB_KEY_ISO_Left_Tab define.
2023-11-11 20:43:12 +00:00
Dudemanguy
9c8b8ac9d9 wayland: obey initial size hints set by the compositor
In the past, this worked by accident because the initial startup was
racy and sometimes the initial firing of handle_toplevel_config would
happen after reconfig. Since we now properly wait on all compositor
events we can save the initial size hint that is given to us and try to
use that as the window-size/geometry provided the --autofit/geometry
options aren't explictly set. Fixes #11134.
2023-11-10 22:41:35 +00:00
der richter
fc4db187d0 cocoa: remove OpenGL cocoa backend
the OpenGL cocoa backend was deprecated in 0.29, it has lot of bugs, is
completely unmaintained and can't properly playback anything anymore on
the newest macOS. it is time to remove it.
2023-11-10 14:54:37 +01:00
der richter
a54cc02341 mac: change display name retrieval to localizedName NSScreen property
the old displayName property via the IODisplay API is not working
anymore on ARM based macs and was broken in at least one other case.

instead we use the new localizedName property introduced in 10.15 of the
NSScreen. we don't need any backwards compatibility since 10.15 is the
oldest version we support now.

configs and scripts that use the options and properties fs-screen-name,
screen-name or display-names need to be adjusted since the names could
differ from the previous implementation via the IODisplay API.

Fixes #9697
2023-11-10 14:30:32 +01:00
der richter
040a921964 mac: fix build on older swift versions
this is apparently something that was added with swift 5.5, though it is
hard to find anything officially.

don't capture self in closure but explicitly access all variables by
prepending self.

Fixes #12653
2023-11-10 14:29:23 +01:00
sfan5
b4e14b9420 vo_gpu_next: overwrite cache files atomically 2023-11-10 11:26:10 +01:00
sfan5
cad24deea1 vo_gpu_next: refactor cache saving code
No functional change.
2023-11-10 11:26:10 +01:00
Kacper Michajłow
7d86807a5f vo: don't sleep 1ms always when requested time is in the past
Fixes a899e14b which changed clamp from 0 to 1 ms which effectivelly
introduced 1ms sleep always, even if requested until_time_ns is in the
past and should request 0 timeout.

While at it also fix mp_poll wrapper to respect negative timeout which
should mean infinite wait.

Also keep the 37d6604 behaviour for very short timeouts, but round only
the ones > 100us, anything else is 0.

Fixes: a899e14b
2023-11-09 21:31:58 +00:00
Dudemanguy
a89ba2c749 vo: replace some magic numbers with timer macros
Most importantly, the wait_until addition was missed while doing the
unit conversions to nanoseconds which meant mpv woke up roughly every
second since not nearly enough time was added. It was meant to be 1000
seconds (1e9 in microseconds). Use a macro so it's more readable. Also
put some other wild 1e9 calculations inside of a macro as well.

Fixes a899e14bcc.
2023-11-09 21:31:58 +00:00
der richter
23de1deaaa mac: remove runtime checks and compatibility for macOS older than 10.15
we stopped supporting macOS older than 10.15 and hence can remove all
the unnecessary runtime checks and compatibility layers.
2023-11-09 18:12:25 +00:00
Dudemanguy
a5bf211e12 meson: remove several macos-10-* build options
These have been build options since the waf build, but that doesn't
really make sense. The build can detect whatever macOS sdk version is
available and then use that information to determine whether to enable
the features or not. Potentially disabling multiple sdk versions doesn't
really make any sense. Because f5ca11e12b
effectively made macOS 10.15 the minimum supported version, we can drop
all of these checks and bump the required sdk version to 10.15. The rest
of the build simplifies from there.
2023-11-09 18:12:25 +00:00
Kacper Michajłow
477a0f8318 vo: replace VOCTRL_HDR_METADATA with direct VO params read
Currently VOCTRL are completely unusable for frequent data query. Since
the HDR parameter addition to video-params, the parameters can change
each frame. In which case observe on those parameter would be triggered
constantly. The problem is that quering those parameters involves VOCTRL
which in turn involves whole render cycle of delay.

Instead update VO params on each draw_frame. This requires changes to VO
reconfiguration condition, but in practice it should only be triggered
when image size or data layout changes. In other cases it will be
handled internal by VO driver.

I'm not quite happy with this solution, but don't see better one without
changing observe/notify logic significantly. There is no good way
currently to handle VOCTRL that are constantly queried.

This adds unfortunate synchronization of player command with VO thread,
but there is not way around that and if too frequent queries of this
param becomes a problem we can thing of other solutions.

Changes the way to get data from VO driver added by a98c5328dc

Fixes: 84de84b
Fixes: #12825
2023-11-08 21:45:07 +00:00
Niklas Haas
293fe9d74a vo_gpu_next: add --target-gamut option
Fixes: https://github.com/mpv-player/mpv/issues/12777
2023-11-08 00:55:39 +01:00
Kacper Michajłow
6dafc44ed0 win32: fix hit test using client rc instead window
windowrc in vo_w32_state is actually client size, for hit test we need
proper window size. When border is disabled those sizes are the same,
but when only title bar is disabled it is not.

Reduce the hit area to more sane values when the border is not
drawn to minimize amount of covered client area in borderless mode.
2023-11-07 16:42:28 +00:00
sfan5
242066a5ef vo_gpu: apply ICC profile and dithering only to window screenshots 2023-11-07 16:15:19 +01:00
sfan5
ff521dfbd1 vo_gpu_next: drop alpha channel from screenshots if unneeded 2023-11-07 16:15:19 +01:00
Dudemanguy
4aa3866400 present_sync: remove unneeded clear_values function
This was specifically special logic for drm. Before present_sync, it
would also clear out all of its vsync values like this. The old drm code
would save a bunch of samples which would confuse vo.c when unpausing
since it got old, bogus values. Since we make sure to match successive
vsync samples with the swapchain depth and that present sync samples
also match the swapchain depth, this is unneeded.
2023-11-07 00:52:46 +00:00
Dudemanguy
506e8d9eaf vo: require successive vsyncs to be more than swapchain depth
To make sure that present_sync is in line with the vsync timings here.
2023-11-07 00:52:46 +00:00
Dudemanguy
2872e929bb present_sync: only save as many entries as the swapchain depth
Saving more than the swapchain depth is just wasteful. We can just save
a copy of the vo_opts here and check the value whenever we're updating
values.
2023-11-07 00:52:46 +00:00
Dudemanguy
cf69fa03ca vo: replace max swapchain depth magic number 2023-11-07 00:52:46 +00:00
Dudemanguy
f4c5fa12cb wayland: improve wl_output guessing before mpv window is mapped
There's some geometry-related things that mpv has to calculate before
the window is actually mapped onto the screen in wayland. But there's no
way to know which output the window will end up on before it happens, so
it's possible to calculate it using the wrong values. mpv corrects
itself later when the surface event happens, but making the initial
guess work better can help in certain cases.

find_output is the only thing that needs to be changed here. Its main
purpose is to grab the right output based on user settings when we're
trying to full screen and giving a fallback in case we don't have
wl->current_output yet. The x11 code already does something similar, so
we're basically just copying it. Allow user settings like --screen and
--screen-name to influence the initial wl_output guess. Those options
won't actually place the window on that specific screen since we can't
do that in wayland, but if the user knows where the window will end up
beforehand it makes sense to listen to the arguments they pass. If
something goes wrong, then we just fallback to 0 like before.
2023-11-06 23:13:31 +00:00
Dudemanguy
a96d04f19d drm: use present_sync mechanism for presentation feedback
A ton of code and drm-specific abstractions can be dropped with this.
One important thing to note is that the usage of sbc is completely
dropped here. The utility of that is not particularly clear since the
sbc value was manually incremented before the flip and it's not as if
the drm page flip event gives it to us like it does with the msec and
ust. It can be reintroduced later if there is a need. For drm, we also
add a present_sync_clear_values helper since all presentation feedback
needs to be cleared on pause/resume for it.
2023-11-06 15:44:45 +00:00
Dudemanguy
f629d7a2ff present_sync: rename function to present_sync_update_values
This had to have been a mistake. It was just confusing.
2023-11-06 15:44:45 +00:00
Dudemanguy
261f51b475 present_sync: rewrite around linked list
When this was originally written, the queuing/list approach was
deliberately removed since it adds more complication and xorg/wayland
don't really use it anyway. In practice, you only really have one frame
in flight with presentation timestamps. However, one slight annoyance is
that the drm code has its own thing which is almost exactly the same and
does its own calculations. Ideally, we'd port drm to this instead, but
the implementation there takes into account N-frames in flight which
probably does actually work. So we need to make present_sync smarter and
be able to handle this.

mpv does actually have its own linked list implementation already which
is a good fit for this. mp_present becomes the list and each
mp_present_entry has its own set of timestamps. During initialization,
we create all the entries we need and then simply treat it like a queue
during the lifecycle of the VO. When an entry is fully used
(present_sync_get_info), then we remove it from the list, zero it out,
and append it to the end for future use. This avoids needing to allocate
memory on every frame (which is what drm currently does) and allows for
a reasonable number of in flight frames at the same time as this should
never grow to some obscene number. The nice thing is that current users
of present_sync don't need to change anything besides the initialization
step.
2023-11-06 15:44:45 +00:00
llyyr
d9b33dd79a Revert "vo: clear vsync_offset if drawing while paused"
This reverts commit 640c07fb19.

This commit isn't needed anymore after the previous commit.
2023-11-06 11:39:45 +01:00
Kacper Michajłow
73fbe09a49 ALL: use pl_hdr_metadata and nuke sig_peak
This commit replaces all uses of sig_peak and maps all HDR metadata.

Form notable changes mixed usage of maxCLL and max_luma is resolved and
not always max_luma is used which makes vo_gpu and vo_gpu_next behave
the same way.
2023-11-05 18:57:36 +01:00
Kacper Michajłow
468feb863b csputils: change mp_hdr_metadata to pl_hdr_metadata 2023-11-05 18:57:36 +01:00
Kacper Michajłow
076be24853 timer: remove unnecesary time conversions 2023-11-05 17:36:17 +00:00
Kacper Michajłow
55ed50ba90 mp_thread: prefer tracking threads with id
This change essentially removes mp_thread_self() and instead add
mp_thread_id to track threads and have ability to query current thread
id during runtime.

This will be useful for upcoming win32 implementation, where accessing
thread handle is different than on pthreads. Greatly reduces complexity.
Otherweis locked map of tid <-> handle is required which is completely
unnecessary for all mpv use-cases.

Note that this is the mp_thread_id, not to confuse with system tid. For
example on threads-posix implementation it is simply pthread_t.
2023-11-05 17:36:17 +00:00
Kacper Michajłow
174df99ffa ALL: use new mp_thread abstraction 2023-11-05 17:36:17 +00:00
Dudemanguy
6f8d98f812 vo_gpu_next: update to newer cache API
The old one would actually crash if the libplacebo.cache file was
invalid. Additionally, set a max size of 1 GiB for icc cache and 50 MiB
for gpu shader cache. The per object size limit is removed which puts
mpv in line with plplay. Finally, a few memory leaks are also fixed
since several objects previously were not freed on uninit.
2023-11-05 01:00:02 +00:00
Dudemanguy
784ec0066f ra_pl: drop deprecated cached_program param
This was deprecated in api version 322 which earlier than the current
6.338 version that mpv depends on. So remove it.
2023-11-05 01:00:02 +00:00
Dudemanguy
ed4d21d401 vo_gpu_next: remove unneeded PL_API_VER guarding and defines
Since the minimum required libplacebo version is 6.338, all of these
checks are unneeded.
2023-11-05 01:00:02 +00:00
nanahi
fe0d2b4ee9 win32: add more values for monitor refresh rate detection
Add more refresh rates for get_refresh_rate_from_gdi() now (Nov 2023) that
165 Hz is common, 240 Hz is on the rise, and 120 * N Hz is the future.
2023-11-02 17:34:36 +01:00
Niklas Haas
f537378d90 vo_gpu_next: use pl_queue_params() macro
In case new default parameters are added later.
2023-10-31 20:42:04 +01:00
Guido Cella
040622f6b7 various: remove trailing whitespace 2023-10-30 16:45:47 +00:00
Kacper Michajłow
cb829879af mp_threads: rename threads for consistent naming across all of them
I'd like some names to be more descriptive, but to work with 15 chars
limit we have to make some sacrifice.

Also because of the limit, remove the `mpv/` prefix and prioritize
actuall thread name.
2023-10-27 23:18:56 +00:00
Philip Langdale
7a58763ad9 Revert "hwdec_vulkan: account for vulkan frames now using presentation size"
ffmpeg is again setting the frame dimensions to the coded size, so we
need to reintroduce our work-around to get the logical frame dimensions
from the frames_ctx rather than the frame itself.

ffmpeg commit:
* 9ee4f47c94

This reverts commit c40bd88872.
2023-10-26 09:51:47 -07:00
Kacper Michajłow
34d99840a5 timer: use MP_TIME macros 2023-10-26 16:49:38 +00:00
Dudemanguy
9924102c66 options: rename --override-display-fps to --display-fps-override
Other similar options are in the form of --foo-override not
--override-foo. The display-fps one was backwards so flip it around the
other way for consistency reasons.
2023-10-25 16:16:37 +00:00
Kacper Michajłow
869faadc68 options: disable --allow-delayed-peak-detect by default
Peak detection greatly increases HDR experience. Performance hit of
non-delayed detection is not that significant and is in line with
current default settings.
2023-10-25 11:55:56 +02:00
llyyr
f5ca11e12b meson: make libplacebo a required dependency
Make it not possible to build mpv without the latest libplacebo anymore.
This will allow for less code duplication between mpv and libplacebo,
and in the future also let us delete legacy ifdefs and track libplacebo
better.
2023-10-23 13:03:29 +02:00
Kacper Michajłow
0a799547aa vo: define <= 0 as unsupported for last_queue_display_time
Also sanitize vsync values, just in case.
2023-10-23 00:10:49 +00:00
Kacper Michajłow
ed8b3cef5f vo: change spammy log to trace 2023-10-23 00:10:49 +00:00
Kacper Michajłow
8c7c878255 vo: average more vsync samples
Improves averaging on high refresh rate displays.
2023-10-23 00:10:49 +00:00
Kacper Michajłow
f27767f59e d3d11: calc vsync interval on real stats, not just last interval 2023-10-23 00:10:49 +00:00
NRK
a1f465b582 aspect: remove unused multiplication
the variable `w` is unused as a whole.
2023-10-23 00:10:42 +00:00
NRK
d05ef7fdc4 various: sort some standard headers
since i was going to fix the include order of stdatomic, might as well
sort the surrouding includes in accordance with the project's coding
style.

some headers can sometime require specific include order. standard
library headers usually don't. but mpv might "hack into" the standard
headers (e.g pthreads) so that complicates things a bit more.

hopefully nothing breaks. if it does, the style guide is to blame.
2023-10-20 21:31:09 +02:00
NRK
450a69b1d6 various: remove ATOMIC_VAR_INIT
the fallback needed it due to the struct wrapper. but the fallback is
now removed so it's no longer needed.

as for standard atomics, it was never really needed either, was useless
and then made obsolete in C17 and removed in C23.

ref: https://gustedt.wordpress.com/2018/08/06/c17-obsoletes-atomic_var_init/
ref: https://en.cppreference.com/w/c/atomic/ATOMIC_VAR_INIT
2023-10-20 21:31:09 +02:00
NRK
2070331f64 osdep: remove atomic.h
replace it with <stdatomic.h> and replace the mp_atomic_* typedefs with
explicit _Atomic qualified types.

also add missing config.h includes on some files.
2023-10-20 21:31:09 +02:00
Niklas Haas
bd1ba99ab2 vo_gpu_next: optimally align DR buffers
May increase performance, especially when using DR with a dedicated
transfer queue.
2023-10-19 18:26:05 +02:00
Niklas Haas
f369e65261 vd_lavc: align buffers to multiple of image size
Fixes: https://github.com/mpv-player/mpv/issues/12672
2023-10-19 18:26:05 +02:00
Kacper Michajłow
1ea1359a82 win32: suppress pointer cast warning 2023-10-19 14:03:23 +00:00
Kacper Michajłow
cb48b40bb3 vo_gpu_next: cast const away to suppress warning 2023-10-19 14:03:23 +00:00
Kacper Michajłow
7e18a46ec2 d3d11: don't skip last char in buffer
Both buffers have the same size (32) and if the source is not null
terminated it should be fixed there. Copy whole buffer.
2023-10-19 14:03:23 +00:00
Kacper Michajłow
94b7584972 win32: clear background only on first paint
Some users report visible black frames during window resize, this should
not happen in most cases. Let's just keep stale content as it is less
distracting. While still clearing on first window paint to avoid white
background.

Fixes: #12642
2023-10-18 15:22:22 +00:00
Dudemanguy
11bbb49bdf wayland: use ppoll if possible
Since the previous commit unbreaks the timeout, this now actually works.
Imagine that.
2023-10-17 15:05:33 +00:00
Dudemanguy
917bdf1b5c dither: removed some unused code
Added in 58a7d81dc5. Nobody touched it
since then, so it's probably useless. libplacebo has its own dithering
stuff anyways.
2023-10-16 15:38:59 +00:00
Dudemanguy
39b9635305 vo: convert some final low-hanging things to nanoseconds 2023-10-16 15:38:59 +00:00
Dudemanguy
de9b800879 timer: add convenience time unit conversion macros
There's a lot of wild 1e6, 1000, etc. lying around in the code. A macro
is much easier to read and understand at a glance. Add some helpers for
this. We don't need to convert everything now but there's some simple
things that can be done so they are included in this commit.
2023-10-16 15:38:59 +00:00
der richter
78d43740f5 vo_gpu/vo_gpu_next: add vulkan support for macOS
add support for vulkan through metal and a translation layer like
MoltenVK. also add the possibility to use different render timing modes
for testing.

i still consider this experimental atm.
2023-10-14 18:39:56 +02:00
der richter
bc66de2834 mac: add a window animation lock to wait for animations to finish
add an animation lock to the window to prevent the window from closing
while animating. if this is done while the fs animation is running the
dock will stay hidden. this is not used yet, because it's unnecessary
for cocoa-cb but will be for new vo backends.
2023-10-14 18:39:56 +02:00
Kacper Michajłow
fd46070490 hwdec_dxva2egl: fix log value type
Fixes type mismatch after recent changes.

Fixes: 59dd7d94af
2023-10-14 14:02:54 +00:00
Dudemanguy
273906490d vo_gpu_next: only increment osd_sync in update_overlays if paused
While the video playing, it's not actually needed and can cause
unnecessary redraws. Fixes #12623.
2023-10-13 14:00:22 +00:00
NRK
e41add29d4 drm_common: don't spoil errno in signal handler
same rationale as last commit
2023-10-13 11:36:01 +02:00
sunpenghao
1dd71a6093 win32: improve window snapping behavior
Several window resizing operations (i.e., --auto-window-resize,
border dragging with --keep-aspect-window, Alt+0/1/2) cause the
window to detach from the snapped borders. This patch resolves
this by recording to which borders the window is snapped, and
using this info to determine how the window should be placed after
resizing.

Closes https://github.com/mpv-player/mpv/issues/6588
2023-10-10 19:41:08 +00:00
Dudemanguy
59dd7d94af timer: change mp_sleep_us to mp_sleep_ns
Linux and macOS already use nanosecond resolution for their sleep
functions. It was just being converted from microseconds before. Since
we have mp_time_ns now, go ahead and bump the precision here. The timer
for windows uses some timeBeginPeriod thing which I'm not sure what it
does really but whatever just convert the units to ms like they were
doing before. There's really no reason to keep the mp_sleep_us helper
around. A multiplication by 1000 is trivial and underlying OS clocks
have nanosecond precision.
2023-10-10 19:10:55 +00:00
Dudemanguy
5d44cf93df vo: use mp_poll wrapper in wait_events when applicable
On linux, several platforms poll for events over a fd. This has ms
accuracy, but mpv's timer is in ns now so lots of precision is lost. We
can use an mp_poll wrapper to use ppoll instead which takes a timespec
directly with nanosecond precision. On systems without ppoll this falls
back to old poll behavior. On wayland, we don't actually use this
because ppoll completely messes up the event loop for some unknown
reason.
2023-10-10 19:10:55 +00:00
Dudemanguy
a899e14bcc vo: change vo->driver->wait_events to nanoseconds
In many cases, this is purely cosmetic because poll still only accepts
microseconds. There's still a gain here however since
pthread_cond_timedwait can take a realtime ts now.

Additionally, 37d6604d70 changed the value
added to timeout_ms in X11 and Wayland to ensure that it would never be
0 and rounded up. This was both incomplete, several other parts of the
player have this same problem like drm, and not really needed. Instead
the MPCLAMP is just adjusted to have a min of 1.
2023-10-10 19:10:55 +00:00
Dudemanguy
c82c55b4b9 vo: use nanoseconds for frame duration and pts 2023-10-10 19:10:55 +00:00
Dudemanguy
ae335ef155 vo: remove vo_get_estimated_vsync_interval conversion to seconds
This is weird. The caller should be responsible for converting the value
if desired. Move the conversion to player/command.c instead.
2023-10-10 19:10:55 +00:00
Kacper Michajłow
ef11d31c3a vo: remove frame timing check from vo_still_displaying()
This timing dependency does not guarantee that we will wake up in the
future, depending on processing times.
2023-10-07 17:50:50 +00:00
Kacper Michajłow
44c398c3e1 Revert "video: remove another redundant wakeup"
vo_still_displaying() is racey with vo_request_wakeup_on_done() and above
that it doesn't work as expected. VO can run out of work and go to sleep
for 1000s, while the play thread still returns on vo_still_displaying()
check, because of a check `now < frame_end` so it never advances and go
to sleep itself.

This fixes dead lock that we have when image parameters changes during
playback.

This reverts commit 0c9ac5835b.

Fixes: #12575
2023-10-07 17:50:50 +00:00
Dudemanguy
07995f5d5f vo_gpu_next: improve updating overlays
fbe154831a added a new VOCTRL to signal
when the OSD changed for gpu-next's handling of subtitles, but this is
both not necessary and actually incomplete. The VOCTRL would signal OSD
changes, but not all subtitle changes (like selecting another
non-external sub track for example). VOCTRL_OSD_CHANGED was used to
increment p->osd_sync which would then redraw the blended subtitles if
the player was paused.

But there's already a VOCTRL_PAUSE and VOCTRL_RESUME. Plus, the
sub_bitmap_list object will have items in it if it changed in any way,
so we don't need the VOCTRL_OSD_CHANGED method at all. That can be
removed.

The check that fp->osd_sync < p->osd_sync stays in place since that's an
optimization while the video is playing, but we also check the pause
state as well since the VO can know this. If we're paused, then always
do update_overlays since core must be signalling a redraw to us if we
get a draw_frame call here. Additionally in update_overlays itself, the
p->osd_sync counter is incremented if we have any items since the frame
signature will need that. As for the actual bug that is fixed, changing
subtitle tracks while paused with blended subtitles now correctly works.
Previously, it was never updated so the old subtitle stayed there
forever until you deselected it (since VOCTRL_OSD_CHANGED triggered
there).

Also include some cosmetic code fixes that were noticed.
2023-10-05 22:32:06 +00:00
Dudemanguy
61aecfabfd vo_dmabuf_wayland: correct full window size calculation
The current calculation makes the implicit assumption that the margins
on both sides are always equal (the 2 times multiplication). This isn't
true though. For example, a 720p video fullscreened on a 1680x1050
display will have a top margin of 52 but a bottom margin of 53. The
current calculation just multiplies 52 by 2, so it's off by one. Fix
this by adding together all the margins together (left + right or top +
bottom) then adding that to the dst window size (width or height). This
way, we get the full size of the window for the viewport. Fixes #12554.
2023-10-05 22:28:37 +00:00
Kacper Michajłow
d17db1367a win32: clear client area to black early
This fixes white background appearing for short period of time before
first frame is drawn. Clear to black as this is way less distracting
than bright white flash.

Borderless window and fullscreen seems to be initially not
drawn/transparent, so no need to clear it to black. Only when
decorations are enabled (--border) the issue happens.

Fixes: #12549
2023-10-05 17:10:23 +02:00
Dudemanguy
8641cbaab6 vo_dmabuf_wayland: free frame if the visibility check fails
Forgotten in 7b8a30fc81. Every other case
either is either a dummy frame (no allocated memory) or we manage it as
part of the usual wayland buffer release.
2023-10-04 16:21:47 -05:00
Dudemanguy
7b8a30fc81 vo_dmabuf_wayland: eliminate an extra frame copy
When implementing vo_dmabuf_wayland, it always did a copy of the image
from the current frame and worked with that. The reason was because
mpv's core held onto the frame and caused some timing issues and
rendering glitches depending on when it freed the image. This is pretty
easy to fix: just make vo_dmabuf_wayland manage the the frames. In vo.h,
we add a boolean that a VO can set to make them manage freeing frames
directly. After doing this, change the buffers in vo_dmabuf_wayland to
store the whole vo_frame instead of just the image. Then, just modify
some things a bit so frame is freed instead of the image. Now, we should
truly have zero-copy playback. Well as long as you don't use libass to
render anything (that's still a copy from system memory).
2023-10-03 23:45:20 +00:00
Kacper Michajłow
01c5346d1a win32: adjust WM_NCACTIVATE for better compatibility with window state
We have to support all changing states, not only borderless.
2023-10-02 21:51:47 +00:00
Dudemanguy
47dec1c7c2 vo_dmabuf_wayland: attach solid buffer when using force window
e125da2096 changed the z order of the
surfaces a bit, but it turns out this has a side effect. If the aspect
ratio of the actual video doesn't match your display, the osd surface
doesn't scale properly and gets clipped. Put the z ordering back where
it used to be. Instead when we have the force window case, simply attach
the already existing solid buffer to the video surface. This allows the
osd surface to actually draw over it instead of always being obscured so
it satisfies the case of not having any real video frames but still
wanting to draw the osd. Also don't mess with any of the viewport source
setting stuff with force window. Weston complains about it, and it's
nonsensical anyway. Fixes #12547.
2023-10-02 15:58:03 -05:00
Kacper Michajłow
a98641cf45 win32: add WS_THICKFRAME style in borderless mode
Fixes window resizing in borderless mode after adding WS_SYSMENU.

Fixes: 172d9be300
2023-10-01 15:57:31 +00:00
Dudemanguy
0b70598358 vo: fully replace draw_image with draw_frame
0739cfc209 added the draw_frame API
deprecated draw_image internally. VOs that still used draw_image were
around, but really there's no reason to not just "upgrade" them anyway.
draw_frame is what the "real" VOs that people care about (gpu/gpu-next)
use. So we can just simplfy the code a bit now. VOCTRL_REDRAW_FRAME is
also no longer needed so that can be completely deleted as well. Note
that several of these VOs are legacy crap anyway (e.g. vaapi) and maybe
should just be deleted but whatever. vo_direct3d was also completely
untested (not that anyone should ever use it).
2023-10-01 14:48:38 +00:00
Kacper Michajłow
172d9be300 win32: set WS_SYSMENU style always
Fixes missing icon when initial window is created without caption.

Fixes: #12472
2023-10-01 14:05:10 +00:00
Kacper Michajłow
0ba6ca6f76 vo: don't invoke wait, when not needed
This causes only problems, because we convert mp_time to realtime, which
is not atomic, so we introduce error. And even though on sane platforms
it should work fine, after all the sleep time is in the past.
winpthreads like to sleep for like over 10ms when the time is less than
current time, but not more than 1s.
2023-09-29 20:48:58 +00:00
Kacper Michajłow
7035debddf vo: increase display refresh rate estimation limit from 99 Hz to 400 Hz
High refresh rate displays exists...
2023-09-29 20:48:58 +00:00
Kacper Michajłow
df764bc0c3 vo: change vsync base to nanoseconds
There is no reason to use microseconds precision. We have precise timers
all all relevant platforms.
2023-09-29 20:48:58 +00:00
Kacper Michajłow
40e0fea6eb timer: rename mp_add_timeout to reflect what it actually does 2023-09-29 20:48:58 +00:00
Kacper Michajłow
da4c4d2ebd timer: rename mp_time_us_to_timespec to reflect what it actually does 2023-09-29 20:48:58 +00:00
Dudemanguy
27ef1725e7 vo_dmabuf_wayland: assume counter-clockwise rotations
In practice, most compositors implement the rotation clockwise which
matches mpv's option, but amusingly this is actually incorrect.
According to the spec*, wayland buffer rotations are counter-clockwise.
So with this assumption in mind, in order for the rotation to match
mpv's usual semantics, the 90 degree and 270 degree positions need to be
flipped. Of course, this will make the VO rotate the wrong way on most
compositors, but this is what the spec says (sway master is known to
currently be correct). Fixes #12508 (sort of but will break the rotation
direction on other compositors. Oh well).

*: https://wayland.freedesktop.org/docs/html/apa.html#protocol-spec-wl_output-enum-transform
2023-09-29 17:00:05 +02:00
hbiyik
c19115c8da hwdec_drmprime: add nv16 support
NV16 is the half subsampled version of NV12 format. Decoders which
support High 4:2:2 of h264 provide the frame in NV16 format to establish
richer colorspace. Similar profiles are also available in HEVC and other
popular codecs. This commit allows NV16 frames to be displayed over
drmprime layers.

Signed-off-by: hbiyik <boogiepop@gmx.com>
2023-09-29 12:10:59 +02:00
Jack Mitchell
1b4627f647 wayland: don't double close display fd
Calling wl_display_disconnect closes the file descriptor, no need to
manually do it ourselves beforehand which causes a double close on the
fd.

Signed-off-by: Jack Mitchell <jack.mitchell@tuxable.co.uk>
2023-09-27 16:17:31 +00:00
DeadSix
f19ada7b58 win32: add option to change backdrop style 2023-09-27 14:02:08 +00:00
DeadSix27
3665b8d1d8 win32: pass window handle to the window-id property
uses the same mechanic as for x11
2023-09-25 15:35:25 +00:00
Niklas Haas
44cf6288c7 vo_gpu: remove --scaler-lut-size
Pointless bloat option, hard-coded as 256 now in libplacebo and no
reason not to also hard-code in mpv.

See-Also: haasn/libplacebo@64d7c5aab0
2023-09-25 12:45:17 +02:00
Niklas Haas
57fad2d5f9 vo_gpu: remove --scale-cutoff etc
Pointless bloat option, hard-coded as 1e-3 now in libplacebo and no
reason not to also hard-code in mpv.

See-Also: haasn/libplacebo@64d7c5aab0
2023-09-25 12:45:17 +02:00
Dudemanguy
de61e6b67c wayland: remove gnome-specific idle-inhibit warning
Unbelievably, mutter actually supports the idle inhibit protocol now
after many years of pain*. Let's remove this hacky warning.

*: https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3145
2023-09-24 01:59:07 +00:00
Dudemanguy
db12a2f224 cuda: move --cuda-device to cuda_opts group
Also change a ta_free to talloc_free for consistency reasons.
2023-09-22 14:20:38 +00:00
Dudemanguy
73ad9eef28 opengl/context_win: move opengl-dwmflush to wingl_opts group
Gets rid of yet another mp_read_option_raw call.
2023-09-22 14:20:38 +00:00
Dudemanguy
58ac0dd6db libmpv_gl: replace mp_read_option_raw call 2023-09-22 14:20:38 +00:00
Dudemanguy
a9177201d4 video/out/gpu: replace mp_read_option_raw call 2023-09-22 14:20:38 +00:00
Kacper Michajłow
6eb35f6f64 win32: don't remove WS_CAPTION from style
Apparently removing WS_CAPTION disables some window animations. Instead
adjust non-client area to not draw title bar.

Note that we do not account for difference in real border size and
invisible one, but seems to work correctly.
2023-09-21 23:13:19 +00:00
Kacper Michajłow
18deac3e81 win32: enable custom WM_NCHITTEST also when title bar is hidden 2023-09-21 23:13:19 +00:00
Kacper Michajłow
4defeddbfc win32: set window_corners to default for fullscreen
I don't think in fullscreen mode it makes sense to enable rounded corners.
We can add another option if someone needs it, but for now `window_corners`
affects only the window as one would expect.
2023-09-21 23:13:19 +00:00
Kacper Michajłow
804eb80e78 win32: add --window-corners
Allows to set preference for window corners rounding for DWM.
2023-09-21 23:13:19 +00:00
Kacper Michajłow
0d457ffc40 win32: fix fit_window_on_screen to account for invisible borders
Fixes too small initial window size.
2023-09-21 23:13:19 +00:00
Kacper Michajłow
fac2b31df7 win32: reduce top border thickness to imitate DWM invisible borders
DWM makes part of left, right and bottom border invisible.
2023-09-21 23:13:19 +00:00
Kacper Michajłow
ee24dd0419 win32: add an option to control window title bar state
Fixes: #11432
2023-09-21 23:13:19 +00:00
DeadSix
2c738ca54b win32: add an option to change window affinity 2023-09-21 22:14:28 +00:00
Dudemanguy
4c39e79169 wayland: ensure at least a scale factor of 1 when drawing cursor
With the addition of fractional scaling support, wl->scaling was
converted to a double. Some compositors (Plasma) can report values under
1 for fractional scaling, so this meant wl->scaling could be some
small fractional value. This is fine except that when using the legacy
code for drawing the mouse cursor (i.e. not the cursor-shape protocol),
it still uses the old integer scaling method in core wayland. The reason
for this is simply because fractionally scaling the mouse cursor surface
is nonsense and nobody even has cursor images for anything besides a
select few sizes anyways (32x32, 48x48, etc.). The existing integer
scaling sort of works but it's pretty bad too and you can get some weird
sizes anyway. This is why cursor-shape is preferred since it fixes this.
Anyways, since buffer scaling for the cursor only takes integers, there
could be truncation to 0 in the previously mentioned fractional scale
this. This naturally causes the compositor to send us an error and mpv
quits. The fix is to always make sure that the scale value used for the
cursor is at least 1. Anything less makes no sense. Fixes #12309.
2023-09-21 15:31:26 -05:00
Kacper Michajłow
7f6785f363 win32: explicitly guard dark mode calls by Windows version
Fixes: #11610
Fixes: 9feeb324ed
2023-09-21 19:40:40 +00:00
Kacper Michajłow
704afb8968 vo_gpu_next: use proper color for subtitles
All SUBBITMAP_LIBASS are converted to sRGB beforehand, for the rest we
need to use video color space.
2023-09-21 21:23:35 +02:00
Kacper Michajłow
e999e2b037 vo_gpu: don't override scaler options with default ones
There was assumption in the code that default settings are compatible
with dumb mode and are only one that should be used in this case.

Force bilinear if dumb mode is enabled.
2023-09-21 21:15:29 +02:00
llyyr
d48f71339e vo_gpu: allow deband-iterations to be 0
THis allows adding grain without debanding. libplacebo already supported
this, so no changes are required there.
2023-09-21 19:22:03 +02:00
Dudemanguy
be89e07229 drm: remove selecting the card number with --drm-connector
f560437594 deprecated this since the
--drm-device path option was added as a replacement. Drop the card
number selection logic.
2023-09-21 16:06:29 +00:00
Dudemanguy
1b68c5d22f vo_sixel: change exit-clear handling to OPT_REPLACED
Easier to keep track of when we do want to remove it.
2023-09-21 16:06:29 +00:00
Dudemanguy
36ea5d7b5c options: remove a few options marked with .deprecation_message
A bit different from the OPT_REPLACED/OPT_REMOVED ones in that the
options still possibly do something but they have a deprecation
message. Most of these are old and have no real usage. The only
potentially controversial ones are the removal of --oaffset and
--ovoffset which were deprecated years ago and seemingly have no real
replacement. There's a cryptic message about --audio-delay but who
knows. The less encoding mode code we have, the better so just chuck
it.
2023-09-21 16:06:29 +00:00
Dudemanguy
969c19c9cb options: remove ancient option fallbacks/deprecation
We've got an ungodly amount of OPT_REPLACED and OPT_REMOVED sitting
around in the code. This is harmless, but the vast majority of these are
ancient. 26f4f18c06 is the last commit
that touched the majority of these and of course that only changed how
options were declared so all of this stuff was deprecated even before
that. No use in keeping these, so just delete them all. As an aside,
there was actually a cocoa_opts but it had only a single option which
was replaced by something else and empty otherwise. So that entire thing
was just simply removed. OPT_REPLACED/OPT_REMOVED declarations that were
added in 0.35 or later were kept as is.
2023-09-21 16:06:29 +00:00
Dudemanguy
e125da2096 vo_dmabuf_wayland: support osd rendering when there's no video
The osd support was originally written with the requirement that we have
actual frames getting delivered to the VO. This isn't always the case
though. If you force a window on a blank audio file for example, then
there will be no frame thus draw_frame did nothing. Since the previous
commit allows us to reliably detect this, we can rearrange the code
around a little bit to make this possible. A key change is to make the
osd_subsurface have wl->surface as the parent. This is seemingly
required otherwise the osd_surface buffers are never visible above the
empty video_surface when we have a black window. Also nuke the desync
call since it's completely pointless. Fixes #12429.
2023-09-21 14:08:52 +00:00
Kacper Michajłow
66c92dc059 vo_gpu_next: fix unscaled screenshot with --blend-subtitles
Need to use correct adjusted dst.
2023-09-21 02:26:42 +02:00
Niklas Haas
2fd5b9b4dd vo_gpu: match libplacebo debanding defaults
The defaults were awful and horribly regressed many files while also not
fixing banding on files that actually needed it, sometimes even
*increasing* banding due to the low threshold.

Fixes: 12ffce0f22
See-Also: haasn/libplacebo@e1e43376d1
2023-09-20 20:26:07 +02:00
Niklas Haas
e7bd330ed0 vo_gpu: match libplacebo peak detection defaults
This probably makes `vo_gpu` tone mapping worse, or something, but who
cares. The status quo for a while now has been to use `vo_gpu_next` if
you care about HDR rendering at all.

See-Also: haasn/libplacebo@ec60dd156b
See-Also: haasn/libplacebo@0903cbd05d
2023-09-20 20:26:07 +02:00
Niklas Haas
c172a650c4 vo_gpu: default to dscale=hermite
This new filter is slightly sharper, and significantly faster, than
mitchell. It also tends to preserve detail better. All in all, there is
no reason not to use it by default, especially from a performance PoV.
(In vo_gpu_next, hermite is implemented efficiently using hardware
accelerated bilinear interpolation)

See-Also: 75b3947b2c
2023-09-20 17:07:38 +02:00
Kacper Michajłow
703f158880 builtin.conf: modernize internal profiles
The goal is to provide simple to understand quality/performance level
profiles for the users.

Instead of default and gpu-hq profile. There main profiles were added:
    - fast: can run on any hardware
    - default: balanced profile between quality and performance
    - high-quality: out of the box high quality experience. Intended
      mostly for dGPU.

Summary of three profiles, including default one:

[fast]
scale=bilinear
cscale=bilinear (implicit)
dscale=bilinear
dither=no
correct-downscaling=no
linear-downscaling=no
sigmoid-upscaling=no
hdr-compute-peak=no

[default] (implicit mpv defaults)
scale=lanczos
cscale=lanczos
dscale=mitchell
dither-depth=auto
correct-downscaling=yes
linear-downscaling=yes
sigmoid-upscaling=yes
hdr-compute-peak=yes

[high-quality] (inherits default options)
scale=ewa_lanczossharp
cscale=ewa_lanczossharp (implicit)
hdr-peak-percentile=99.995
hdr-contrast-recovery=0.30
allow-delayed-peak-detect=no
deband=yes
scaler-lut-size=8
2023-09-19 22:26:56 +02:00
Kacper Michajłow
7e692ee490 vo: change tscale to oversample by default
Keep it sharp, let users opt-in more blurry result.
2023-09-19 22:26:56 +02:00
Kacper Michajłow
4bedcd36f6 vo: make cscale follow scale by default 2023-09-19 22:26:56 +02:00
Kacper Michajłow
8121d41245 vo: enable correct-downscaling, linear-downscaling, sigmoid-upscaling 2023-09-19 22:26:56 +02:00
Dudemanguy
27a78276eb vo: avoid unnecessary redraws when the OSD shows
296d40dc6f changed how the vo handled
redraw requests in order to fix a race condition that can occur with
pausing. However, there was a slight oversight because a redraw request
that occurred while the core was unlocked and the video was still
playing would still be kept true (previously, this was always cleared).
That redraw is essential if mpv is paused otherwise the old issue comes
back, but if the video is playing it's unnecessary since the next loop
around will simply draw whatever we needed. The extra redraw could cause
a frame drop for some people in certain instances, so the solution is to
simply always clear redraw requests if !in->paused. This eliminates the
extra redraw but still keeps it when pausing.

Fixes #12426 and fixes #11579.
2023-09-19 13:11:30 -05:00
llyyr
1c09ee44c3 filter_kernels: remove bcspline filter
After fixing the B and C params for bcspline, it ended up being the same
thing as bicubic. There's no reason to have two names for the same
filter, so remove bcspline and keep bicubic to match libplacebo.
2023-09-18 17:44:18 +02:00
llyyr
816de3f064 filter_kernels: fix bcspline params
bcspline is defined as B=1, C=0 in ImageMagick (as CubicFilter) and
libplacebo, so we should match that.
2023-09-18 17:44:18 +02:00
llyyr
faf5a4bc8d filter_kernels: add hermite filter
Matches HermiteFilter from Imagemagick (B=C=0, R=1)
2023-09-18 17:44:18 +02:00
llyyr
5efc04006b vo_gpu_next: fix blur and taper values being zero
This would always apply the config blur and taper values to the kernel,
even if it was zero because the user didn't specify any.
2023-09-18 17:42:28 +02:00
Dudemanguy
ed5c744aa9 vo_dmabuf_wayland: support 90 degree rotations
All we have to do is set VO_CAP_ROTATE90 and then use buffer transform.
Maybe ideally we would rotate with vavpp instead if possible, but this
would be a convoluted mess that I'm not really interested in dealing
with right now.
2023-09-17 19:29:59 -05:00
Kacper Michajłow
63ca12d7bc win32: remove noisy debug log
It is quite unnecessary to log every window move.
2023-09-17 17:14:34 +02:00
Niklas Haas
bc35180933 vo_gpu: remove --scale-wblur etc
No need for this since it's entirely redundant with just changing the
filter radius directly. In fact, that's the whole *point* of the filter
radius - it does not modify the filter, it modifies the scaling of the
window.

Of course, this does not work for non-resizable kernels. But, really,
who cares?
2023-09-16 14:33:45 +02:00
Niklas Haas
a24aa6b8f7 filter_kernels: add ewa_lanczos4sharpest
Mainly for vo_gpu_next.
2023-09-16 14:33:45 +02:00
Niklas Haas
93ff7554ac filter_kernels: refine ewa_lanczossharp/soft constants
Replaced by mathematically and numerically precise constants, the result
of exact computation. Also updates the description to provide more
explanation and motivation.
2023-09-16 14:33:45 +02:00
Niklas Haas
2ec79f8bb7 filter_kernels: use true jinc radius
For all filters. For consistency between vo_gpu and vo_gpu_next. Also
makes ewa_lanczossharp less special.
2023-09-16 14:33:45 +02:00
Niklas Haas
aef62063f7 filter_kernels: replace magic jinc radius by constant (cosmetic) 2023-09-16 14:33:45 +02:00
Niklas Haas
06e65778be filter_kernels: properly sharpen/blur filter radius
We currently always scaled the window to the size of the configured
radius. However, this is wrong - we should instead be scaling it to the
size of the sharpened/blurred kernel. Since the window is always
stretched to the configured size of the filter, we can accomplish this
easily by just multiplying the blur value into the filter radius
directly, and then using that adjusted radius in place of `f.radius`
everywhere.

On a side note, this gives a very minor performance boost to
ewa_lanczossharp for no downside.
2023-09-16 14:33:45 +02:00
Niklas Haas
87162f0722 vo_gpu: slight bump to hard-coded option size limits
ewa_lanczos4sharpest, for example, overflows this buffer.
2023-09-16 14:33:45 +02:00
Niklas Haas
818ef158e8 vo_gpu_next: remove ewa_lanczossharp nag
Upstream finally caved in to peer pressure and added this filter. Of
course, this also removes the fallback for people on older versions of
libplacebo, but people using mpv git master are probably using
libplacebo git master anyway. It's time to debloat this code.
2023-09-16 14:33:45 +02:00
Niklas Haas
40de03fdba vo_gpu: vo_gpu_next: support --icc-3dlut-size=auto
And make it the default. In libplacebo, this uses internal heuristics to
pick a good size based on the actual ICC characteristics. This is
significantly less wasteful than always generating a 64x64x64 3DLUT (the
old status quo).

In vo_gpu, for simplicity, just default to 65x65x65. Note that this
provides slightly better accuracy than the old default of 64x64x64 for
technical reasons, and matches what libplacebo defaults to for typical
display profiles.
2023-09-15 10:58:37 +02:00
Niklas Haas
400c12fe00 vo_gpu_next: update for new ICC profile API
Upstream has moved from passing struct pl_icc_profile to directly
attaching a managed pl_icc_object, plus providing a new function
pl_icc_update to update the ICC profile object parameters (if needed).

To facilitate this move, pull our ICC params back out of pl_options and
update the target ICC object directly.
2023-09-15 10:58:37 +02:00
Dudemanguy
8a2fbfc2b8 present_sync: allow future timestamps
The original OML sync implementation (which is where this calculation
originally comes from) made now_monotonic and ust_mp_time unsigned. This
is fine except it has the assumption that now_monotonic is always
greater than ust. This actually isn't always the case. In wayland, I
observed instances where the reported timestamp is in the future. Of
course, it's a valid question to wonder if this even makes sense but
these UST values are essentially opaque black boxes to us anyways. It's
entirely plausible that the gpu is expecting the actual presentation of
the last swap to be a bit in the future, the compositor gets this and
reports this to us. So we'll consider such stats as valid. Note that
xorg doesn't have this problem because it's roughly one swap buffer call
behind because of how the event loop works (honestly something that
should be fixed).

Of course, the problem with the unsigned type here is that it overflows
on the subtraction so make it signed and allow the appropriate negative
value to happen if it does. Note that this will simply result in a small
addition to mp_time_us() which is exactly what we want here (timestamp
slightly in the future). Some small style changes included just because.
2023-09-14 22:19:18 +00:00
Niklas Haas
c9d5b482c1 vo_gpu_next: map --scaler-resizes-only 2023-09-14 18:24:47 +02:00
Dudemanguy
bda84399ab vo: change vsync_interval to double
So strangely enough, estimated_vsync_interval is stored as a double but
nominal_vsync_interval is not and neither is the vsync_interval. Those
are stored as int64_t. This loss of precision can matter even in common
cases. For instance, take a typical 60 Hz monitor. Instead of 16666.6666
(repeating) being calculated as the vsync interval, you would get 16666
since the decimals are truncated. This is not really good at all and
affects the calculated speed values you get when using display sync. For
consistency and better precision, these should all be doubles just like
estimated_vsync_interval. Technically this means that we won't be able
to store as high of an integer value but such values would be absurdly
huge and never actually needed. Also estimated_vsync_interval already
can't handle such a case anyway.
2023-09-09 02:48:35 +00:00
Kacper Michajłow
49dfa1430b vo_gpu_next: support --blend-subtitles when taking screenshoot 2023-09-09 00:49:19 +00:00
Kacper Michajłow
b8177f7b52 vo_gpu: support crop in gl_video_screenshot 2023-09-09 00:49:19 +00:00
Kacper Michajłow
d467c0e63c vo_gpu_next: support crop in video_screenshot 2023-09-09 00:49:19 +00:00
Niklas Haas
57a6a16172 vo_gpu_next: forwards compatibility with pl_cache
Interrim solution, forwards compatible with new and backwards compatible
with old API. Eventually, we will want to discontinue the use of
deprecated pl_icc_params.save/load and pl_renderer_save/load, but that
requires minimum version bump.
2023-09-08 18:22:31 +02:00
Philip Langdale
02b49458a3 vo: vulkan: allow picking devices by UUID
We currently only allow specifying the Vulkan device to use by name. We
did this to avoid confusion around devices being enumerated in an
unpredictable order. However, there is a valid edge case where a system
may contain multiple devices of the same type - which means they will
have the same name, and so you can't control which one is used.

This change implements picking devices by UUID so that if names don't
work, you have some option available. As Vulkan 1.1 is a hard
requirement for libplacebo, we can just use UUIDs without conditional
checks.

Fixes #10898
2023-09-04 15:22:20 -07:00
Niklas Haas
67368ac5d2 vo_gpu_next: don't rotate gamut visualization
Causes bad performance with interpolation because the changing hue angle
invalidates the mixing cache, as a result of libplacebo implementations
(specifically, the fact that this graph is drawn during the color
management process, instead of as a separate overlay).

Fix it by just hard-coding a particular, relatively interesting plane
(pi/4 approximately maps onto the red-blue axis).
2023-09-02 22:22:54 +02:00
llyyr
f52056b76d Revert "aspect: change --video-pan-x/y to be relative to the destination rect"
There are way too many preexisting scripts that rely on this behavior
for video panning, like for example scripts that allow you to use mpv as
an image viewer. If this behavior is desired then it may be better to
add a new option for panning relative to the destination instead.

The restriction of video-pan-x/y being clamped to {-3, 3} also results
in the video being impossible to pan if it was zoomed in beyond a
certain degree.

This reverts commit 7d6f9e3739.
2023-09-02 16:18:31 +00:00
Niklas Haas
b4c98cb04c vo_gpu: remove --tone-mapping-mode
`--vo=gpu-next` no longer uses this option, being replaced entirely by a
luminance-based approach internally. And even for `--vo=gpu`, the values
other than 'hybrid' are universally inferior in quality.

In the interest of gradually reducing the amount of option bloat here,
remove this mostly-pointless option.
2023-09-01 21:02:19 +02:00
Kacper Michajłow
957118864c win32: don't load dynamically always available functions
They are all available on Windows 7 and newer.
2023-09-01 16:58:56 +02:00
Kacper Michajłow
1bf6325e21 win32/displayconfig: remove custom struct redefinition
Those structs in MinGW-w64 are correct. I compared to Windows SDK and
actually our version have not correct alignment.
2023-09-01 16:58:56 +02:00
Kacper Michajłow
f3f1a79fe3 vo: add --video-crop
Just cropping by VO that works with hwdec.

Fixes: #12222
2023-08-31 17:37:42 +00:00
Kacper Michajłow
6329f742a6 aspect: don't override src_start/src_end
Rely on caller to set them.
2023-08-31 17:37:42 +00:00
Niklas Haas
67d31a8266 vo_gpu_next: improve --tonemapping-visualize
Pick a smarter rect, limit it to right half of screen (to allow more
easily using it simultaneously with stats), and also auto-rotate through
the hue plane by default (wrapping once every 10 seconds of playback).

I briefly considered making it based on wallclock time instead of pts,
but this has the rather unfortunate downside of only being updated
sporadically as the user moves the mouse over OSC elements. (Of course,
we could also forcibly redraw the screen continously to avoid it, but
I'd rather not make such an invasive change for no real reason)

This design also allows you to pause and focus on (via framestepping)
individual parts of the hue graph that you're interested in.
2023-08-30 17:10:13 +02:00
Kacper Michajłow
38ac67308b vo_gpu_next: add support for VOCTRL_HDR_METADATA 2023-08-29 20:58:44 +02:00
Kacper Michajłow
a98c5328dc vo: add VOCTRL_HDR_METADATA to get mp_hdr_metadata 2023-08-29 20:58:44 +02:00
Robert Mader
5a690a168a vo_dmabuf_wayland: unmap osd surface when not needed
Attaching a NULL buffer unmaps the surface, allowing compositors to skip
blending the empty buffer.

Closes #12236
2023-08-28 18:16:10 +00:00
Niklas Haas
3e612c07f4 vo_gpu_next: fix --target-contrast=inf
Somehow this overrode max_luma instead of min_luma...

Fixes: 347fbd6fa3
2023-08-28 18:30:54 +02:00
Niklas Haas
902bbdad35 vo_gpu_next: update tmp params before rendering frame
Gives the correct queue size value for the subsequent pl_queue_update()
calls, which avoids a bit of unnecessary overhead.
2023-08-27 14:39:45 +02:00
Niklas Haas
0fd357a416 vo_gpu_next: make option shim consistent with new API
Avoids some unnecessary #ifdef and allows us to isolate the shim to a
single location.
2023-08-27 14:39:45 +02:00
Niklas Haas
835fd7bdeb vo_gpu_next: avoid duplicate code (cosmetic)
Also avoids 80col violation.
2023-08-27 14:39:45 +02:00
Niklas Haas
6fb9d92b25 vo_gpu_next: correctly set params.frame_mixer
This was incorrectly adapted from the old options system, we forgot to
ever actually assign p->frame_mixer to params.frame_mixer.

Fixes: d2082841df
2023-08-27 14:39:45 +02:00
Niklas Haas
23e9b57791 vo_gpu_next: don't nuke main options state in video_screenshot
This actually fixes a bug that was present in this code even before the
new pl_options system, which is that `video_screenshot` would
permanently leave `peak_detect_params.allow_delayed` as false, until
something else forced options re-application due to options cache
change.
2023-08-27 14:39:45 +02:00
Niklas Haas
87aa65285b vo_gpu_next: don't override main options in draw_frame
Instead, take a stack copy of the relevant struct. Avoids leaving
temporary state dangling after this function returns.

Fixes: 40b6afcfca
2023-08-27 14:39:45 +02:00
Philip Langdale
19ea8b31bd hwtransfer: use the right hardware config to find conversion targets
The last piece in the puzzle for doing hardware conversions
automatically is ensuring we only consider valid target formats for the
conversion. Although it is unintuitive, some vaapi drivers can expose a
different set of formats for uploads vs for conversions, and that is
the case on the Intel hardware I have here.

Before this change, we would use the upload target list, and our
selection algorithm would pick a format that doesn't work for
conversions, causing everything to fail. Whoops.

Successfully obtaining the conversion target format list is a bit of a
convoluted process, with only parts of it encapsulated by ffmpeg.
Specifically, ffmpeg understands the concept of hardware configurations
that can affect the constraints of a device, but does not define what
configurations are - that is left up to the specific hwdevice type.

In the case of vaapi, we need to create a config for the video
processing endpoint, and use that when querying for constraints.

I decided to encapsulate creation of the config as part of the hwdec
init process, so that the constraint query can be down in the
hwtransfer code in an opaque way. I don't know if any other hardware
will need this capability, but if so, we'll be able to account for it.

Then, when we look at probing, instead of checking for what formats
are supported for transfers, we use the results of the constraint query
with the conversion config. And as that config doesn't depend on the
source format, we only need to do it once.
2023-08-26 10:07:55 -07:00
Philip Langdale
59478b0059 hwtransfer: implement support for hw->hw format conversion
Historically, we have not attempted to support hw->hw format conversion
in the autoconvert logic. If a user needed to do these kinds of
conversions, they needed to manually insert the hw format's conversion
filter manually (eg: scale_vaapi).

This was usually fine because the general rule is that any format
supported by the hardware can be used as well as any other. ie: You
would only need to do conversion if you have a specific goal in mind.

However, we now have two situations where we can find ourselves with a
hardware format being produced by a decoder that cannot be accepted by
a VO via hwdec-interop:
 * dmabuf-wayland can only accept formats that the Wayland compositor
   accepts. In the case of GNOME, it can only accept a handful of RGB
   formats.
 * When decoding via VAAPI on Intel hardware, some of the more unusual
   video encodings (4:2:2, 10bit 4:4:4) lead to packed frame formats
   which gpu-next cannot handle, causing rendering to fail.

In both these cases (at least when using VAAPI with dmabuf-wayland), if
we could detect the failure case and insert a `scale_vaapi` filter, we
could get successful output automatically. For `hwdec=drm`, there is
currently no conversion filter, so dmabuf-wayland is still out of luck
there.

The basic approach to implementing this is to detect the case where we
are evaluating a hardware format where the VO can accept the hardware
format itself, but may not accept the underlying sw format. In the
current code, we bypass autoconvert as soon as we see the hardware
format is compatible.

My first observation was that we actually have logic in autoconvert to
detect when the input sw format is not in the list of allowed sw
formats passed into the autoconverter. Unfortunately, we never populate
this list, and the way you would expect to do that is vo-query-format
returning sw format information, which it does not. We could define an
extended vo-query-format-2, but we'd still need to implement the
probing logic to fill it in.

On the other hand, we already have the probing logic in the hwupload
filter - and most recently I used that logic to implement conversion
on upload. So if we could leverage that, we could both detect when
hw->hw conversion is required, and pick the best target format.

This exercise is then primarily one of detecting when we are in this
case and letting that code run in a useful way. The hwupload filter is
a bit awkward to work with today, and so I refactored a bunch of the
set up code to actually make it more encapsulated. Now, instead of the
caller instantiating it and then triggering the probe, we probe on
creation and instantiate the correct underlying filter (hwupload vs
conversion) automatically.
2023-08-26 10:07:55 -07:00
Christoph Heinrich
0c9d8619e8 input: add missing keypad key defines
So far all the keypad keys except for `0` and `,` mapped to the same
MP_KEY_* independent of numlock state, even though different key codes
are received.
Now all the alternative functions map to appropriate MP_KEY_* defines,
with missing ones added.
2023-08-25 15:55:31 +00:00
Kacper Michajłow
ce79976498 win32: don't ignore --screen and --fs-screen
Fixes: 57ba77fc73
Fixes: #12220
2023-08-23 15:37:41 +02:00
James Cuzella
fa378249dd input: add new keys: Back, Tools, ZoomIn, ZoomOut
These were the only keys missing to support mapping all keycodes on a
[popular RF Remote][1] used with Linux HTPC apps.

Note that X11/XWayland + xkbcomp still warns about keycodes > 255, due
to the 8-bit limit in Xorg but `mpv` on Wayland is able to handle these.
For X11 users, there are [a couple options][2]:

- [Gianni Ceccarelli's patched `xf86-input-evdev`][3]
- [Use udev hwdb to map scancodes to keycodes][4]

[1]: https://www.mythtv.org/wiki/Air_mouse_rf_remote
[2]: https://unix.stackexchange.com/a/436233/7688
[3]: https://www.thenautilus.net/SW/xf86-input-evdev/
[4]: https://wiki.archlinux.org/title/Map_scancodes_to_keycodes
2023-08-23 15:37:02 +02:00
Niklas Haas
af9b53f3a3 vo_gpu_next: move line to correct location (cosmetic) 2023-08-21 19:50:20 +02:00
Niklas Haas
32ee937afa vo_gpu_next: correctly handle GAMUT_AUTO
Fixes: https://github.com/mpv-player/mpv/issues/12208
2023-08-21 19:49:59 +02:00
Niklas Haas
ef4c6dfcf5 vo_gpu_next: reword error message on empty screenshot
This can happen under perfectly legitimate circumstances if no file is
loaded yet.
2023-08-21 13:43:20 +02:00