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mirror of https://github.com/mpv-player/mpv.git synced 2024-09-20 12:02:23 +02:00
mpv/video/decode/vdpau.c
wm4 b518142236 build: handle insane libavcodec API bullshit
The oldest supported FFmpeg release doesn't provide
av_vdpau_alloc_context(). With these versions, the application has no
other choice than to hard code the size of AVVDPAUContext. (On the other
hand, there's av_alloc_vdpaucontext(), which does the same thing, but is
FFmpeg specific - not sure if it was available early enough, so I'm not
touching it.)

Newer FFmpeg and Libav releases require you to call this function, for
ABI compatibility reasons. It's the typcal lakc of foresight that make
FFmpeg APIs terrible. mpv successfully pretended that this crap didn't
exist (ABI compat. is near impossible to reach anyway) - but it appears
newer developments in Libav change the function from initializing the
struct with all-zeros to something else, and mpv vdpau decoding would
stop working as soon as this new work is relewased.

So, add a configure test (sigh).

CC: @mpv-player/stable
2014-09-05 01:52:29 +02:00

206 lines
6.0 KiB
C

/*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stddef.h>
#include <assert.h>
#include <libavcodec/avcodec.h>
#include <libavcodec/vdpau.h>
#include <libavutil/common.h>
#include "config.h"
#include "lavc.h"
#include "common/common.h"
#include "common/av_common.h"
#include "video/fmt-conversion.h"
#include "video/vdpau.h"
#include "video/hwdec.h"
struct priv {
struct mp_log *log;
struct mp_vdpau_ctx *mpvdp;
struct vdp_functions *vdp;
uint64_t preemption_counter;
int fmt, w, h;
AVVDPAUContext *context;
};
#define PE(av_codec_id, ff_profile, vdp_profile) \
{AV_CODEC_ID_ ## av_codec_id, FF_PROFILE_ ## ff_profile, \
VDP_DECODER_PROFILE_ ## vdp_profile}
static const struct hwdec_profile_entry profiles[] = {
PE(MPEG1VIDEO, UNKNOWN, MPEG1),
PE(MPEG2VIDEO, MPEG2_MAIN, MPEG2_MAIN),
PE(MPEG2VIDEO, MPEG2_SIMPLE, MPEG2_SIMPLE),
PE(MPEG4, MPEG4_ADVANCED_SIMPLE, MPEG4_PART2_ASP),
PE(MPEG4, MPEG4_SIMPLE, MPEG4_PART2_SP),
PE(H264, H264_HIGH, H264_HIGH),
PE(H264, H264_MAIN, H264_MAIN),
PE(H264, H264_BASELINE, H264_BASELINE),
PE(VC1, VC1_ADVANCED, VC1_ADVANCED),
PE(VC1, VC1_MAIN, VC1_MAIN),
PE(VC1, VC1_SIMPLE, VC1_SIMPLE),
PE(WMV3, VC1_ADVANCED, VC1_ADVANCED),
PE(WMV3, VC1_MAIN, VC1_MAIN),
PE(WMV3, VC1_SIMPLE, VC1_SIMPLE),
{0}
};
static int init_decoder(struct lavc_ctx *ctx, int fmt, int w, int h)
{
struct priv *p = ctx->hwdec_priv;
struct vdp_functions *vdp = &p->mpvdp->vdp;
VdpDevice vdp_device = p->mpvdp->vdp_device;
VdpStatus vdp_st;
p->fmt = fmt;
p->w = w;
p->h = h;
// During preemption, pretend everything is ok.
if (mp_vdpau_handle_preemption(p->mpvdp, &p->preemption_counter) < 0)
return 0;
if (p->context->decoder != VDP_INVALID_HANDLE)
vdp->decoder_destroy(p->context->decoder);
const struct hwdec_profile_entry *pe = hwdec_find_profile(ctx, profiles);
if (!pe) {
MP_ERR(p, "Unsupported codec or profile.\n");
goto fail;
}
VdpBool supported;
uint32_t maxl, maxm, maxw, maxh;
vdp_st = vdp->decoder_query_capabilities(vdp_device, pe->hw_profile,
&supported, &maxl, &maxm,
&maxw, &maxh);
CHECK_VDP_WARNING(p, "Querying VDPAU decoder capabilities");
if (!supported) {
MP_ERR(p, "Codec or profile not supported by hardware.\n");
goto fail;
}
if (w > maxw || h > maxh) {
MP_ERR(p, "Video resolution(%dx%d) is larger than the maximum size(%dx%d) supported.\n",
w, h, maxw, maxh);
goto fail;
}
int maxrefs = hwdec_get_max_refs(ctx);
vdp_st = vdp->decoder_create(vdp_device, pe->hw_profile, w, h, maxrefs,
&p->context->decoder);
CHECK_VDP_WARNING(p, "Failed creating VDPAU decoder");
if (vdp_st != VDP_STATUS_OK)
goto fail;
return 0;
fail:
p->context->decoder = VDP_INVALID_HANDLE;
return -1;
}
static struct mp_image *allocate_image(struct lavc_ctx *ctx, int fmt,
int w, int h)
{
struct priv *p = ctx->hwdec_priv;
if (mp_vdpau_handle_preemption(p->mpvdp, &p->preemption_counter) == 0) {
if (init_decoder(ctx, p->fmt, p->w, p->h) < 0)
return NULL;
}
VdpChromaType chroma;
mp_vdpau_get_format(IMGFMT_VDPAU, &chroma, NULL);
return mp_vdpau_get_video_surface(p->mpvdp, chroma, w, h);
}
static void uninit(struct lavc_ctx *ctx)
{
struct priv *p = ctx->hwdec_priv;
if (!p)
return;
if (p->context && p->context->decoder != VDP_INVALID_HANDLE)
p->vdp->decoder_destroy(p->context->decoder);
av_free(p->context);
talloc_free(p);
ctx->hwdec_priv = NULL;
}
static int init(struct lavc_ctx *ctx)
{
struct priv *p = talloc_ptrtype(NULL, p);
*p = (struct priv) {
.log = mp_log_new(p, ctx->log, "vdpau"),
.mpvdp = ctx->hwdec_info->vdpau_ctx,
};
ctx->hwdec_priv = p;
#if HAVE_AVCODEC_VDPAU_ALLOC_CONTEXT
p->context = av_vdpau_alloc_context();
#else
p->context = av_mallocz(sizeof(AVVDPAUContext));
#endif
if (!p->context)
goto error;
p->vdp = &p->mpvdp->vdp;
p->context->render = p->vdp->decoder_render;
p->context->decoder = VDP_INVALID_HANDLE;
if (mp_vdpau_handle_preemption(p->mpvdp, &p->preemption_counter) < 1)
goto error;
ctx->avctx->hwaccel_context = p->context;
return 0;
error:
uninit(ctx);
return -1;
}
static int probe(struct vd_lavc_hwdec *hwdec, struct mp_hwdec_info *info,
const char *decoder)
{
hwdec_request_api(info, "vdpau");
if (!info || !info->vdpau_ctx)
return HWDEC_ERR_NO_CTX;
if (!hwdec_check_codec_support(decoder, profiles))
return HWDEC_ERR_NO_CODEC;
if (mp_vdpau_guess_if_emulated(info->vdpau_ctx))
return HWDEC_ERR_EMULATED;
return 0;
}
const struct vd_lavc_hwdec mp_vd_lavc_vdpau = {
.type = HWDEC_VDPAU,
.image_format = IMGFMT_VDPAU,
.probe = probe,
.init = init,
.uninit = uninit,
.init_decoder = init_decoder,
.allocate_image = allocate_image,
};