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mirror of https://github.com/mpv-player/mpv.git synced 2024-09-20 12:02:23 +02:00
mpv/player/scripting.c
wm4 a314b1013f scripting: don't attempt to load builtin scripts twice
During init it will first call mp_load_builtin_scripts(), and then again
via mp_load_scripts().

This was harmless (a second attempt won't load it again if the first one
was successful), but it's unnecessary, and also looks confusing if the
scripts failed to load the first time.
2016-09-26 16:49:35 +02:00

231 lines
6.6 KiB
C

/*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#include <string.h>
#include <strings.h>
#include <sys/types.h>
#include <dirent.h>
#include <math.h>
#include <pthread.h>
#include <assert.h>
#include "config.h"
#include "osdep/io.h"
#include "osdep/threads.h"
#include "common/common.h"
#include "common/msg.h"
#include "options/path.h"
#include "misc/bstr.h"
#include "core.h"
#include "client.h"
#include "libmpv/client.h"
extern const struct mp_scripting mp_scripting_lua;
static const struct mp_scripting *const scripting_backends[] = {
#if HAVE_LUA
&mp_scripting_lua,
#endif
NULL
};
static char *script_name_from_filename(void *talloc_ctx, const char *fname)
{
fname = mp_basename(fname);
if (fname[0] == '@')
fname += 1;
char *name = talloc_strdup(talloc_ctx, fname);
// Drop file extension
char *dot = strrchr(name, '.');
if (dot)
*dot = '\0';
// Turn it into a safe identifier - this is used with e.g. dispatching
// input via: "send scriptname ..."
for (int n = 0; name[n]; n++) {
char c = name[n];
if (!(c >= 'A' && c <= 'Z') && !(c >= 'a' && c <= 'z') &&
!(c >= '0' && c <= '9'))
name[n] = '_';
}
return talloc_asprintf(talloc_ctx, "%s", name);
}
struct thread_arg {
struct mp_log *log;
const struct mp_scripting *backend;
mpv_handle *client;
const char *fname;
};
static void *script_thread(void *p)
{
pthread_detach(pthread_self());
struct thread_arg *arg = p;
char name[90];
snprintf(name, sizeof(name), "lua (%s)", mpv_client_name(arg->client));
mpthread_set_name(name);
if (arg->backend->load(arg->client, arg->fname) < 0)
MP_ERR(arg, "Could not load script %s\n", arg->fname);
MP_VERBOSE(arg, "Exiting...\n");
mpv_detach_destroy(arg->client);
talloc_free(arg);
return NULL;
}
static void wait_loaded(struct MPContext *mpctx)
{
while (!mp_clients_all_initialized(mpctx))
mp_idle(mpctx);
mp_wakeup_core(mpctx); // avoid lost wakeups during waiting
}
int mp_load_script(struct MPContext *mpctx, const char *fname)
{
char *ext = mp_splitext(fname, NULL);
const struct mp_scripting *backend = NULL;
for (int n = 0; scripting_backends[n]; n++) {
const struct mp_scripting *b = scripting_backends[n];
if (ext && strcasecmp(ext, b->file_ext) == 0) {
backend = b;
break;
}
}
if (!backend) {
MP_VERBOSE(mpctx, "Can't load unknown script: %s\n", fname);
return -1;
}
struct thread_arg *arg = talloc_ptrtype(NULL, arg);
char *name = script_name_from_filename(arg, fname);
*arg = (struct thread_arg){
.fname = talloc_strdup(arg, fname),
.backend = backend,
// Create the client before creating the thread; otherwise a race
// condition could happen, where MPContext is destroyed while the
// thread tries to create the client.
.client = mp_new_client(mpctx->clients, name),
};
if (!arg->client) {
talloc_free(arg);
return -1;
}
arg->log = mp_client_get_log(arg->client);
MP_VERBOSE(arg, "Loading script %s...\n", fname);
pthread_t thread;
if (pthread_create(&thread, NULL, script_thread, arg)) {
mpv_detach_destroy(arg->client);
talloc_free(arg);
return -1;
}
wait_loaded(mpctx);
MP_VERBOSE(mpctx, "Done loading %s.\n", fname);
return 0;
}
static int compare_filename(const void *pa, const void *pb)
{
char *a = (char *)pa;
char *b = (char *)pb;
return strcmp(a, b);
}
static char **list_script_files(void *talloc_ctx, char *path)
{
char **files = NULL;
int count = 0;
DIR *dp = opendir(path);
if (!dp)
return NULL;
struct dirent *ep;
while ((ep = readdir(dp))) {
char *fname = mp_path_join(talloc_ctx, path, ep->d_name);
struct stat s;
if (!stat(fname, &s) && S_ISREG(s.st_mode))
MP_TARRAY_APPEND(talloc_ctx, files, count, fname);
}
closedir(dp);
if (files)
qsort(files, count, sizeof(char *), compare_filename);
MP_TARRAY_APPEND(talloc_ctx, files, count, NULL);
return files;
}
static void load_builtin_script(struct MPContext *mpctx, bool enable,
const char *fname)
{
void *tmp = talloc_new(NULL);
// (The name doesn't have to match if there were conflicts with other
// scripts, so this is on best-effort basis.)
char *name = script_name_from_filename(tmp, fname);
if (enable != mp_client_exists(mpctx, name)) {
if (enable) {
mp_load_script(mpctx, fname);
} else {
// Try to unload it by sending a shutdown event. Wait until it has
// terminated, or re-enabling the script could be racy (because it'd
// recognize a still-terminating script as "loaded").
while (mp_client_exists(mpctx, name)) {
if (mp_client_send_event(mpctx, name, MPV_EVENT_SHUTDOWN, NULL) < 0)
break;
mp_idle(mpctx);
}
mp_wakeup_core(mpctx); // avoid lost wakeups during waiting
}
}
talloc_free(tmp);
}
void mp_load_builtin_scripts(struct MPContext *mpctx)
{
load_builtin_script(mpctx, mpctx->opts->lua_load_osc, "@osc.lua");
load_builtin_script(mpctx, mpctx->opts->lua_load_ytdl, "@ytdl_hook.lua");
}
void mp_load_scripts(struct MPContext *mpctx)
{
// Load scripts from options
char **files = mpctx->opts->script_files;
for (int n = 0; files && files[n]; n++) {
if (files[n][0])
mp_load_script(mpctx, files[n]);
}
if (!mpctx->opts->auto_load_scripts)
return;
// Load all scripts
void *tmp = talloc_new(NULL);
char **scriptsdir = mp_find_all_config_files(tmp, mpctx->global, "scripts");
for (int i = 0; scriptsdir && scriptsdir[i]; i++) {
files = list_script_files(tmp, scriptsdir[i]);
for (int n = 0; files && files[n]; n++)
mp_load_script(mpctx, files[n]);
}
talloc_free(tmp);
}