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mpv/video/out/opengl/utils.c
wm4 9f595f3a80 vo_gpu: make screenshots use the GL renderer
Using the GL renderer for color conversion will make sure screenshots
will use the same conversion as normal video rendering. It can do this
for all types of screenshots.

The logic when to write 16 bit PNGs changes. To approximate the old
behavior, we decide by looking whether the source video format has more
than 8 bits per component. We apply this logic even for window
screenshots. Also, 16 bit PNGs now always include an unused alpha
channel. The reason is that FFmpeg has RGB48 and RGBA64 formats, but no
RGB064. RGB48 is 3 bytes and usually not supported by GPUs for
rendering, so we have to use RGBA64, which forces an alpha channel.

Will break for users who use --target-trc and similar options.

I considered creating a new gl_video context, but it could double GPU
memory use, so I didn't.

This uses FBOs instead of glGetTexImage(), because that increases the
chance it could work on GLES (e.g. ANGLE). Untested. No support for the
Vulkan and D3D11 backends yet.

Fixes #5498. Also fixes #5240, because the code for reading back is not
used with the new code path.
2018-02-11 17:45:51 -08:00

283 lines
8.3 KiB
C

/*
* This file is part of mpv.
* Parts based on MPlayer code by Reimar Döffinger.
*
* mpv is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stddef.h>
#include <stdint.h>
#include <stdlib.h>
#include <string.h>
#include <stdarg.h>
#include <assert.h>
#include <libavutil/sha.h>
#include <libavutil/intreadwrite.h>
#include <libavutil/mem.h>
#include "osdep/io.h"
#include "common/common.h"
#include "options/path.h"
#include "stream/stream.h"
#include "formats.h"
#include "utils.h"
// GLU has this as gluErrorString (we don't use GLU, as it is legacy-OpenGL)
static const char *gl_error_to_string(GLenum error)
{
switch (error) {
case GL_INVALID_ENUM: return "INVALID_ENUM";
case GL_INVALID_VALUE: return "INVALID_VALUE";
case GL_INVALID_OPERATION: return "INVALID_OPERATION";
case GL_INVALID_FRAMEBUFFER_OPERATION: return "INVALID_FRAMEBUFFER_OPERATION";
case GL_OUT_OF_MEMORY: return "OUT_OF_MEMORY";
default: return "unknown";
}
}
void gl_check_error(GL *gl, struct mp_log *log, const char *info)
{
for (;;) {
GLenum error = gl->GetError();
if (error == GL_NO_ERROR)
break;
mp_msg(log, MSGL_ERR, "%s: OpenGL error %s.\n", info,
gl_error_to_string(error));
}
}
static int get_alignment(int stride)
{
if (stride % 8 == 0)
return 8;
if (stride % 4 == 0)
return 4;
if (stride % 2 == 0)
return 2;
return 1;
}
// upload a texture, handling things like stride and slices
// target: texture target, usually GL_TEXTURE_2D
// format, type: texture parameters
// dataptr, stride: image data
// x, y, width, height: part of the image to upload
void gl_upload_tex(GL *gl, GLenum target, GLenum format, GLenum type,
const void *dataptr, int stride,
int x, int y, int w, int h)
{
int bpp = gl_bytes_per_pixel(format, type);
const uint8_t *data = dataptr;
int y_max = y + h;
if (w <= 0 || h <= 0 || !bpp)
return;
assert(stride > 0);
gl->PixelStorei(GL_UNPACK_ALIGNMENT, get_alignment(stride));
int slice = h;
if (gl->mpgl_caps & MPGL_CAP_ROW_LENGTH) {
// this is not always correct, but should work for MPlayer
gl->PixelStorei(GL_UNPACK_ROW_LENGTH, stride / bpp);
} else {
if (stride != bpp * w)
slice = 1; // very inefficient, but at least it works
}
for (; y + slice <= y_max; y += slice) {
gl->TexSubImage2D(target, 0, x, y, w, slice, format, type, data);
data += stride * slice;
}
if (y < y_max)
gl->TexSubImage2D(target, 0, x, y, w, y_max - y, format, type, data);
if (gl->mpgl_caps & MPGL_CAP_ROW_LENGTH)
gl->PixelStorei(GL_UNPACK_ROW_LENGTH, 0);
gl->PixelStorei(GL_UNPACK_ALIGNMENT, 4);
}
bool gl_read_fbo_contents(GL *gl, int fbo, int dir, GLenum format, GLenum type,
int w, int h, uint8_t *dst, int dst_stride)
{
assert(dir == 1 || dir == -1);
if (fbo == 0 && gl->es)
return false; // ES can't read from front buffer
gl->BindFramebuffer(GL_FRAMEBUFFER, fbo);
GLenum obj = fbo ? GL_COLOR_ATTACHMENT0 : GL_FRONT;
gl->PixelStorei(GL_PACK_ALIGNMENT, 1);
gl->ReadBuffer(obj);
// reading by line allows flipping, and avoids stride-related trouble
int y1 = dir > 0 ? 0 : h;
for (int y = 0; y < h; y++)
gl->ReadPixels(0, y, w, 1, format, type, dst + (y1 + dir * y) * dst_stride);
gl->PixelStorei(GL_PACK_ALIGNMENT, 4);
gl->BindFramebuffer(GL_FRAMEBUFFER, 0);
return true;
}
static void gl_vao_enable_attribs(struct gl_vao *vao)
{
GL *gl = vao->gl;
for (int n = 0; n < vao->num_entries; n++) {
const struct ra_renderpass_input *e = &vao->entries[n];
GLenum type = 0;
bool normalized = false;
switch (e->type) {
case RA_VARTYPE_INT:
type = GL_INT;
break;
case RA_VARTYPE_FLOAT:
type = GL_FLOAT;
break;
case RA_VARTYPE_BYTE_UNORM:
type = GL_UNSIGNED_BYTE;
normalized = true;
break;
default:
abort();
}
assert(e->dim_m == 1);
gl->EnableVertexAttribArray(n);
gl->VertexAttribPointer(n, e->dim_v, type, normalized,
vao->stride, (void *)(intptr_t)e->offset);
}
}
void gl_vao_init(struct gl_vao *vao, GL *gl, int stride,
const struct ra_renderpass_input *entries,
int num_entries)
{
assert(!vao->vao);
assert(!vao->buffer);
*vao = (struct gl_vao){
.gl = gl,
.stride = stride,
.entries = entries,
.num_entries = num_entries,
};
gl->GenBuffers(1, &vao->buffer);
if (gl->BindVertexArray) {
gl->BindBuffer(GL_ARRAY_BUFFER, vao->buffer);
gl->GenVertexArrays(1, &vao->vao);
gl->BindVertexArray(vao->vao);
gl_vao_enable_attribs(vao);
gl->BindVertexArray(0);
gl->BindBuffer(GL_ARRAY_BUFFER, 0);
}
}
void gl_vao_uninit(struct gl_vao *vao)
{
GL *gl = vao->gl;
if (!gl)
return;
if (gl->DeleteVertexArrays)
gl->DeleteVertexArrays(1, &vao->vao);
gl->DeleteBuffers(1, &vao->buffer);
*vao = (struct gl_vao){0};
}
static void gl_vao_bind(struct gl_vao *vao)
{
GL *gl = vao->gl;
if (gl->BindVertexArray) {
gl->BindVertexArray(vao->vao);
} else {
gl->BindBuffer(GL_ARRAY_BUFFER, vao->buffer);
gl_vao_enable_attribs(vao);
gl->BindBuffer(GL_ARRAY_BUFFER, 0);
}
}
static void gl_vao_unbind(struct gl_vao *vao)
{
GL *gl = vao->gl;
if (gl->BindVertexArray) {
gl->BindVertexArray(0);
} else {
for (int n = 0; n < vao->num_entries; n++)
gl->DisableVertexAttribArray(n);
}
}
// Draw the vertex data (as described by the gl_vao_entry entries) in ptr
// to the screen. num is the number of vertexes. prim is usually GL_TRIANGLES.
// If ptr is NULL, then skip the upload, and use the data uploaded with the
// previous call.
void gl_vao_draw_data(struct gl_vao *vao, GLenum prim, void *ptr, size_t num)
{
GL *gl = vao->gl;
if (ptr) {
gl->BindBuffer(GL_ARRAY_BUFFER, vao->buffer);
gl->BufferData(GL_ARRAY_BUFFER, num * vao->stride, ptr, GL_STREAM_DRAW);
gl->BindBuffer(GL_ARRAY_BUFFER, 0);
}
gl_vao_bind(vao);
gl->DrawArrays(prim, 0, num);
gl_vao_unbind(vao);
}
static void GLAPIENTRY gl_debug_cb(GLenum source, GLenum type, GLuint id,
GLenum severity, GLsizei length,
const GLchar *message, const void *userParam)
{
// keep in mind that the debug callback can be asynchronous
struct mp_log *log = (void *)userParam;
int level = MSGL_ERR;
switch (severity) {
case GL_DEBUG_SEVERITY_NOTIFICATION:level = MSGL_V; break;
case GL_DEBUG_SEVERITY_LOW: level = MSGL_INFO; break;
case GL_DEBUG_SEVERITY_MEDIUM: level = MSGL_WARN; break;
case GL_DEBUG_SEVERITY_HIGH: level = MSGL_ERR; break;
}
mp_msg(log, level, "GL: %s\n", message);
}
void gl_set_debug_logger(GL *gl, struct mp_log *log)
{
if (gl->DebugMessageCallback)
gl->DebugMessageCallback(log ? gl_debug_cb : NULL, log);
}
// Given a GL combined extension string in extensions, find out whether ext
// is included in it. Basically, a word search.
bool gl_check_extension(const char *extensions, const char *ext)
{
int len = strlen(ext);
const char *cur = extensions;
while (cur) {
cur = strstr(cur, ext);
if (!cur)
break;
if ((cur == extensions || cur[-1] == ' ') &&
(cur[len] == '\0' || cur[len] == ' '))
return true;
cur += len;
}
return false;
}