0
0
mirror of https://github.com/mpv-player/mpv.git synced 2024-09-20 20:03:10 +02:00
mpv/video/out/gl_common.c
wm4 aedea2a79f vo_opengl: don't test for arrays
Even the lowest supported GL versions have arrays. This test was for
returning arrays from functions, which didn't work in lower GL versions,
but we don't need it anymore.
2015-03-13 11:55:31 +01:00

683 lines
22 KiB
C

/*
* common OpenGL routines
*
* copyleft (C) 2005-2010 Reimar Döffinger <Reimar.Doeffinger@gmx.de>
* Special thanks go to the xine team and Matthias Hopf, whose video_out_opengl.c
* gave me lots of good ideas.
*
* This file is part of MPlayer.
*
* MPlayer is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* MPlayer is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with MPlayer; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*
* You can alternatively redistribute this file and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*/
/**
* \file gl_common.c
* \brief OpenGL helper functions used by vo_gl.c and vo_gl2.c
*/
#include <stddef.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <stdbool.h>
#include <math.h>
#include <assert.h>
#include "talloc.h"
#include "gl_common.h"
#include "common/common.h"
#include "options/options.h"
#include "options/m_option.h"
struct feature {
int id;
const char *name;
};
static const struct feature features[] = {
{MPGL_CAP_FB, "Framebuffers"},
{MPGL_CAP_VAO, "VAOs"},
{MPGL_CAP_FLOAT_TEX, "Float textures"},
{MPGL_CAP_TEX_RG, "RG textures"},
{MPGL_CAP_1D_TEX, "1D textures"},
{MPGL_CAP_3D_TEX, "3D textures"},
{MPGL_CAP_DEBUG, "debugging extensions"},
{MPGL_CAP_SW, "suspected software renderer"},
{0},
};
// This guesses if the current GL context is a suspected software renderer.
static bool is_software_gl(GL *gl)
{
const char *renderer = gl->GetString(GL_RENDERER);
const char *vendor = gl->GetString(GL_VENDOR);
return !(renderer && vendor) ||
strcmp(renderer, "Software Rasterizer") == 0 ||
strstr(renderer, "llvmpipe") ||
strcmp(vendor, "Microsoft Corporation") == 0 ||
strcmp(renderer, "Mesa X11") == 0;
}
static void GLAPIENTRY dummy_glBindFramebuffer(GLenum target, GLuint framebuffer)
{
assert(framebuffer == 0);
}
#define FN_OFFS(name) offsetof(GL, name)
#define DEF_FN(name) {FN_OFFS(name), {"gl" # name}}
#define DEF_FN_NAMES(name, ...) {FN_OFFS(name), {__VA_ARGS__}}
struct gl_function {
ptrdiff_t offset;
char *funcnames[7];
};
struct gl_functions {
const char *extension; // introduced with this extension in any version
int provides; // bitfield of MPGL_CAP_* constants
int ver_core; // introduced as required function
int ver_removed; // removed as required function (no replacement)
int ver_es_core; // introduced as required GL ES function
int ver_es_removed; // removed as required function (no replacement)
const struct gl_function *functions;
};
#define MAX_FN_COUNT 100 // max functions per gl_functions section
// Note: to keep the number of sections low, some functions are in multiple
// sections (if there are tricky combinations of GL/ES versions)
static const struct gl_functions gl_functions[] = {
// GL 2.1+ desktop and GLES 2.0+ (anything we support)
// Probably all of these are in GL 2.0 too, but we require GLSL 120.
{
.ver_core = 210,
.ver_es_core = 200,
.functions = (const struct gl_function[]) {
DEF_FN(ActiveTexture),
DEF_FN(AttachShader),
DEF_FN(BindAttribLocation),
DEF_FN(BindBuffer),
DEF_FN(BindTexture),
DEF_FN(BlendFuncSeparate),
DEF_FN(BufferData),
DEF_FN(Clear),
DEF_FN(ClearColor),
DEF_FN(CompileShader),
DEF_FN(CreateProgram),
DEF_FN(CreateShader),
DEF_FN(DeleteBuffers),
DEF_FN(DeleteProgram),
DEF_FN(DeleteShader),
DEF_FN(DeleteTextures),
DEF_FN(Disable),
DEF_FN(DisableVertexAttribArray),
DEF_FN(DrawArrays),
DEF_FN(Enable),
DEF_FN(EnableVertexAttribArray),
DEF_FN(Finish),
DEF_FN(Flush),
DEF_FN(GenBuffers),
DEF_FN(GenTextures),
DEF_FN(GetBooleanv),
DEF_FN(GetAttribLocation),
DEF_FN(GetError),
DEF_FN(GetIntegerv),
DEF_FN(GetProgramInfoLog),
DEF_FN(GetProgramiv),
DEF_FN(GetShaderInfoLog),
DEF_FN(GetShaderiv),
DEF_FN(GetString),
DEF_FN(GetUniformLocation),
DEF_FN(LinkProgram),
DEF_FN(PixelStorei),
DEF_FN(ReadPixels),
DEF_FN(ShaderSource),
DEF_FN(TexImage2D),
DEF_FN(TexParameteri),
DEF_FN(TexSubImage2D),
DEF_FN(Uniform1f),
DEF_FN(Uniform2f),
DEF_FN(Uniform3f),
DEF_FN(Uniform1i),
DEF_FN(UniformMatrix2fv),
DEF_FN(UniformMatrix3fv),
DEF_FN(UseProgram),
DEF_FN(VertexAttribPointer),
DEF_FN(Viewport),
{0}
},
},
// GL 2.1+ desktop only (and GLSL 120 shaders)
{
.ver_core = 210,
.provides = MPGL_CAP_ROW_LENGTH | MPGL_CAP_1D_TEX | MPGL_CAP_3D_TEX,
.functions = (const struct gl_function[]) {
DEF_FN(DrawBuffer),
DEF_FN(GetTexLevelParameteriv),
DEF_FN(MapBuffer),
DEF_FN(ReadBuffer),
DEF_FN(TexImage1D),
DEF_FN(TexImage3D),
DEF_FN(UnmapBuffer),
{0}
},
},
// GL 3.0+ and ES 3.x core only functions.
{
.ver_core = 300,
.ver_es_core = 300,
.provides = MPGL_CAP_3D_TEX,
.functions = (const struct gl_function[]) {
DEF_FN(GetStringi),
// for ES 3.0
DEF_FN(GetTexLevelParameteriv),
DEF_FN(ReadBuffer),
DEF_FN(UnmapBuffer),
{0}
},
},
// Useful for ES 2.0
{
.ver_core = 110,
.ver_es_core = 300,
.extension = "GL_EXT_unpack_subimage",
.provides = MPGL_CAP_ROW_LENGTH,
},
// Framebuffers, extension in GL 2.x, core in GL 3.x core.
{
.ver_core = 300,
.ver_es_core = 300,
.extension = "GL_ARB_framebuffer_object",
.provides = MPGL_CAP_FB,
.functions = (const struct gl_function[]) {
DEF_FN(BindFramebuffer),
DEF_FN(GenFramebuffers),
DEF_FN(DeleteFramebuffers),
DEF_FN(CheckFramebufferStatus),
DEF_FN(FramebufferTexture2D),
{0}
},
},
// Framebuffers, alternative extension name.
{
.ver_removed = 300, // don't touch these fn names in 3.x
.ver_es_removed = 300,
.extension = "GL_EXT_framebuffer_object",
.provides = MPGL_CAP_FB,
.functions = (const struct gl_function[]) {
DEF_FN_NAMES(BindFramebuffer, "glBindFramebufferEXT"),
DEF_FN_NAMES(GenFramebuffers, "glGenFramebuffersEXT"),
DEF_FN_NAMES(DeleteFramebuffers, "glDeleteFramebuffersEXT"),
DEF_FN_NAMES(CheckFramebufferStatus, "glCheckFramebufferStatusEXT"),
DEF_FN_NAMES(FramebufferTexture2D, "glFramebufferTexture2DEXT"),
{0}
},
},
// VAOs, extension in GL 2.x, core in GL 3.x core.
{
.ver_core = 300,
.ver_es_core = 300,
.extension = "GL_ARB_vertex_array_object",
.provides = MPGL_CAP_VAO,
.functions = (const struct gl_function[]) {
DEF_FN(GenVertexArrays),
DEF_FN(BindVertexArray),
DEF_FN(DeleteVertexArrays),
{0}
}
},
// Float textures, extension in GL 2.x, core in GL 3.x core.
{
.ver_core = 300,
.ver_es_core = 300,
.extension = "GL_ARB_texture_float",
.provides = MPGL_CAP_FLOAT_TEX,
},
// GL_RED / GL_RG textures, extension in GL 2.x, core in GL 3.x core.
{
.ver_core = 300,
.ver_es_core = 300,
.extension = "GL_ARB_texture_rg",
.provides = MPGL_CAP_TEX_RG,
},
// Swap control, always an OS specific extension
{
.extension = "_swap_control",
.functions = (const struct gl_function[]) {
DEF_FN_NAMES(SwapInterval, "glXSwapIntervalSGI", "glXSwapInterval",
"wglSwapIntervalSGI", "wglSwapInterval",
"wglSwapIntervalEXT"),
{0}
},
},
{
.extension = "GLX_SGI_video_sync",
.functions = (const struct gl_function[]) {
DEF_FN_NAMES(GetVideoSync, "glXGetVideoSyncSGI"),
DEF_FN_NAMES(WaitVideoSync, "glXWaitVideoSyncSGI"),
{0},
},
},
// For gl_hwdec_vdpau.c
// http://www.opengl.org/registry/specs/NV/vdpau_interop.txt
{
.extension = "GL_NV_vdpau_interop",
.provides = MPGL_CAP_VDPAU,
.functions = (const struct gl_function[]) {
// (only functions needed by us)
DEF_FN(VDPAUInitNV),
DEF_FN(VDPAUFiniNV),
DEF_FN(VDPAURegisterOutputSurfaceNV),
DEF_FN(VDPAUUnregisterSurfaceNV),
DEF_FN(VDPAUSurfaceAccessNV),
DEF_FN(VDPAUMapSurfacesNV),
DEF_FN(VDPAUUnmapSurfacesNV),
{0}
},
},
// Apple Packed YUV Formats
// For gl_hwdec_vda.c
// http://www.opengl.org/registry/specs/APPLE/rgb_422.txt
{
.extension = "GL_APPLE_rgb_422",
.provides = MPGL_CAP_APPLE_RGB_422,
},
{
.ver_core = 430,
.extension = "GL_ARB_debug_output",
.provides = MPGL_CAP_DEBUG,
.functions = (const struct gl_function[]) {
// (only functions needed by us)
DEF_FN(DebugMessageCallback),
{0}
},
},
};
#undef FN_OFFS
#undef DEF_FN_HARD
#undef DEF_FN
#undef DEF_FN_NAMES
// Fill the GL struct with function pointers and extensions from the current
// GL context. Called by the backend.
// getProcAddress: function to resolve function names, may be NULL
// ext2: an extra extension string
// log: used to output messages
// Note: if you create a CONTEXT_FORWARD_COMPATIBLE_BIT_ARB with OpenGL 3.0,
// you must append "GL_ARB_compatibility" to ext2.
void mpgl_load_functions2(GL *gl, void *(*get_fn)(void *ctx, const char *n),
void *fn_ctx, const char *ext2, struct mp_log *log)
{
talloc_free_children(gl);
*gl = (GL) {
.extensions = talloc_strdup(gl, ext2 ? ext2 : ""),
};
gl->GetString = get_fn(fn_ctx, "glGetString");
if (!gl->GetString) {
mp_err(log, "Can't load OpenGL functions.\n");
goto error;
}
int major = 0, minor = 0;
const char *version_string = gl->GetString(GL_VERSION);
if (!version_string)
goto error;
mp_verbose(log, "GL_VERSION='%s'\n", version_string);
if (strncmp(version_string, "OpenGL ES ", 10) == 0) {
version_string += 10;
gl->es = 100;
}
if (sscanf(version_string, "%d.%d", &major, &minor) < 2)
goto error;
gl->version = MPGL_VER(major, minor);
mp_verbose(log, "Detected %s %d.%d.\n", gl->es ? "GLES" : "desktop OpenGL",
major, minor);
if (gl->es) {
gl->es = gl->version;
gl->version = 0;
if (gl->es < 200) {
mp_fatal(log, "At least GLESv2 required.\n");
goto error;
}
}
mp_verbose(log, "GL_VENDOR='%s'\n", gl->GetString(GL_VENDOR));
mp_verbose(log, "GL_RENDERER='%s'\n", gl->GetString(GL_RENDERER));
const char *shader = gl->GetString(GL_SHADING_LANGUAGE_VERSION);
if (shader)
mp_verbose(log, "GL_SHADING_LANGUAGE_VERSION='%s'\n", shader);
// Note: This code doesn't handle CONTEXT_FORWARD_COMPATIBLE_BIT_ARB
// on OpenGL 3.0 correctly. Apparently there's no way to detect this
// situation, because GL_ARB_compatibility is specified only for 3.1
// and above.
bool has_legacy = false;
if (gl->version >= 300) {
gl->GetStringi = get_fn(fn_ctx, "glGetStringi");
gl->GetIntegerv = get_fn(fn_ctx, "glGetIntegerv");
if (!(gl->GetStringi && gl->GetIntegerv))
goto error;
GLint exts;
gl->GetIntegerv(GL_NUM_EXTENSIONS, &exts);
for (int n = 0; n < exts; n++) {
const char *ext = gl->GetStringi(GL_EXTENSIONS, n);
gl->extensions = talloc_asprintf_append(gl->extensions, " %s", ext);
if (strcmp(ext, "GL_ARB_compatibility") == 0)
has_legacy = true;
}
// This version doesn't have GL_ARB_compatibility yet, and always
// includes legacy (except with CONTEXT_FORWARD_COMPATIBLE_BIT_ARB).
if (gl->version == 300)
has_legacy = true;
} else {
const char *ext = (char*)gl->GetString(GL_EXTENSIONS);
gl->extensions = talloc_asprintf_append(gl->extensions, " %s", ext);
has_legacy = true;
}
if (gl->es)
has_legacy = false;
if (has_legacy)
mp_verbose(log, "OpenGL legacy compat. found.\n");
mp_dbg(log, "Combined OpenGL extensions string:\n%s\n", gl->extensions);
for (int n = 0; n < sizeof(gl_functions) / sizeof(gl_functions[0]); n++) {
const struct gl_functions *section = &gl_functions[n];
int version = gl->es ? gl->es : gl->version;
int ver_core = gl->es ? section->ver_es_core : section->ver_core;
int ver_removed = gl->es ? section->ver_es_removed : section->ver_removed;
// With has_legacy, the legacy functions are still available, and
// functions are never actually removed. (E.g. the context could be at
// version >= 3.0, but functions like glBegin still exist and work.)
if (!has_legacy && ver_removed && version >= ver_removed)
continue;
// NOTE: Function entrypoints can exist, even if they do not work.
// We must always check extension strings and versions.
bool exists = false, must_exist = false;
if (ver_core)
must_exist = version >= ver_core;
if (section->extension && strstr(gl->extensions, section->extension))
exists = true;
exists |= must_exist;
if (!exists)
continue;
void *loaded[MAX_FN_COUNT] = {0};
bool all_loaded = true;
const struct gl_function *fnlist = section->functions;
for (int i = 0; fnlist && fnlist[i].funcnames[0]; i++) {
const struct gl_function *fn = &fnlist[i];
void *ptr = NULL;
for (int x = 0; fn->funcnames[x]; x++) {
ptr = get_fn(fn_ctx, fn->funcnames[x]);
if (ptr)
break;
}
if (!ptr) {
all_loaded = false;
mp_warn(log, "Required function '%s' not "
"found for %s OpenGL %d.%d.\n", fn->funcnames[0],
section->extension ? section->extension : "builtin",
MPGL_VER_GET_MAJOR(ver_core),
MPGL_VER_GET_MINOR(ver_core));
if (must_exist) {
gl->mpgl_caps = 0;
goto error;
}
break;
}
assert(i < MAX_FN_COUNT);
loaded[i] = ptr;
}
if (all_loaded) {
gl->mpgl_caps |= section->provides;
for (int i = 0; fnlist && fnlist[i].funcnames[0]; i++) {
const struct gl_function *fn = &fnlist[i];
void **funcptr = (void**)(((char*)gl) + fn->offset);
if (loaded[i])
*funcptr = loaded[i];
}
}
}
gl->glsl_version = 0;
if (gl->es) {
if (gl->es >= 200)
gl->glsl_version = 100;
if (gl->es >= 300)
gl->glsl_version = 300;
} else {
if (gl->version >= 200)
gl->glsl_version = 110;
if (gl->version >= 210)
gl->glsl_version = 120;
if (gl->version >= 300)
gl->glsl_version = 130;
// Specifically needed for OSX (normally we request 3.0 contexts only, but
// OSX always creates 3.2 contexts when requesting a core context).
if (gl->version >= 320)
gl->glsl_version = 150;
}
if (is_software_gl(gl))
gl->mpgl_caps |= MPGL_CAP_SW;
if (gl->mpgl_caps) {
mp_verbose(log, "Detected OpenGL features:\n");
for (const struct feature *f = &features[0]; f->id; f++) {
if ((f->id & gl->mpgl_caps))
mp_verbose(log, " - %s\n", f->name);
}
}
// Provided for simpler handling if no framebuffer support is available.
if (!gl->BindFramebuffer)
gl->BindFramebuffer = &dummy_glBindFramebuffer;
return;
error:
gl->version = 0;
gl->es = 0;
gl->mpgl_caps = 0;
}
static void *get_procaddr_wrapper(void *ctx, const char *name)
{
void *(*getProcAddress)(const GLubyte *) = ctx;
return getProcAddress ? getProcAddress((const GLubyte*)name) : NULL;
}
void mpgl_load_functions(GL *gl, void *(*getProcAddress)(const GLubyte *),
const char *ext2, struct mp_log *log)
{
mpgl_load_functions2(gl, get_procaddr_wrapper, getProcAddress, ext2, log);
}
typedef void (*MPGLSetBackendFn)(MPGLContext *ctx);
struct backend {
const char *name;
MPGLSetBackendFn init;
};
static const struct backend backends[] = {
#if HAVE_GL_COCOA
{"cocoa", mpgl_set_backend_cocoa},
#endif
#if HAVE_GL_WIN32
{"win", mpgl_set_backend_w32},
#endif
//Add the wayland backend before x11, in order to probe for a wayland-server before a x11-server and avoid using xwayland
#if HAVE_GL_WAYLAND
{"wayland", mpgl_set_backend_wayland},
#endif
#if HAVE_GL_X11
{"x11", mpgl_set_backend_x11},
{"x11es", mpgl_set_backend_x11es},
#endif
#if HAVE_EGL_X11
{"x11egl", mpgl_set_backend_x11egl},
{"x11egles", mpgl_set_backend_x11egles},
#endif
{0}
};
int mpgl_find_backend(const char *name)
{
if (name == NULL || strcmp(name, "auto") == 0)
return -1;
for (const struct backend *entry = backends; entry->name; entry++) {
if (strcmp(entry->name, name) == 0)
return entry - backends;
}
return -2;
}
int mpgl_validate_backend_opt(struct mp_log *log, const struct m_option *opt,
struct bstr name, struct bstr param)
{
if (bstr_equals0(param, "help")) {
mp_info(log, "OpenGL windowing backends:\n");
mp_info(log, " auto (autodetect)\n");
for (const struct backend *entry = backends; entry->name; entry++)
mp_info(log, " %s\n", entry->name);
return M_OPT_EXIT - 1;
}
char s[20];
snprintf(s, sizeof(s), "%.*s", BSTR_P(param));
return mpgl_find_backend(s) >= -1 ? 1 : M_OPT_INVALID;
}
static MPGLContext *init_backend(struct vo *vo, MPGLSetBackendFn set_backend,
bool probing)
{
MPGLContext *ctx = talloc_ptrtype(NULL, ctx);
*ctx = (MPGLContext) {
.gl = talloc_zero(ctx, GL),
.vo = vo,
};
bool old_probing = vo->probing;
vo->probing = probing; // hack; kill it once backends are separate
set_backend(ctx);
if (!ctx->vo_init(vo)) {
talloc_free(ctx);
ctx = NULL;
}
vo->probing = old_probing;
return ctx;
}
static MPGLContext *mpgl_create(struct vo *vo, const char *backend_name)
{
MPGLContext *ctx = NULL;
int index = mpgl_find_backend(backend_name);
if (index == -1) {
for (const struct backend *entry = backends; entry->name; entry++) {
ctx = init_backend(vo, entry->init, true);
if (ctx)
break;
}
} else if (index >= 0) {
ctx = init_backend(vo, backends[index].init, false);
}
return ctx;
}
// Create a VO window and create a GL context on it.
// vo_flags: passed to the backend's create window function
MPGLContext *mpgl_init(struct vo *vo, const char *backend_name, int vo_flags)
{
MPGLContext *ctx = mpgl_create(vo, backend_name);
if (!ctx)
goto cleanup;
ctx->requested_gl_version = 300;
if (!ctx->config_window(ctx, vo_flags | VOFLAG_HIDDEN))
goto cleanup;
if (!ctx->gl->version && !ctx->gl->es)
goto cleanup;
if (ctx->gl->es && vo->probing) {
MP_INFO(ctx->vo, "Skipping experimental GLES support (use --vo=opengl).\n");
goto cleanup;
}
if (ctx->gl->mpgl_caps & MPGL_CAP_SW) {
MP_WARN(ctx->vo, "Suspected software renderer or indirect context.\n");
if (vo->probing)
goto cleanup;
}
ctx->gl->debug_context = !!(vo_flags & VOFLAG_GL_DEBUG);
return ctx;
cleanup:
mpgl_uninit(ctx);
return NULL;
}
// flags: passed to the backend function
bool mpgl_reconfig_window(struct MPGLContext *ctx, int vo_flags)
{
return ctx->config_window(ctx, vo_flags);
}
void mpgl_uninit(MPGLContext *ctx)
{
if (ctx) {
ctx->releaseGlContext(ctx);
ctx->vo_uninit(ctx->vo);
}
talloc_free(ctx);
}
void mpgl_lock(MPGLContext *ctx)
{
if (ctx->set_current)
ctx->set_current(ctx, true);
}
void mpgl_unlock(MPGLContext *ctx)
{
if (ctx->set_current)
ctx->set_current(ctx, false);
}