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mirror of https://github.com/mpv-player/mpv.git synced 2024-09-20 20:03:10 +02:00
mpv/video/out/gpu
Niklas Haas 353cccfa8c vo_gpu: replace --icc-contrast by --icc-force-contrast
Not only does this have semantics that make far more sense, it also has
a default that makes far more sense. (Equivalent to the old
`icc-contrast=inf`)

This removes the weird 1000:1 contrast default assumption which
especially broke perceptual profiles and also screws things up for
OLED/CRT/etc.

Should probably close some issues but I honestly can't be bothered to
figure out which of the thousands colorimetry-related issues are
affected.
2021-05-26 17:35:29 +02:00
..
context.c options: Make validation and help possible for all option types 2021-03-28 19:46:27 +03:00
context.h options: Make validation and help possible for all option types 2021-03-28 19:46:27 +03:00
d3d11_helpers.c vo_gpu/d3d11: add support for configuring swap chain color space 2019-10-30 02:41:25 +02:00
d3d11_helpers.h vo_gpu/d3d11: add support for configuring swap chain color space 2019-10-30 02:41:25 +02:00
error_diffusion.c vo_gpu: process three component together in error diffusion 2019-06-16 11:19:44 +02:00
error_diffusion.h vo_gpu: implement error diffusion for dithering 2019-06-16 11:19:44 +02:00
hwdec.c options: Make validation and help possible for all option types 2021-03-28 19:46:27 +03:00
hwdec.h options: Make validation and help possible for all option types 2021-03-28 19:46:27 +03:00
lcms.c vo_gpu: replace --icc-contrast by --icc-force-contrast 2021-05-26 17:35:29 +02:00
lcms.h
libmpv_gpu.c client API: add software rendering API 2020-07-08 22:42:05 +02:00
libmpv_gpu.h client API: add a new way to pass X11 Display etc. to render API 2018-03-26 19:47:08 +02:00
osd.c Replace uses of FFMIN/MAX with MPMIN/MAX 2019-10-31 11:24:20 +01:00
osd.h vo_gpu: simplify structs / names 2017-09-22 16:58:55 +02:00
ra.c vo_gpu: fix green shit with float yuv input 2020-05-09 18:02:57 +02:00
ra.h vo_gpu: fix green shit with float yuv input 2020-05-09 18:02:57 +02:00
shader_cache.c vo_gpu: greatly increase maximum shader cache size 2021-04-18 20:13:43 +02:00
shader_cache.h vo_gpu: cast bvecN to vecN for mix() on older GLSL 2020-12-28 19:39:41 +01:00
spirv_shaderc.c vo_gpu: switch to optimization level performance 2018-09-01 16:14:22 +02:00
spirv.c options: change option macros and all option declarations 2020-03-18 19:52:01 +01:00
spirv.h vo_gpu: vulkan: generalize SPIR-V compiler 2017-09-26 17:25:35 +02:00
user_shaders.c vo_gpu: allow user shader to fix texture offset 2019-06-06 20:01:56 +02:00
user_shaders.h vo_gpu: allow user shader to fix texture offset 2019-06-06 20:01:56 +02:00
utils.c vo_gpu: generally allow non-storable FBOs 2020-03-08 21:41:16 +01:00
utils.h vo_gpu: simplify structs / names 2017-09-22 16:58:55 +02:00
video_shaders.c vo_gpu: fix extreme clipping with --gamut-clipping for HDR outputs 2021-05-22 21:18:51 +02:00
video_shaders.h vo_gpu: improve tone mapping desaturation 2019-02-18 01:54:06 +02:00
video.c Revert "vo_gpu: revert 8a09299 and conditionally clear framebuffer again" 2021-05-07 15:01:15 +02:00
video.h vo_gpu: add better gamut clipping option 2020-06-19 08:09:19 +02:00