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mirror of https://github.com/mpv-player/mpv.git synced 2024-09-20 20:03:10 +02:00
mpv/video/out/opengl/context_w32.c
wm4 788929e4e0 vo_opengl: use standard functions to retrieve display depth
Until now, we've used system-specific API (GLX, EGL, etc.) to retrieve
the depth of the default framebuffer. (We equal this to display depth
and use the determined depth for dithering.)

We can actually retrieve this value through standard GL API, and it
works everywhere (except GLES 2 of course). This simplifies everything a
great deal.

egl_helpers.c is empty now. But I expect that some EGL boilerplate will
be moved to it, so don't remove it yet.
2016-06-14 10:35:43 +02:00

337 lines
9.0 KiB
C

/*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#include <assert.h>
#include <windows.h>
#include <dwmapi.h>
#include "video/out/w32_common.h"
#include "video/out/win32/exclusive_hack.h"
#include "context.h"
struct w32_context {
int opt_swapinterval;
int current_swapinterval;
int (GLAPIENTRY *real_wglSwapInterval)(int);
HGLRC context;
HDC hdc;
int flags;
};
static void w32_uninit(MPGLContext *ctx);
static __thread struct w32_context *current_w32_context;
static int GLAPIENTRY w32_swap_interval(int interval)
{
if (current_w32_context)
current_w32_context->opt_swapinterval = interval;
return 0;
}
static bool create_dc(struct MPGLContext *ctx, int flags)
{
struct w32_context *w32_ctx = ctx->priv;
HWND win = vo_w32_hwnd(ctx->vo);
if (w32_ctx->hdc)
return true;
HDC hdc = GetDC(win);
if (!hdc)
return false;
PIXELFORMATDESCRIPTOR pfd;
memset(&pfd, 0, sizeof pfd);
pfd.nSize = sizeof pfd;
pfd.nVersion = 1;
pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
pfd.iPixelType = PFD_TYPE_RGBA;
pfd.cColorBits = 24;
pfd.iLayerType = PFD_MAIN_PLANE;
int pf = ChoosePixelFormat(hdc, &pfd);
if (!pf) {
MP_ERR(ctx->vo, "unable to select a valid pixel format!\n");
ReleaseDC(win, hdc);
return false;
}
SetPixelFormat(hdc, pf, &pfd);
w32_ctx->hdc = hdc;
return true;
}
static void *w32gpa(const GLubyte *procName)
{
HMODULE oglmod;
void *res = wglGetProcAddress(procName);
if (res)
return res;
oglmod = GetModuleHandle(L"opengl32.dll");
return GetProcAddress(oglmod, procName);
}
static bool create_context_w32_old(struct MPGLContext *ctx)
{
struct w32_context *w32_ctx = ctx->priv;
HDC windc = w32_ctx->hdc;
bool res = false;
HGLRC context = wglCreateContext(windc);
if (!context) {
MP_FATAL(ctx->vo, "Could not create GL context!\n");
return res;
}
if (!wglMakeCurrent(windc, context)) {
MP_FATAL(ctx->vo, "Could not set GL context!\n");
wglDeleteContext(context);
return res;
}
w32_ctx->context = context;
mpgl_load_functions(ctx->gl, w32gpa, NULL, ctx->vo->log);
return true;
}
static bool create_context_w32_gl3(struct MPGLContext *ctx)
{
struct w32_context *w32_ctx = ctx->priv;
HDC windc = w32_ctx->hdc;
HGLRC context = 0;
// A legacy context is needed to get access to the new functions.
HGLRC legacy_context = wglCreateContext(windc);
if (!legacy_context) {
MP_FATAL(ctx->vo, "Could not create GL context!\n");
return false;
}
// set context
if (!wglMakeCurrent(windc, legacy_context)) {
MP_FATAL(ctx->vo, "Could not set GL context!\n");
goto out;
}
const char *(GLAPIENTRY *wglGetExtensionsStringARB)(HDC hdc)
= w32gpa((const GLubyte*)"wglGetExtensionsStringARB");
if (!wglGetExtensionsStringARB)
goto unsupported;
const char *wgl_exts = wglGetExtensionsStringARB(windc);
if (!strstr(wgl_exts, "WGL_ARB_create_context"))
goto unsupported;
HGLRC (GLAPIENTRY *wglCreateContextAttribsARB)(HDC hDC, HGLRC hShareContext,
const int *attribList)
= w32gpa((const GLubyte*)"wglCreateContextAttribsARB");
if (!wglCreateContextAttribsARB)
goto unsupported;
int attribs[] = {
WGL_CONTEXT_MAJOR_VERSION_ARB, 3,
WGL_CONTEXT_MINOR_VERSION_ARB, 0,
WGL_CONTEXT_FLAGS_ARB, 0,
WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB,
0
};
context = wglCreateContextAttribsARB(windc, 0, attribs);
if (!context) {
// NVidia, instead of ignoring WGL_CONTEXT_FLAGS_ARB, will error out if
// it's present on pre-3.2 contexts.
// Remove it from attribs and retry the context creation.
attribs[6] = attribs[7] = 0;
context = wglCreateContextAttribsARB(windc, 0, attribs);
}
if (!context) {
int err = GetLastError();
MP_FATAL(ctx->vo, "Could not create an OpenGL 3.x context: error 0x%x\n", err);
goto out;
}
wglMakeCurrent(windc, NULL);
wglDeleteContext(legacy_context);
if (!wglMakeCurrent(windc, context)) {
MP_FATAL(ctx->vo, "Could not set GL3 context!\n");
wglDeleteContext(context);
return false;
}
w32_ctx->context = context;
/* update function pointers */
mpgl_load_functions(ctx->gl, w32gpa, NULL, ctx->vo->log);
return true;
unsupported:
MP_ERR(ctx->vo, "The OpenGL driver does not support OpenGL 3.x \n");
out:
wglMakeCurrent(windc, NULL);
wglDeleteContext(legacy_context);
return false;
}
static void create_ctx(void *ptr)
{
struct MPGLContext *ctx = ptr;
struct w32_context *w32_ctx = ctx->priv;
if (!create_dc(ctx, w32_ctx->flags))
return;
create_context_w32_gl3(ctx);
if (!w32_ctx->context)
create_context_w32_old(ctx);
wglMakeCurrent(w32_ctx->hdc, NULL);
}
static int w32_init(struct MPGLContext *ctx, int flags)
{
if (!vo_w32_init(ctx->vo))
goto fail;
struct w32_context *w32_ctx = ctx->priv;
w32_ctx->flags = flags;
vo_w32_run_on_thread(ctx->vo, create_ctx, ctx);
if (!w32_ctx->context)
goto fail;
if (!ctx->gl->SwapInterval)
MP_VERBOSE(ctx->vo, "WGL_EXT_swap_control missing.\n");
w32_ctx->real_wglSwapInterval = ctx->gl->SwapInterval;
ctx->gl->SwapInterval = w32_swap_interval;
w32_ctx->current_swapinterval = -1;
current_w32_context = w32_ctx;
wglMakeCurrent(w32_ctx->hdc, w32_ctx->context);
DwmEnableMMCSS(TRUE);
return 0;
fail:
w32_uninit(ctx);
return -1;
}
static int w32_reconfig(struct MPGLContext *ctx)
{
vo_w32_config(ctx->vo);
return 0;
}
static void destroy_gl(void *ptr)
{
struct MPGLContext *ctx = ptr;
struct w32_context *w32_ctx = ctx->priv;
if (w32_ctx->context)
wglDeleteContext(w32_ctx->context);
w32_ctx->context = 0;
if (w32_ctx->hdc)
ReleaseDC(vo_w32_hwnd(ctx->vo), w32_ctx->hdc);
w32_ctx->hdc = NULL;
current_w32_context = NULL;
}
static void w32_uninit(MPGLContext *ctx)
{
struct w32_context *w32_ctx = ctx->priv;
if (w32_ctx->context)
wglMakeCurrent(w32_ctx->hdc, 0);
vo_w32_run_on_thread(ctx->vo, destroy_gl, ctx);
DwmEnableMMCSS(FALSE);
vo_w32_uninit(ctx->vo);
}
static bool compositor_active(MPGLContext *ctx)
{
// For Windows 7.
BOOL enabled = 0;
if (FAILED(DwmIsCompositionEnabled(&enabled)) || !enabled)
return false;
// This works at least on Windows 8.1: it returns an error in fullscreen,
// which is also when we get consistent timings without DwmFlush. Might
// be cargo-cult.
DWM_TIMING_INFO info = { .cbSize = sizeof(DWM_TIMING_INFO) };
if (FAILED(DwmGetCompositionTimingInfo(0, &info)))
return false;
// Test if a program is running in exclusive fullscreen mode. If so, it's
// probably this one, so it's not getting redirected by the compositor.
if (mp_w32_is_in_exclusive_mode())
return false;
return true;
}
static void w32_swap_buffers(MPGLContext *ctx)
{
struct w32_context *w32_ctx = ctx->priv;
SwapBuffers(w32_ctx->hdc);
// default if we don't DwmFLush
int new_swapinterval = w32_ctx->opt_swapinterval;
if (ctx->dwm_flush_opt >= 0) {
if ((ctx->dwm_flush_opt == 1 && !ctx->vo->opts->fullscreen) ||
(ctx->dwm_flush_opt == 2) ||
(ctx->dwm_flush_opt == 0 && compositor_active(ctx)))
{
if (DwmFlush() == S_OK)
new_swapinterval = 0;
}
}
if (new_swapinterval != w32_ctx->current_swapinterval &&
w32_ctx->real_wglSwapInterval)
{
w32_ctx->real_wglSwapInterval(new_swapinterval);
MP_VERBOSE(ctx->vo, "set SwapInterval(%d)\n", new_swapinterval);
}
w32_ctx->current_swapinterval = new_swapinterval;
}
static int w32_control(MPGLContext *ctx, int *events, int request, void *arg)
{
return vo_w32_control(ctx->vo, events, request, arg);
}
const struct mpgl_driver mpgl_driver_w32 = {
.name = "win",
.priv_size = sizeof(struct w32_context),
.init = w32_init,
.reconfig = w32_reconfig,
.swap_buffers = w32_swap_buffers,
.control = w32_control,
.uninit = w32_uninit,
};