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mpv/video/out/gl_hwdec_vdpau.c
wm4 920512d358 vo_opengl: move hwdec parts into their own files
This wasn't done before because there was no advantage in "abstracting"
it. This changed, and putting this into its own files is better than
messing it into gl_common.c/h.
2014-12-03 23:01:19 +01:00

205 lines
5.8 KiB
C

/*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stddef.h>
#include <assert.h>
#include <GL/glx.h>
#include "gl_hwdec.h"
#include "video/vdpau.h"
#include "video/vdpau_mixer.h"
// This is a GL_NV_vdpau_interop specification bug, and headers (unfortunately)
// follow it. I'm not sure about the original nvidia headers.
#define BRAINDEATH(x) ((void *)(uintptr_t)(x))
static int reinit(struct gl_hwdec *hw, const struct mp_image_params *params);
struct priv {
struct mp_log *log;
struct mp_vdpau_ctx *ctx;
uint64_t preemption_counter;
struct mp_image_params image_params;
GLuint gl_texture;
GLvdpauSurfaceNV vdpgl_surface;
VdpOutputSurface vdp_surface;
struct mp_vdpau_mixer *mixer;
};
static void mark_vdpau_objects_uninitialized(struct gl_hwdec *hw)
{
struct priv *p = hw->priv;
p->vdp_surface = VDP_INVALID_HANDLE;
p->mixer->video_mixer = VDP_INVALID_HANDLE;
}
static void destroy_objects(struct gl_hwdec *hw)
{
struct priv *p = hw->priv;
GL *gl = hw->gl;
struct vdp_functions *vdp = &p->ctx->vdp;
VdpStatus vdp_st;
if (p->vdpgl_surface)
gl->VDPAUUnregisterSurfaceNV(p->vdpgl_surface);
p->vdpgl_surface = 0;
glDeleteTextures(1, &p->gl_texture);
p->gl_texture = 0;
if (p->vdp_surface != VDP_INVALID_HANDLE) {
vdp_st = vdp->output_surface_destroy(p->vdp_surface);
CHECK_VDP_WARNING(p, "Error when calling vdp_output_surface_destroy");
}
p->vdp_surface = VDP_INVALID_HANDLE;
glCheckError(gl, hw->log, "Before uninitializing OpenGL interop");
gl->VDPAUFiniNV();
// If the GL/vdpau state is not initialized, above calls raises an error.
while (1) {
if (gl->GetError() == GL_NO_ERROR)
break;
}
}
static void destroy(struct gl_hwdec *hw)
{
struct priv *p = hw->priv;
destroy_objects(hw);
mp_vdpau_mixer_destroy(p->mixer);
mp_vdpau_destroy(p->ctx);
hw->info->vdpau_ctx = NULL;
}
static int create(struct gl_hwdec *hw)
{
GL *gl = hw->gl;
if (hw->info->vdpau_ctx)
return -1;
Display *x11disp = glXGetCurrentDisplay();
if (!x11disp)
return -1;
if (!(gl->mpgl_caps & MPGL_CAP_VDPAU))
return -1;
struct priv *p = talloc_zero(hw, struct priv);
hw->priv = p;
p->log = hw->log;
p->ctx = mp_vdpau_create_device_x11(hw->log, x11disp);
if (!p->ctx)
return -1;
if (mp_vdpau_handle_preemption(p->ctx, &p->preemption_counter) < 1)
return -1;
p->vdp_surface = VDP_INVALID_HANDLE;
p->mixer = mp_vdpau_mixer_create(p->ctx, hw->log);
hw->info->vdpau_ctx = p->ctx;
hw->converted_imgfmt = IMGFMT_RGB0;
return 0;
}
static int reinit(struct gl_hwdec *hw, const struct mp_image_params *params)
{
struct priv *p = hw->priv;
GL *gl = hw->gl;
struct vdp_functions *vdp = &p->ctx->vdp;
VdpStatus vdp_st;
destroy_objects(hw);
p->image_params = *params;
if (mp_vdpau_handle_preemption(p->ctx, &p->preemption_counter) < 1)
return -1;
gl->VDPAUInitNV(BRAINDEATH(p->ctx->vdp_device), p->ctx->get_proc_address);
vdp_st = vdp->output_surface_create(p->ctx->vdp_device,
VDP_RGBA_FORMAT_B8G8R8A8,
params->w, params->h, &p->vdp_surface);
CHECK_VDP_ERROR(p, "Error when calling vdp_output_surface_create");
gl->GenTextures(1, &p->gl_texture);
gl->BindTexture(GL_TEXTURE_2D, p->gl_texture);
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
gl->BindTexture(GL_TEXTURE_2D, 0);
p->vdpgl_surface = gl->VDPAURegisterOutputSurfaceNV(BRAINDEATH(p->vdp_surface),
GL_TEXTURE_2D,
1, &p->gl_texture);
if (!p->vdpgl_surface)
return -1;
gl->VDPAUSurfaceAccessNV(p->vdpgl_surface, GL_READ_ONLY);
glCheckError(gl, hw->log, "After initializing vdpau OpenGL interop");
return 0;
}
static int map_image(struct gl_hwdec *hw, struct mp_image *hw_image,
GLuint *out_textures)
{
struct priv *p = hw->priv;
GL *gl = hw->gl;
assert(hw_image && hw_image->imgfmt == IMGFMT_VDPAU);
int pe = mp_vdpau_handle_preemption(p->ctx, &p->preemption_counter);
if (pe < 1) {
mark_vdpau_objects_uninitialized(hw);
if (pe < 0)
return -1;
if (reinit(hw, &p->image_params) < 0)
return -1;
}
if (!p->vdpgl_surface)
return -1;
mp_vdpau_mixer_render(p->mixer, NULL, p->vdp_surface, NULL, hw_image, NULL);
gl->VDPAUMapSurfacesNV(1, &p->vdpgl_surface);
out_textures[0] = p->gl_texture;
return 0;
}
static void unmap_image(struct gl_hwdec *hw)
{
struct priv *p = hw->priv;
GL *gl = hw->gl;
gl->VDPAUUnmapSurfacesNV(1, &p->vdpgl_surface);
}
const struct gl_hwdec_driver gl_hwdec_vdpau = {
.api_name = "vdpau",
.imgfmt = IMGFMT_VDPAU,
.create = create,
.reinit = reinit,
.map_image = map_image,
.unmap_image = unmap_image,
.destroy = destroy,
};