0
0
mirror of https://github.com/mpv-player/mpv.git synced 2024-09-20 20:03:10 +02:00
mpv/video/out/gpu/libmpv_gpu.c
wm4 b93f142011 client API: add software rendering API
This can be used to make vo_libmpv render video to a memory buffer. It
only adds a new backend API that takes memory surfaces. All the render
API (such as frame rendering control and so on) is reused.

I'm not quite convinced of the usefulness of this, and until now I
always resisted providing something like this. It only seems to
facilitate inefficient implementation. But whatever.

Unfortunately, this duplicates the software rendering glue code yet
again (like it exists in vo_x11, vo_wlshm, vo_drm, and probably more).
But in theory, these could reuse this backend in the future, just like
vo_gpu could reuse the render_gl API.

Fixes: #7852
2020-07-08 22:42:05 +02:00

249 lines
6.8 KiB
C

#include "config.h"
#include "hwdec.h"
#include "libmpv_gpu.h"
#include "libmpv/render_gl.h"
#include "video.h"
#include "video/out/libmpv.h"
static const struct libmpv_gpu_context_fns *context_backends[] = {
#if HAVE_GL
&libmpv_gpu_context_gl,
#endif
NULL
};
struct priv {
struct libmpv_gpu_context *context;
struct gl_video *renderer;
};
struct native_resource_entry {
const char *name; // ra_add_native_resource() internal name argument
size_t size; // size of struct pointed to (0 for no copy)
};
static const struct native_resource_entry native_resource_map[] = {
[MPV_RENDER_PARAM_X11_DISPLAY] = {
.name = "x11",
.size = 0,
},
[MPV_RENDER_PARAM_WL_DISPLAY] = {
.name = "wl",
.size = 0,
},
[MPV_RENDER_PARAM_DRM_DRAW_SURFACE_SIZE] = {
.name = "drm_draw_surface_size",
.size = sizeof (mpv_opengl_drm_draw_surface_size),
},
[MPV_RENDER_PARAM_DRM_DISPLAY_V2] = {
.name = "drm_params_v2",
.size = sizeof (mpv_opengl_drm_params_v2),
},
};
static int init(struct render_backend *ctx, mpv_render_param *params)
{
ctx->priv = talloc_zero(NULL, struct priv);
struct priv *p = ctx->priv;
char *api = get_mpv_render_param(params, MPV_RENDER_PARAM_API_TYPE, NULL);
if (!api)
return MPV_ERROR_INVALID_PARAMETER;
for (int n = 0; context_backends[n]; n++) {
const struct libmpv_gpu_context_fns *backend = context_backends[n];
if (strcmp(backend->api_name, api) == 0) {
p->context = talloc_zero(NULL, struct libmpv_gpu_context);
*p->context = (struct libmpv_gpu_context){
.global = ctx->global,
.log = ctx->log,
.fns = backend,
};
break;
}
}
if (!p->context)
return MPV_ERROR_NOT_IMPLEMENTED;
int err = p->context->fns->init(p->context, params);
if (err < 0)
return err;
for (int n = 0; params && params[n].type; n++) {
if (params[n].type > 0 &&
params[n].type < MP_ARRAY_SIZE(native_resource_map) &&
native_resource_map[params[n].type].name)
{
const struct native_resource_entry *entry =
&native_resource_map[params[n].type];
void *data = params[n].data;
if (entry->size)
data = talloc_memdup(p, data, entry->size);
ra_add_native_resource(p->context->ra, entry->name, data);
}
}
p->renderer = gl_video_init(p->context->ra, ctx->log, ctx->global);
ctx->hwdec_devs = hwdec_devices_create();
gl_video_load_hwdecs(p->renderer, ctx->hwdec_devs, true);
ctx->driver_caps = VO_CAP_ROTATE90;
return 0;
}
static bool check_format(struct render_backend *ctx, int imgfmt)
{
struct priv *p = ctx->priv;
return gl_video_check_format(p->renderer, imgfmt);
}
static int set_parameter(struct render_backend *ctx, mpv_render_param param)
{
struct priv *p = ctx->priv;
switch (param.type) {
case MPV_RENDER_PARAM_ICC_PROFILE: {
mpv_byte_array *data = param.data;
gl_video_set_icc_profile(p->renderer, (bstr){data->data, data->size});
return 0;
}
case MPV_RENDER_PARAM_AMBIENT_LIGHT: {
int lux = *(int *)param.data;
gl_video_set_ambient_lux(p->renderer, lux);
return 0;
}
default:
return MPV_ERROR_NOT_IMPLEMENTED;
}
}
static void reconfig(struct render_backend *ctx, struct mp_image_params *params)
{
struct priv *p = ctx->priv;
gl_video_config(p->renderer, params);
}
static void reset(struct render_backend *ctx)
{
struct priv *p = ctx->priv;
gl_video_reset(p->renderer);
}
static void update_external(struct render_backend *ctx, struct vo *vo)
{
struct priv *p = ctx->priv;
gl_video_set_osd_source(p->renderer, vo ? vo->osd : NULL);
if (vo)
gl_video_configure_queue(p->renderer, vo);
}
static void resize(struct render_backend *ctx, struct mp_rect *src,
struct mp_rect *dst, struct mp_osd_res *osd)
{
struct priv *p = ctx->priv;
gl_video_resize(p->renderer, src, dst, osd);
}
static int get_target_size(struct render_backend *ctx, mpv_render_param *params,
int *out_w, int *out_h)
{
struct priv *p = ctx->priv;
// Mapping the surface is cheap, better than adding new backend entrypoints.
struct ra_tex *tex;
int err = p->context->fns->wrap_fbo(p->context, params, &tex);
if (err < 0)
return err;
*out_w = tex->params.w;
*out_h = tex->params.h;
return 0;
}
static int render(struct render_backend *ctx, mpv_render_param *params,
struct vo_frame *frame)
{
struct priv *p = ctx->priv;
// Mapping the surface is cheap, better than adding new backend entrypoints.
struct ra_tex *tex;
int err = p->context->fns->wrap_fbo(p->context, params, &tex);
if (err < 0)
return err;
int depth = *(int *)get_mpv_render_param(params, MPV_RENDER_PARAM_DEPTH,
&(int){0});
gl_video_set_fb_depth(p->renderer, depth);
bool flip = *(int *)get_mpv_render_param(params, MPV_RENDER_PARAM_FLIP_Y,
&(int){0});
struct ra_fbo target = {.tex = tex, .flip = flip};
gl_video_render_frame(p->renderer, frame, target, RENDER_FRAME_DEF);
p->context->fns->done_frame(p->context, frame->display_synced);
return 0;
}
static struct mp_image *get_image(struct render_backend *ctx, int imgfmt,
int w, int h, int stride_align)
{
struct priv *p = ctx->priv;
return gl_video_get_image(p->renderer, imgfmt, w, h, stride_align);
}
static void screenshot(struct render_backend *ctx, struct vo_frame *frame,
struct voctrl_screenshot *args)
{
struct priv *p = ctx->priv;
gl_video_screenshot(p->renderer, frame, args);
}
static void perfdata(struct render_backend *ctx,
struct voctrl_performance_data *out)
{
struct priv *p = ctx->priv;
gl_video_perfdata(p->renderer, out);
}
static void destroy(struct render_backend *ctx)
{
struct priv *p = ctx->priv;
if (p->renderer)
gl_video_uninit(p->renderer);
hwdec_devices_destroy(ctx->hwdec_devs);
if (p->context) {
p->context->fns->destroy(p->context);
talloc_free(p->context->priv);
talloc_free(p->context);
}
}
const struct render_backend_fns render_backend_gpu = {
.init = init,
.check_format = check_format,
.set_parameter = set_parameter,
.reconfig = reconfig,
.reset = reset,
.update_external = update_external,
.resize = resize,
.get_target_size = get_target_size,
.render = render,
.get_image = get_image,
.screenshot = screenshot,
.perfdata = perfdata,
.destroy = destroy,
};