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mpv/osdep/macosx_application_objc.h
wm4 19a5b20752 cocoa: always compile OSX application code with cocoa
This unbreaks compiling command line player and libmpv at the same
time. The problem was that doing so silently disabled the OSX
application thing - but the command line player can not use the
vo_opengl Cocoa backend without it.

The OSX application code is basically dead in libmpv, but it's not
that much code anyway.

If you want a mpv binary that does not create an OSX application
singleton (and creates a menu etc.), you must disable cocoa
completely, as cocoa can't be used anyway in this case.
2015-05-02 18:09:56 +02:00

30 lines
1.0 KiB
Objective-C

/*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#import <Cocoa/Cocoa.h>
#include "osdep/macosx_application.h"
@interface Application : NSApplication
- (void)initialize_menu;
- (void)registerSelector:(SEL)selector forKey:(MPMenuKey)key;
- (void)stopPlayback;
@property(nonatomic, retain) NSMutableDictionary *menuItems;
@property(nonatomic, retain) NSArray *files;
@property(nonatomic, assign) size_t openCount;
@end