0
0
mirror of https://github.com/mpv-player/mpv.git synced 2024-09-20 20:03:10 +02:00
mpv/video/out/vo_opengl.c
wm4 72ee9bb56c vo_opengl: optional support for using GLX_SGI_video_sync
I'm not sure about the merit, though it does print nice numbers if debug
output is enabled.

Basically, this tries to achieve similar results as the glFinish()
business, but again it entirely depends on the drivers whether this
does anything meaningful, or whether it's actively harmful.
2014-08-15 23:36:13 +02:00

519 lines
14 KiB
C

/*
* This file is part of MPlayer.
*
* Based on vo_gl.c by Reimar Doeffinger.
*
* MPlayer is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* MPlayer is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with MPlayer; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*
* You can alternatively redistribute this file and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include <stdbool.h>
#include <assert.h>
#include <libavutil/common.h>
#include "config.h"
#include "talloc.h"
#include "common/common.h"
#include "bstr/bstr.h"
#include "common/msg.h"
#include "options/m_config.h"
#include "vo.h"
#include "video/vfcap.h"
#include "video/mp_image.h"
#include "sub/osd.h"
#include "gl_common.h"
#include "gl_osd.h"
#include "filter_kernels.h"
#include "video/memcpy_pic.h"
#include "video/hwdec.h"
#include "gl_video.h"
#include "gl_lcms.h"
struct gl_priv {
struct vo *vo;
MPGLContext *glctx;
GL *gl;
struct gl_video *renderer;
struct gl_hwdec *hwdec;
struct mp_hwdec_info hwdec_info;
// Options
struct gl_video_opts *renderer_opts;
struct mp_icc_opts *icc_opts;
int use_glFinish;
int waitvsync;
int use_gl_debug;
int allow_sw;
int swap_interval;
char *backend;
int vo_flipped;
int frames_rendered;
unsigned int prev_sgi_sync_count;
};
// Always called under mpgl_lock
static void resize(struct gl_priv *p)
{
struct vo *vo = p->vo;
MP_VERBOSE(vo, "Resize: %dx%d\n", vo->dwidth, vo->dheight);
struct mp_rect wnd = {0, 0, vo->dwidth, vo->dheight};
struct mp_rect src, dst;
struct mp_osd_res osd;
vo_get_src_dst_rects(vo, &src, &dst, &osd);
gl_video_resize(p->renderer, &wnd, &src, &dst, &osd);
vo->want_redraw = true;
}
static void flip_page(struct vo *vo)
{
struct gl_priv *p = vo->priv;
GL *gl = p->gl;
mpgl_lock(p->glctx);
p->glctx->swapGlBuffers(p->glctx);
p->frames_rendered++;
if (p->frames_rendered > 5)
gl_video_set_debug(p->renderer, false);
if (p->use_glFinish)
gl->Finish();
if (p->waitvsync) {
if (gl->GetVideoSync) {
unsigned int n1 = 0, n2 = 0;
gl->GetVideoSync(&n1);
gl->WaitVideoSync(2, (n1 + 1) % 2, &n2);
int step = n1 - p->prev_sgi_sync_count;
p->prev_sgi_sync_count = n1;
MP_DBG(vo, "Flip counts: %u->%u, step=%d\n", n1, n2, step);
} else {
MP_WARN(vo, "GLX_SGI_video_sync not available, disabling.\n");
p->waitvsync = 0;
}
}
mpgl_unlock(p->glctx);
}
static void draw_image(struct vo *vo, mp_image_t *mpi)
{
struct gl_priv *p = vo->priv;
GL *gl = p->gl;
if (p->vo_flipped)
mp_image_vflip(mpi);
mpgl_lock(p->glctx);
gl_video_upload_image(p->renderer, mpi);
gl_video_render_frame(p->renderer);
// The playloop calls this last before waiting some time until it decides
// to call flip_page(). Tell OpenGL to start execution of the GPU commands
// while we sleep (this happens asynchronously).
gl->Flush();
if (p->use_glFinish)
gl->Finish();
mpgl_unlock(p->glctx);
}
static int query_format(struct vo *vo, uint32_t format)
{
struct gl_priv *p = vo->priv;
int caps = VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW;
if (!gl_video_check_format(p->renderer, format))
return 0;
return caps;
}
static bool config_window(struct gl_priv *p, int flags)
{
if (p->renderer_opts->stereo_mode == GL_3D_QUADBUFFER)
flags |= VOFLAG_STEREO;
if (p->renderer_opts->alpha_mode == 1)
flags |= VOFLAG_ALPHA;
if (p->use_gl_debug)
flags |= VOFLAG_GL_DEBUG;
int mpgl_caps = MPGL_CAP_GL21 | MPGL_CAP_TEX_RG;
if (!p->allow_sw)
mpgl_caps |= MPGL_CAP_NO_SW;
return mpgl_config_window(p->glctx, mpgl_caps, flags);
}
static void video_resize_redraw_callback(struct vo *vo, int w, int h)
{
struct gl_priv *p = vo->priv;
gl_video_resize_redraw(p->renderer, w, h);
}
static int reconfig(struct vo *vo, struct mp_image_params *params, int flags)
{
struct gl_priv *p = vo->priv;
mpgl_lock(p->glctx);
if (!config_window(p, flags)) {
mpgl_unlock(p->glctx);
return -1;
}
if (p->glctx->register_resize_callback) {
p->glctx->register_resize_callback(vo, video_resize_redraw_callback);
}
gl_video_config(p->renderer, params);
p->vo_flipped = !!(flags & VOFLAG_FLIPPING);
resize(p);
mpgl_unlock(p->glctx);
return 0;
}
static void load_hwdec_driver(struct gl_priv *p,
const struct gl_hwdec_driver *drv)
{
assert(!p->hwdec);
struct gl_hwdec *hwdec = talloc(NULL, struct gl_hwdec);
*hwdec = (struct gl_hwdec) {
.driver = drv,
.log = mp_log_new(hwdec, p->vo->log, drv->api_name),
.mpgl = p->glctx,
.info = &p->hwdec_info,
.gl_texture_target = GL_TEXTURE_2D,
};
mpgl_lock(p->glctx);
if (hwdec->driver->create(hwdec) < 0) {
mpgl_unlock(p->glctx);
talloc_free(hwdec);
MP_ERR(p->vo, "Couldn't load hwdec driver '%s'\n", drv->api_name);
return;
}
p->hwdec = hwdec;
gl_video_set_hwdec(p->renderer, p->hwdec);
mpgl_unlock(p->glctx);
}
static void request_hwdec_api(struct gl_priv *p, const char *api_name)
{
// Load at most one hwdec API
if (p->hwdec)
return;
for (int n = 0; mpgl_hwdec_drivers[n]; n++) {
const struct gl_hwdec_driver *drv = mpgl_hwdec_drivers[n];
if (api_name && strcmp(drv->api_name, api_name) == 0) {
load_hwdec_driver(p, drv);
if (p->hwdec)
return;
}
}
}
static void call_request_hwdec_api(struct mp_hwdec_info *info,
const char *api_name)
{
struct vo *vo = info->load_api_ctx;
assert(&((struct gl_priv *)vo->priv)->hwdec_info == info);
// Roundabout way to run hwdec loading on the VO thread.
// Redirects to request_hwdec_api().
vo_control(vo, VOCTRL_LOAD_HWDEC_API, (void *)api_name);
}
static void unload_hwdec_driver(struct gl_priv *p)
{
if (p->hwdec) {
mpgl_lock(p->glctx);
gl_video_set_hwdec(p->renderer, NULL);
p->hwdec->driver->destroy(p->hwdec);
talloc_free(p->hwdec);
p->hwdec = NULL;
mpgl_unlock(p->glctx);
}
}
static bool update_icc_profile(struct gl_priv *p, struct mp_icc_opts *opts)
{
struct lut3d *lut3d = NULL;
if (opts->profile) {
lut3d = mp_load_icc(opts, p->vo->log, p->vo->global);
if (!lut3d)
return false;
}
gl_video_set_lut3d(p->renderer, lut3d);
talloc_free(lut3d);
return true;
}
static bool get_and_update_icc_profile(struct vo *vo,
struct mp_icc_opts *opts)
{
struct gl_priv *p = vo->priv;
if (!opts->profile_auto)
return update_icc_profile(p, opts);
char *icc = NULL;
int r = p->glctx->vo_control(vo, NULL, VOCTRL_GET_ICC_PROFILE_PATH, &icc);
if (r != VO_TRUE)
return false;
if (mp_icc_set_profile(opts, icc))
return update_icc_profile(p, opts);
return true;
}
static bool reparse_cmdline(struct gl_priv *p, char *args)
{
struct m_config *cfg = NULL;
struct gl_priv *opts = NULL;
int r = 0;
// list of options which can be changed at runtime
#define OPT_BASE_STRUCT struct gl_priv
static const struct m_option change_otps[] = {
OPT_SUBSTRUCT("", renderer_opts, gl_video_conf, 0),
OPT_SUBSTRUCT("", icc_opts, mp_icc_conf, 0),
{0}
};
#undef OPT_BASE_STRUCT
if (strcmp(args, "-") == 0) {
opts = p;
} else {
const struct gl_priv *vodef = p->vo->driver->priv_defaults;
cfg = m_config_new(NULL, p->vo->log, sizeof(*opts), vodef, change_otps);
opts = cfg->optstruct;
r = m_config_parse_suboptions(cfg, "opengl", args);
}
if (r >= 0) {
mpgl_lock(p->glctx);
gl_video_set_options(p->renderer, opts->renderer_opts);
update_icc_profile(p, opts->icc_opts);
resize(p);
mpgl_unlock(p->glctx);
}
talloc_free(cfg);
return r >= 0;
}
static int control(struct vo *vo, uint32_t request, void *data)
{
struct gl_priv *p = vo->priv;
switch (request) {
case VOCTRL_GET_PANSCAN:
return VO_TRUE;
case VOCTRL_SET_PANSCAN:
mpgl_lock(p->glctx);
resize(p);
mpgl_unlock(p->glctx);
return VO_TRUE;
case VOCTRL_GET_EQUALIZER: {
struct voctrl_get_equalizer_args *args = data;
mpgl_lock(p->glctx);
bool r = gl_video_get_equalizer(p->renderer, args->name,
args->valueptr);
mpgl_unlock(p->glctx);
return r ? VO_TRUE : VO_NOTIMPL;
}
case VOCTRL_SET_EQUALIZER: {
struct voctrl_set_equalizer_args *args = data;
mpgl_lock(p->glctx);
bool r = gl_video_set_equalizer(p->renderer, args->name, args->value);
mpgl_unlock(p->glctx);
if (r)
vo->want_redraw = true;
return r ? VO_TRUE : VO_NOTIMPL;
}
case VOCTRL_GET_COLORSPACE:
mpgl_lock(p->glctx);
gl_video_get_colorspace(p->renderer, data);
mpgl_unlock(p->glctx);
return VO_TRUE;
case VOCTRL_SCREENSHOT: {
struct voctrl_screenshot_args *args = data;
mpgl_lock(p->glctx);
if (args->full_window)
args->out_image = glGetWindowScreenshot(p->gl);
else
args->out_image = gl_video_download_image(p->renderer);
mpgl_unlock(p->glctx);
return true;
}
case VOCTRL_GET_HWDEC_INFO: {
struct mp_hwdec_info **arg = data;
*arg = &p->hwdec_info;
return true;
}
case VOCTRL_LOAD_HWDEC_API:
request_hwdec_api(p, data);
return true;
case VOCTRL_REDRAW_FRAME:
mpgl_lock(p->glctx);
gl_video_render_frame(p->renderer);
mpgl_unlock(p->glctx);
return true;
case VOCTRL_SET_COMMAND_LINE: {
char *arg = data;
return reparse_cmdline(p, arg);
}
}
mpgl_lock(p->glctx);
int events = 0;
int r = p->glctx->vo_control(vo, &events, request, data);
if (events & VO_EVENT_RESIZE)
resize(p);
if (events & VO_EVENT_EXPOSE)
vo->want_redraw = true;
if (events & VO_EVENT_ICC_PROFILE_PATH_CHANGED) {
get_and_update_icc_profile(vo, p->icc_opts);
vo->want_redraw = true;
}
mpgl_unlock(p->glctx);
return r;
}
static void uninit(struct vo *vo)
{
struct gl_priv *p = vo->priv;
if (p->glctx) {
unload_hwdec_driver(p);
if (p->renderer)
gl_video_uninit(p->renderer);
mpgl_uninit(p->glctx);
}
}
static int preinit(struct vo *vo)
{
struct gl_priv *p = vo->priv;
p->vo = vo;
p->glctx = mpgl_init(vo, p->backend);
if (!p->glctx)
goto err_out;
p->gl = p->glctx->gl;
if (!config_window(p, VOFLAG_HIDDEN))
goto err_out;
mpgl_set_context(p->glctx);
if (p->gl->SwapInterval)
p->gl->SwapInterval(p->swap_interval);
p->renderer = gl_video_init(p->gl, vo->log, vo->osd);
gl_video_set_output_depth(p->renderer, p->glctx->depth_r, p->glctx->depth_g,
p->glctx->depth_b);
gl_video_set_options(p->renderer, p->renderer_opts);
if (!get_and_update_icc_profile(vo, p->icc_opts))
goto err_out;
mpgl_unset_context(p->glctx);
p->hwdec_info.load_api = call_request_hwdec_api;
p->hwdec_info.load_api_ctx = vo;
return 0;
err_out:
uninit(vo);
return -1;
}
#define OPT_BASE_STRUCT struct gl_priv
const struct m_option options[] = {
OPT_FLAG("glfinish", use_glFinish, 0),
OPT_FLAG("waitvsync", waitvsync, 0),
OPT_INT("swapinterval", swap_interval, 0, OPTDEF_INT(1)),
OPT_FLAG("debug", use_gl_debug, 0),
OPT_STRING_VALIDATE("backend", backend, 0, mpgl_validate_backend_opt),
OPT_FLAG("sw", allow_sw, 0),
OPT_SUBSTRUCT("", renderer_opts, gl_video_conf, 0),
OPT_SUBSTRUCT("", icc_opts, mp_icc_conf, 0),
{0},
};
#define CAPS VO_CAP_ROTATE90
const struct vo_driver video_out_opengl = {
.description = "Extended OpenGL Renderer",
.name = "opengl",
.caps = CAPS,
.preinit = preinit,
.query_format = query_format,
.reconfig = reconfig,
.control = control,
.draw_image = draw_image,
.flip_page = flip_page,
.uninit = uninit,
.priv_size = sizeof(struct gl_priv),
.options = options,
};
const struct vo_driver video_out_opengl_hq = {
.description = "Extended OpenGL Renderer (high quality rendering preset)",
.name = "opengl-hq",
.caps = CAPS,
.preinit = preinit,
.query_format = query_format,
.reconfig = reconfig,
.control = control,
.draw_image = draw_image,
.flip_page = flip_page,
.uninit = uninit,
.priv_size = sizeof(struct gl_priv),
.priv_defaults = &(const struct gl_priv){
.renderer_opts = (struct gl_video_opts *)&gl_video_opts_hq_def,
},
.options = options,
};