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mpv/video/out/gl_hwdec_vaglx.c
wm4 c80a1b7aa9 vo_opengl: let hwdec driver report the exact image format
Hardware decoding/displaying with vo_opengl is done by replacing the
normal video textures with textures provided by the hardware decoding
API OpenGL interop code. Often, this changes the format (vaglx and vdpau
return RGBA, vda returns packed YUV).

If the format is changed, there was a chance (or at least a higher
potential for bugs) that the shader generation code could be confused by
the mismatch of formats, and would create incorrect conversions.

Simplify this by requiring the hwdec interop driver to set the format it
will return to us. This affects all fields, not just some (done by
replacing the format with the value of the converted_imgfmt field in
init_format), in particular fields like colorlevels.

Currently, no hwdec interop driver does anything sophisticated, and the
win is mostly from the mp_image_params_guess_csp() function, which will
reset fields like colorlevels to expected value if RGBA is used.
2015-01-29 19:53:49 +01:00

151 lines
4.0 KiB
C

/*
* This file is part of mpv.
*
* Parts based on the MPlayer VA-API patch (see vo_vaapi.c).
*
* mpv is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stddef.h>
#include <assert.h>
#include <GL/glx.h>
#include <va/va_glx.h>
#include "x11_common.h"
#include "gl_hwdec.h"
#include "video/vaapi.h"
struct priv {
struct mp_log *log;
struct mp_vaapi_ctx *ctx;
VADisplay *display;
GLuint gl_texture;
void *vaglx_surface;
};
static void destroy_texture(struct gl_hwdec *hw)
{
struct priv *p = hw->priv;
GL *gl = hw->gl;
VAStatus status;
if (p->vaglx_surface) {
va_lock(p->ctx);
status = vaDestroySurfaceGLX(p->display, p->vaglx_surface);
va_unlock(p->ctx);
CHECK_VA_STATUS(p, "vaDestroySurfaceGLX()");
p->vaglx_surface = NULL;
}
gl->DeleteTextures(1, &p->gl_texture);
p->gl_texture = 0;
}
static void destroy(struct gl_hwdec *hw)
{
struct priv *p = hw->priv;
destroy_texture(hw);
va_destroy(p->ctx);
}
static int create(struct gl_hwdec *hw)
{
if (hw->hwctx)
return -1;
Display *x11disp = glXGetCurrentDisplay();
if (!x11disp)
return -1;
struct priv *p = talloc_zero(hw, struct priv);
hw->priv = p;
p->log = hw->log;
p->display = vaGetDisplayGLX(x11disp);
if (!p->display)
return -1;
p->ctx = va_initialize(p->display, p->log);
if (!p->ctx) {
vaTerminate(p->display);
return -1;
}
if (hw->reject_emulated && va_guess_if_emulated(p->ctx)) {
destroy(hw);
return -1;
}
hw->hwctx = &p->ctx->hwctx;
hw->converted_imgfmt = IMGFMT_RGB0;
return 0;
}
static int reinit(struct gl_hwdec *hw, struct mp_image_params *params)
{
struct priv *p = hw->priv;
GL *gl = hw->gl;
VAStatus status;
destroy_texture(hw);
params->imgfmt = hw->driver->imgfmt;
gl->GenTextures(1, &p->gl_texture);
gl->BindTexture(GL_TEXTURE_2D, p->gl_texture);
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
gl->TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, params->w, params->h, 0,
GL_RGBA, GL_UNSIGNED_BYTE, NULL);
gl->BindTexture(GL_TEXTURE_2D, 0);
va_lock(p->ctx);
status = vaCreateSurfaceGLX(p->display, GL_TEXTURE_2D,
p->gl_texture, &p->vaglx_surface);
va_unlock(p->ctx);
return CHECK_VA_STATUS(p, "vaCreateSurfaceGLX()") ? 0 : -1;
}
static int map_image(struct gl_hwdec *hw, struct mp_image *hw_image,
GLuint *out_textures)
{
struct priv *p = hw->priv;
VAStatus status;
if (!p->vaglx_surface)
return -1;
va_lock(p->ctx);
status = vaCopySurfaceGLX(p->display, p->vaglx_surface,
va_surface_id(hw_image),
va_get_colorspace_flag(hw_image->params.colorspace));
va_unlock(p->ctx);
if (!CHECK_VA_STATUS(p, "vaCopySurfaceGLX()"))
return -1;
out_textures[0] = p->gl_texture;
return 0;
}
static void unmap_image(struct gl_hwdec *hw)
{
}
const struct gl_hwdec_driver gl_hwdec_vaglx = {
.api_name = "vaapi",
.imgfmt = IMGFMT_VAAPI,
.create = create,
.reinit = reinit,
.map_image = map_image,
.unmap_image = unmap_image,
.destroy = destroy,
};