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mpv/video/csputils.c
wm4 8599c959fe video: initial Matroska 3D support
This inserts an automatic conversion filter if a Matroska file is marked
as 3D (StereoMode element). The basic idea is similar to video rotation
and colorspace handling: the 3D mode is added as a property to the video
params. Depending on this property, a video filter can be inserted.

As of this commit, extending mp_image_params is actually completely
unnecessary - but the idea is that it will make it easier to integrate
with VOs supporting stereo 3D mogrification. Although vo_opengl does
support some stereo rendering, it didn't support the mode my sample file
used, so I'll leave that part for later.

Not that most mappings from Matroska mode to vf_stereo3d mode are
probably wrong, and some are missing.

Assuming that Matroska modes, and vf_stereo3d in modes, and out modes
are all the same might be an oversimplification - we'll see.

See issue #1045.
2014-08-30 23:24:46 +02:00

797 lines
27 KiB
C

/*
* Common code related to colorspaces and conversion
*
* Copyleft (C) 2009 Reimar Döffinger <Reimar.Doeffinger@gmx.de>
*
* mp_invert_yuv2rgb based on DarkPlaces engine, original code (GPL2 or later)
*
* This file is part of MPlayer.
*
* MPlayer is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* MPlayer is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with MPlayer; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*
* You can alternatively redistribute this file and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*/
#include "config.h"
#include <stdint.h>
#include <math.h>
#include <assert.h>
#include <libavutil/common.h>
#include <libavcodec/avcodec.h>
#include "csputils.h"
const char *const mp_csp_names[MP_CSP_COUNT] = {
"Autoselect",
"BT.601 (SD)",
"BT.709 (HD)",
"SMPTE-240M",
"BT.2020-NCL (UHD)",
"BT.2020-CL (UHD)",
"RGB",
"XYZ",
"YCgCo",
};
const char *const mp_csp_levels_names[MP_CSP_LEVELS_COUNT] = {
"Autoselect",
"TV",
"PC",
};
const char *const mp_csp_prim_names[MP_CSP_PRIM_COUNT] = {
"Autoselect",
"BT.601 (525-line SD)",
"BT.601 (625-line SD)",
"BT.709 (HD)",
"BT.2020 (UHD)",
};
const char *const mp_csp_equalizer_names[MP_CSP_EQ_COUNT] = {
"brightness",
"contrast",
"hue",
"saturation",
"gamma",
};
const char *const mp_chroma_names[MP_CHROMA_COUNT] = {
"unknown",
"mpeg2/4/h264",
"mpeg1/jpeg",
};
// The short name _must_ match with what vf_stereo3d accepts (if supported).
// The long name is closer to the Matroska spec (StereoMode element).
// If you add entries that don't match Matroska, make sure demux_mkv.c rejects
// them properly.
// The long name is unused.
#define E(index, short, long) [index] = short
const char *const mp_stereo3d_names[MP_STEREO3D_COUNT] = {
E(0, "mono", "mono"), // unsupported by vf_stereo3d
E(1, "sbs2l", "side_by_side_left"),
E(2, "abr", "top_bottom_right"),
E(3, "abl", "top_bottom_left"),
E(4, "checkr", "checkboard_right"), // unsupported by vf_stereo3d
E(5, "checkl", "checkboard_left"),
E(6, "irr", "row_interleaved_right"),
E(7, "irl", "row_interleaved_left"),
E(8, "icr", "column_interleaved_right"),// unsupported by vf_stereo3d
E(9, "icl", "column_interleaved_left"), // unsupported by vf_stereo3d
E(10, "arcc", "anaglyph_cyan_red"), // Matroska: unclear which mode
E(11, "sbs2r", "side_by_side_right"),
E(12, "agmc", "anaglyph_green_magenta"), // Matroska: unclear which mode
};
enum mp_csp avcol_spc_to_mp_csp(int avcolorspace)
{
switch (avcolorspace) {
case AVCOL_SPC_BT709: return MP_CSP_BT_709;
case AVCOL_SPC_BT470BG: return MP_CSP_BT_601;
#if HAVE_AVCOL_SPC_BT2020
case AVCOL_SPC_BT2020_NCL: return MP_CSP_BT_2020_NC;
case AVCOL_SPC_BT2020_CL: return MP_CSP_BT_2020_C;
#endif
case AVCOL_SPC_SMPTE170M: return MP_CSP_BT_601;
case AVCOL_SPC_SMPTE240M: return MP_CSP_SMPTE_240M;
case AVCOL_SPC_RGB: return MP_CSP_RGB;
case AVCOL_SPC_YCOCG: return MP_CSP_YCGCO;
default: return MP_CSP_AUTO;
}
}
enum mp_csp_levels avcol_range_to_mp_csp_levels(int avrange)
{
switch (avrange) {
case AVCOL_RANGE_MPEG: return MP_CSP_LEVELS_TV;
case AVCOL_RANGE_JPEG: return MP_CSP_LEVELS_PC;
default: return MP_CSP_LEVELS_AUTO;
}
}
enum mp_csp_prim avcol_pri_to_mp_csp_prim(int avpri)
{
switch (avpri) {
case AVCOL_PRI_SMPTE240M: // Same as below
case AVCOL_PRI_SMPTE170M: return MP_CSP_PRIM_BT_601_525;
case AVCOL_PRI_BT470BG: return MP_CSP_PRIM_BT_601_625;
case AVCOL_PRI_BT709: return MP_CSP_PRIM_BT_709;
#if HAVE_AVCOL_SPC_BT2020
case AVCOL_PRI_BT2020: return MP_CSP_PRIM_BT_2020;
#endif
default: return MP_CSP_PRIM_AUTO;
}
}
int mp_csp_to_avcol_spc(enum mp_csp colorspace)
{
switch (colorspace) {
case MP_CSP_BT_709: return AVCOL_SPC_BT709;
case MP_CSP_BT_601: return AVCOL_SPC_BT470BG;
#if HAVE_AVCOL_SPC_BT2020
case MP_CSP_BT_2020_NC: return AVCOL_SPC_BT2020_NCL;
case MP_CSP_BT_2020_C: return AVCOL_SPC_BT2020_CL;
#endif
case MP_CSP_SMPTE_240M: return AVCOL_SPC_SMPTE240M;
case MP_CSP_RGB: return AVCOL_SPC_RGB;
case MP_CSP_YCGCO: return AVCOL_SPC_YCOCG;
default: return AVCOL_SPC_UNSPECIFIED;
}
}
int mp_csp_levels_to_avcol_range(enum mp_csp_levels range)
{
switch (range) {
case MP_CSP_LEVELS_TV: return AVCOL_RANGE_MPEG;
case MP_CSP_LEVELS_PC: return AVCOL_RANGE_JPEG;
default: return AVCOL_RANGE_UNSPECIFIED;
}
}
int mp_csp_prim_to_avcol_pri(enum mp_csp_prim prim)
{
switch (prim) {
case MP_CSP_PRIM_BT_601_525: return AVCOL_PRI_SMPTE170M;
case MP_CSP_PRIM_BT_601_625: return AVCOL_PRI_BT470BG;
case MP_CSP_PRIM_BT_709: return AVCOL_PRI_BT709;
#if HAVE_AVCOL_SPC_BT2020
case MP_CSP_PRIM_BT_2020: return AVCOL_PRI_BT2020;
#endif
default: return AVCOL_PRI_UNSPECIFIED;
}
}
enum mp_csp mp_csp_guess_colorspace(int width, int height)
{
return width >= 1280 || height > 576 ? MP_CSP_BT_709 : MP_CSP_BT_601;
}
enum mp_csp_prim mp_csp_guess_primaries(int width, int height)
{
// HD content
if (width >= 1280 || height > 576)
return MP_CSP_PRIM_BT_709;
switch (height) {
case 576: // Typical PAL content, including anamorphic/squared
return MP_CSP_PRIM_BT_601_625;
case 480: // Typical NTSC content, including squared
case 486: // NTSC Pro or anamorphic NTSC
return MP_CSP_PRIM_BT_601_525;
default: // No good metric, just pick BT.709 to minimize damage
return MP_CSP_PRIM_BT_709;
}
}
enum mp_chroma_location avchroma_location_to_mp(int avloc)
{
switch (avloc) {
case AVCHROMA_LOC_LEFT: return MP_CHROMA_LEFT;
case AVCHROMA_LOC_CENTER: return MP_CHROMA_CENTER;
default: return MP_CHROMA_AUTO;
}
}
int mp_chroma_location_to_av(enum mp_chroma_location mploc)
{
switch (mploc) {
case MP_CHROMA_LEFT: return AVCHROMA_LOC_LEFT;
case MP_CHROMA_CENTER: return AVCHROMA_LOC_CENTER;
default: return AVCHROMA_LOC_UNSPECIFIED;
}
}
// Return location of chroma samples relative to luma samples. 0/0 means
// centered. Other possible values are -1 (top/left) and +1 (right/bottom).
void mp_get_chroma_location(enum mp_chroma_location loc, int *x, int *y)
{
*x = 0;
*y = 0;
if (loc == MP_CHROMA_LEFT)
*x = -1;
}
/**
* \brief little helper function to create a lookup table for gamma
* \param map buffer to create map into
* \param size size of buffer
* \param gamma gamma value
*/
void mp_gen_gamma_map(uint8_t *map, int size, float gamma)
{
if (gamma == 1.0) {
for (int i = 0; i < size; i++)
map[i] = 255 * i / (size - 1);
return;
}
gamma = 1.0 / gamma;
for (int i = 0; i < size; i++) {
float tmp = (float)i / (size - 1.0);
tmp = pow(tmp, gamma);
if (tmp > 1.0)
tmp = 1.0;
if (tmp < 0.0)
tmp = 0.0;
map[i] = 255 * tmp;
}
}
void mp_invert_matrix3x3(float m[3][3])
{
float m00 = m[0][0], m01 = m[0][1], m02 = m[0][2],
m10 = m[1][0], m11 = m[1][1], m12 = m[1][2],
m20 = m[2][0], m21 = m[2][1], m22 = m[2][2];
// calculate the adjoint
m[0][0] = (m11 * m22 - m21 * m12);
m[0][1] = -(m01 * m22 - m21 * m02);
m[0][2] = (m01 * m12 - m11 * m02);
m[1][0] = -(m10 * m22 - m20 * m12);
m[1][1] = (m00 * m22 - m20 * m02);
m[1][2] = -(m00 * m12 - m10 * m02);
m[2][0] = (m10 * m21 - m20 * m11);
m[2][1] = -(m00 * m21 - m20 * m01);
m[2][2] = (m00 * m11 - m10 * m01);
// calculate the determinant (as inverse == 1/det * adjoint,
// adjoint * m == identity * det, so this calculates the det)
float det = m00 * m[0][0] + m10 * m[0][1] + m20 * m[0][2];
det = 1.0f / det;
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++)
m[i][j] *= det;
}
}
// A := A * B
void mp_mul_matrix3x3(float a[3][3], float b[3][3])
{
float a00 = a[0][0], a01 = a[0][1], a02 = a[0][2],
a10 = a[1][0], a11 = a[1][1], a12 = a[1][2],
a20 = a[2][0], a21 = a[2][1], a22 = a[2][2];
for (int i = 0; i < 3; i++) {
a[0][i] = a00 * b[0][i] + a01 * b[1][i] + a02 * b[2][i];
a[1][i] = a10 * b[0][i] + a11 * b[1][i] + a12 * b[2][i];
a[2][i] = a20 * b[0][i] + a21 * b[1][i] + a22 * b[2][i];
}
}
/**
* \brief return the primaries associated with a certain mp_csp_primaries val
* \param csp the colorspace for which to return the primaries
*/
struct mp_csp_primaries mp_get_csp_primaries(enum mp_csp_prim spc)
{
/*
Values from: ITU-R Recommendations BT.601-7, BT.709-5, BT.2020-0
https://www.itu.int/dms_pubrec/itu-r/rec/bt/R-REC-BT.601-7-201103-I!!PDF-E.pdf
https://www.itu.int/dms_pubrec/itu-r/rec/bt/R-REC-BT.709-5-200204-I!!PDF-E.pdf
https://www.itu.int/dms_pubrec/itu-r/rec/bt/R-REC-BT.2020-0-201208-I!!PDF-E.pdf
*/
static const struct mp_csp_col_xy d65 = {0.3127, 0.3290};
switch (spc) {
case MP_CSP_PRIM_BT_601_525:
return (struct mp_csp_primaries) {
.red = {0.630, 0.340},
.green = {0.310, 0.595},
.blue = {0.155, 0.070},
.white = d65
};
case MP_CSP_PRIM_BT_601_625:
return (struct mp_csp_primaries) {
.red = {0.640, 0.330},
.green = {0.290, 0.600},
.blue = {0.150, 0.060},
.white = d65
};
// This is the default assumption if no colorspace information could
// be determined, eg. for files which have no video channel.
case MP_CSP_PRIM_AUTO:
case MP_CSP_PRIM_BT_709:
return (struct mp_csp_primaries) {
.red = {0.640, 0.330},
.green = {0.300, 0.600},
.blue = {0.150, 0.060},
.white = d65
};
case MP_CSP_PRIM_BT_2020:
return (struct mp_csp_primaries) {
.red = {0.708, 0.292},
.green = {0.170, 0.797},
.blue = {0.131, 0.046},
.white = d65
};
default:
return (struct mp_csp_primaries) {{0}};
}
}
// Compute the RGB/XYZ matrix as described here:
// http://www.brucelindbloom.com/index.html?Eqn_RGB_XYZ_Matrix.html
void mp_get_rgb2xyz_matrix(struct mp_csp_primaries space, float m[3][3])
{
float S[3], X[4], Z[4];
// Convert from CIE xyY to XYZ. Note that Y=1 holds true for all primaries
X[0] = space.red.x / space.red.y;
X[1] = space.green.x / space.green.y;
X[2] = space.blue.x / space.blue.y;
X[3] = space.white.x / space.white.y;
Z[0] = (1 - space.red.x - space.red.y) / space.red.y;
Z[1] = (1 - space.green.x - space.green.y) / space.green.y;
Z[2] = (1 - space.blue.x - space.blue.y) / space.blue.y;
Z[3] = (1 - space.white.x - space.white.y) / space.white.y;
// S = XYZ^-1 * W
for (int i = 0; i < 3; i++) {
m[0][i] = X[i];
m[1][i] = 1;
m[2][i] = Z[i];
}
mp_invert_matrix3x3(m);
for (int i = 0; i < 3; i++)
S[i] = m[i][0] * X[3] + m[i][1] * 1 + m[i][2] * Z[3];
// M = [Sc * XYZc]
for (int i = 0; i < 3; i++) {
m[0][i] = S[i] * X[i];
m[1][i] = S[i] * 1;
m[2][i] = S[i] * Z[i];
}
}
// M := M * XYZd<-XYZs
void mp_apply_chromatic_adaptation(struct mp_csp_col_xy src, struct mp_csp_col_xy dest, float m[3][3])
{
// If the white points are nearly identical, this is a wasteful identity
// operation.
if (fabs(src.x - dest.x) < 1e-6 && fabs(src.y - dest.y) < 1e-6)
return;
// XYZd<-XYZs = Ma^-1 * (I*[Cd/Cs]) * Ma
// http://www.brucelindbloom.com/index.html?Eqn_ChromAdapt.html
float C[3][2], tmp[3][3] = {{0}};
// Ma = Bradford matrix, arguably most popular method in use today.
// This is derived experimentally and thus hard-coded.
float bradford[3][3] = {
{ 0.8951, 0.2664, -0.1614 },
{ -0.7502, 1.7135, 0.0367 },
{ 0.0389, -0.0685, 1.0296 },
};
for (int i = 0; i < 3; i++) {
// source cone
C[i][0] = bradford[i][0] * src.x / src.y
+ bradford[i][1] * 1
+ bradford[i][2] * (1 - src.x - src.y) / src.y;
// dest cone
C[i][1] = bradford[i][0] * dest.x / dest.y
+ bradford[i][1] * 1
+ bradford[i][2] * (1 - dest.x - dest.y) / dest.y;
}
// tmp := I * [Cd/Cs] * Ma
for (int i = 0; i < 3; i++)
tmp[i][i] = C[i][1] / C[i][0];
mp_mul_matrix3x3(tmp, bradford);
// M := M * Ma^-1 * tmp
mp_invert_matrix3x3(bradford);
mp_mul_matrix3x3(m, bradford);
mp_mul_matrix3x3(m, tmp);
}
/**
* \brief get the coefficients of the source -> bt2020 cms matrix
* \param src primaries of the source gamut
* \param dest primaries of the destination gamut
* \param intent rendering intent for the transformation
* \param m array to store coefficients into
*/
void mp_get_cms_matrix(struct mp_csp_primaries src, struct mp_csp_primaries dest, enum mp_render_intent intent, float m[3][3])
{
float tmp[3][3];
// In saturation mapping, we don't care about accuracy and just want
// primaries to map to primaries, making this an identity transformation.
if (intent == MP_INTENT_SATURATION) {
for (int i = 0; i < 3; i++)
m[i][i] = 1;
return;
}
// RGBd<-RGBs = RGBd<-XYZd * XYZd<-XYZs * XYZs<-RGBs
// Equations from: http://www.brucelindbloom.com/index.html?Math.html
// Note: Perceptual is treated like relative colorimetric. There's no
// definition for perceptual other than "make it look good".
// RGBd<-XYZd, inverted from XYZd<-RGBd
mp_get_rgb2xyz_matrix(dest, m);
mp_invert_matrix3x3(m);
// Chromatic adaptation, except in absolute colorimetric intent
if (intent != MP_INTENT_ABSOLUTE_COLORIMETRIC)
mp_apply_chromatic_adaptation(src.white, dest.white, m);
// XYZs<-RGBs
mp_get_rgb2xyz_matrix(src, tmp);
mp_mul_matrix3x3(m, tmp);
}
/* Fill in the Y, U, V vectors of a yuv2rgb conversion matrix
* based on the given luma weights of the R, G and B components (lr, lg, lb).
* lr+lg+lb is assumed to equal 1.
* This function is meant for colorspaces satisfying the following
* conditions (which are true for common YUV colorspaces):
* - The mapping from input [Y, U, V] to output [R, G, B] is linear.
* - Y is the vector [1, 1, 1]. (meaning input Y component maps to 1R+1G+1B)
* - U maps to a value with zero R and positive B ([0, x, y], y > 0;
* i.e. blue and green only).
* - V maps to a value with zero B and positive R ([x, y, 0], x > 0;
* i.e. red and green only).
* - U and V are orthogonal to the luma vector [lr, lg, lb].
* - The magnitudes of the vectors U and V are the minimal ones for which
* the image of the set Y=[0...1],U=[-0.5...0.5],V=[-0.5...0.5] under the
* conversion function will cover the set R=[0...1],G=[0...1],B=[0...1]
* (the resulting matrix can be converted for other input/output ranges
* outside this function).
* Under these conditions the given parameters lr, lg, lb uniquely
* determine the mapping of Y, U, V to R, G, B.
*/
static void luma_coeffs(float m[3][4], float lr, float lg, float lb)
{
assert(fabs(lr+lg+lb - 1) < 1e-6);
m[0][0] = m[1][0] = m[2][0] = 1;
m[0][1] = 0;
m[1][1] = -2 * (1-lb) * lb/lg;
m[2][1] = 2 * (1-lb);
m[0][2] = 2 * (1-lr);
m[1][2] = -2 * (1-lr) * lr/lg;
m[2][2] = 0;
// Constant coefficients (m[x][3]) not set here
}
/**
* \brief get the coefficients of an SMPTE 428-1 xyz -> rgb conversion matrix
* \param params parameters for the conversion, only brightness is used
* \param prim primaries of the RGB space to transform to
* \param intent the rendering intent used to convert to the target primaries
* \param m array to store the coefficients into
*/
void mp_get_xyz2rgb_coeffs(struct mp_csp_params *params, struct mp_csp_primaries prim, enum mp_render_intent intent, float m[3][4])
{
float tmp[3][3], brightness = params->brightness;
mp_get_rgb2xyz_matrix(prim, tmp);
mp_invert_matrix3x3(tmp);
// All non-absolute mappings want to map source white to target white
if (intent != MP_INTENT_ABSOLUTE_COLORIMETRIC) {
// SMPTE 428-1 defines the calibration white point as CIE xy (0.314, 0.351)
static const struct mp_csp_col_xy smpte428 = {0.314, 0.351};
mp_apply_chromatic_adaptation(smpte428, prim.white, tmp);
}
// Since this outputs linear RGB rather than companded RGB, we
// want to linearize any brightness additions. 2 is a reasonable
// approximation for any sort of gamma function that could be in use.
// As this is an aesthetic setting only, any exact values do not matter.
if (brightness < 0) {
brightness *= -brightness;
} else {
brightness *= brightness;
}
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++)
m[i][j] = tmp[i][j];
m[i][COL_C] = brightness;
}
}
/**
* \brief get the coefficients of the yuv -> rgb conversion matrix
* \param params struct specifying the properties of the conversion like
* brightness, ...
* \param m array to store coefficients into
*/
void mp_get_yuv2rgb_coeffs(struct mp_csp_params *params, float m[3][4])
{
int format = params->colorspace.format;
if (format <= MP_CSP_AUTO || format >= MP_CSP_COUNT)
format = MP_CSP_BT_601;
int levels_in = params->colorspace.levels_in;
if (levels_in <= MP_CSP_LEVELS_AUTO || levels_in >= MP_CSP_LEVELS_COUNT)
levels_in = MP_CSP_LEVELS_TV;
switch (format) {
case MP_CSP_BT_601: luma_coeffs(m, 0.299, 0.587, 0.114 ); break;
case MP_CSP_BT_709: luma_coeffs(m, 0.2126, 0.7152, 0.0722); break;
case MP_CSP_SMPTE_240M: luma_coeffs(m, 0.2122, 0.7013, 0.0865); break;
case MP_CSP_BT_2020_NC: luma_coeffs(m, 0.2627, 0.6780, 0.0593); break;
case MP_CSP_BT_2020_C: {
// Note: This outputs into the [-0.5,0.5] range for chroma information.
// If this clips on any VO, a constant 0.5 coefficient can be added
// to the chroma channels to normalize them into [0,1]. This is not
// currently needed by anything, though.
static const float ycbcr_to_crycb[3][4] = {{0, 0, 1}, {1, 0, 0}, {0, 1, 0}};
memcpy(m, ycbcr_to_crycb, sizeof(ycbcr_to_crycb));
break;
}
case MP_CSP_RGB: {
static const float ident[3][4] = {{1, 0, 0}, {0, 1, 0}, {0, 0, 1}};
memcpy(m, ident, sizeof(ident));
levels_in = -1;
break;
}
case MP_CSP_XYZ: {
// The vo should probably not be using a matrix generated by this
// function for XYZ sources, but if it does, let's just assume it
// wants BT.709 with D65 white point (virtually all other content).
mp_get_xyz2rgb_coeffs(params, mp_get_csp_primaries(MP_CSP_PRIM_BT_709),
MP_INTENT_RELATIVE_COLORIMETRIC, m);
levels_in = -1;
break;
}
case MP_CSP_YCGCO: {
static const float ycgco_to_rgb[3][4] = {
{1, -1, 1},
{1, 1, 0},
{1, -1, -1},
};
memcpy(m, ycgco_to_rgb, sizeof(ycgco_to_rgb));
break;
}
default:
abort();
};
// Hue is equivalent to rotating input [U, V] subvector around the origin.
// Saturation scales [U, V].
float huecos = params->saturation * cos(params->hue);
float huesin = params->saturation * sin(params->hue);
for (int i = 0; i < 3; i++) {
float u = m[i][COL_U];
m[i][COL_U] = huecos * u - huesin * m[i][COL_V];
m[i][COL_V] = huesin * u + huecos * m[i][COL_V];
}
assert(params->input_bits >= 8);
assert(params->texture_bits >= params->input_bits);
double s = (1 << (params->input_bits-8)) / ((1<<params->texture_bits)-1.);
// The values below are written in 0-255 scale
struct yuvlevels { double ymin, ymax, cmin, cmid; }
yuvlim = { 16*s, 235*s, 16*s, 128*s },
yuvfull = { 0*s, 255*s, 1*s, 128*s }, // '1' for symmetry around 128
anyfull = { 0*s, 255*s, -255*s/2, 0 },
yuvlev;
switch (levels_in) {
case MP_CSP_LEVELS_TV: yuvlev = yuvlim; break;
case MP_CSP_LEVELS_PC: yuvlev = yuvfull; break;
case -1: yuvlev = anyfull; break;
default:
abort();
}
int levels_out = params->colorspace.levels_out;
if (levels_out <= MP_CSP_LEVELS_AUTO || levels_out >= MP_CSP_LEVELS_COUNT)
levels_out = MP_CSP_LEVELS_PC;
struct rgblevels { double min, max; }
rgblim = { 16/255., 235/255. },
rgbfull = { 0, 1 },
rgblev;
switch (levels_out) {
case MP_CSP_LEVELS_TV: rgblev = rgblim; break;
case MP_CSP_LEVELS_PC: rgblev = rgbfull; break;
default:
abort();
}
double ymul = (rgblev.max - rgblev.min) / (yuvlev.ymax - yuvlev.ymin);
double cmul = (rgblev.max - rgblev.min) / (yuvlev.cmid - yuvlev.cmin) / 2;
for (int i = 0; i < 3; i++) {
m[i][COL_Y] *= ymul;
m[i][COL_U] *= cmul;
m[i][COL_V] *= cmul;
// Set COL_C so that Y=umin,UV=cmid maps to RGB=min (black to black)
m[i][COL_C] = rgblev.min - m[i][COL_Y] * yuvlev.ymin
-(m[i][COL_U] + m[i][COL_V]) * yuvlev.cmid;
}
// Brightness adds a constant to output R,G,B.
// Contrast scales Y around 1/2 (not 0 in this implementation).
for (int i = 0; i < 3; i++) {
m[i][COL_C] += params->brightness;
m[i][COL_Y] *= params->contrast;
m[i][COL_C] += (rgblev.max-rgblev.min) * (1 - params->contrast)/2;
}
int in_bits = FFMAX(params->int_bits_in, 1);
int out_bits = FFMAX(params->int_bits_out, 1);
double in_scale = (1 << in_bits) - 1.0;
double out_scale = (1 << out_bits) - 1.0;
for (int i = 0; i < 3; i++) {
m[i][COL_C] *= out_scale; // constant is 1.0
for (int x = 0; x < 3; x++)
m[i][x] *= out_scale / in_scale;
}
}
//! size of gamma map use to avoid slow exp function in gen_yuv2rgb_map
#define GMAP_SIZE (1024)
/**
* \brief generate a 3D YUV -> RGB map
* \param params struct containing parameters like brightness, gamma, ...
* \param map where to store map. Must provide space for (size + 2)^3 elements
* \param size size of the map, excluding border
*/
void mp_gen_yuv2rgb_map(struct mp_csp_params *params, unsigned char *map, int size)
{
int i, j, k, l;
float step = 1.0 / size;
float y, u, v;
float yuv2rgb[3][4];
unsigned char gmaps[3][GMAP_SIZE];
mp_gen_gamma_map(gmaps[0], GMAP_SIZE, params->rgamma);
mp_gen_gamma_map(gmaps[1], GMAP_SIZE, params->ggamma);
mp_gen_gamma_map(gmaps[2], GMAP_SIZE, params->bgamma);
mp_get_yuv2rgb_coeffs(params, yuv2rgb);
for (i = 0; i < 3; i++)
for (j = 0; j < 4; j++)
yuv2rgb[i][j] *= GMAP_SIZE - 1;
v = 0;
for (i = -1; i <= size; i++) {
u = 0;
for (j = -1; j <= size; j++) {
y = 0;
for (k = -1; k <= size; k++) {
for (l = 0; l < 3; l++) {
float rgb = yuv2rgb[l][COL_Y] * y + yuv2rgb[l][COL_U] * u +
yuv2rgb[l][COL_V] * v + yuv2rgb[l][COL_C];
*map++ = gmaps[l][av_clip(rgb, 0, GMAP_SIZE - 1)];
}
y += (k == -1 || k == size - 1) ? step / 2 : step;
}
u += (j == -1 || j == size - 1) ? step / 2 : step;
}
v += (i == -1 || i == size - 1) ? step / 2 : step;
}
}
// Copy settings from eq into params.
void mp_csp_copy_equalizer_values(struct mp_csp_params *params,
const struct mp_csp_equalizer *eq)
{
params->brightness = eq->values[MP_CSP_EQ_BRIGHTNESS] / 100.0;
params->contrast = (eq->values[MP_CSP_EQ_CONTRAST] + 100) / 100.0;
params->hue = eq->values[MP_CSP_EQ_HUE] / 100.0 * 3.1415927;
params->saturation = (eq->values[MP_CSP_EQ_SATURATION] + 100) / 100.0;
float gamma = exp(log(8.0) * eq->values[MP_CSP_EQ_GAMMA] / 100.0);
params->rgamma = gamma;
params->ggamma = gamma;
params->bgamma = gamma;
}
static int find_eq(int capabilities, const char *name)
{
for (int i = 0; i < MP_CSP_EQ_COUNT; i++) {
if (strcmp(name, mp_csp_equalizer_names[i]) == 0)
return ((1 << i) & capabilities) ? i : -1;
}
return -1;
}
int mp_csp_equalizer_get(struct mp_csp_equalizer *eq, const char *property,
int *out_value)
{
int index = find_eq(eq->capabilities, property);
if (index < 0)
return -1;
*out_value = eq->values[index];
return 0;
}
int mp_csp_equalizer_set(struct mp_csp_equalizer *eq, const char *property,
int value)
{
int index = find_eq(eq->capabilities, property);
if (index < 0)
return 0;
eq->values[index] = value;
return 1;
}
void mp_invert_yuv2rgb(float out[3][4], float in[3][4])
{
float tmp[3][3];
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++)
tmp[i][j] = in[i][j];
}
mp_invert_matrix3x3(tmp);
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++)
out[i][j] = tmp[i][j];
}
// fix the constant coefficient
// rgb = M * yuv + C
// M^-1 * rgb = yuv + M^-1 * C
// yuv = M^-1 * rgb - M^-1 * C
// ^^^^^^^^^^
out[0][3] = -(out[0][0] * in[0][3] + out[0][1] * in[1][3] + out[0][2] * in[2][3]);
out[1][3] = -(out[1][0] * in[0][3] + out[1][1] * in[1][3] + out[1][2] * in[2][3]);
out[2][3] = -(out[2][0] * in[0][3] + out[2][1] * in[1][3] + out[2][2] * in[2][3]);
}
// Multiply the color in c with the given matrix.
// c is {R, G, B} or {Y, U, V} (depending on input/output and matrix).
// Output is clipped to the given number of bits.
void mp_map_int_color(float matrix[3][4], int clip_bits, int c[3])
{
int in[3] = {c[0], c[1], c[2]};
for (int i = 0; i < 3; i++) {
double val = matrix[i][3];
for (int x = 0; x < 3; x++)
val += matrix[i][x] * in[x];
int ival = lrint(val);
c[i] = av_clip(ival, 0, (1 << clip_bits) - 1);
}
}