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mirror of https://github.com/mpv-player/mpv.git synced 2024-09-20 20:03:10 +02:00
mpv/video/out/gpu
Bin Jin ae1c489b31 vo_gpu: allow user shader to fix texture offset
This commit essentially makes user shader able to fix offset (produced
by other prescaler, for example) like builtin `--scale`.
2019-06-06 20:01:56 +02:00
..
context.c vo_gpu: vulkan: Add back context_win for libplacebo 2019-04-21 23:55:22 +03:00
context.h vo: use a struct for vsync feedback stuff 2018-12-06 10:30:25 +01:00
d3d11_helpers.c vo_gpu: d3d11: implement tex_download() 2018-02-13 21:25:15 +11:00
d3d11_helpers.h vo_gpu: d3d11: implement tex_download() 2018-02-13 21:25:15 +11:00
hwdec.c hwdec: detach d3d and d3d9 hwaccel from angle 2018-01-25 20:57:45 -08:00
hwdec.h vo_gpu: hwdec: remove redundant fields 2017-12-01 05:57:41 +01:00
lcms.c lcms: allow infinite contrast 2019-03-09 12:55:44 +01:00
lcms.h vo_opengl: refactor into vo_gpu 2017-09-21 15:00:55 +02:00
libmpv_gpu.c drm: rename plane options to better, invariant, names 2018-12-01 15:42:20 +02:00
libmpv_gpu.h client API: add a new way to pass X11 Display etc. to render API 2018-03-26 19:47:08 +02:00
osd.c vo_gpu: fix segfault when OSD tex creation fails 2019-04-21 23:55:22 +03:00
osd.h vo_gpu: simplify structs / names 2017-09-22 16:58:55 +02:00
ra.c client API: add a new way to pass X11 Display etc. to render API 2018-03-26 19:47:08 +02:00
ra.h vo_gpu: index desc namespaces by ra 2019-04-21 23:55:22 +03:00
shader_cache.c vo_gpu: index desc namespaces by ra 2019-04-21 23:55:22 +03:00
shader_cache.h vo_gpu: invalidate fbotex before drawing 2017-12-25 00:47:53 +01:00
spirv_shaderc.c vo_gpu: switch to optimization level performance 2018-09-01 16:14:22 +02:00
spirv.c spirv: remove --spirv-compiler=nvidia 2018-12-01 15:50:23 +02:00
spirv.h vo_gpu: vulkan: generalize SPIR-V compiler 2017-09-26 17:25:35 +02:00
user_shaders.c vo_gpu: allow user shader to fix texture offset 2019-06-06 20:01:56 +02:00
user_shaders.h vo_gpu: allow user shader to fix texture offset 2019-06-06 20:01:56 +02:00
utils.c vo_gpu: fix vec3 packing in UBOs/push_constants 2018-09-29 20:15:10 +02:00
utils.h vo_gpu: simplify structs / names 2017-09-22 16:58:55 +02:00
video_shaders.c vo_gpu: fix initial seeding of the peak detect ssbo 2019-02-18 01:54:06 +02:00
video_shaders.h vo_gpu: improve tone mapping desaturation 2019-02-18 01:54:06 +02:00
video.c vo_gpu: allow user shader to fix texture offset 2019-06-06 20:01:56 +02:00
video.h vo_gpu: use dB units for scene change detection 2019-02-18 01:54:06 +02:00